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Picture showing Noxus in League of Legends.
Image by Riot Games

League of Legends 2025 patch notes: All changes in Patch 2025.S1.1

Noxus is coming in hot with major changes to League in the new season.

League of Legends is turning red as Noxus makes its way to Summoner’s Rift, introducing multiple changes that will change existing systems in the game.

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With Noxus taking over League, players are getting a total revamp in the Noxian colors where multiple game-changing objective changes, champion adjustments, new runes, and a new epic monster are making their way on the Summoner’s Rift. 

Here’s everything that you need to know about the changes coming to League in 2025.

What’s in LoL Patch 2025.S1.1? 

Picture showing all the patch notes changes in League of Legends 2025.
A myriad of changes. Image by Riot Games

There’s a new epic monster Atakhan to hunt 

Picture showing two forms of Atakhan monster in League of Legends.
Here’s a new foe to give your team monumental buffs. Image by Riot Games

The Atakhan is an ancient, bloodthirsty demon that can now spawn in the top and bottom lanes. The epic monster spawns at around the 20-minute mark for players, but its position depends on the player’s kills in the top or bottom lane. As the monster is drawn toward violence, it will spawn near the river in the lane that has the most champion damage and kills by 14 minutes.

As the match timer hits 14, the walls for the Atakhan will spawn, which should allow teams to strategize around the objective. Due to Atakhan’s early spawn, the Rift Herald’s spawn time is now at 16 minutes and Baron Nashor’s spawn time has been pushed back to 25 minutes.

Depending on the bloodshed, two forms of Atakhan can spawn in League, and it gives different buffs to the team that manages to defeat it. The two forms of Atakhan are as follows:

  • Ruinous Atakhan: The Ruinuous Atakhan spawns in aggressive matches where there has been a lot of bloodshed in the early game. If a team manages to defeat it, it will receive a 25-percent increase in all Epic monster rewards for the rest of the game. The buff also counts the existing dragon buffs as well. All players also receive six Blood Petals, and the fallen Ruinous Atakhan spawns six large and small Blood Roses around the pit for players.
  • Voracious Atakhan: If you had a relatively calmer early game, you’ll face the wrath of the Voracious Atakhan. If either team manages to slay this monster, they’ll receive a permanent 40 gold bonus to champion takedowns for the rest of the game and a one-time death mitigation where the player enters a stasis for two seconds, returning to base after another 3.5 seconds, gaining 100 gold and one Blood Petal for the team.

With the new Blood Roses and Petals mechanic, players can collect petals which give the player’s team 25 XP and more based on their KDA. Blood Roses are a new type of plant that spawn before 20 minutes on the Summoner’s Rift, giving permanent XP and Adaptive Force to players for getting petals from it.

Less Tower dives, more fair skirmishes with the new Minion Changes

Diving players under the tower was a recurring trend at Worlds 2024, and Riot Games is set to make some fundamental changes to balance the game and make it a little simpler for players to scale safely. While players can still dive under towers, it should be less common in the early game with these Minion changes.

Key Minion Changes

  • Melee and Ranged Minion HP starts lower than before and scales harder into the late game.
  • Melee and Ranged Minion armor also start lower than before and scales harder into the late game.
  • Cannon Minion HP and AD scaling stop at 90 minutes.
  • The first Ranged Minion is going to spawn at wave four rather than the third wave.
  • The Minion XP range has been increased to 1500.
  • Minion turret and Minion champion damage increased to 55 percent.

Nexus Towers can now respawn and other turret changes

Picture showing the new Noxus themed map in League of Legends.
Nexus Turrets are always there even after being destroyed. Image by Riot Games

Nobody loves to lose a close match on the Rift with a cheeky enemy backdoor play in the late-game, so Riot Games has put an end to that. Similar to the Inhibitors, Nexus Towers can now respawn which prevents putting a quick end to the matches.

The Nexus Towers will respawn three minutes after they’re destroyed. Moreover, all turrets on the map are getting changes to suit the theme and make them effective in defending allies. Here are the Turret adjustments:

  • The heat damage amp has been increased to 50 percent per stack (250 percent max damage).
  • Heat duration has been increased to five seconds.
  • Fortification damage reduction has been reduced to 50 percent.

Triumphant Boots for the win

As Noxus always values aggressive teamfights, the power-hungry nation is incentivizing the teams on the Summoner’s Rift to prioritize getting three Feats of Strength: First Blood, First Turret, and Monster Slaying. The team that manages to get two of these three parameters first will unlock a special tier of buffs for their boots which is completely free. Here is a look at all the buffs that you get from your existing T2 boots:

  • Triumphant Berserker’s Greaves: +5 percent Attack Speed
  • Triumphant Ionian Boots of Lucidity: +5 Haste
  • Triumphant Sorcerer’s Shoes: +4 Magic Penetration
  • Triumphant Plated Steelcaps: +5 Armor
  • Triumphant Mercury’s Treads: +5 Magic Resistance
  • Triumphant Boots of Swiftness: +5 Movement Speed
  • Triumphant Synchronized Souls: +5 Movement Speed

Apart from the free buffs, you can also pay 750 gold at the shop to unlock a bunch of stats that are unique to the choice of boots. To know more about these Tier-Three upgrades to your boots, you read our guide.

If you’re a Cassiopeia player who doesn’t ever purchase boots, you’ll directly receive the buffs to your passive making it Triumphant Serpentine Grace, which will make you move faster than usual.

Teleport Changes

The Teleport Summoner Spell is undergoing a significant change, as it’s slower in the early game and gets stronger as the match goes on.

Key Changes:

  • The initial Channel Duration was reduced from four to three seconds.
  • Total travel duration is a minimum of four seconds and it can go up to eight seconds based on distance.
  • Travel speed is 1000, but it will go faster if the time is over eight seconds.
  • Cooldown was reduced from 360 seconds to 300 seconds.
  • Unleashed Teleport Cooldown is unchanged.
  • Unleashed Teleport Bonus Movement Speed on Arrival has been changed from 50 percent bonus total movement speed for three seconds to 50 percent bonus total movement speed for four seconds.

LoL Patch 2025.S1.1 Champion changes

Ashe

  • P damage has decreased from 115 percent to 110 percent while the crit percent remains the same.
  • P damage condition is always, and doesn’t require slowing.
  • Q damage has been increased from 105/110/115/120/125 percent to 110/115/120/125/130 percent.
    Q Attack Speed has been increased from 25/32.5/40/47.5/55 percent to 25/35/45/55/65 percent.
  • W damage has increased from 20/35/50/65/80 to 60/95/130/165/200 but the total AD has been changed to bonus AD.

Kalista

  • P mana Regen Growth increased from 0.4 to 0.8.
  • Dashes are now more immune to slows.
  • Base Attack speed has been buffed by eight percent.
  • Q damage decreased from 20/85/150/215/280 + 105 percent of total AD to 10/75/140/205/270 + 105 percent of total AD.
  • Q mana cost increased from 50/55/60/65/70 to 60/65/70/75/80.
  • E damage per Additional Stack has been decreased from 8/12/16/20/24 + 25/30/35/40/45 percent total AD to 7/14/21/28/35 + 20/25/30/35/40 percent total AD.

Varus

  • Base mana decreased from 360 to 320.
  • Q mana cost decreased from 65/70/75/80/85 to 50/55/60/65/70.
  • W on-hit damage increased from 8/13/18/23/28 to 6/12/18/24/30, starts lower but scales harder than before.
  • E mana cost increased from 80 to 90.

Twitch

  • W Slow Amount has been increased from 30/35/40/45/50 percent (+5 percent per 100 AP) to 30/35/40/45/50 percent (+6 percent per 100 AP).

LoL Patch 2025.S1.1 item changes

Bloodletter’s Curse

This item is making an appearance from the Arena to provide an option for penetration items for AP bruisers like Gwen, Mordekaiser, and many others.

  • Price: 2900 gold
  • Components: Haunting Guise + Fiendish Codex + 750 gold
  • Ability Power: 60
  • Health: 350
  • Ability Haste: 15
  • Passive: Vile Decay- Dealing magic damage with your abilities or passives to champions reduces their Magic Resistance by five percent for six seconds, which stacks up to 30 percent.

LoL Patch 2025.S1.1 Rune changes: New Runes explained and old removed Runes

With the Noxus season, the Rune system is going under a major overhaul. The following existing runes are going away:

  • Ghost Poro
  • Zombie Ward
  • Eyeball Collection
  • Nullifying Orb

If these Runes formed the backbone for your build, you can replace them with some of the new Runes that are coming with the new update.

  • Deep Ward: If you’re missing the Ghost Poro, try this Rune to keep your vision for longer. Any stealth ward placed in the enemy jungle is considered deep, and any ward placed in the river is considered deep after reaching level 11. Deep Wards have one extra health compared to regular stealth wards, and they last an extra 30-45 seconds duration compared to usual wards. Moreover, the yellow trinket stealth ward’s duration increases by 30-120 seconds depending on the level.
  • Sixth Sense: Want to reveal enemy vision too? The Sixth Sense Rune automatically pings untracked and unseen wards within 900 units. After reaching level 11, it will also reveal the ward for 10 seconds allowing you or your teammates to destroy it as well. The Rune has a cooldown of 300 seconds for melee champions and 360 seconds for ranged champions.
  • Grisly Mementos: Each champion takedown grants you four trinket Ability Haste to use your abilities quicker. In ARAM, you gain two Summoner Ability Haste on each champion takedown up to 50. This Rune also replaces Deep Ward or Sixth Sense, when you can take them in a mode without any vision play.
  • Axiom Acanist: If your champion loves to make their plays around the ultimate, the Axiom Acanist is amazing for you. The Rune increases your ultimate ability’s damage, healing, and shielding by 14 percent. It gets reduced to nine percent for AoE damaging abilities. Any takedowns on enemy champions also refund seven percent of your ultimate ability’s current remaining cooldown.

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Author
Image of Rijit Banerjee
Rijit Banerjee
Staff Writer
Staff Writer at Dot Esports. You'll find him grinding platinum trophies and breaking the meta with his "fun" picks in the ranked queue when he's not reading his favourite Fantasy books. Previously wrote for GG Recon, ESTNN, and many more. Contact: rijit@dotesports.com