Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Concord gameplay image
Image via PlayStation

Concord dev dismisses haters as ‘talentless freaks’ following lackluster launch

Poor launch, poor fan interaction.

Concord didn’t exactly set the world ablaze when it officially launched on Aug. 23. This failure has naturally brought along much criticism, but one developer who worked on the game couldn’t care less, dubbing the haters “talentless freaks.”

Recommended Videos

On Aug. 23, Xander Farrell, who worked as a gameplay animator on Concord, took to Twitter to congratulate the development team at Firewalk on the release. The initial tweet was wholesome enough, just a developer being proud of their hard work. Farrell described Concord as “a labor of love like nothing else” and shared that he’d been playing the game a ton during early access.

The wholesomeness quickly devolved into name-calling, though. In response to an (actually very supportive) comment under the original post, the former Concord animator completely dismissed any doubters the game might have, asking: “Why would I care about a bunch of talentless freaks hating on it?”

We’ve heard that dropping dismissive descriptions of your target audience isn’t the best way to improve your product performance, but that aside, Farrell picked a weird moment to clap back at the haters, given he was responding to a supportive post. With how few Concord sympathizers there are, we’d expect a more positive reaction from a former development team member.

The snarky tweet has since been deleted, but the Internet never forgets.

Unfortunately for Firewalk Studios, their former employee is one of the very few players who stuck around for release. Concord‘s release day player numbers were dire, which is alarming for a multiplayer title that’s entirely reliant on a vibrant player base to function properly. The game’s abysmal player count doesn’t come as a surprise. The overabundance of live-service shooters was always going to be a problem, and with it practically being an Overwatch clone, even Sony’s backing couldn’t help.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Kiril Stoilov
Kiril Stoilov
Dot Esports general gaming writer. Loves writing, games, and writing about games. Began working in the industry in 2018 with esports.com, before moving to earlygame.com, and later joining the Dot Esports staff. Though a single player gamer at heart, he can be seen noobing around CS:GO lobbies.