Some champions in League of Legends are just much stronger than others.
For junglers, there are multiple considerations when weighing which champions are better. The most important thing to look at, and the most obvious, is whether the champion would be good at ganking and either securing kills or aiding their teammates in doing so. Behind the scenes, though, is where things get complicated.
Clear speed, invasion pressure, and macro mobility are all factors that need to be evaluated for keeping up with the enemy jungler. The best jungle champions are the ones that can do it all.
This list of top-tier champions can change depending on a number of things. Sometimes the meta shifts for no apparent reason other than players’ tastes, but usually there’s some kind of balance update, small or large, that’s behind the sudden change. It can be difficult to keep up on the flavor-of-the-month champs, so let us do it for you.
Here’s our current tier list for the best jungle champions in League of Legends.
Here are our top five junglers for League’s Patch 11.8.
- Easy to play
- Strong CC
- One of the fastest clears in the game
- Forces your team to pick a frontline in other positions
- Doesn’t scale as well as other meta junglers
The recent buffs to Morgana propelled her to one of the most disrupting jungle picks in the game. She has one of the fastest and healthiest clears on top of huge opportunities to gank early on due to her binding, which lasts for a long duration. Unless she gets nerfed in the near future, she will be here to stay as one of the most powerful AP junglers.
The domination tree is core on Morgana due to a couple of runes, which increase your early game damage, while others help you scale better into the later stages of the match. Dark Harvest alongside Cheap Shot act as great sources of early game damage and can be the difference between life and death for your opponents. Eyeball Collection and Ravenous Hunter give you additional ability power and Omnivamp to help you be stronger later on.
The secondary is more flexible with Sorcery being a good choice. Transcendence is taken for the additional ability haste and Waterwalking is picked up to have good priority over the Scuttle Crab early on.
Morgana’s ability priority is R>W>Q>E. Your W is your primary damaging tool in the jungle and allows you to be one of the fastest junglers in the game. Afterwards, max Q for the increased damage and root duration to help you set up ganks. E is maxed last since its utility is much lower compared to the first two abilities.
Morgana is a power farmer who can take over the game quickly if left uncontrolled. Recent buffs made her one of the fastest clearers in the game so you should aim to always clear your jungle camps to build a huge lead over the opponents. Look to get priority over the Scuttle Crabs in the river and try to gank opponents when they overextend.
After you get level six, watch the map and look for teamfight opportunities, where your ultimate can shackle entire teams, while also doing a lot of damage. Keep farming as the game goes on. Don’t focus on attempting to gank too much since it might be telegraphed. Try to farm up, get items, and use your ultimate on cooldown for kills.
In the later stages of the game, make sure to avoid casting ultimates unless you’re sure you won’t get interrupted. If you want to do as much damage as possible, you can go for a flash into the opposing team, ultimate, then pop Zhonya’s to get the best chances at stunning entire teams and allowing your team to finish them off.
- Spammable crowd-control
- Needs good sources of damage to be viable
- Telegraphed playstyle
Udyr has become one of the most popular junglers in recent weeks. He has a great well-rounded kit, which can keep up with the more popular junglers in the current meta. Udyr is very tanky, mobile, and has a spammable crowd control with his Bear Form, which can fit into any composition. His greatest weakness is his telegraphed playstyle since he needs to walk up to opponents to do his damage and stun them. As a result, opponents with some experience can kite you and stop you from doing your damage or crowd control.
There are a lot of viable builds for Udyr but the most-picked one is the kiting version with the Sorcery tree as the core tree due to Phase Rush. It grants you insane kiting potential and it’s easy to proc. Sorcery’s Celerity and Water Walking make you swift and much more difficult to catch. While some champions could not get away with such a rune style, Udyr has more than enough damage in his kit to compensate for the no-damage runes. The base damage of your kit is more than enough and the additional mobility is much more useful.
The secondary tree is Precision due to Legend: Alacrity, which grants you the much needed attack speed, and Triumph for those cheeky low-health plays from which you come unscathed and gain extra gold.
Udyr’s ability priority is R>E>W>Q. Picking up R is a priority since it’s your main area-of-effect damaging form. With it, you can farm and do a lot of damage during your gank attempts early on. It also scales really well into teamfights. E is maxed second for the additional movement speed and unit collision duration. W is maxed third for the additional tankiness, and Q is maxed last due to its lower utility compared to other forms.
Udyr is one of the most mobile junglers in League due to his spammable movement speed form. You can use this to move around the map quickly to counter jungle or secure early leads via the Scuttle Crabs. If enemies are overextending, you can punish them and increase your gold lead.
Use the Water Walking rune to your advantage and fight over in the river if someone comes to contest the Scuttle Crab. Your runes are perfect for such fights early on and you should win most of them with no issues. Your base damage is quite high without items and can allow you to take down the current popular junglers dominating the Rift.
Once you get going and get your Mythic item, you should aim to constantly gank opponents and secure the neutral objectives such as the Rift Herald or the dragons. To have successful attempts at any action, make sure to carry a sweeper ward and use it to clear vision to be able to gank from unexpected angles and secure objectives uncontested. In teamfights, try to use Bear form to stun opponents and be a good frontline for your team.
- Strong duelist
- Easy to play
- AoE crowd-control ultimate
- Predictable playstyle
Hecarim rose in the jungle ranks of solo queue silently over the course of the past few patches. As more people realized how strong he is, his pick rate suddenly increased alongside his win rate. He benefits a lot from the latest item rework, making him one of the best junglers in the current patch to climb.
He is quite easy to play and can be picked up by any player, including non-junglers. His playstyle relies on you getting in and spamming Q, while sustaining yourself with items and runes to wither down the health pool of your opponents.
Hecarim has plenty of viable rune pages, but the most successful one currently is Precision primary with Domination as a secondary tree. Precision grants you access to Conqueror, one of the strongest keystones in the game, giving you a lot of attack damage and healing on top of being easy to stack up. Other great runes are Triumph to help your low-health escapes, Legend: Alacrity to increase your attack speed, and Last Stand to make you deadlier the lower your health is.
Domination is taken primarily for Ravenous Hunter, which synergizes well with Conqueror. These two runes combined give you a lot of healing, making you deceptively tanky. Sudden Impact is taken since it will get easily activated with your E to increase your damage.
Hecarim’s skill priority is R>Q>E>W. Maxing Q allows you to farm camps easily and do as much damage as often as possible. It is a primary requirement for this build, where you need to be spamming Q’s to proc Conqueror and Ravenous Hunter. E is maxed second for the movement speed and W is a pretty subpar ability, so is maxed last.
Hecarim is currently in a pretty good place in the jungle. Your goal as a Hecarim jungle is to clear your camps as soon as possible and look for opportunities to gank any lane. If you see no such opportunities, focus on getting the crabs in the river for additional vision or the Rift Herald alongside the dragon. But remember to keep farming camps for the gold income to ensure you can get your core items as soon as possible.
Once you get a Mythic item such as Trinity Force or Turbo Chemtank, you will become much stronger, so try to keep your gold income steady to get it as soon as possible. Due to the fact that your gameplay is predictable, try to look for countergank opportunities instead of a gank. It’s much easier to get a kill in such cases instead of a gank.
As the game goes on, try to maintain good vision coverage for your team and act as an initiator for them with your ultimate. Remember to punish the champions who have no flash by jumping on them with E then following up with your ultimate to push them into your team for an easy kill.
- Six abilities at level three
- Untargetability via spider form E ability
- Strong burst damage
- Hard to come back if behind
- Gets outscalled by other meta junglers
Elise is one of the most popular AP junglers who excels at snowballing the game early on. If you fail to snowball, however, you’re most likely going to become a crowd-control bot.
Elise can exploit enemies starting from level three where she gets access to three human-form abilities and three spider-form abilities.The ability to become untargetable allows for early dives on low-health opponents while minimizing the risk of dying to a tower.
Elise uses the Domination tree. It grants her access to additional damage from Electrocute, Cheap Shot, and Eyeball Collection, which synergizes well with Elise’s burst damage. Relentless Hunter makes you mobile and allows you to roam the map much faster.
The Sorcery secondary synergizes well with the aggressive playstyle of Elise. Nimbus Cloak allows you to close the gap with enemies faster by using smite on them and Waterwalking lets you move around in the river and contest Scuttle Crabs early on.
Elise’s ability priority is R>Q>W>E. Your Q is your primary direct damaging tool. It serves as a good initiation tool when ganking to deal maximum percent health damage and acts as an execute when you go into spider form. W is maxed second for the additional burst damage, while E is maxed last since the additional damage acts better than the lower cooldown on your CC. The best CC is death.
Elise is an aggressive jungler that should focus on roaming the map on a constant basis and invading the enemy jungler. You’re extremely strong early on due to having access to six abilities. Use that to your advantage and punish enemies who are out of position with swift ganks and dives under tower.
Contest the Scuttle Crabs early on with Waterwalking, which grants you additional movement speed and ability power while in the river. Focus on maintaining an aggressive playstyle and constant ganks. The moment you start focusing on farm is the moment you lose the game.
Elise doesn’t scale as well as other junglers and you should keep that in mind if you intend to go to the late game. Your goal is to build an advantage early on and allow your team to carry the game. If you aren’t able to build an early lead, however, look for creative flanks in the later stages of the game and avoid sticking around with your team since your utility won’t be as high compared to other junglers. By going for flanks and using your crowd control to surprise your enemies, you might be able to win teamfights and secure a path to victory.
- Strong one-vs-one fighter
- Fast camp clears
- High base damage
- Requires your team to pick up a frontline in other positions
Diana is dominating the Rift from the jungle position once again. With a fast jungle clear and an easy way to farm up gold, she becomes unstoppable after a couple of levels. Her high base damage allows her to wither down camps quickly and look towards gank opportunities. While she is strong and can be a good source of AP damage in the jungle, you’ll be lacking a frontline if your teammates don’t pick one, which is crucial in today’s meta to ensure you have the best odds at winning a game.
Diana’s core tree is Precision since it grants her everything she wants to excel at dueling other champions. Conqueror is an amazing rune, which grants you a lot of ability power when fighting over champions, allowing you to heal a lot when it’s fully stacked as well. Triumph and Coup de Grace will allow you to do more damage to lower health champions and get out of those pesky duels unharmed. Legend: Tenacity is a great source of the stat, considering you’ll be going for Sorcerer’s Shoes most of your games.
The secondary rune page is Domination due to Sudden Impact and Ravenous Hunter. While the first one gives you a lot of armor and magic penetration whenever you use your dash, the second one will give you a lot of Omnivamp to make you harder to kill.
Diana’s skill priority is R>Q>W>E. Maxing Q allows you to clear camps quickly. Maxing W second is a priority to make you tougher to kill and increase your camp-taking potential as well. E is maxed last since it has lower utility compared to the other basic abilities.
Diana is a strong AP jungler who excels at clearing camps quickly and then looking for gank opportunities. Aim to prioritize the scuttle crabs for a lot of gold and experience early on, which will help you pick up your core items. Your high base damage coupled with the mobility from E allows you to land early-game kills with ease against plenty of opponents. Keep up in farm with the opposing jungler to ensure you get your Mythic item as quickly as possible. There’s plenty of viable choices, but Night Harvester is one of the best ones for AP junglers who want to snowball.
With the item completed, look to group and pick up objectives. Remember to keep farming and don’t fall behind the opposing jungler too much. This will ensure you get better items as the game goes on and allows you to take over teamfights.