Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
A screenshot of Taliesin by his desk in Dragon's Dogma 2.
Screenshot by Dot Esports

Dragon’s Dogma 2: Wandering Roots quest guide

The elves just won't fold.

To complete the Wandering Roots quest in Dragon’s Dogma 2, you’ll have to stay determined with the arborist, Taliesin, and wait several days until he agrees to assist with the evacuation of the Sacred Arbor for the Halls of the First Dawn quest. Here’s the strategy to persuade him.

Recommended Videos

How to speak with the elves in Sacred Arbor in Dragon’s Dogma 2

Woodland wordsmith specialization on a pawn in DD2
It’s faster to just hire a Pawn who has it. Screenshot by Dot Esports

To complete the Wandering Roots quest in Dragon’s Dogma 2, you first need the ability to understand the elven language. The simplest method is to recruit a Pawn with the Woodland Wordsmith Specialization. Just interact with any Riftstone, sort the Pawns by Specialization/Quest in the rift, and select one with this specialization. With them in your party, you’ll gain the ability to understand the elves in Sacred Arbor.

You don’t need to deal with the red beacon in Sacred Arbor for this quest, so you can skip the battle with the giant snake if you want. Otherwise, be prepared for a long and difficult fight.

How to evacuate the Sacred Arbor in Dragon’s Dogma 2

Glyndywr standing in the center of the Sacred Arbor.
Glyndwyr starts the quest. Screenshot by Dot Esports

With a Woodland Wordsmith Pawn in your party, speak with Glyndwyr in the central area of Sacred Arbor. He will inform you that you need to persuade the arborist, Taliesin, to evacuate everyone from the area. Follow Glyndwyr, and he will lead you to Taliesin.

You’ll soon realize Taliesin is skeptical about evacuating. Glyndwyr will suggest that healing the Arborheart might change his mind. But this requires a significant detour to Bakbattahl, and if you’ve already evacuated that area, that option is no longer available. Instead, there’s a simpler method to persuade Taliesin: Talk to Taliesin, and if he’s resistant, rest at the inn in Sacred Arbor and approach him again the next day. Keep repeating this until he agrees.

Start of Taliesin’s replyWhat to do
No. We will not flee.Rest at the Sacred Arbor Inn and speak with Taliesin again
Pray, leave us to our waysRest at the Sacred Arbor Inn and speak with Taliesin again
Why do you persist?Rest at the Sacred Arbor inn and speak with Taliesin again
Very well. I admit defeat.Nothing. You’ve completed the quest.

Once Taliesin agrees to evacuate, you’ve completed Wandering Roots. If you’ve already evacuated Vernworth and Bakbattahl, your next move is to return to the Sacred Grounds at the Seafloor Shrine. Rest multiple times at the Waveswept Dwelling west of the Vocation Guild until the beacon of light reappears in that area. This action moves you to the next phase of Dragon’s Dogma 2’s true ending and concludes Halls of the First Dawn.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Bhernardo Viana
Bhernardo Viana
Staff Writer
Bhernardo is senior guides writer and strategist at Dot Esports. He's been working in the gaming industry for over 9 years, with works published on Destructoid, Prima Games, ESPN, and more. A fan of Pokémon since 6 years old and an avid Steam Deck and Nintendo Switch player. Now writing strategy and quests guides for several mobile and PC titles.