18 November 2014 - 16:12
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MLG Variant Rules and Settings Ver. 2

MLG Variant Rules and Settings v2
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MLG, in collaboration with Sledgehammer Games, Activision, and other partnered tournament organizations, have released the official MLG Variant “Version Two” game types, settings, and restrictions.

Please note, that this ruleset is subject to change prior to the event, MLG Columbus on November 28-30. These small changes were made from competitors feedback from the past week’s propoint tournaments hosted by MLG and UMG.

The only major changes in the “Version Two” ruleset is that there eight Game Types were removed, and all the Support Modules have been banned. Surprisingly the gamemode Uplink and Exo Abilities: Stim and Cloak seem to remain the ruleset for this version.

Game Types - Maps and Modes


Hardpoint

  • Bio Lab
  • Defender
  • Detroit
  • Retreat
  • Riot
  • Solar

Search and Destroy

  • Bio Lab
  • Detroit
  • Recovery
  • Riot
  • Solar
  • Terrace

Capture the Flag

  • Ascend
  • Bio Lab
  • Comeback
  • Retreat

Uplink

  • Bio Lab
  • Comeback
  • Detroit

All of the Settings and Restrictions that have been changed from their default ruleset are listed below. For Major League Gaming’s full MLG Variant “Version One” Ruleset check out their article.

Restrictions


  • Primary Weapons: All Specials
  • Secondary Weapons: All Launchers
  • Attachments: Tracker, Grenade Launcher, Akimbo
  • Wildcards: Bombardier
  • Exo Ability: Ping
  • Exo Launcher: Tracking Drone, Explosive Drone
  • Scorestreaks: UAV, Orbital Care Package, System Hack
  • Scorestreaks Modules: Bombing Run Care Package Upgrade, XS1 Goliath Recon
  • Search and Destroy Game Options
  • Silent Plant: Enabled

Capture the Flag Game Options

  • Capture Limit: Unlimited
  • Winning Condition: Flag Captures
  • Flag Auto-Return Time: 15 Seconds
  • Enemy Carrier Kill Icon: Delayed

Spawn Settings - All Game Modes

  • Uplink Respawn Delay: 5 Seconds
  • Capture the Flag Respawn Delay: 5 Seconds
  • Hardpoint Respawn Delay: 2.5 Seconds
  • Team Kill Penalty: None

Health and Damage - All Game Modes

  • Friendly Fire: Enabled
  • Explosive Delay: None

Spectating POV - First Person Only

Battle Chatter - Disabled

Stay on the lookout for when Major League Gaming release their refined and updated “Version Three” ruleset later sometime. What’s your thoughts on the “Version Two” Ruleset?

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