League of Legends is on course to have its worst year for revenue since 2014

Revenue is down 21 percent compared to last year.

Image via Riot Games

League of Legends is set to have its worst annual revenue figures in over four years, according to a report published by Superdata.

In the company’s worldwide report for August 2018, the company found that Riot Games’s premiere MOBA made 21 percent less compared to last year. The game is still the third top grossing title on PC worldwide, however.

League was outdone by Dungeon Fighter Online, a PC beat’em up title developed by Nexon that has a huge player base in South Korea, and World of Warcraft, which saw sales skyrocket after the release of the latest expansion.

Interestingly, Fortnite sits seventh in the PC rankings while it tops the console rankings as the number one game. The mobile version, which made $100 million in its first 90 days, is nowhere to be seen in the mobile top 10 leaderboard.

Riot could find a boost in sales this month, however, with the World Championships set to begin on Oct. 1. Worlds will see a host of new items available for players to buy, including tons of new skins, and a bunch of other rewards.

Riot also recently signed a multi-year partnership with Mastercard for its upcoming international events that are sure to boost the longevity of the series and the game as a whole.