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WoW Dragonflight official Patch 10.1 patch notes

Everything waiting for us in 10.1.

The first major content update of Dragonflight, Embers of Neltharion, is sending us deep below the Dragon Isles on May 2 where we’ll explore a new zone—Zaralek Cavern, complete new assaults—Fyrakk’s Assaults, delve deep into Neltharion’s secret laboratory where he created the Dracthyr and eventually succumbed to the whispers of the Old Gods and defeat nine experiments of his in Aberrus, the Shadowed Crucible, and start a new Mythic+ and PvP season.

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But that’s not all. The next patch will feature a new Mythic+ dungeon pool, cross-faction guilds, and a new gearing system that will reduce the number of currencies in the game and make the gearing process more intuitive and streamlined.

These changes are a lot to digest, but we are also getting tons of profession changes, class balancing changes for PvE, and changes to PvP and how CC functions in rated Arenas and battlegrounds.

Without any further ado, here are Dragonflight‘s early Patch 10.1 patch notes.

WoW Dragonflight Patch 10.1 release date

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Until April 3, WoW fans firmly believed Embers of Neltharion wouldn’t be out any time before late May or early July, but Blizzard surprised the community all by revealing they can expect to explore Zaralek Cavern on May 2 and dive into the new season on May 9.

What’s coming in WoW Dragonflight Patch 10.1?

New zone: Zaralek Cavern

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Zaralek Cavern is an underground zone just beneath the Dragon Isles that’s teeming with new and undiscovered forms of life, world quests, objectives, rares, and new Dragonriding glyphs. The zone is located on the eastern side of the Ohn’ahran Plains, just outside of Valdrakken, and players can access it by flying through a tunnel.

New raid: Aberrus, the Shadowed Crucible

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The new zone, Zaralek Cavern, is also home to Neltharion’s secret laboratory where he first created Dracthyr to become his soldiers and eventually succumbed to the whispers of the Old Gods and became Deathwing as we knew him. 

Raid release schedule:

  • Week of May 9: Raid Finder wing one, Normal, Heroic, and Mythic difficulties will open with the weekly maintenance for each region
  • Week of May 23: Raid Finder wing two opens
  • Week of June 6: Raid Finder wing three opens
  • Week of June 20: Raid Finder wing four opens

Fyrakk Assaults

Fyrakk the Blazing is one of Primal Incarnates and Raszageth’s cousin who was freed during the foul ritual in Vault of the Incarnates. In Patch 10.1, Fyrakk is gathering forces in both the Azure Span and Ohn’ahran Plains. You have to disrupt their effort and lure Fyrakk and his disciples out.

New gearing system

Seeing how players have to juggle between all different types of currency like Valor and Elemental Overflow to gear up, Blizzard created a unified gearing system for Patch 10.1. In a nutshell, the system is an experiment for the duration of season two and it will use two new currencies—Flightstones and Shadowflame Crests.

While Flightstones can be earned by completing world quests, killing rares, running Mythic+ dungeons, or killing a raid boss, Shadowflame Crests and their fragments will come from open-world content, Mythic+ dungeons, and raids. You’ll be able to upgrade almost any piece of gear with these currencies, except crafted, PvP, and top-end gear that already reached maximum item level and stats.

Cross-faction guilds

Starting Patch 10.1, players will be able to create cross-faction guilds and with joint forces complete guild achievements and all types of PvE and PvP content. The guilds will still be related to either the Horde or the Alliance, depending on the guild leader. 

New Mythic+ season, dungeon pool, affixes, tier sets, and PvP changes

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With the release of Patch 10.1, the new season will officially start. This means you can start grinding your Mythic+ rating and Arena rank for new titles and achievements. Mythic+ dungeons will retire seasonal affixes and most likely will feature other changes that will be revealed later in the PTR testing cycle. 

The next season will feature a new Mythic+ dungeon pool consisting of four Dragonflight dungeons and four Legacy dungeons: 

  • Brackenhide Hollow (Dragonflight)
  • Halls of Infusion (Dragonflight)
  • Uldaman: Legacy of Tyr (Dragonflight)
  • Neltharus (Dragonflight)
  • Freehold (Battle for Azeroth)
  • The Underrot (Battle for Azeroth)
  • Neltharion’s Lair (Legion)
  • Vortex Pinnacle (Cataclysm)

In PvP, Blizzard is experimenting with reducing the length of crowd control in an attempt to make the PvP fights more dynamic.

In addition to all of this, season two will feature new tier sets that are looking to expand your class fantasy instead of further exploring the theme of the patch.

On March 28, the WoW devs announced Quaking, Grievous, and Explosive are retiring, and three new affixes are taking their place—Incorporeal, Afflicted, and Entangling.

  • New: Incorporeal – While in combat, incorporeal beings appear and attempt to destabilize players with spells that reduce their damage and healing done. Incorporeal beings are susceptible to all forms of crowd control.
  • New: Afflicted – While in combat, Afflicted Souls appear that seek the aid of players. Afflicted Souls spawn with poison, curse, and disease afflictions. Removing any of these afflictions or restoring the soul to full health causes it to despawn. Fail to remove their afflictions in time will inflict players with a negative status effect.
  • New: Entangling – While in combat, entangling vines snare players.

In addition to all that, level four affixes will start to kick in Patch 10.1 starting level seven, and previous level seven affixes will be moved to level 14 and higher Mythic+ keys.

At the beginning of the season, your keystones will drop by nine levels and if the highest key you ran and timed before the season reset was level 18, you’ll get a level nine key that will feature season two dungeons.

New Dragonriding ability, drake, and glyphs

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Embers of Neltharion will introduce a new Dragonriding drake—the Winding Slitherdrake. The drake will share most of the customizations as other Dragonriding drakes so you won’t have to spend too much time collecting its appearances.

The new Dragonriding ability will be called Ground Skim and it will allow you to recharge Vigor while you’re flying near the ground. To unlock this ability, you’ll have to collect Dragonriding Glyphs scattered throughout Zaralek Cavern. 

Shadow Priest rework

A Shadow Priest stands in Feralas in WoW Classic, they are using their Shadowform and taking on the appearance of a female Night Elf wearing a cloth hat and robe.
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Since the release of Dragonflight, Shadow Priests have been struggling with button bloat by having too many flashy buttons to press, weak single-target damage output, and niche utility. On top of that, Shadow Priests have to constantly switch their build, just to stay competitive with everything that other classes can bring to the encounter. Thankfully, Patch 10.1 is looking to fix it all.

Cross-faction guilds

Cross Faction Guilds
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After being at war for two decades, the Horde and the Alliance will for the first time in the history of WoW fight under the same banner. Starting Patch 10.1, it won’t matter if you’re a member of the Horde or the Alliance, because you will be able to join the same guild, enjoy the same perks, and do more than just non-queued content together. Guilds will be tied to a faction, depending on the guild masters, and will give almost all guild perks to all members of the guild, no matter their faction.

New upgrade system

New Upgrade System
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So far, you had more than one way of gearing up—via Valor, Storm Gear, PvP, and more. But this will no longer be the case as the new gearing and upgrade system looks to reduce the number of necessary currencies and make the gearing process simple and universal. Your gearing process will, essentially, boil down to Flightstones and Shadowflame Crests. While Flightstones will be obtained by completing basically any activity on the Dragon Isles, Shadowflame Crests and their fragments will be earned by completing epic endeavors like completing Mythic+ dungeons and killing raid bosses.

Dragonflight 10.1 early patch notes

Worgen, Goblin, and Draenei Monks in battle stance.
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Class balance changes

  • Leech rating now gives 25 percent less Leech stat.
  • Player stamina increased by 25 percent, enemy spell and melee damage increased by 25 percent, and self-healing and absorb shield spells for damage dealers and tanks have been increased by a commensurate amount so they retain their impact when solo or when supporting a group.

Death Knight

Frost

  • Vault of the Incarnates: Two-set bonus has been adjusted – Obliterate and Frostscythe critical strike damage is increased by 10 percent (was 15 percent).

Unholy

  • Fixed an issue with Gargoyle stutter casting when the cast time of Gargoyle Strike was lower than one second.
  • Gargoyle Strike damage reduced by eight percent.
  • Reaping damage bonus increased to 30 percent (was 25 percent).
  • Festering Wound damage increased by 10 percent.
  • Scourge Strike/Clawing Shadows damage increased by 15 percent.
  • Death Coil damage increased by 10 percent.

Demon Hunter

Havoc

  • Vault of the Incarnates: Four-set bonus has been adjusted – Chaos Strike and Blade Dance have a 20 percent chance to increase damage you deal by five percent for six seconds (was eight percent).
  • Fodder to the Flame now heals for 20 percent of maximum health (was 25 percent).
  • Serrated Glaive now causes enemies hit by Throw Glaive to take 20 percent increased damage from Chaos Strike, in addition to its current effect.
  • Accelerating Blade has been renamed to Accelerated Blade.
  • Accelerated Blade now causes Throw Glaive to deal 60 percent increased damage (was 20 percent) and its damage is reduced by 30 percent for each previous enemy hit.

Druid

  • Skull Bash interrupt duration decreased to three seconds (was four seconds).

Balance

  • New Talent: Wild Surges – Your chance to critically strike with Wrath and Starfire is increased by 15 percent and they generate two additional Astral Power. This is a choice node with Stellar Flare.
  • Starsurge damage increased by 20 percent.
  • Starfall damage increased by 14 percent.
  • Wrath damage increased by 10 percent.
  • Wrath and Starfire generate 10 Astral Power (was eight).
  • Moonfire and Sunfire generate six Astral Power (was two).
  • Full Moons generated by Orbit Breaker now generate 80 percent Astral Power, in addition to its current effect.
  • Starfire now deals reduced damage beyond eight targets. Starfire’s tooltip will be updated in a future patch.
  • Nature’s Balance generates two Astral Power every three seconds (was one every two seconds).
  • New Moon, Half Moon, Full Moon, and Fury of Elune Astral Power generation increased by 20 percent.
  • Chance for Shooting Stars to fall increased by 15 percent. Shooting Stars can no longer be triggered by Stellar Flare.
  • Stellar Flare damage increased 12 percent. Stellar Flare Astral Power generation increased to 12 (was eight).
  • Cosmic Rapidity increases the rate at which Moonfire, Sunfire, and Stellar Flare deal damage by 20 percent (was 25 percent).
  • Astral Smolder deals damage over eight seconds (was four seconds) and its damage is increased to 40/80 percent of spell damage done (was 20/40 percent).
  • Soul of the Forest now increases Wrath Astral Power gain by 30 percent (was 50 percent) and Starfire’s damage and Astral Power generation during Eclipse by 20 percent for each target hit beyond the first, up to 60 percent (was 150 percent bonus to Starfire’s area-of-effect damage).
  • Power of Goldrinn damage increased by 60 percent.
  • Denizen of the Dream Faerie Dragon damage increased by 20 percent.
  • Friend of the Fae now increases Arcane and Nature damage by eight percent for 20 seconds (was four percent for 30 seconds).
  • Elune’s Guidance now reduces the cost of Starsurge by eight and Starfall by 10 during Incarnation: Chosen of Elune (was reduces the cost of Starsurge by five and Starfall by eight).
  • Radiant Moonlight increases the damage dealt by New Moon, Half Moon, and Full Moon by 25 percent.
  • Radiant Moonlight also increases Fury of Elune’s damage by 50 percent and now reduces its cooldown by 20 seconds (was 15 seconds).
  • The second Moonfire cast by Twin Moons no longer generates Astral Power.
  • Rattle the Stars duration increased to six seconds (was five seconds) and damage bonus reduced to 8 percent per stack (was 10 percent per stack).
  • Vault of the Incarnates four-Set Bonus has been adjusted – Touch the Cosmos now reduces the Astral Power cost of your first Starsurge or Starfall after entering Eclipse by five and increases its damage by 20 percent (was free and 35 percent increased damage).

Feral

  • Berserk has been redesigned – Go Berserk for 20 seconds. While Berserk: Generate one combo point every 1.5 seconds. Finishing moves restore up to three combo points generated over the cap. Shred and Rake damage increased by 50 percent. Combo point-generating abilities generate one additional combo point.
  • New Talent: Thrashing Claws – Shred damage is increased by 20 percent to bleeding targets and Shred and Swipe apply the Bleed damage over time from Thrash. This talent is a choice with Merciless Claws.
  • Shred damage increased by seven percent.
  • Thrash damage increased by 22 percent.
  • Swipe damage increased by 22 percent.
  • Rake damage increased by two percent.
  • Rip damage increased by four percent.
  • Brutal Slash damage increased by 18 percent.
  • Moonfire damage with Lunar Inspiration increased by 13 percent.
  • Wild Slashes bonus to Swipe and Thrash damage increased to 25 percent (was 20 percent).
  • Bloodtalons now enhances your next three Rips or Ferocious Bites per activation (was two).
  • Relentless Predator reduces Ferocious Bite Energy cost by 20 percent (was 40 percent).
  • Increased the damage of Ferocious Bites cast by Convoke the Spirits to be as if five combo points were spent (was four).
  • Dreadful Bleeding Rip damage bonus increased to 18 percent (was 15 percent).
  • Tear Open Wounds’ damage conversion rate reduced to 60 percent (was 70 percent).
  • Protector of the Pack’s maximum heal value increased by 25 percent.
  • Updated descriptions of Pouncing Strikes and Bloodtalons to specify they increase the damage of your attacks for their full duration.

Guardian

  • Several new combat animations added to the Might/Blight of the Grizzlemaw Druid Bear Form customizations.

Restoration

  • Incarnation: Tree of Life and Convoke the Spirits now properly override each other on your Action Bar when swapping talents.
  • Fixed an issue that caused Wild Growth’s healing to fall off incorrectly and heal for less than intended.
  • Wild Growth’s healing has been decreased by four percent.
  • Fixed an issue that caused Overgrowth to cast the incorrect version of Lifebloom if using the Undergrowth talent.

Evoker

Devastation

  • Feed the Flames has been redesigned – After casting nine Pyres, your next Pyre will explode into a Firestorm. Does not trigger from Volatility bounces.
  • Causality has been redesigned – Disintegrate reduces the remaining cooldown of your empower spells by 0.5 seconds each time it deals damage. Pyre reduces their cooldowns by 0.4 seconds per enemy struck, up to two seconds. Causality is no longer a choice talent.
  • Imminent Destruction has been redesigned – Deep Breath reduces the Essence costs of Disintegrate and Pyre by one for 10 seconds after you land. Now a one-rank talent.
  • Eye of Infinity has been redesigned – Eternity Surge deals 15 percent increased damage to your primary target.
  • Arcane Vigor has been redesigned – Shattering Star grants Essence Burst.
  • New Talent: Raging Inferno – Firestorm’s radius is increased by 25 percent, and Pyre deals 20 percent increased damage to enemies within your Firestorm.
  • New Talent: Event Horizon – Eternity Surge’s cooldown is reduced by three seconds. Choice talent with Eye of Infinity.
  • Dragonrage duration increased to 18 seconds (was 14 seconds).
  • Animosity duration extension decreased to four seconds (was six seconds).
  • Engulfing Blaze’s cast time increase for Living Flame reduced to 0.3 seconds (was 0.5 seconds) and damage bonus to Living Flame reduced to 25 percent (was 40 percent).
  • Font of Magic now also causes your empower spells to reach maximum level in 20 percent less time.
  • Snapfire’s chance to trigger Firestorm increased to 15 percent (was 12 percent).
  • Snapfire damage bonus to Firestorm increased to 100 percent (was 40 percent).
  • Shattering Star cooldown increased to 20 seconds (was 15 seconds).
  • Everburning Flame is no longer a choice node with Feed the Flames.
  • Lay Waste is now a one-rank talent (was two ranks) and damage bonus increased to 20 percent (was 15 percent). 
  • Burnout is now a one-rank talent (was two ranks) and its chance to trigger is now 16 percent, the former two-rank value.
  • Scintillation is now a one-rank talent (was two ranks) and damage effectiveness is 50 percent (was 60 percent, the former two-rank value).
  • Power Swell is now a one-rank talent (was two ranks) and the duration is four seconds, the former two-rank value.

Hunter

  • Roar of Sacrifice is now a talent in the core tree as a choice node against Hunter’s Avoidance.
  • Revive Pet now has a 2.5-second cast time (was three seconds).
  • Revive Pet’s spell school is now Physical, and can no longer be stopped by Silence and Interrupt effects (was Nature).
  • Rejuvenating Wind now heals for eight /16 percent of maximum health (was 10 / 20 percent).

Beast Mastery

  • Aspect of the Wild now causes Cobra Shot to hit two extra targets (was one), to a total of three targets.
  • Master Handler cooldown reduction value increased to four seconds (was two seconds).
  • Snake Bite damage bonus increased to 75 percent (was 30 percent).
  • Bloody Frenzy has been redesigned – While Call of the Wild is active, your pets have the Beast Cleave effect, and Cobra Shot applies Serpent Sting to any target hit.
  • Fixed an issue where the Animal Companion Pet talent was not working as intended when using a Pterrodax family pet as your second pet.

Marksmanship

  • Bombardment has been redesigned – Kill Shot now grants you Trick Shots.
  • Legacy of the Windrunners has been slightly redesigned – Aimed Shot now always shoots two/four Wind Arrows at your target. Every two/four Wind Arrows fired generates a charge of Aimed Shot and 30 Focus.
  • Wind Arrows from Legacy of the Windrunners have had their damage reduced by 66 percent.
  • Lethal Shots has been replaced with In the Rhythm.
  • New Talent: In the Rhythm – Fully channeling Rapid Fire now grants you 15 percent Haste for six seconds.
  • Bullseye is now one rank talent for the same benefit as the previous two-rank version.
  • Windrunner’s Guidance now grants six seconds of Trueshot (was 10 seconds).

Survival

  • Vault of the Incarnates: two-set bonus has been adjusted – Raptor Strike/Mongoose Bite, Carve, and Butchery damage increased by 12 percent (was 15 percent).
  • Vault of the Incarnates: four-set bonus has been redesigned – Raptor Strike/Mongoose Bite, Carve, and Butchery have a 20 percent chance to make your next Raptor Strike/Mongoose Bite, Carve, and Butchery cost 10 less Focus and deal 40 percent increased damage (was 100 percent Focus cost reduction and 50 percent increased damage).
  • All damage dealt by you and your pet’s abilities increased by eight percent.
  • Lunge has new functionality added in addition to its current effect – Each melee auto attack reduces the cooldown of Wildfire Bomb by one second. Lunge’s Wildfire Bomb cooldown reduction now requires you to have a two-handed weapon equipped. 
  • Ruthless Marauder is now a two rank talent for the same benefit as the previous three-rank version.

Mage

  • Counter Spell interrupt duration decreased to five seconds (was six seconds).

Arcane

  • Radiant Spark duration increased to 12 seconds (was 10 seconds).
  • Touch of the Magi duration increased to 12 seconds (was 10 seconds).
  • Arcane Blast damage increased by 10 percent.
  • Arcane Missiles damage increased by eight percent.
  • Arcane Barrage damage increased by eight percent.

Fire

  • Pyroblast damage increased by eight percent.
  • Fire Blast damage increased by 10 percent.
  • Fireball damage increased by 15 percent.
  • Scorch damage increased by 15 percent.
  • Improved Combustion now grants Mastery equal to 75 percent of your Critical Strike stat (was 50 percent).
  • Improved Scorch duration increased to 12 seconds (was eight seconds).

Frost

  • Glacial Assault damage increased by 20 percent.
  • Comet Storm damage increased by 10 percent.
  • Snowstorm’s Cone of Cold damage increased by 12 percent per stack (was 10 percent).
  • Frozen Orb damage increased by eight percent.
  • Blizzard damage increased by 12 percent.
  • Brain Freeze now causes Flurry to deal 65 percent additional damage (was 50 percent).

Monk

  • Song of Chi-Ji has moved to the class tree on a choice node with Ring of Peace.
  • Fixed an issue that prevented Ferocity of Xuen from not increasing your summoned pet damage.
  • Spear Hand Strike interrupt duration decreased to three seconds (was four seconds).

Brewmaster

  • Fluidity of Motion’s tooltip has been updated to clarify that the damage of Blackout Kick is reduced.

Mistweaver

  • Ancient Teachings has been redesigned – After casting Essence Font or Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to five injured allies within 30 yards for 150 percent of the damage done, split evenly among them. Lasts 15 seconds.
  • Burst of Life no longer reduces the cooldown or effectiveness of Life Cocoon. Healing increased by 30 percent.
  • New Talent: Chrysalis – Reduces the cooldown of Life Cocoon by 45 seconds. Located on a choice node with Burst of Life.
  • Vivify primary healing increased by 50 percent (was 20 percent).
  • Invigorating Mist healing reduced by 12 percent.
  • Calming Coalescence and Song of Chi-Ji have been removed.
  • Revival and Restoral now properly override each other on your Action Bar when swapping talents.
  • Invoke Yu’lon, the Jade Serpent, and Invoke Chi-Ji, the Red Crane now properly override each other on your Action Bar when swapping talents.
  • Faeline Stomp cooldown reduced by 10 seconds.
  • Calming Coalescence has moved to a choice node with Nourishing Chi.
  • Chrysalis icon has changed.
  • Chi Cocoon now provides a shield for eight percent of your maximum health (was 10 percent).

Paladin

  • Seal of the Crusader damage increased by 100 percent.
  • Rebuke interrupt duration decreased to three seconds (was four seconds).
  • Fixed a tooltip error with Consecrated Ground displaying Divine Hammer for non-Retribution Paladins.
  • Fixed an issue causing Consecrated Ground’s radius increase to not apply to Hallowed Ground (PvP talent) and Golden Path.
  • Fixed an issue with Afterimage’s tracker failing to update immediately after the echo.
  • Fixed an issue with Sanctified Wrath’s tooltip duration.

Holy

  • Light’s Hammer and Holy Prism now properly override each other on your Action Bar when swapping talents.
  • Avenging Crusader has been redesigned – You become the ultimate crusader of light for 12 seconds. Crusader Strike and Judgment cool down 30 percent faster and heal up to five injured allies for 575 percent of the damage done, split evenly among them. If Avenging Wrath is talented, also increases Judgment, Crusader Strike, and auto-attack damage by 30 percent.
  • Avenging Crusader healing is now increased by Mastery: Lightbringer.

Protection

  • Added support for Sentinel to Glyph of Winged Vengeance.
  • Removed spell replacement text for Sentinel.

Retribution

  • Light’s Celerity increases Flash of Light healing by 20 percent (was 50 percent). 
  • Guided Prayer casts a Word of Glory at 60 percent effectiveness (was 100 percent). 
  • Justicar’s Vengeance heals for five percent of maximum health (was six percent).
  • Fixed an issue causing Recompense to sometimes heal instead of dealing damage.
  • Templar’s Verdict now correctly triggers Empyrean Legacy.
  • Searing Light is now called down upon the target rather than on yourself.
  • Consecration, Divine Hammer, and Divine Storm tooltips now correctly update when Burning Crusade is talented.
  • Crusading Strikes tooltip now updates damage types correctly.
  • Expurgation tooltip has been updated to be clearer.
  • Art of War changed to a circle on the talent tree.
  • Templar’s Verdict and Justicar’s Vengeance changed to a square on the talent tree.

Priest

  • Divine Star and Halo should now properly override the other on your Action Bar when swapping talents.
  • Shadow Word: Death now has a 10-second cooldown (was 20 seconds).
  • Improved Mass Dispel reduces the cast time of Mass Dispel by 0.5 seconds (was one second).
  • Psychic Scream now hits all enemies within eight yards (was a maximum of five enemies).
  • Void Tendrils now hits all nearby enemies within eight yards (was a maximum of five enemies).

Discipline

  • Enduring Luminescence now also reduces the cast time of Power Word: Radiance by 30 percent.
  • Power Word: Radiance now has a spell school of Radiant (was Holy).
  • Fixed an issue causing Divine Aegis to double dip into absorption increase or reduction mechanics.
  • Divine Aegis once again creates an absorb shield for five/10 percent of the amount healed (was three/six percent).

Holy

  • The bounce radius of Prayer of Mending has been increased by 10 yards.
  • Divine Image now spawns one Naaru that is empowered and grows with further Holy Word casts.
  • Divine Image now teleports near the Priest when the Priest casts a Holy Word spell if the Image is further than 15 yards away.
  • Dazzling Lights healing from Divine Image reduced by 50 percent.
  • Empowered Renew now only triggers when casting Renew.
  • Empowered Renew now causes Renew to instantly heal your target for 40 percent of its total periodic effect (was 10 percent).
  • Healing Chorus now causes Renew to increase the healing done by your next Circle of Healing by two percent, stacking up to 50 times (was one percent).
  • Divine Favor: Chastise and Divine Favor: Serenity have been added to the Personal Resource Display.

Shadow

  • Updated the Shadow Priest starter build.
  • Screams of the Void has been redesigned – Devouring Plague causes your Shadow Word: Pain and Vampiric Touch to deal damage 40/80 percent faster for three seconds.
  • New Talent: Thought Harvester – Mind Blast gains an additional charge.
  • New Talent: Whispering Shadows – Shadow Crash generates an additional six Insanity and applies Vampiric Touch to up to eight targets it damages.
  • New Talent: Voidtouched – Increases your Devouring Plague damage by six percent and increases your maximum Insanity by 50.
  • New Talent: Mastermind – Increases the critical strike chance of Mind Blast, Mind Flay, Mind Spike, and Shadow Word: Death by four/ eight percent and increases their critical strike damage by 20/40 percent.
  • New Talent: Phantasmal Pathogen – Shadowy Apparitions deal 75/150 percent increased damage to targets affected by your Devouring Plague.
  • New Talent: Mind’s Eye – Reduces the Insanity cost of Devouring Plague by five.
  • New Talent: Distorted Reality – Increases the damage of Devouring Plague by 20 percent, but Devouring Plague deals its damage over 12 seconds and its Insanity cost is increased by five.
  • Shadowy Insight no longer passively grants an additional charge of Mind Blast.
  • Shadowy Insight no longer temporarily increases the maximum charges of Mind Blast when it triggers.
  • Psychic Link now affects Devouring Plague and Shadow Word: Death. Now a one-point talent and has been moved to Mind Sear’s location.
  • Psychic Link’s tooltip has been reworded – Your damaging single target spells deal 30 percent of their damage to all other targets afflicted by your Vampiric Touch within 40 yards. Does not apply to damage from Shadow Word: Pain and Vampiric Touch.
  • Auspicious Spirits now causes Shadowy Apparitions to have a chance to generate one Insanity (was always generate one).
  • Maddening Touch now increases the damage of Vampiric Touch by 15/30 percent and has a chance to generate one to two Insanity.
  • Shadow Crash generates six Insanity (was 15) and no longer applies Vampiric Touch.
  • Shadow Crash damage reduced by 70 percent and now has a 20-second cooldown (was 30 seconds).
  • Death and Madness Insanity generation reduced to eight (was 30).
  • Death and Madness generates Insanity immediately instead of over three seconds.
  • Shadow Word: Death now generates four Insanity.
  • Shadow Word: Death damage reduced by 32 percent and deals 250 percent increased damage below 20 percent health (was 150 percent).
  • Deathspeaker chance to reset the cooldown of Shadow Word: Death increased by 50 percent.
  • Deathspeaker now increases the damage of Shadow Word: Death by 25 percent while active.
  • Deathspeaker now temporarily increases the maximum charges of Shadow Word: Death by one.
  • Deathspeaker no longer triggers Death and Madness’ cooldown.
  • Devouring Plague instant damage increased by 75 percent.
  • Devouring Plague extends the duration of Voidform by 2.5 seconds (was two seconds).
  • Mind Devourer now has a five/10 percent chance to grant a free cast of Devouring Plague (was 10/20 percent).
  • Mind Devourer now increases the damage of your next Devouring Plague by 20 percent when it triggers.
  • Mind Melt no longer reduces the cast time of Mind Blast. Now a two-point talent.
  • Mind Melt increases the critical strike chance of Mind Blast by 10/20 percent (was 25 percent), stacking up to four times (was two).
  • Insidious Ire now also affects Void Torrent damage.
  • Void Torrent generates 24 Insanity over its duration (was 60) and has a 45-second cooldown (was 60 seconds).
  • Casting Void Torrent now always triggers Idol of C’Thun.
  • Idol of C’Thun can now trigger from Mind Spike and Void Torrent damage.
  • Idol of C’Thun now spawns a Void Lasher if there are more than two targets nearby and otherwise spawns a Void Tendril.
  • Idol of C’Thun Mind Flay damage reduced by 58 percent.
  • Idol of C’Thun Mind Sear damage increased by 23 percent.
  • Void Tendril and Void Lasher from Idol of C’Thun generate 15 Insanity over their duration (was 30).
  • Mind Sear from Idol of C’Thun now deals reduced damage beyond five targets.
  • The cast speed of Mind Sear from Idol of C’Thun no longer scales with Haste.
  • Mind Flay and Mind Sear from Idol of C’Thun, Echoing Void from Idol of N’Zoth, and Void Torrent now have five percent damage variance.
  • Mind Spike damage increased by nine percent and now replaces Mind Flay.
  • Dark Evangelism can now also be triggered by Mind Spike.
  • Mind Spike: Insanity damage reduced by 11 percent and generates six Insanity (was eight).
  • Mind Flay: Insanity has been renamed to Surge of Insanity.
  • Surge of Insanity generates 12 Insanity over its duration (was 16) and now lasts 15 seconds (was 10 seconds).
  • Surge of Insanity now empowers your next Mind Flay or Mind Spike.
  • Surge of Insanity can now accumulate up to two charges.
  • Surge of Insanity now has a Spell Alert while active.
  • Surge of Insanity has moved to Encroaching Shadows’ position.
  • Void Bolt generates 10 Insanity (was 12).
  • Mental Decay now also increases the duration of Shadow Word: Pain and Vampiric Touch by two seconds when Mind Spike is cast and also increases the damage of Mind Flay and Mind Spike by 10 percent.
  • Mental Decay and Void Bolt now update the maximum duration of Shadow Word: Pain and Vampiric Touch so that the remaining durations are more easily understood.
  • Vampiric Embrace no longer triggers from Psychic Link damage and no longer triggers Hallucinations.
  • Inescapable Torment damage reduced by 40 percent and increases the duration of Mindbender by 0.7 seconds (was one second).
  • Mindbender and Shadowfiend generates two Insanity per attack (was three).
  • Throes of Pain generates one Insanity per rank (was three and five).
  • Unfurling Darkness damage increased by 75 percent.
  • Unfurling Darkness and Mental Decay have swapped positions on the talent tree.
  • Ancient Madness, Mind Melt, Malediction, and Inescapable Torment are now a one-point talent.
  • Several nodes in the talent tree have changed position.
  • Mind Flay: Insanity and Mind Spike: Insanity have been added to the Personal Resource Display.
  • Dark Ascension and Void Eruption should now properly override the other on your Action Bar when swapping talents.
  • Mind Sear, Dark Void, Coalescing Shadows, Puppet Master, Harnessed Shadows, Pain of Death, Surge of Darkness, Encroaching Shadows, and Damnation have been removed.

Rogue

  • Soothing Darkness now heals for 24 percent of maximum health (was 30 percent).
  • Kick interrupt duration decreased to three seconds (was five seconds).

Shaman

  • Deeply Rooted Elements should now activate more consistently for all specializations.
  • Bloodlust and Heroism now cost two percent of base mana (was 21 percent).
  • Spiritwalker’s Grace now has a grace period, allowing you to continue to cast while moving for a short period if the ability expires while casting.
  • Earthgrab Totem now has a 30 second cooldown (was one minute).
  • Wind Shear interrupt duration decreased to two seconds (was three seconds).

Elemental

  • Flame Shock’s dispel protection from Control of Lava (PvP Talent) is now a baseline part of Flame Shock.
  • Lava Surges triggered by Primordial Surge increase the damage of your next Lava Burst by 15 percent (was 25 percent). 
  • Lava Burst damage increased by 12 percent. Does not affect PvP combat. 
  • Elemental Blast damage increased by six percent. Does not affect PvP combat. 
  • Earth Shock damage increased by six percent. Does not affect PvP combat. 
  • Lightning Bolt damage increased by six percent. Does not affect PvP combat.

Enhancement

  • Windfury Weapon damage increased by 50 percent.
  • Forceful Winds damage per stack lowered to 20 percent (was 40 percent).
  • Static Accumulation now grants Lightning Bolt/Chain Lightning a 10/20 percent chance to refund Maelstrom Weapon spent on Lightning Bolt or Chain Lightning.
  • Thorim’s Invocation now also increases Lightning Bolt/Chain Lightning damage by 20 percent.
  • Elemental Weapons now increases your elemental damage dealt by 2.5 percent per active weapon imbue.
  • Fire Nova now deals both Fire and Physical spell school damage.
  • Flame Shock’s dispel protection from Control of Lava (PvP Talent) is now a baseline part of Flame Shock.
  • Maelstrom Weapon damage increase now has a separate value from its healing increase. This applies to Improved Maelstrom Weapon and Raging Maelstrom.
  • All ability and pet damage dealt increased by five percent.
  • Improved Maelstrom Weapon increases the healing of your next healing spell by five/10 percent (was 10/20 percent).
  • Vault of the Incarnates four-set bonus has been adjusted – Consuming Maelstrom Weapon stacks increases your Haste by one per stack for three seconds (was four seconds).

Warlock

  • Spell Lock interrupt duration decreased to five seconds (was six seconds).
  • Demon Skin now recharges Soul Leech at a rate of 0.2/0.4 percent of maximum health (was 0.2/0.5 percent). 

Demonology

  • From the Shadows has been renamed to The Houndmaster’s Stratagem.
  • The tooltip of The Houndmaster’s Stratagem has been updated to the following – Dreadbite causes the target to take 20 percent additional Shadowflame damage from your spells and abilities for the next 12 seconds.

Destruction

  • Ruin no longer increases the damage of Channel Demonfire.
  • Channel Demonfire damage increased by 20 percent.
  • Shadowburn damage increased by 20 percent. Does not apply in PvP combat.

Warrior

  • Pummel interrupt duration decreased to three seconds (was four seconds).
  • Titanic Throw no longer affects crowd-controlled targets.
  • Pain and Gain heals for 3.5 percent of maximum health (was 4.5 percent).
  • Fixed an issue that prevent Spear of Bastion from being cast while the Warrior was silenced.

Arms

  • Fatal Mark now lasts three minutes (was two minutes).
  • Bloodletting now also causes Mortal Strike to inflict Rend on targets below 35 percent health if you have Rend talented.
  • Storm Wall now heals for eight percent of maximum health (was 10 percent).

Fury

  • Invigorating Fury now heals for 15 percent of maximum health (was 20 percent).
  • Fixed an issue causing Onslaught to have unpredictable behavior with Whirlwind’s chain buff.

Mythic+ changes

Affixes

  • New Affix: Incorporeal – While in combat, incorporeal beings appear and attempt to destabilize players with spells that reduce their damage and healing done. Incorporeal beings are susceptible to all forms of crowd control.
  • New Affix: Afflicted – While in combat, Afflicted Souls appear that seek the aid of players. Afflicted Souls spawn with poison, curse, and disease afflictions. Removing any of these afflictions or restoring the spirit to full health causes it to despawn. Fail to remove their afflictions in time will inflict players with a negative status effect.
  • New Affix: Entangling – While in combat, entangling vines snare players.
  • The following affixes have been retired for Dragonflight season two:
  • Quaking
  • Grievous
  • Explosive
  • Periodic affixes are now added to keystones at level seven (was 14).
    • Afflicted
    • Incorporeal
    • Volcanic
    • Entangling
    • Storming
  • Affixes that trigger on death or health ranges have been moved to level 14 (was seven).
    • Spiteful
    • Raging
    • Bursting
    • Bolstering
    • Sanguine
  • Incorporeal
    • Incorporeal Beings now fade away when combat with non-Incorporeal Beings has ended.
  • Entangling
    • Entangling’s snare effect has been reduced to 30 percent (was 50 percent).
    • Entangling now has a visual indicating the maximum range of the vine.
    • Entangling now has a distinct sound cue when applied to players.
  • Afflicted
    • Afflicted Souls health no longer scales after keystone level 20.
  • Explosive
    • Explosive will be retired for Dragonflight Season 2 and replaced by Volcanic.
  • Spiteful
    • Spiteful Shades melee damage reduced by 10 percent.
    • Spiteful Shades health and damage no longer scale after keystone level 20.
  • Raging
    • Raging now grants enemies immunity to crowd control effects for 20 seconds upon reaching 30 percent health remaining (was 50 percent increased damage done until defeated).
  • Bolstering
    • Bolster no longer increases the health of affected enemies (was health and damage).
  • Sanguine
    • Sanguine Ichor puddles now last for 12 seconds (was 20 seconds).

Dungeon changes

Brackenhide Hollow

Hackclaw’s War-Band

  • Gashtooth will sharpen her knife and laugh at her target as they stumble around while blinded by Decayed Senses.

Freehold

  • Many enemies have had their abilities and visuals updated.

Skycap’n Kragg

  • Azerite Powder Shot is now a 60-yard cone and its impact damage reduced. Visual updated to support this.
  • The damage over time effect of Azerite Powder Shot can now be dispelled.

Council o’ Captains

  • Confidence-Boosting Freehold Brew now increases Critical Strike chance by 30 percent (was 50 percent).
  • Captain Raoul’s Blackout Barrel targeting updated. Now prefers damage dealers, then healers, then tanks as a last resort.
  • Captain Raoul’s Barrel Smash duration was reduced to two seconds (was four seconds). Damage increased to compensate.
  • Captain Eudora’s Powder Shot avoids shooting the same player twice within six seconds.
  • Captain Eudora’s Grapeshot leap will no longer jump to a location she is already standing at.
  • Captain Eudora’s Grapeshot now applies a stacking damage over time effect each time a player is hit and it’s impact damage has been reduced.

Ring of Booty

  • Lightning now has three stacks of Greasy (was five).
  • Ludwig Von Tortollan’s health has been reduced by 25 percent.
  • Trothak’s Sharknado duration was reduced to three seconds (was six seconds).
  • Trothak’s Sharknado visual has been updated.

Harlan Sweete

  • New Ability: Whirling Dagger – Throws a dagger at a random non-tank player inflicting Physical damage and a three-second Bleed. While Loaded Dice: All Hands! is active, Whirling Dagger ricochets between all players.
  • Swiftwind Saber has been redesigned – Now fires a single saber at a random player. While Loaded Dice: All Hands! is active, Swiftwind Saber shoots 5 sabers in random directions.
  • Irontide Grenadier’s Black Powder Bomb visual has been updated.
  • Irontide Grenadiers no longer channel Black Powder Bomb. Black Powder Bomb is now an 8 yard area-of-effect.

Halls of Infusion

Primal Tsunami

  • No longer uses Rogue Waves.
  • Stacks of Infuse are now reset between intermissions.

Neltharus

Warlord Sargha

  • Fixed the damage tuning on items found during the encounter.

Uldaman: Legacy of Tyr

Bromach

  • Call of the Deep now always calls three Stonevault Ambushers and one Stonevault Geomancer to join the battle.

Sentinel Talondras

  • Unrelenting damage bonus reduced to five percent per stack (was 10 percent).

Chrono-Lord Deios

  • Reduced the damage of most abilities.

Underrot

  • Many enemies have had their abilities updated and adjusted.

Vortex Pinnacle

Grand Vizier Ertan

  • Most visual effects have been updated.
  • Ertan now casts her abilities in a different order.
  • New Ability: Cyclone Shield Fragments – Ertan’s cyclones emit fragments of energy, players that come into contact with a fragment suffer Nature damage and have their movement speed and Haste reduced by 30 percent for six seconds. This ability is on Mythic+ difficulty only.
  • Summon Tempest now summons multiple Lurking Tempests. This ability is on Mythic+ difficulty only.
  • Cyclones now have a three-second cast time when the encounter begins.
  • Ertan now channels during Storm’s Edge preventing any additional casting.
  • Storm’s Edge damage reduced by 20 percent.

Altairus

  • New Ability: Cold Front – Altairus forms a Cold Front around the arena, players standing in the area suffer Frost damage every 1.5 seconds and their damage and healing done is reduced by 50 percent. This ability is on Mythic+ difficulty only.
  • New Ability: Downburst – A downburst forms near Altairus, inflicting Nature damage to players standing within eight yards of the impact area and expands outwards. The expanding ring of air silences players it passes over and deals Nature damage every second for five seconds. This ability is on Mythic+ difficulty only.
  • New Ability: Biting Cold – Altairus’ presence chills the air around him, inflicting Frost damage to all players every three seconds.
  • Standing upwind or downwind of Altairus no longer changes your movement speed.
  • Standing downwind of Altairus now inflicts periodic Frost damage.
  • You are now confined to the inner 40 yard portion of Altairus’ arena five seconds after engaging in combat.
  • Lightning Blast has been removed.

Asaad

  • Static Cling is now a 3.5-second cast (was 1.25 seconds) and inflicts Nature damage to all players on the ground the when cast completes.
  • Chain Lightning now deals more damage.
  • Skyfall Star renamed to Skyfall Nova. Now inflicts Arcane damage to all players.

Dragonriding changes

Screengrab via Blizzard Entertainment
  • Discover eight new Dragonriding Glyphs in Zaralek Caverns to unlock two new Dragonriding traits:
    • Ground Skimming – When dragonriding near the ground, you regenerate one Vigor every 30 seconds. This effect does not occur while affected by Thrill of the Skies.
    • Land’s Blessing – Ground Skimming regenerates one Vigor every 20 seconds.
  • New Drakewatcher Manuscripts and dragonriding mount: Winding Slitherdrake.
  • New races and world quests are available in Zarelek Cavern.

PvP changes

Image via Blizzard Entertainment
  • Critical strikes now deal 150 percent of base damage and healing in PvP combat (was 175 percent).
  • Precognition (PvP Talent) has been removed. Precognition can now be crafted onto gear via Optional Reagent and counts as an Embellishment.
  • Hardiness (Orc Racial) stun reduction has been reduced by 50 percent in PvP combat.
  • Honor and Conquest rewarded through different rated content has been redistributed for better balance of acquisition between them.

War Mode

  • New Scalewarden Gear and new consumables are available:
    • Starter gear (Blue quality) – 434 PvP item level
    • Upgraded gear (Purple quality) – 447 PvP item level
    • New on-use consumables
  • The blue-quality Scalewarden Gear and consumables can be purchased with Bloody Tokens from Malicia in Gladiator’s Refuge, Valdrakken. Scalewarden Gear can be upgraded with Trophies of Strife, which you can earn from weekly Sparks of Life quests.
  • Trophies of Strife and Bloody Tokens will be reset when Embers of Neltharion launches. Trophies of Strife will convert into items that can be sold to vendors for gold, while Bloody Token count will be reset to zero.

PvP balancing changes

  • Net-o-Matic 5000 can now be used in all areas outside of the Dragon Isles, but not inside the Dragon Isles zones.

Death Knight

  • Spellwarden has been redesigned – Reduces the cooldown of Anti-Magic Shell by 10 seconds but reduces its duration by 50 percent. Anti-Magic Shell is now usable on allies.
  • New PvP Talent: Bloodforged Armor – Death Strike reduces Physical damage taken by 20 percent for three seconds.
  • Blinding Sleet duration decreased to four seconds in PvP combat (was five seconds).
  • Asphyxiate duration decreased to three seconds in PvP combat (was five seconds).

Blood

  • Heart Strike damage increased by 20 percent in PvP combat.
  • Blood for Blood (PvP Talent) has been removed.
  • Decomposing Aura (PvP Talent) can now stack up to four times (was five).

Frost

  • Obliterate damage increased by eight percent in PvP combat.

Unholy

  • Reanimation has been redesigned – Reanimates a nearby corpse, summoning a zombie for 20 seconds that slowly moves towards your target. If your zombie reaches its target, it explodes after three seconds. The explosion stuns all enemies within eight yards for three seconds and deals 20 percent of their health in Shadow damage.
  • The zombie summoned by Reanimation is no longer targetable or killable.

Demon Hunter

  • Chaos Nova duration decreased to three seconds in PvP combat (was four seconds).
  • Sigil of Misery duration decreased to three seconds in PvP combat (was four seconds).
  • Fel Eruption duration decreased to three seconds in PvP combat (was four seconds). 
  • Imprison duration decreased to three seconds in PvP combat (was four seconds).
  • Blood Moon (PvP Talent) has been slightly redesigned – Consume Magic now affects all enemies within eight yards of the target, and generates a Lesser Soul Fragment. Each effect consumed has a five percent chance to upgrade to a Greater Soul.

Havoc

  • Eye Beam damage increased by 16 percent in PvP combat.
  • Fel Lance (PvP Talent) damage increased to 10 percent of the target’s max health (was six percent).

Druid

  • Entangling Roots duration decreased to six seconds in PvP combat (was eight seconds).
  • Hibernate duration decreased to six seconds in PvP combat (was eight seconds).
  • Mass Entanglement duration decreased to six seconds in PvP combat (was eight seconds). Ursol’s Vortex duration decreased to six seconds in PvP combat (was 10 seconds).
  • Entangling Bark (PvP talent) root duration decreased to six seconds (was eight seconds) and now roots the first three melee attackers (was two).

Balance

  • Reactive Resin (PvP Talent) has been removed.
  • Dying Stars (PvP Talent) has been redesigned – Now causes the targets who remove Moonfire or Sunfire to be vulnerable to Moonfire and Sunfire for 15 seconds. If already vulnerable, they gain half the remaining duration of the removed effect.
  • New PvP Talent: Master Shapeshifter – Your abilities are amplified based on your current shapeshift form, granting an additional effect:
    • Bear Form – Ironfur grants 30 percent additional armor and generates 12 Astral Power.
    • Caster Form – Rejuvenation and Swiftmend heal for 30 percent more and generate eight Astral Power.
    • Cat Form – Rip, Ferocious Bite, and Maim deal 60 percent additional damage and generate 60 Astral Power when cast with five combo points.
  • Regrowth healing is no longer reduced in PvP combat (was 15 percent).

Feral

  • Reactive Resin (PvP Talent) has been removed.
  • Leader of the Pack now increases movement speed by 10 percent (was critical strike chance by five percent).
  • New PvP Talent: Wild Attunement – After successful Cyclone casts, you are automatically shifted into Cat Form and your next Ferocious Bite, Rip, or Maim within five seconds also casts Feral Frenzy.

Guardian

  • Master Shapeshifter has been redesigned – Your abilities are amplified based on your current shapeshift form, granting an additional effect:
    • Caster Form – Rejuvenation and Swiftmend heal for 30 percent more and cause you to instantly generate 25 Rage after entering Bear Form.
    • Cat Form – Rip, Ferocious Bite, and Maim deal 60 percent additional damage and cause you to instantly generate 50 Rage after entering Bear Form when cast with five combo points.
    • Moonkin Form – Wrath, Starfire, and Starsurge deal 30 percent additional damage and cause you to instantly generate 25 Rage after entering Bear Form.
  • Den Mother now additionally reduces the duration of all stun effects on you by 15 percent.
  • Grove Protection now reduces damage taken by 50 percent for affected allies (was 40 percent). 
  • Reactive Resin, Raging Frenzy, Toughness, and Sharpened Claws (PvP Talents) have been removed.

Restoration

  • Reactive Resin (PvP Talent) has been redesigned – Reduces the movement speed of enemies who remove your Restoration heal over time effects by 30 percent for three seconds, stacking up to three times. At three stacks the movement speed reduction is removed, and the target is rooted and silenced for three seconds.
  • Master Shapeshifter has been redesigned – Your abilities are amplified based on your current shapeshift form, granting an additional effect:
  • Bear Form – Ironfur grants 30 percent additional armor and generates 1250 Mana.
  • Cat Form – Rip, Ferocious Bite, and Maim deal 60 percent additional damage and generate 5000 Mana when cast with five combo points.
  • Moonkin Form – Wrath, Starfire, and Starsurge deal 30 percent additional damage and generate 2000 Mana.
  • Regrowth’s initial heal increased by five percent in PvP combat.

Evoker

  • New PvP Talent: Divide and Conquer – Deep Breath forms curtains of fire, preventing line of sight to enemies outside its walls and burning enemies who walk through them for Fire damage. Lasts six seconds.
  • New PvP Talent: Dream Catcher – Sleep Walk no longer has a cooldown, but its cast time is increased by 0.2 seconds.
  • Landslide root duration decreased to six seconds in PvP combat (was eight seconds).
  • Time Stop cooldown reduced to 90 seconds (was 120 seconds).
  • Swoop Up range increased to 25 yards (was 20 yards).

Hunter

  • Roar of Sacrifice has been removed as a PvP talent.
  • Interlope (PvP Talent) has been redesigned – Misdirection now causes the next three hostile spells cast on your target within 10 seconds to be redirected to your pet, but its cooldown is increased by 15 seconds.
  • Freezing Trap duration decreased to six seconds in PvP combat (was eight seconds).
  • Steel Trap duration decreased to six seconds in PvP combat (was eight seconds).
  • Scatter Shot duration decreased to three seconds in PvP combat (was four seconds). Intimidation duration decreased to three seconds in PvP combat (was five seconds). Dragonscale Armor (PvP Talent) has been removed.

Beast Mastery

  • Beast Within (PvP Talent) no longer grants attack speed to the Hunter, only pets are affected.
  • Dire Basilisk (PvP Talent) damage increased by 100 percent.

Marksmanship

  • Ranger’s Finesse (PvP Talent) has been redesigned – Casting Aimed Shot provides you with Ranger’s Finesse. After gaining 3 stacks of Ranger’s Finesse, increase your next Volley’s range and duration by 50 percent or your next Bursting Shot’s slow by 50 percent and its knockback distance. Consuming Ranger’s Finesse reduces the remaining cooldown of Aspect of the Turtle by 20 seconds.

Survival

  • New PvP Talent: Sticky Tar Bomb – Throw a Sticky Tar Bomb that coats your target’s weapons with tar, disarming them for four seconds. After four seconds, Sticky Tar Bomb explodes onto enemies within 10 yards. Other enemies that are hit by the explosion are affected by Sticky Tar Bomb but this effect cannot spread further.
  • Sticky Tar (PvP Talent) has been removed.

Mage

  • Netherwind Armor (PvP Talent) has been removed.
  • Prismatic Cloak (PvP Talent) has been removed.
  • New PvP Talent: Master Shepherd – While an enemy player is affected by your Polymorph or Mass Polymorph, your movement speed is increased by 25 percent and your Versatility is increased by six percent. Additionally, Polymorph and Mass Polymorph no longer heal enemies.
  • New PvP Talent: Ethereal Blink – Blink and Shimmer apply Slow at 100 percent effectiveness to all enemies you Blink through. For each enemy you Blink through, the cooldown of Blink or Shimmer are reduced by one second, up to five seconds.
  • Frostbolt damage increased by 116 percent in PvP combat (was 100 percent).
  • Ice Nova damage increased by eight percent in PvP combat.
  • Dragon’s Breath damage increased by 16 percent in PvP combat.
  • Polymorph duration decreased to six seconds in PvP combat (was eight seconds).
  • Mass Polymorph duration decreased to six seconds in PvP combat (was eight seconds).
  • Ring of Frost duration decreased to six seconds in PvP combat (was eight seconds).

Arcane

  • Arcane Missiles damage increased by five percent in PvP combat.
  • Kleptomania (PvP Talent) has been redesigned – Unleash a flurry of disruptive magic onto your target, stealing a beneficial magic effect every 0.5 seconds for four seconds. Castable while moving, but movement speed is reduced by 40 percent while channeling.
  • Mass Invisibility (PvP Talent) now has a 10-second duration, breaks if any actions are taken, and replaces Invisibility when learned.
  • Arcane Empowerment (PvP Talent) has been removed.

Fire

  • World of Flames (PvP Talent) has been redesigned – Empower Flamestrike, dealing up to 200 percent more damage based on enemies’ distance to the center of Flamestrike.
  • Glass Cannon (PvP Talent) now increases damage of Fireball and Scorch by 100 percent (was 40 percent) and now also increases the damage of Mastery: Ignite. Additionally, the maximum health reduction is now 20 percent (was 15 percent).
  • Flamecannon (PvP Talent) has been redesigned – Every two seconds in combat with no enemies within 20 yards, you gain three percent maximum health, three percent increased damage, and a three-yard range increase to Fire spells. This effect stacks up to five times and lasts for three seconds.
  • Fireball damage increased by 12 percent in PvP combat.
  • Flamestrike damage increased by 12 percent in PvP combat.
  • Pyroblast damage increased by 12 percent in PvP combat.
  • Fire Blast now deals 8% reduced damage in PvP Combat (was 21 percent).
  • Phoenix Flames damage increased by 16 percent in PvP combat.
  • Scorch damage increased by 45 percent in PvP combat (was 25 percent).

Frost

  • New PvP Talent: Icy Feet – When your Frost Nova or Water Elemental’s Freeze is dispelled or removed, become immune to snares for three seconds. This effect can only occur once every 10 seconds.
  • Chilled to the Bone (PvP Talent) has been removed.
  • Frost Bomb (PvP Talent) explosion damage increased by 50 percent. Dispelling Frost Bomb before its explosion now grants a charge of Brain Freeze.
  • Comet Storm damage increased by eight percent in PvP combat.
  • Flurry damage increased by eight percent in PvP combat.
  • Ebonbolt damage increased by 12 percent in PvP combat.
  • Ice Lance damage increased by 34 percent in PvP combat (was 20 percent).
  • Glacial Spike damage reduced by five percent in PvP combat (was 15 percent).

Monk

  • Leg Sweep duration decreased to four seconds in PvP combat (was five seconds).
  • Grapple Weapon (PvP Talent) duration decreased to five seconds (was six seconds).
  • Perpetual Paralysis (PvP Talent) now reduces range of Paralysis by five yards (was 10 yards) and now selects targets within 10 yards (was six yards).

Brewmaster

  • Wind Waker (PvP Talent) has been removed.
  • Guided Meditation (PvP Talent) reduces the cooldown of Zen Meditation by 50 percent (was 75 percent).
  • Incendiary Breath (PvP Talent) has been removed.
  • Hot Trub (PvP Talent) now has an additional effect – Also makes your next Breath of Fire incapacitate targets after purifying 100 percent of your max health.
  • Rodeo (PvP Talent) now gains a stack every three seconds (was seven seconds). Rodeo now has a maximum stack count of four (was three).

Mistweaver

  • Chrysalis (PvP Talent) – Removed from PvP talents. Located on a choice node with Burst of Life on the Mistweaver specialization tree.
  • Thunderous Focus Tea (PvP Talent) has been redesigned – Thunder Focus Tea can now additionally cause Crackling Jade Lightning’s knockback immediately or cause Roll and Chi Torpedo to refund a charge on use and heal you.
  • New PvP Talent: Fae Accord – Faeline Stomp’s cooldown is reduced by 20 seconds. Enemies struck by Faeline Stomp are snared by 50 percent for eight seconds (was 70 percent).
  • Dome of Mist (PvP Talent) now creates a shield based on 120 percent of the remaining periodic healing from Enveloping Mist.
  • New PvP Talent: Zen Spheres – Place a sphere of Hope or Despair on a friendly or enemy target. Only one sphere of each type can be active at a time:
    • Sphere of Hope – Friendly target receives 15 percent additional healing from the Monk.
    • Sphere of Despair – Enemy target deals 10 percent less damage to the Monk, and suffers 10 percent additional damage from all sources.

Windwalker

  • Turbo Fists (PvP Talent) no longer causes Fists of Fury to deal its full damage to all targets hit.
  • Fists of Fury now deals 90 percent of its damage to secondary target players.
  • New PvP Talent: Stormspirit Strikes – Damaging more than one target with Fists of Fury summons a Storm Spirit to focus your secondary target for 30 seconds, which will mimic any of your attacks that do not also strike the target for 30 percent of normal damage.
  • Tigereye Brew (PvP Talent) has been removed.
  • Rising Sun Kick damage increased by eight percent in PvP combat.

Paladin

  • Hammer of Justice duration decreased to five seconds in PvP combat (was six seconds).
  • Blinding Light duration decreased to four seconds in PvP combat (was five seconds).
  • Repentance duration decreased to six seconds in PvP combat (was eight seconds).
  • Turn Evil duration decreased to six seconds in PvP combat (was eight seconds).

Holy

  • New PvP Talent: Searing Glare – Call upon the light to blind your enemies in a 20-yard cone, causing enemies to miss their spells and attacks for four seconds. 1.25-second cast time, 60-second cooldown.
  • Flash of Light healing increased by 50 percent for Holy Paladins in PvP combat (was 25 percent).
  • Holy Light healing increased by 100 percent in PvP combat (was 75 percent).
  • Aura Mastery now reduces the damage allies in your aura take by 30 percent in PvP combat (was 15 percent).
  • Vengeance Aura and Light’s Grace (PvP Talents) have been removed. 

Retribution

  • Ultimate Retribution now marks the enemy target for 12 seconds (was eight seconds).
  • Hammer of Wrath damage increased by 16 percent in PvP combat.
  • Word of Glory healing is now reduced by 45 percent in PvP combat (was 30 percent ). 
  • Flash of Light healing is now reduced by 30 percent in PvP combat. 
  • Light’s Celerity increases Flash of Light healing by 10 percent in PvP combat (was 20 percent ). 

Priest

  • New PvP Talent: Phase Shift – Step into the shadows when you cast Fade, avoiding all attacks and spells for 0.5 seconds. Interrupt effects are not affected by Phase Shift.
  • Phase Shift has been added to the Personal Resource Display.
  • New PvP Talent: Absolute Faith – Leap of Faith also pulls the spirit of the three furthest allies within 40 yards and shields all allies affected.
  • Mind Control duration decreased to six seconds in PvP combat (was eight seconds).
  • Shackle Undead duration decreased to six seconds in PvP combat (was eight seconds).
  • Psychic Horror duration decreased to three seconds in PvP combat (was four seconds).
  • Silence duration decreased to three seconds in PvP combat (was four seconds).
  • Eternal Rest and Delivered from Evil (PvP Talents) have been removed.

Holy

  • The bounce radius of Prayer of Mending has been increased by 10 yards.
  • Prayer of Mending healing increased by 50 percent in PvP combat.
  • Cardinal Mending (PvP Talent) has been removed.

Discipline

  • Power Word: Barrier effectiveness increased by 100 percent in PvP combat.
  • Dome of Light has been removed.

Shadow

  • Mind Spike and Mind Spike: Insanity damage is now increased by 30 percent in PvP combat (was 25 percent).
  • Mind Flay and Surge of Insanity damage is now increased by 30 percent in PvP combat.
  • Deathspeaker increases the damage of Shadow Word: Death by 10 percent in PvP combat (was 25 percent ).
  • Vampiric Touch damage is no longer reduced in PvP combat (was reduced by five percent).
  • Void Origins (PvP Talent) has been removed.

Rogue

  • Dagger in the Dark (PvP Talent) has been redesigned – Each second while Stealth is active, nearby enemies within 12 yards take an additional two percent damage from you for 10 seconds. Stacks up to six times.
  • Veil of Midnight (PvP Talent) has been redesigned – Now causes Cloak of Shadows to remove harmful physical effects and increases dodge chance by 100 percent.
  • Maneuverability (PvP Talent) has been redesigned – Sprint has a 50 percent reduced cooldown and 50 percent reduced duration.
  • Blind duration decreased to five seconds in PvP combat (was eight seconds).
  • Sap duration decreased to six seconds in PvP combat (was eight seconds).
  • Kidney Shot duration decreased by one second per combo point in PvP combat:
    • One point – one second
    • Two points – two seconds
    • Three points – three seconds
    • Four points – four seconds
    • Five points – five seconds
  • Dismantle (PvP Talent) duration decreased to five seconds (was six seconds) and energy cost reduced to 15 (was 25).
  • Distracting Mirage (PvP Talent) now slows affected enemies by 60 percent (was 30 percent)
  • Death from Above (PvP Talent) energy cost reduced to 15 (was 25). Damage bonus increased to 15 percent (was 10 percent).

Outlaw

  • Ambush damage increased by five percent in PvP combat.
  • Sinister Strike damage increased by five percent in PvP combat.
  • Killing Spree damage increased by five percent in PvP combat.
  • Blade Rush damage increased by five percent in PvP combat.
  • Ghostly Strike damage increased by five percent in PvP combat.
  • Dreadblades damage increased by five percent in PvP combat.
  • Mastery: Main Gauche damage increased by five percent in PvP combat.
  • Dispatch damage increased by 20 percent in PvP combat (was 15 percent).
  • Combat Stamina now increases Stamina by 15 percent (was five percent) in PvP combat only.
  • Take Your Cut (PvP Talent) duration increased to 12 seconds (was eight seconds).
  • Turn the Tables (PvP Talent) duration increased to 12 seconds (was eight seconds).

Subtlety

  • Distracting Mirage (PvP Talent) slow value has been increased to 60 percent (was 30 percent).
  • Backstab damage increased by 30 percent in PvP combat (was 20 percent).
  • Gloomblade damage increased by 30 percent in PvP combat (was 20 percent).
  • Shadowstrike damage increased by eight percent in PvP combat.
  • Eviscerate damage increased by eight percent in PvP combat.
  • Secret Technique damage reduced by 25 percent in PvP combat (was reduced by 30 percent).
  • Thief’s Bargain (PvP Talent) damage penalty reduced to six percent (was 10 percent).

Shaman

  • Seasoned Winds (PvP Talent) is now available to all specializations (was Elemental and Enhancement).
  • Seasoned Winds now lasts 18 seconds and can stack up to three times.
  • New PvP Talent: Burrow – Burrow beneath the ground, becoming unattackable, removing movement impairing effects, and increasing your movement speed by 50 percent for five seconds. When the effect ends, enemies within six yards are knocked in the air and take Physical damage.
  • Swelling Waves (PvP Talent) has been removed. Spectral Recovery (PvP Talent) has been removed.
  • Burrow damage increased by 200 percent.
  • Burrow now moves the Shaman’s nameplate closer to the ground while the effect is active.
  • Lava Burst damage increased by 20 percent in PvP combat.
  • Earthgrab Totem duration decreased to six seconds in PvP combat (was eight seconds).
  • Hex duration decreased to six seconds in PvP combat (was eight seconds).

Elemental

  • Stormkeeper increases Lightning Bolt damage by 30 percent for Elemental in PvP combat (was 115 percent).
  • Casting Lightning Bolt with Surge of Power causes one additional Elemental Overload in PvP combat (was two).
  • Lightning Bolt damage increased by 53 percent for Elemental in PvP combat.
  • Control of Lava (PvP Talent) has been removed.
  • New Talent: Volcanic Surge – Increases the damage of Lightning Bolt, Chain Lightning, and Lava Burst by 20 percent. Lava Surge instead reduces the cast time of your next Lightning Bolt, Chain Lightning, or Lava Burst by 25 percent, stacking up to two times.Volcanic Surge now also increases the chance for Lava Surge to trigger by 100 percent.
  • Primordial Surge’s damage bonus is no longer reduced in PvP combat. 

Enhancement

  • Ethereal Form (PvP Talent) has been removed.
  • Thundercharge (PvP Talent) has been removed.
  • New PvP Talent: Stormweaver – Consuming Maelstrom Weapon on a damage spell causes your next Healing Surge or Chain Heal to gain the full benefits of Maelstrom Weapon based on the stacks consumed.
  • The healing bonus from Improved Maelstrom Weapon is reduced by 75 percent in PvP combat (was 25 percent).
  • The healing bonus from Raging Maelstrom is now reduced by 60 percent in PvP combat (was 40 percent).
  • Bloodlust and Heroism are no longer on the global cooldown when affected by Shamanism.

Restoration

  • New PvP Talent: Rain Dance – Healing Rain is now instant, 20 percent more effective, and costs 30 percent less mana.
  • Cleansing Waters (PvP Talent) has been removed.
  • Healing Surge healing increased by six percent in PvP combat.

Warlock

  • Bane of Fragility (PvP Talent) has been removed.
  • Bonds of Fel (PvP Talent) explosion damage increased by 33 percent.
  • New PvP Talent: Impish Instincts – Taking direct Physical damage reduces the cooldown of Demonic Circle by two seconds. Cannot occur more than once every five seconds.
  • New PvP Talent: Soul Rip – Fracture the soul of up to three target players within 20 yards into the shadows, reducing their damage done by 25 percent and healing received by 25 percent for eight seconds. Souls are fractured up to 16 yards from the player’s location. Players can retrieve their souls to remove this effect. One minute cooldown, costs two Soul Shards.
  • Fixed an issue where Bonds of Fel was not correctly receiving some damage modifications.
  • Casting Circle (PvP Talent) has been removed.
  • Soul Rip souls are fractured up to 20 yards (was 16 yards) and now costs one Soul Shard (was two).
  • Call Observer (PvP Talent) demon health increased by 100 percent, range increased to 30 yards (was 20 yards), and cooldown decreased to 60 seconds (was 90 seconds).
  • Call Observer (PvP Talent) damage increased to 10 percent of a player’s max health (was five percent).
  • Seduction duration decreased to six seconds in PvP combat (was eight seconds).
  • Banish duration decreased to six seconds in PvP combat (was eight seconds).
  • Axe Toss (Stun and Interrupt) duration decreased to three seconds in PvP combat (was four seconds).
  • Grimoire: Felguard (Stun and Interrupt) duration decreased to three seconds in PvP combat (was four seconds).
  • Spell Lock (Grimoire of Sacrifice version) interrupt duration decreased to five seconds in PvP combat (was six seconds).

Affliction

  • Bane of Shadows (PvP Talent) has been removed.
  • Rapid Contagion (PvP Talent) duration decreased to 10 seconds (was 20 seconds) and now causes damage over time effects to occur 45 percent more often (was 33 percent).

Destruction

  • Cremation (PvP Talent) has been removed.
  • Chaos Bolt damage increased by 60 percent in PvP combat (was 40 percent).
  • Shadowburn damage increased by 65 percent in PvP combat (was 50 percent).
  • Conflagrate damage is no longer reduced by nine percent in PvP combat.
  • Essence Drain (PvP Talent) has been removed.

Demonology

  • Master Summoner (PvP Talent) has been redesigned – Reduces the cast time of your Call Dreadstalkers, Summon Vilefiend, and Summon Demonic Tyrant by 20 percent and reduces the cooldown of Call Dreadstalkers by five seconds.
  • Call Fel Lord (PvP Talent) no longer costs Soul Shards. Fel Cleave’s damage increased by 30 percent and is now cast 50 percent more frequently. 
  • Call Fel Hunter, Pleasure through Pain, and Essence Drain (PvP Talents) have been removed.

Warrior

  • Warbringer (PVP Talent) damage reduced by 65 percent. Range increased to 20-yard cone.
  • Rebound (PvP Talent) has been redesigned – Spell Reflection reflects the next two incoming spells cast on you and reflected spells deal 50 percent extra damage to the attacker. Spell Reflection’s cooldown is increased by 10 seconds.
  • Shockwave damage increased by 16 percent in PvP combat.
  • Shockwave duration increased to three seconds in PvP combat (was two seconds).
  • Disarm (PvP Talent) duration decreased to five seconds (was six seconds).
  • Fixed an issue where Intimidating Shout did not have the correct PvP duration when talented into Menace.

Arms

  • Duel (PvP Talent) – Characters in a duel are now highlighted for each other.
  • Slam damage increased by 48 percent in PvP combat (was 40 percent).

Fury

  • Bloodthirst damage increased by six percent in PvP combat.
  • Slaughterhouse (PvP Talent) duration is now 20 seconds (was 16 seconds).
  • Enduring Rage (PvP Talent) has been redesigned – Movement impairing effects have a chance to grant you Enrage each second while active. While Enraged, loss of control effects have a chance to grant you Recklessness for four seconds when they fade.
  • Death Wish (PvP Talent) now has a four second cooldown (was five seconds), increases damage dealt and taken by 10 percent, and health cost increased to 10 percent (was five percent). Stacks up to five times (was 10).
  • Fixed an issue that prevented Death Wish from affecting sources of damage that were not Warrior ability or auto-attack damage.

Protection

  • Thunderstruck (PvP talent) duration increased to four seconds, now obeys Diminishing Returns and breaks on damage.
  • Sword and Board (PvP Talent) has been removed.
  • Shield Bash (PvP talent) has been redesigned – When Shield Slam is used on targets that are casting, it reduces their damage done by 15 percent for eight seconds and the cooldown is instantly reset.
  • Bodyguard (PvP Talent) now has a 20 yard range requirement (was 15 yards).

Profession changes

Screengrab via Blizzard Entertainment
  • Profession recipe raid boss drops have moved to Aberrus, the Shadowed Crucible on all difficulties (was Vault of the Incarnates on Heroic and Mythic difficulty).
  • Elemental Potions of Ultimate Power are no longer bind-on-pickup.
  • Potion of Chilled Clarity can no longer be canceled and now affects the global cooldown.
  • Shadowed Belt Clasp now provides 25 percent more Stamina.
  • Enchant Boots – Watcher’s Loam now provides 25 percent more Stamina. 
  • Enchant Chest – Sustained Strength now provides 25 percent more Stamina. 
  • Solid Eternity Amber now provides 25 percent more Stamina. 
  • Forceful Nozdorite now provides 25 percent more Stamina. 
  • Puissant Nozdorite now provides 25 percent more Stamina. 
  • Jagged Nozdorite now provides 25 percent more Stamina. 
  • Steady Nozdorite now provides 25 percent more Stamina. 
  • Fierce Armor Kit now provides 25 percent more Stamina. 
  • Frozen Spellthread now provides 25 percent more Stamina. 
  • Refreshing Healing Potion healing increased by 25 percent.
  • Potion of Withering Vitality healing and damage taken increased by 25 percent.
  • Allied Wristguard of Companionship Versatility per nearby ally increased by four percent.
  • Unstable Frostfire Belt damage increased by 109 percent.
  • Venom-Steeped Stompers stat bonus increased by 1.4 percent.
  • Acidic Hailstone Treads damage increased by 118 percent.
  • Horizon Strider’s Garments set bonus Haste per stack increased by 12 percent.
  • Flaring Cowl damage increased by 40 percent.
  • Slimy Expulsion Boots damage dealt increased by 118 percent.
  • Toxic Thorn Footwraps stamina reduction increased by 25 percent, damage bonus increased by 172 percent, and healing bonus increased by 102 percent.
  • Playful Spirit’s Fur set bonus damage and healing increased by 15 percent.
  • Witherrot Tome damage increased by 151 percent.
  • Weathered Explorer’s Stave duration increased to five seconds (was 10 seconds).
  • Fang Adornments damage bonus increased by 82 percent.
  • Bronzed Grip Wrappings damage bonus increased by 82 percent and healing bonus increased by 102 percent.
  • Blue Silken Lining Mastery while active increased by five percent.
  • Magazine of Healing Darts healing increased by 102 percent.
  • Amice of the Blue damage decreased by nine percent.
  • New Optional Reagents are available for upgrading items to a higher item level.
    • Non-Spark gear (Blue)
      • Titan Training Matrix V 
      • Enchanted Whelpling’s Shadowflame Crest
    • Spark gear (Purple)
      • Enchanted Wyrm’s Shadowflame Crest
      • Enchanted Aspect’s Shadowflame Crest
    • Concentrated Primal Infusions now go up to 421 item level to match upgrade systems.
  • To support the new Spark of Shadowflame, recipes that require a Spark now let you choose which Spark to use in the required reagents section.
  • Players can now purchase Crests of Honor and Trophies of Conquest from PvP quartermasters in Valdrakken. These tokens cost 525, 700, and 875 of their respective currencies and are used as Optional Reagents when crafting armor and accessories of identical costs. Items enhanced with these reagents will gain the ability to scale to their appropriate PvP item level in Arenas and Battlegrounds.
  • Elemental Lariat duration changed to five seconds (was 12 seconds); increased by one second per elemental gem equipped.
  • Sockets added through the season one Great Vault will be removed when recrafting an item to season two levels (with a warning prompt).
  • Added an option to swap the Professions recipe window to a minimal view to allow other windows to open side by side. 
  • Search bar for learned recipes has been added to the minimized crafting user interface.
  • Players can now minimize the crafting window to a reduced size for ease of use.
  • Players can now click on a tracked recipe in their quest log to pop open a small recipe window if they don’t have the profession.
  • Tooltip size for Recipe Unlearned has been increased. 
  • Last season’s Crimson Combatant recipes can now be purchased from Korganar Smolderforge in the Gladiator’s Refuge for three Marks of Honor each.
  • Shadowlands scaled items can now be disenchanted in Chromie Time.
  • Momentum Redistributor Boots (Shadowlands) can no longer be used in dungeons and raids.
  • Crafting orders
    • To make it clear who is providing which materials, crafting orders now show icons representing the crafter and customer next to each reagent. A message also appears above the Start Order button if the customer didn’t provide some or all reagents.
    • Player Name column widened to make more room for realm names in the crafting orders list.
    • The undo button for adding optional reagents moved inside the optional reagent flyout.
    • Adjusted the alignment of prices.
    • Currency on the public order page are now right aligned.
  • New recipes
    • Alchemy
      • Draconic Phial Cauldron
      • Stinky Bright Potion
      • Transmute: Dracothyst
      • Cauldron of Extracted Putrescence
    • Blacksmithing
      • Shadowed Alloy
      • Shadowed Belt Clasp
      • Shadowed Impact Buckler
      • Shadowed Razing Annihilator
      • Heat-Resistant Rescue Ring
      • Obsidian Combatant gear
    • Cooking
      • Rocks on the Rocks
      • Charitable Cheddar
      • Roland (Battle Pet)
    • Enchanting
      • Shadowflame Wreathe
      • Spore Tender
      • Spore Keeper’s Baton
      • Illusory Adornment: Spores
      • Titan Training Matrix V
      • Enchanted Whelpling’s Shadowflame Crest
      • Enchanted Wyrm’s Shadowflame Crest
      • Enchanted Aspect’s Shadowflame Crest
    • Engineering
      • Polarity Bomb
      • EZ-Thro Polarity Bomb
      • Mallard Mortar
      • Obsidian Combatant Goggles
    • Inscription
      • Winding Slitherdrake: Blue and Silver Armor
      • Winding Slitherdrake: Yellow and Silver Armor
      • Winding Slitherdrake: Curved Chin Horn
      • Winding Slitherdrake: White Hair
      • Winding Slitherdrake: Small Finned Throat
      • Glyph of the Chosen Glaive
      • Glyph of the Heaved Armament
      • Vantus Rune: Aberrus, the Shadowed Crucible
      • Hissing Rune
      • Contract: Loamm Niffen
    • Jewelcrafting
      • Obsidian Combatant’s Jeweled Amulet
      • Obsidian Combatant’s Jeweled Signet
      • B.B.F. Fist
      • Statuette of Foreseen Power
      • Figurine of the Gathering Storm
    • Leatherworking
      • Adaptive Dracothyst Armguards
      • Spore Colony Shoulderguards
      • Shadowflame-Tempered Armor Patch
      • Lambent Armor Kit
      • Obsidian Combatant gear
    • Tailoring
      • Medical Wrap Kit
      • Reserve Parachute
      • Undulating Sporecloak
      • Obsidian Combatant gear

Items and rewards changes

  • Great Vault raid slot rewards have been adjusted – Defeating a raid boss unlocks their loot table and now also unlocks earlier raid boss loot tables for the Great Vault’s total pool of items on that difficulty. Previously, the raid items offered in the Great Vault were based on bosses defeated on that difficulty.
  • Gear can now be traded with other eligible players for up to four hours after being looted (was two hours). The timer starts the moment the loot is placed in the first recipient’s inventory, and also now includes time spent offline. Corpses for Raid and Dungeon bosses that have been defeated will now expire after two hours regardless of loot status.
  • Algeth’ar Puzzle Box (Trinket) on-use effect duration has been increased to 30 seconds (was 20 seconds) and its Mastery bonus has been decreased by 38 percent.
  • Furious Ragefeather (Trinket) damage decreased by 10 percent.
  • Shadowlands items can now be transmogged at level 10 (was 48).
  • Legacy Legendary items should now have the correct item levels.

Race changes

Image via Blizzard Entertainment
  • Worgen (New Racial): Calm the Wolf – Activate to control your worgen instincts and automatically assume human form when you leave combat. Learned when players learn Two Forms.

Character changes

  • Four new eye colors and five new hair colors for Nightborne.
  • Added four new skin tones and four new hair colors for Dark Iron Dwarves.
  • Blind eye options have been moved from Eye Color to the new Eyesight customization option. Now all eye colors for all races can be customized to be blind.

Quest changes

  • The “Embers of Neltharion” campaign continues! New Campaign chapters and local stories are available.
  • The first part of the “Embers of Neltharion” campaign is already available in-game. Players can complete the prologue story, “A Creche Divided,” at the Forbidden Reach in 10.0.7. This chapter begins with “The Best We Have” at the Forbidden Reach, and ends with “A Creche Divided.”
  • Once you finish the quest “Six Hundred Feet Under” on any character, concluding the “Breaking Ground” chapter of the Embers of Neltharion campaign, it opens up repeatable content in Zaralek Cavern for other characters on your World of Warcraft account.
  • Most Zaralek Cavern World Quests and Public Objectives will become available after being introduced to Loamm during Campaign Chapter One. The following content will become available after the weekly maintenance starting on May 9.
  • World Bosses Vakan and Gholna
  • Fyrakk Assault: Suffusion Camps
  • Researchers Under Fire public events
  • Heritage armor quests for non-Allied Races no longer requires Exalted reputation with their home factions.

Researchers under Fire scenario

  • Assist researchers Rannan Korren, Greta Herzig, and Thaelin Darkanvil as they investigate a Titan mining lockdown with their new niffen guides in the Zaralek Cavern.
  • The scenario should begin every hour at the half-hour.
  • After arriving in Loamm and meeting the Niffen in the early Campaign, Myrrit invites the player to go on adventures with him.
  • Buddy up with Myrrit to explore secret caves hidden around Zaralek Cavern up to three times a week.
  • These Sniffenseek digs are short puzzles that can involve stealth, sniffin’, diggin’, or using logic. They are approximately five minutes in length.

Public objectives

  • A public objective is a five-10 minute, publicly credited bonus objective. Players will all make progress towards its completion together for rewards.
  • Public objectives appear as stars on the Zaralek Cavern map. Stars appear 30 seconds before public objectives become active.

New side questlines

  • “Cause Without a Rebel” from Captain Drine in The Seat of the Aspects, Valdrakken.
  • “A Race To The Finish” from Grogul in Glimmerogg, Zaralek Cavern.

Sniffenseeking

  • After arriving in Loamm and meeting the Niffen in the early Campaign, Myrrit invites the player to go on adventures with him. Buddy up with Myrrit to explore secret caves hidden around Zaralek Cavern up to three times a week.
  • These Sniffenseek digs are short puzzles that can involve stealth, sniffin’, diggin’, or using logic. They are approximately 5 minutes in length.

User interface and accessibility changes

  • Updated special resource art and animations for the following classes: Arcane Mage, Death Knight, Feral Druid, Paladin, Rogue, Warlock, and Windwalker Monk.
  • Group Loot roll results frame (/loot) has been redesigned with a new look.
  • Group Loot now has a Transmogrification option that replaces Greed if the player has not collected the appearance.
  • Transmog rolls take priority over Greed rolls.
  • Talent Loadouts can now be linked to chat through the Share menu.
  • Updated Experience and Reputation gain animations and effects.
  • A consistency pass has been done on scroll bars in art and functionality.
  • A ping animation has been added to the map when opened from the quest tracker, making it easier to spot the quest location. 
  • Clicking on a quest icon on the map will now open the quest details in the Quest Log. 
  • Mousing over a quest icon on the map will highlight the corresponding entry in the Quest Log, and vice versa.
  • Mousing over a quest icon in the Quest Log or map will temporarily show any blobs for that quest. 
  • Legendary quest bang has an updated display art to improve readability and colorblindness considerations.
  • AddOn list will now display an icon or default to a question mark if the AddOn did not specify one.
  • In-game mail font has been changed to improve legibility.
  • Fixed an issue where a Hunter’s nameplate could disappear after using Feign Death.
  • Fixed an issue where the Personal Resource Display’s health bar could detach or disappear.
  • Fixed an issue that prevented map pins from being placed on skull, rare star, and portal icons.
  • The accessibility Move Pad will now remember its position on the screen between sessions. 
  • Fixed an issue where pressing ESC while moving an Edit Mode element could cause it to be stuck to the cursor.
  • Fixed an issue where guild and community members logging in would close context menus.
  • Fixed an issue where the guild/community roster list would jump to the top whenever a member logged in.

PvP UI changes

  • Color contrast has been improved in PvP scoreboards.
  • Scoreboard table headers now have more descriptive tooltips.
  • “Match Average Matchmaking Value” on the Solo Shuffle scoreboard has been changed to “Role Average Matchmaking Value” to more accurately reflect Rating calculation.
  • The player’s end-of-match Matchmaking Value has been added to the Solo Shuffle scoreboard.

Edit mode changes

  • Added a slash command for accessing Edit Mode: /editmode.
  • Cast Bar now has an option to show the cast time.
  • Minimap size can now be adjusted.
  • The Looking for Group Eye has been added to the Micro Menu frame, and its size can be adjusted.
  • Raid Frames will now show more buffs depending on the size of the frame, up to a maximum of seven (was capped at three).
  • Frames should no longer drag other elements that weren’t manually snapped to them.
  • The Experience and Reputation bars have been renamed to the more generic Status Bar one and two, but will still be labeled Experience Bar for leveling characters.
  • Pet Frame can now be moved separately from Player Frame.
  • The Edit Mode menu has been reorganized, with several options now hidden under Advanced Options.
  • The visibility toggle of the Buff and Debuff frames have been combined into one checkbox, but their functionality remains the same.
  • Encounter Bar will stay visible if it’s already shown when entering Edit Mode.
  • Quest Tracker now has an option to enable a dark background.
  • The Raid Frame menu now has a shortcut button that opens Raid Frame settings in Interface Options. You can now snap frames to the corners of other frames.
  • Objective Tracker now has an option to enable a dark background.

Options changes

  • Added an option to disable chat.
  • Added a keybind option to stop ongoing Text-to-Speech.
  • The Interface Raid Frames section now shows a preview of your raid frames display.
  • A hover state has been added to all options so you can more easily tell which line you’re looking at.
  • The Graphics Quality section has been reorganized into tabs.
  • The Auto Self Cast and Self Cast Key settings have been combined into a single dropdown.
  • Each Action Bar now has its own keybind section that appears if that Action Bar is enabled (they were previously grouped together under one section).
  • Mousing over a keybind row will now highlight the corresponding action bar button, and vice versa.

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Author
Izabela Tomakic
Staff Writer & World of Warcraft lead. Izabela has a long history with writing and games like World of Warcraft, League of Legends, Fortnite, and The Sims. Before finding her home at Dot Esports in 2021, Izabela was an English teacher and a freelancer at Hotspawn, GGRecon, and Gameranx. In her free time, you’ll find her writing novels, wandering Azeroth, or inting on Summoner’s Rift.