Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Mirage A site, leading up the stairs in CS2

CS2 player takes Aleksib’s advice, finds CS:GO was smoother and faster

Valve, please, please fix.

Ever since its launch, Counter-Strike 2 has been incessantly compared to its predecessor, CS:GO, especially in terms of server performance and responsiveness. Aleksib, a CS2 pro, called on players to return to the old game to see just how good it was. One fan did and had interesting findings.

Recommended Videos

In a thread shared yesterday, Sept. 7, a Reddit user showcased how quickly the game reacts to headshots in a locally hosted server. CS2 took about 19 frames to register the shot and show blood and about 31 frames to register the kill, whereas CS:GO did the same a whole lot quicker, registering the shot on the first frame and starting to display the kill only eight frames in.

However, it turned out this wasn’t exactly an apples-to-oranges comparison since CS2‘s locally hosted servers function quite differently from those in CS:GO. For a more accurate measurement, the player had to enable the so-called “fake lag” setting in Global Offensive, which would make its hosted servers behave similarly to the way they do now in CS2. Even so, CS:GO was an entire 18 milliseconds faster than its older brother, which was supposed to be all-new and improved courtesy of its Source 2 engine base.

The user further claimed in the replies below that the subtick networking function introduced in CS2 shouldn’t be the culprit behind these apparent delays and slowdowns in networking, making the precise reason still unclear. Valve hasn’t commented much on either player or community comments regarding performance since launch, and there have been plenty of those, but has continuously mentioned “networking improvements” in patch notes whose effect is equally unclear.

One thing is certain and crystal clear, though: CS:GO was faster and more responsive, at least when on equal terms in locally hosted servers, but I’d wager it holds up over the current iteration in live matches especially well.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Andrej Barovic
Andrej Barovic
Strategic Content Writer, English Major. Been in writing for 3 years. Focused mostly on the world of gaming as a whole, with particular interest in RPGs, MOBAs, FPS, and Grand Strategies. Favorite titles include Counter-Strike, The Witcher 3, Bloodborne, Sekrio, and Kenshi. Cormac McCarthy apologetic.