Some champions in League of Legends are just much stronger than others.
For junglers, there are multiple considerations when weighing which champions are better. The most important thing to look at, and the most obvious, is whether the champion would be good at ganking and either securing kills or aiding their teammates in doing so. Behind the scenes, though, is where things get complicated.
Clear speed, invasion pressure, and macro mobility are all factors that need to be evaluated for keeping up with the enemy jungler. The best jungle champions are the ones that can do it all.
This list of top-tier champions can change depending on a number of things. Sometimes the meta shifts for no apparent reason other than players’ tastes, but usually there’s some kind of balance update, small or large, that’s behind the sudden change. It can be difficult to keep up on the flavor-of-the-month champs, so let us do it for you.
Here’s our current tier list for the best jungle champions in League of Legends.
Here are our top five junglers for League’s Patch 10.10.
- Attack damage and attack speed steroid
- Annihilates tanks
- Great duelist
- Countered by mobility
Trundle appeared in the meta as a result of recent buffs and a resurgence of tanks in the top lane, jungle, and support roles. He has the best answers against such champions due to his ultimate, which steals resistances and makes those champions vulnerable.
His pillar that interrupts dashes is a great tool to counter some popular junglers, such as Graves, Rek’sai, Lee Sin and Jarvan, which makes him a high-priority pick right now.
Trundle has multiple viable builds, but this is the most powerful one that fits the current meta the most. Sorcery core grants you access to Phase Rush to make you unstoppable and hard to kite or run away from. Nimbus Cloak is taken to grant you additional mobility and allow you to easily escape by smiting away the nearest champion, minion, or jungle monster. Waterwalking combined with Celerity makes you even faster and hard to stop during ganks or when you take river control.
The secondary tree is Precision due to the Tenacity granted. While you’ll be going for Ninja Tabi in most of your games, Tenacity is still needed to reduce crowd control, so Legend: Tenacity is there to help you out with this.
Trundle’s skill priority is R>Q>E>W. Q is maxed first because it’s your only damaging ability and will help you farm jungler creeps, gank effectively, and just gain experience as fast as possible. E is maxed second because it’ll allow you to stop dashes, slow enemies, or stop them in their tracks from killing you more often. While the attack speed and the movement speed boost from W is good, it can’t be compared to the utility from Q and E, so it’s maxed last.
Trundle is a gank-intensive jungler. You want to breathe in the neck of the opposing jungle and gank as often as possible. The rune build suggested above maximizes your dueling potential early on and makes you unkitable. This aspect combined with the AD that you steal from the opponent with your Q makes you deadly, especially when champions don’t have much AD to start with.
In the mid game, after a gank-intensive early game, you want to focus down the carries of the opposing team. If the tank engages or pops defensive abilities, use your ultimate on them to make them squishy and turn around to delete them in a couple of seconds.
- Rewarding if mastered
- Relies on snowballing
- Hard to come back if behind
Graves is one of the most popular picks this patch after the resurgence of strong champions that can be kited, such as Ornn in the top lane, Galio in the mid lane, and Trundle in the jungle. He is the master at kiting enemies and slowly chipping their health bars down. He is one of the most reliable snowballing champions due to how easy it is to gank with Graves. You have access to a dash, which allows you to pass through walls, and a smoke bomb, which slows and denies vision from the enemy champions.
There are a lot of viable builds for Graves but the most picked one is the kiting version with the Sorcery tree as the core tree due to Phase Rush. It grants you insane kiting potential and it’s easy to proc. Sorcery’s Celerity and Water Walking make you swift and much harder to catch. While some champions could not get away with such a rune style, Graves has more than enough damage in his kit to compensate for the no-damage runes.
The secondary tree is Precision due to Legend: Alacrity, which grants you the much-needed attack speed, and Triumph for those cheeky low-health plays from which you come unscathed and gain extra gold.
Graves’s ability priority is R>Q>E>W. His Q is the only damaging tool in his kit which will help you clear waves. E is maxed second for the extra mobility and additional resists. Try to time it from camp to camp so that it doesn’t fall off and you will barely lose any health in the jungle, allowing you to clear camps safely and then force an invade or a gank early on. While W is one of the best vision denials spells in the game, the effectiveness of Q and E is much more superior so it’s maxed last after them.
Graves is one of the most mobile junglers in League. You should use this to your advantage and try to gank lanes from unexpected angles. Always carry a sweeper to clear wards before you come for ganks. Use the water walking rune to your advantage and fight over in the river if someone comes to contest the scuttle crab. Your runes are perfect for such fights early on and you should win most of them with no issues.
Going into the mid-game, try to kite in team fights and use the E reset to get good burst damage on an overextended opponent. Don’t waste R for damage early on. Instead, try to catch people off guard who flash away with low health and burst them down.
- Global ultimate
- Impactful even after death
- Good source of magic damage in AD composition
- Needs time to scale
- Cannot contest early objectives
Karthus is one of the best ability power junglers to round out a full AD composition. This is mostly thanks to the utility from his kit, as well as his slow and global ultimate. Karthus is a power farmer with barely any cooldown on Q, allowing for quick jungle clear. But he’s rather mana hungry and struggles with early ganks.
He’s highly contested in high elo due to his ability to turn fights around with his ultimate.
The Domination tree is important for Karthus. It grants access to additional damage from Dark Harvest, Cheap Shot, and Eyeball Collection, which synergizes extremely well with Karthus’ ultimate, alongside additional sustain from Ravenous Hunter to make your clear healthier. The Precision secondary is great on Karthus since Coup de Grace increases your ultimate damage directly onto low health targets and Presence of Mind increases your mana cap to allow you to use E more often.
Karthus’s ability priority is R>Q>W>E. Your Q, also known as Skittles, is your primary damaging tool in both the jungle and team fights. Learn how to aim with it to maximize damage output on a single target to be able to zone out the important carries of a teamfight. Max W second since its width gets increased with level. While the damage from E is good, the utility from the slow is much more useful and it will allow you to get into range or escape much easier.
Karthus is a power farmer who needs to reach level six as soon as possible to be able to influence the game. While his early game isn’t the worst in League, he definitely needs items and levels to get going. Don’t look to contest objectives up until level six since you’ll most likely end up dead and behind, while also giving an advantage to the enemy.
After you get to level six, watch over the map and look for low health enemies to finish them off. Remember not to use it wastefully since it has a high cooldown early on. Use it for guaranteed kills only. Keep farming as the game goes on. Don’t focus on attempting to gank too much since it might be telegraphed. Try to farm up, get items, and use your ultimate on cooldown for kills.
- Six abilities at level three
- Untargetability via spider form E
- Strong burst damage
- Gets outscalled by other meta junglers
- Hard to come back if behind
Elise is one of the most popular AP junglers, alongside Karthus, who fills in a different niche. While Karthus looks to power farm the jungle and reaches items and levels, Elise can exploit enemies starting from level three where she gets access to three human form abilities and three spider form abilities.
The ability to become untargetable allows for early dives on low health opponents while minimizing the risk of dying to a tower.
Elise uses the Domination tree. It grants access to additional damage from Electrocute, Cheap Shot, and Eyeball Collection, which synergizes extremely well with Elise’s burst damage. Relentless Hunter makes you mobile and allows you to roam the map much faster. The Sorcery secondary synergizes well with the aggressive playstyle of Elise. Nimbus Cloak allows you to close the gap with enemies faster by using smite on them and Waterwalking allows you to move around faster in the river and contest Scuttle Crab early on.
Elise’s ability priority is R>Q>W>E. Your Q is your primary direct damaging tool. It serves as a good initiation when ganking to deal maximum percent health damage and acts as an execute when you go into spider form. W is maxed second for the additional burst damage, while E is maxed last since the additional damage acts better than the lower cooldown on your CC. The best CC is death.
Elise is an aggressive jungler who should focus on roaming the map on a constant basis and invading the enemy jungler. You’re extremely strong early on due to the access to six abilities. Use that to your advantage and punish enemies who are out of position with swift ganks and dives under the tower.
Contest the Scuttle Crabs early on with Waterwalking, which grants you additional movement speed and ability power while in the river. Focus on maintaining an aggressive playstyle and constant ganks. The moment you start focusing on the farm is the moment you lose the game.
Elise doesn’t scale as well as other junglers and you should keep that in mind if you intend to go to the late game. Your goal is to build an advantage early on and allow your team to carry the game.
- Flexible gameplay style
- Straightforward kit
- Exceptional team fighter
- Needs to snowball to be effective
Kayn received a few buffs a couple of patches ago and has quickly risen in play rate and win rate. Even after a recent hotfix nerf, he’s still dominating the meta due to his flexible gameplay that can deceive opponents.
While Rhaast is the most picked form, Shadow Assassin is good for certain compositions as well.
Kayn is flexible when it comes to runes and can use multiple types of keystones and rune combinations easily. The most successful one remains Conqueror, though, due to how strong this keystone is for bruisers. It grants you additional attack damage and healing when fully stacked, which is strong when coupled with Kayn’s self-sustain.
Triumph is taken for the low health risky plays. Legend: Tenacity is the best in the second row because you need to go Ninja Tabi most of the time for the early game armor. Mercury Threads are taken in extreme cases when the enemy team is filled with CC. Last Stand is the best in the third row since you’ll be fighting for long periods of time with this build.
The second row is as flexible as the first one. Most players prefer to go for Bone Plating and Revitalize, though, for the additional sustain and tankiness.
Kayn’s skill priority is R>Q>W>E. You want to max your Q first for the damage and mobility. It will help you clear out camps quickly and move through walls without issues. W is maxed second for the damage and CC. E is maxed last since the utility and damage from Q and W outweigh the utility from E.
Kayn is a bruiser or an assassin depending on which gameplay style you intend to go for. If you go for the bruiser build, you should look to farm and get your core items as quickly as possible so that you don’t fall behind and are ready for mid-game fights. If you go for the assassin route, try to gank as often as possible to keep the enemies down and pull the game into your favor before it gets extended and you get outscalled.
Learn how your E interacts with walls to get the most value out of it during the game.