An image of a character standing in front of the main portal of the Labyrinth.
Screenshot by Dot Esports

Is there an Archon archetype in Remnant 2?

The most mysterious archetype in Remnant 2 is puzzling the community.

One of the many secrets in Remnant 2 is the unlockable character archetypes you can get from playing. The Archon is one of them, but unlike the other archetypes players unlocked as they completed the main campaign of Remnant 2, this one required a very unique set of circumstances to occur and was kept hidden for a specific reason.

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Does the Archon archetype exist in Remnant 2?

Yes, the Archon archetype exists. One Reddit user found references to it on July 24 while exploring the game’s data, which showed objects like “Archetype_Select_Archon” and other names tied to Archon, like “Magic Plasma,” “Reality Rune,” and “Havoc Form.”

Another player then compiled all Remnant 2 unlockables, with that information gathering finding that Archon is connected to The Labyrinth, a Master Key, and the Corrupted status effect. At the time, confusion (and excitement) was rife among the community, but still, no one knew exactly how to access the archetype.

Related: How to get the Explorer Archetype in Remnant 2

Many believed it was being held for a later DLC or expansion and that it was accidentally added to the game early. It turns out the devs at Gunfire Games included it intentionally, and a breakthrough came just days later.

From the red door mystery to the datamined discovery

Players were quick to find an inaccessible glowing red door in The Labyrinth and immediately theories began to spread. Initially, the Remnant 2 community believed the door to eventually lead to something related to the Archon archetype. It’s the one you find after jumping on the invisible platform from the portal that shifts every few seconds. Opening the door is where players have been keeping their attention.

A screenshot of a character standing in front of the corrupted red door in the Labyrinth in Remnant 2
Screenshot by Dot Esports

Some thought the Enigma handgun might have something to do with it. It’s a weapon you can craft after you get the Cypher Rod from the same area of the red door. I crafted this gun and tried using it on the door, with and without the mod and with three different relic effects on it, and nothing happened. I also tried hitting the door with the Labyrinth’s melee weapon, the Labyrinth Staff, to no success.

Less hopeful players thought only those who have completed the game and beaten the final boss might be able to find a specific Master Key or any other missing puzzle piece to unlock the Archon archetype.

Related: How to unlock the Archon Class in Remnant 2

It turns out I wasn’t far off, as Remnant 2 dataminers made a huge breakthrough on July 28—we needed the Labyrinth Staff to enter the secret door, but also a whole lot more when it came to specific armor and weapons too.

What does Remnant 2’s Archon archetype do?

Archon is a Prime Archetype in Remnant 2. An Archon uses its supreme knowledge of the inner workings of energy and future technology to enhance its attached Mods for weapons and abilities.

Normally, Weapon Mods have a high-cost requirement via Mod Power and take an age to recharge, but their effects are worth the wait. Archons can assist in bypassing these requirements, constantly generating and recharging Mod Power which can then be spent more regularly, allowing Archons the power to spam out Weapon Mods.

That’s not all, though. While their tinkering and enhanced Mod Regeneration boosts the handheld tools of a character, it’s their ability to harness the energy around them that will have players rushing to try the archetype. Archons can create electrical domes to protect themselves and allies, create damage-boosting gates, and unleash their power in full via their Havoc Form.

Archon archetype in Remnant 2: Full perk and skill list

The Prime Perk for the Archon archetype is Tempest:

  • Automatically generate two Mod Power per second. Casting a Mod increases all Mod Generation by 50 percent for six seconds.
  • Upgrade (at level five): Now generates 2.5 Mod Power per second.
  • Upgrade (at level 10): Now generates three Mod Power per second, and casting a Mod increases all Mod Generation by 100 percent for 10 seconds.

The Archetype Perks for the Archon archetype include:

  • Amplify (Damage Perk)
    • Increases Mod Damage by five percent.
    • Upgrade (level six): Increases Mod Damage by 30 percent and grants 10 percent Mod Critical Chance.
  • Power Creep (Team Perk)
    • After casting a Mod, five percent of the Mod Power spent will be regenerated by all allies over 10 seconds.
    • Upgrade (at level seven): While Power Creep is active, allies gain a bonus five percent Mod Power Generation.
  • Spirit Within (Utility Perk)
    • Reduces Mod Power requirement for all Mods by 15 percent.
    • Upgrade (at level eight): After casting a Mod, instantly regain 15 percent of the Mod Power spent.
  • Power Leak (Relic Perk)
    • Using a Relic grants 200 Mod Power for both equipped Mods.
    • Upgrade (at level nine): After casting a Mod, instantly regain 200 percent of the Mod Power spent.

The three Archon Skills in Remnant 2 are as follows. Note, only one skill can be used at any one time.

  • Reality Rune: Unlocked at level one
    • Conjures a seven-meter protective dome that applies Slow to any enemy or enemy projectiles.  Allies inside gain 25 percent Damage Reduction that lasts 15 seconds. Cooldown 75 seconds.
  • Chaos Gate: Unlocked at level five
    • Conjures a seven-meter unstable zone which grants allies a 15 percent to all Damage Dealt, 25 percent increased Mod Generation, but increases the damage that allies take by 15 percent. Lasts 20 seconds. Cooldown 85 seconds.
  • Havoc Form: Unlocked at level 10
    • Unleashes the powers of the  Labyrinth to empower the caster with new abilities. Lasts 30 seconds. Cooldown 120 seconds. Duration is reduced when Havoc Form special abilities are used:
      • Fire: Blasts Lightning Tendrils from the Archon’s hand, dealing 84.2 Shock Damage per second to targets within 15 meters.
      • Aim: Raises a three-meter Energy Shield which deals 35 Shock damage per second and reduces incoming damage to all allies by 50 percent.
      • Dodge: Performs a Blink Evade that deals 100 Shock damage to enemies within three meters.

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Author
Bhernardo Viana
Guides writer and strategist working in the gaming industry for over 9 years, with works published on Destructoid, Prima Games, ESPN, and more. A fan of Pokémon since I was 6 and an avid Steam Deck and Nintendo Switch player. Now covering several mobile games.
Author
Nicholas Taifalos
Weekend editor for Dot Esports. Nick, better known as Taffy, began his esports career in commentary, switching to journalism with a focus on Oceanic esports, particularly Counter-Strike and Dota. Email: nicholas@dotesports.com