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the bazaar logo
Image via Tempo

All The Bazaar monsters and loot

These are all the NPC enemies you can find on your run.

Each day in The Bazaar features a new set of Monsters and items, but the sheer number of options makes it hard to keep up. Knowing which Monsters to fight can mean the difference between making and breaking the perfect build.

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Day one

MonsterSkillsItems

Fangled Inglet
HP: 150


Deadly Eye: Your Weapons have +4 percent Crit chance.


Pelt: Sells for gold (Small)


Fang: Cooldown 4 seconds
Deal 5 damage. (Small)
kyver drone
Kyver Drone
HP: 150

trained
Trained: When you slow, a random weapon gains +5 damage this fight.
insect wing
Insect Wing: When you sell this, reduce your items’ cooldowns by 3 percent. (Small)

stinger
Stinger: Cooldown 9 seconds
Lifesteal 100. Deal 5 damage. Slow 1 item for 1 second(s). (Small)

langxian
Langxian: Cooldown 10 seconds
Deal 25 damage. When you win a fight with Langxian, this gains 25 damage. (Medium)

eagle talisman
Eagle Talisman: When you sell this, your leftmost item gains 5 percent Crit Chance. (Small)
viper
Viper
HP: 100

lash out
Lash out: At the start of each fight, Poison 3.
gland
Gland: When you sell this, gain 1 Regeneration. (Small)

fang
Fang: Cooldown 4 seconds
Deal 5 damage. (Small)

Toxic Fang: Cooldown 4 seconds
Deal 5 damage. Poison 2. (Small)

extract
Extract: When you sell this, your leftmost Poison item gains +1 Poison. (Small)
banannabal
Banannabal
HP: 150medkit
Medkit: When you sell this, your leftmost Heal item gains 5 Heal. (Small)

bluenanas
Bluenanas: Cooldown 9 seconds
Heal 10. When you sell this, gain 20 Max Health. (Small)

duct tape
Duct Tape: Cooldown 6 seconds
Slow 1 item for 1 second(s). When you use an adjacent item, Shield 5. (Small)
pyro
Pyro
HP: 150cinders
Cinders: When you sell this, your leftmost Burn item gains +1 Burn. (Small)

lighter
Lighter: Cooldown 3 seconds
Burn 1. (Small)
haunted kimono
Haunted Kimono
HP: 150

standardized defenses
Standardized Defenses: Your Medium Shield items have +6 Shield.
scrap
Scrap: When you sell this, give your leftmost Shield item +4 Shield. (Small)

silk
Silk: Cooldown 7 seconds
Shield 10. When you sell another non-weapon item, this gains Shield 4. (Small)

Day two

MonsterSkillsItems
coconut crab
Coconut Crab
HP: 250

hard shell
Hard Shell: The first time you fall below half health each fight, Shield equal to 20 percent of your Max Health.

toughness
Toughness: Your Shield items have +2 Shield.
coconut
Coconut: When you sell this, gain 30 Max Health. (Small)

crusher claw
Crusher Claw: Cooldown 8 seconds
Your Shield items gain 2 Shield for the fight. Deal damage equal to the highest shield value of items you have. (Medium)

sea shell
Sea Shell: Cooldown 5 seconds
Shield 10 for each aquatic item you have. (Small)
giant mosquito
Giant Mosquito
HP: 250

rush
Rush: At the start of each fight, Haste a weapon 3 second(s).

keen eye
Keen Eye: Your items have +3 percent Crit chance.
insect wing
Insect Wing: When you sell this, reduce your items’ cooldowns by 6 percent. (Small)

proboscis
Proboscis: When you slow, deal 6 damage. (Small)

amber
Amber: Cooldown 5 seconds
Slow 1 items for 3 second(s). Your other Slow items have +1 Slow. (Small)
covetous thief
Covetous Thief
HP: 400

pickpocket
Pickpocket: At the start of each fight, gain 1 gold.

keen eye
Keen Eye: Your items have +3 percent Crit chance.
safe
Safe: When you sell this, get 3 Spare Change. (Medium)

shadowed cloak
Shadowed Cloak: When you use the item to the right of this, Haste it for 1 second(s). If it is a weapon, it also gains +3 damage for the fight. (Medium)

concealed dagger
Concealed Dagger: Cooldown 8 seconds
Deal 12 damage. Gain 1 gold. (Small)

grindstone
Grindstone: Cooldown 3 seconds
Give the weapon to the left of this +10 damage for the fight. (Medium)

sharpening stone
Sharpening Stone: When you sell this, your leftmost Weapon gains 6 Damage. (Small)
tent city mayor
Tent City Mayor
HP: 400

augmented weaponry
Augmented Weaponry: Your weapons have +1 Damage. When you sell a small item, increase this bonus by +1 Damage.

augmented defenses
Augmented Defenses: Your Shield items have +1 Shield. When you sell a small item, increase this bonus by +1 Shield.
scrap
Scrap: When you sell this, give your leftmost Shield item +8 Shield. (Small)

dog
Dog: Cooldown 6 seconds
Deal 20 Damage. When you sell a small item, this gains 6 damage. (Medium)

temporary shelter
Temporary Shelter: Cooldown 6 seconds
Shield 20. When you sell a Small item, this gains 10 Shield. (Large)

sharpening stone
Sharpening Stone: When you sell this, your leftmost Weapon gains 6 Damage. (Small)
boarrior
Boarrior
HP: 550

frontal shielding
Frontal Shielding: Your leftmost Shield item has +15 Shield.

strength
Strength: Your Weapons deal +6 Damage.
scrap
Scrap: When you sell this, give your leftmost Shield item +12 Shield. (Small)

tusked helm
Tusked Helm: Cooldown 10 seconds
Multicast 2. Deal 10 damage. Shield 10. (Small)

old sword
Old Sword: Cooldown 4 seconds
Deal 10 damage. When you sell this, give your leftmost weapon +6 Damage. (Small)

hatchet
Hatchet: Cooldown 5 seconds
Deal 12 damage. When you buy this, get a Spare Change. (Small)

shoe blade
Shoe Blade: Cooldown 6 seconds
Crit Chance 30 percent. Deal 20 damage. (Small)

lumboars
Lumboars: Cooldown 8 seconds
Multicast 2. Deal 10 damage. Your weapons gain 4 damage for the fight. (Medium)

sharpening stone
Sharpening Stone: When you sell this, your leftmost Weapon gains 9 Damage. (Small)
rogue scrapper
Rogue Scrapper
HP: 550

rust
Rust: At the start of each fight, slow an item for 3 second(s).
scrap
Scrap: When you sell this, give your leftmost Shield item +12 Shield. (Small)

gearnola bar
Gearnola Bar: Cooldown 4 seconds
Ammo Max 2. Shield 20. When you sell a Tool, this gains 1 Max Ammo. (Small)

junkyard club
Junkyard Club: Cooldown 10 seconds
Deal 60 damage. When you sell this, your weapons gain 6 damage. (Medium)

junkyard repairbot
Junkyard Repairbot: Cooldown 7 seconds
Heal 60. When you sell this, give your leftmost Heal item +15 Heal. (Medium)

barbed wire
Barbed Wire: Cooldown 4 seconds
Deal 5 damage. When you Shield, this gains 5 Damage for the fight. (Small)

medkit
Medkit: When you sell this, your leftmost Heal item gains 15 Heal. (Small)

Day three

MonsterSkillsItems
tempest flamedancer
Tempest Flamedancer
HP: 350

flamedancer
Flamedancer: Your Burn items have +2 percent Crit Chance.
cinders
Cinders: When you sell this, your leftmost Burn item gains +1 Burn. (Small)

bar of gold
Bar of Gold: Sells for gold (Small)

fiery cutlass
Fiery Cutlass: Cooldown 5 seconds
Multicast 2. Deal 6 damage. This deals double Crit damage. Burn 3. (Medium)

sharpening stone
Sharpening Stone: When you sell this, your leftmost Weapon gains 6 Damage. (Small)
dabbling apprentice
Dabbling Apprentice
HP: 350

panic
Panic: The first time you fall below 50 percent health each fight, reload 2 items.
vial of blood
Vial of Blood: When you sell this, gain 1 XP. (Small)

bottled lightning
Bottled Lightning: Cooldown 5 seconds
Ammo Max 1. Deal 75 damage. Burn 6. (Small)

tazidian dagger
Tazidian Dagger: Cooldown 4 seconds
Deal 5 damage. Adjacent Potions have +1 Ammo. (Small)

fire potion
Fire Potion: Cooldown 5 seconds
Ammo Max 1. Burn 9. (Small)
frost street challenger
Frost Street Challenger
HP: 550

snowstorm
Snowstorm: When you freeze, your weapons gain 2 damage for the fight.
icicle
Icicle: At the start of each fight, freeze 1 item for 3 second(s). (Small)

weights
Weights: Cooldown 5 seconds
Your weapons gain 5 Damage and your Heal gain 5 Heal for the fight. When you heal while at max health, charge this 2 second(s). (Medium)

handaxe
Handaxe: Cooldown 7 seconds
Deal 10 damage. Your weapons have +6 damage. (Small)

frozen bludgeon
Frozen Bludgeon: Cooldown 12 seconds
Deal 30 damage. Freeze 1 item for 2 second(s). When you freeze an item, your weapons gain 6 damage for the fight. (Medium)

snow globe
Snow Globe: Cooldown 6 seconds
Freeze 1 item for 1 second(s). This has +1 Multicast for each adjacent to a Property. (Medium)
rogue scrapper
Rogue Scrapper
HP: 550

rust
Rust: At the start of each fight, slow an item for 3 second(s).
scrap
Scrap: When you sell this, give your leftmost Shield item +12 Shield. (Small)

gearnola bar
Gearnola Bar: Cooldown 4 seconds
Ammo Max 2. Shield 20. When you sell a Tool, this gains 1 Max Ammo. (Small)

junkyard club
Junkyard Club: Cooldown 10 seconds
Deal 60 damage. When you sell this, your weapons gain 6 damage. (Medium)

junkyard repairbot
Junkyard Repairbot: Cooldown 7 seconds
Heal 60. When you sell this, give your leftmost Heal item +15 Heal. (Medium)

barbed wire
Barbed Wire: Cooldown 4 seconds
Deal 5 damage. When you Shield, this gains 5 Damage for the fight. (Small)

medkit
Medkit: When you sell this, your leftmost Heal item gains 15 Heal. (Small)
scout trooper
Scout Trooper
HP: 750

gunner
Gunner: Your items have +1 Max Ammo.

small weaponry
Small Weaponry: Your Small Weapons deal +9 Damage.
gunpowder
Gunpowder: When you sell this, your leftmost Ammo item gains 1 Max Ammo. (Small)

laser pistol
Laser Pistol: Cooldown 5 seconds
Deal 20 damage. (Small)

uzi
Uzi: Cooldown 2 seconds
Ammo Max 12. Deal 4 damage. (Small)

bolas
Bolas: Cooldown 4 seconds
Ammo Max 2. Deal 20 damage. Slow 1 item for 2 second(s). (Small)

weakpoint detector
Weakpoint Detector: Cooldown 6 seconds
Your weapons gain 6 damage for the fight. When you slow, charge this 2 second(s). (Medium)

grappling hook
Grappling Hook: Cooldown 7 seconds
Deal 10 damage. Slow 1 item for 3 second(s). (Small)


Eagle Talisman: When you sell this, your leftmost item gains 5 percent Crit Chance. (Small)
eccentric etherwright
Eccentric Etherwright
HP: 750

rigged
Rigged: At the start of each fight, Haste 2 items for 3 second(s).


Toughness: Your Shield items have +6 Shield.
scrap
Scrap: When you sell this, give your leftmost Shield item +12 Shield. (Small)

force field
Force Field: Cooldown 4 seconds
Shield 20. Deal damage equal to your shield. (Large)

goggles
Goggles: Cooldown 7 seconds
Shield 30. When this gains Haste, give your items +4 percent Crit chance for the fight. (Small)

barbed wire
Barbed Wire: Cooldown 4 seconds
Deal 5 damage. When you Shield, this gains 5 Damage for the fight. (Small)

Day four

MonsterSkillsItems
boilerroom brawler
Boilerroom Brawler
HP: 500

time to tinker
Time to Tinker: When you Haste, Shield 10.

flashy mechanic
Flashy Mechanic: When you use a Tool, items adjacent to it gain 5 percent Crit chance.
sharpening stone
Sharpening Stone: When you sell this, your leftmost Weapon gains 6 Damage. (Small)


Orbital Polisher: Cooldown 7 seconds
Adjacent items gain 5 Damage for the fight. Adjacent items gain 5 Shield for the fight. (Small)

goggles
Goggles: Cooldown 7 seconds
Shield 30. When this gains Haste, give your items +4 percent Crit chance for the fight. (Small)

toolbox
Toolbox: Cooldown 6 seconds
Shield 10. Your other tools have their cooldowns reduced by 5 percent. (Medium)

multitool
Multitool: Cooldown 4 seconds
Haste another item for 2 second(s). Slow 1 item for 2 second(s). (Small)

energy potion
Energy Potion: Cooldown 4 seconds
Ammo Max 1. Haste your items for 4 second(s). (Small)

eagle talisman
Eagle Talisman: When you sell this, your leftmost item gains 5 percent Crit Chance. (Small)
outlands dervish
Outlands Dervish
HP: 500

keen eye
Keen Eye: Your items have +6 percent Crit chance.
bar of gold
Bar of Gold: Sells for gold (Small)

shoe blade
Shoe Blade: Cooldown 6 seconds
Crit Chance 30 percent. Deal 20 damage. (Small)

clockwork blades
Clockwork Blades: Cooldown 6 seconds
Deal 40 damage. When you sell this, reduce your items’ cooldown by 2 percent. (Medium)
retiree
Retiree
HP: 750

extreme comfort
Extreme Comfort: When you heal, your Shield items gain 3 Shield for the fight.
spare change
Spare Change: Sells for gold (Small)

succulents
Succulents: Cooldown 4 seconds
Heal 2. This permanently gains 2 Heal. (Small)

golf clubs
Golf Clubs: Cooldown 7 seconds
Deal 40 damage. When you Heal, this gains 10 damage for the fight. (Medium)

bushel
Bushel: Cooldown 5 seconds
Heal 20. When you Heal, charge this 2 second(s). (Medium)

medkit
Medkit: When you sell this, your leftmost Heal item gains 15 Heal. (Small)
bloodreef raider
Bloodreef Raider
HP: 750

ammo stash
Ammo Stash: Your leftmost Ammo item has +2 Max Ammo.

right-handed
Right-handed: Your rightmost Weapon has +12 Damage.

left-handed
Left-handed: Your leftmost Weapon deals +12 Damage.

small weaponry
Small Weaponry: Your Small Weapons deal +9 Damage.
bar of gold
Bar of Gold: Sells for gold (Small)

crows nest
Crow’s Nest: Your weapons have +50 percent Crit Chance.
If you have exactly one weapon, that Weapon has lifesteal. (Large)

powder flask
Powder Flask: Cooldown 4 seconds
Reload the item to the right of this 2 Ammo. (Small)

revolver
Revolver: Cooldown 3 seconds
Ammo Max 6. Crit Chance 20 percent. Deal 10 damage. When you Crit, reload 2 Ammo. (Small)

cannonball
Cannonball: Adjacent items have +2 Max Ammo. (Small)

shield potion
Shield Potion: Cooldown 4 seconds
Ammo Max 1. Shield 150. (Small)
flame juggler
Flame Juggler
HP: 750

burst of flame
Burst of Flame: The first time your opponent falls below half health, Burn 10.

fiery
Fiery: Your Burn items have +1 Burn.
cinders
Cinders: When you sell this, your leftmost Burn item gains +1 Burn. (Small)

lighter
Lighter: Cooldown 3 seconds
Burn 2. (Small)

magma core
Magma Core: At the start of each fight, Burn 9. (Small)
techno virus
Techno Virus
HP: 1,000

flanking toxins
Flanking Toxins: The first time you use a Large item each fight, adjacent Poison items gain 4 Poison for the fight.
crypto
Crypto: At the start of each hour, set this item’s value to a number between 0 and 10. (Small)

nitro
Nitro: Cooldown 4 seconds
Burn both players 4. Charge an item 1 second(s). (Small)

virus
Virus: Cooldown 12 seconds
Poison 1. Destroy another small item on each player’s board for the fight. When you destroy an item, this gains 5 Poison for the fight. (Small)

solar farm
Solar Farm: Cooldown 6 seconds
Give your other items Haste for 1 second(s). Gain 4 Regeneration for the fight. When you Burn, charge this for 2 seconds. (Large)
deadly crooner
Deadly Crooner
HP: 1,000

left-handed
Left-handed: Your leftmost Weapon deals +12 Damage.
medkit
Medkit: When you sell this, your leftmost Heal item gains 15 Heal. (Small)

haladie
Haladie: Cooldown 6 seconds
Multicast 2. Deal 8 damage. (Small)

ganjo
Ganjo: Cooldown 4 seconds
Adjacent weapons gain 10 Damage for the fight. Adjacent Heal items gain 10 Heal for the fight. Adjacent Shield items gain 10 Shield for the fight. (Medium)

textiles
Textiles: Cooldown 4 seconds
Shield 20. Heal equal to your Shield. (Medium)

scrap
Scrap: When you sell this, give your leftmost Shield item +16 Shield. (Small)
hydrodude
Hydrodude
HP: 1,400

slowed targets
Slowed Targets: When you Slow, your items gain +2 percent Crit Chance for the fight.

slow and steady
Slow and Steady: When you Slow, your weapons gain 3 damage for the fight.

Coconut: When you sell this, gain 40 Max Health. (Small)

chum
Chum: Cooldown 4 seconds
Your Aquatic items gain 3 percent Crit Chance for the fight. When you buy this, get a Piranha. (Small)

piranha
Piranha: Cooldown 5 seconds
Deal 10 damage. This deals double Crit damage. (Small)

illusoray
IllusoRay: Cooldown 7 seconds
Slow 1 item for 2 second(s). For each adjacent Friend, this gains 1 Multicast. (Small)

narwhal
Narwhal: Cooldown 4 seconds
Deal 12 damage. (Small)

electric eels
Electric Eels: When your enemy uses a Weapon, deal 5 damage.
When your enemy uses a non-Weapon item, Slow it for 1 second(s). (Large)

citrus
Citrus: When you sell this, gain 4 Regeneration. (Small)

Day five

MonsterSkillsItems
preening duelist
Preening Duelist
HP: 700

all talk
All Talk: While you have more than half Health, your weapons have +25 damage.
gunpowder
Gunpowder: When you sell this, your leftmost Ammo item gains 1 Max Ammo. (Small)

powder flask
Powder Flask: Cooldown 4 seconds
Reload the item to the right of this 2 Ammo. (Small)

revolver
Revolver: Cooldown 3 seconds
Ammo Max 6. Crit Chance 20 percent. Deal 10 damage. When you Crit, reload 2 Ammo. (Small)

cannonball
Cannonball: Adjacent items have +2 Ammo. (Small)

pistol sword
Pistol Sword: Cooldown 3 seconds
Ammo Max 3. Deal 15 damage. When you use an item with Ammo, deal 15 damage. (Medium)

throwing knives
Throwing Knives: Cooldown 2 seconds
Ammo Max 3. Deal 5 damage. When you Crit, charge this 1 second(s). (Small)
sabretooth
Sabretooth
HP: 700

diamond fangs
Diamond Fangs: Your Small Diamond-tier items have their cooldowns reduced by 30 percent.

small weaponry
Small Weaponry: Your Small Weapons deal +3 Damage.

Pelt: Sells for gold (Small)


Shiny Fang: Cooldown 4 seconds
Deal 40 damage. This has +1 Multicast. (Small)
infernal envoy
Infernal Envoy
HP: 1,000

vengeance
Vengeance: Your leftmost and rightmost items have their cooldowns reduced by 5 percent.

strength
Strength: Your Weapons deal +6 Damage.
fire claw
Restorative Fire Claw: Cooldown 6 seconds
Burn 3. This has + Burn equal to the Burn of your other items. Heal 90. (Medium)

cinders
Cinders: When you sell this, your leftmost Burn item gains +2 Burn. (Small)

sunlight spear
Sunlight Spear: Cooldown 6 seconds
Heal 30. Burn 1. When you Heal, this gains 2 Burn for the fight. (Medium)

Flame Juggler
HP: 750

burst of flame
Burst of Flame: The first time your opponent falls below half health, Burn 10.

fiery
Fiery: Your Burn items have +1 Burn.
cinders
Cinders: When you sell this, your leftmost Burn item gains +1 Burn. (Small)

lighter
Lighter: Cooldown 3 seconds
Burn 2. (Small)

magma core
Magma Core: At the start of each fight, Burn 9. (Small)
hakurvian rocket trooper
Hakurvian Rocket Trooper
HP: 1,000

flashy reload
Flashy Reload: When you Crit with an item, reload another item +1 ammo.

heavy weaponry
Heavy Weaponry: Your Large Weapons deal +36 Damage.

keen eye
Keen Eye: Your items have +6 percent Crit chance.
eagle talisman
Eagle Talisman: When you sell this, your leftmost item gains 10 percent Crit Chance. (Small)

shadowed cloak
Shadowed Cloak: When you use the item to the right of this, Haste it for 3 second(s). If it is a weapon, it also gains +7 damage for the fight. (Medium)

hakurvian launcher
Hakurvian Launcher: Cooldown 8 seconds
Ammo Max 2. Deal 150 damage. When this gains Haste, it also gains 10 percent Crit Chance for the fight. (Large)

rocket boots
Rocket Boots: Cooldown 4 seconds
Haste adjacent items for 2 second(s). When you sell this, give your leftmost Haste item +2 Haste. (Medium)

goggles
Goggles: Cooldown 7 seconds
Shield 60. When this gains Haste, give your items +6 percent Crit chance for the fight. (Small)

gunpowder
Gunpowder: When you sell this, your leftmost Ammo item gains 1 Max Ammo. (Small)
mod squad
Mod Squad
HP: 1,300

beautiful friendship
Beautiful Friendship: When you use a Friend, your weapons gain 2 damage for the fight.
crypto
Crypto: At the start of each hour, set this item’s value to a number between 0 and 20. (Small)

first aiden
First Aiden: Cooldown 3 seconds
Heal 20. Haste 1 item for 2 second(s). (Small)

chris army knife
Chris Army Knife: Cooldown 5 seconds
Deal 10 damage. Shield 10. (Small)

bill dozer
Bill Dozer: Cooldown 5 seconds
Deal 10 damage. When you use another Friend, this gains 10 damage for the fight. Your other Friends’ cooldowns are reduced by 10 percent. (Large)

bomb squad
Bomb Squad: Cooldown 6 seconds
Burn 4. When you use an adjacent friend, charge this 2 second(s). (Small)

char cole
Char Cole: Cooldown 8 seconds
Burn 1. When you use another friend, this gains 1 Burn for the fight. (Small)
gorgon noble
Gorgon Noble
HP: 1,300

petrifying gaze
Petrifying Gaze: The first time you fall below half health each fight, Freeze all enemy items for 1 second(s).

paralytic poison
Paralytic Poison: The first time you Poison each fight, Freeze an item for 3 second(s).

initial dose
Initial Dose: Your leftmost Poison item has +4 Poison.

Vial of Blood: When you sell this, gain 1 XP. (Small)

black rose
Black Rose: Cooldown 6 seconds
Heal 15. When you Poison, charge this 1 second(s). (Small)

clockwork blades
Toxic Clockwork Blades: Cooldown 6 seconds
Deal 40 damage. When you sell this, reduce your items’ cooldown by 2 percent. Poison 6. (Medium)

nightshade
Nightshade: Cooldown 4 seconds
Poison 2. Heal 20. (Medium)

trained spider
Trained Spider: Cooldown 5 seconds
Poison 2. When you sell this, your leftmost Poison item gains +2 Poison. (Small)

basilisk fang
Basilisk Fang: Cooldown 3 seconds
Lifesteal 100. Deal 10 damage. When you Poison, this gains 10 percent Crit Chance for the fight. (Small)

Day six

MonsterSkillsItems
dire inglet
Dire Inglet
HP: 900

aggressive
Aggressive: When you use a Weapon, give it +4 percent crit chance the fight.

Pelt: Sells for gold (Small)

broken shackles
Broken Shackles: Cooldown 6 seconds
Your weapons gain 2 damage for the fight. When you use a Weapon, charge this 1 second(s). (Small)

claws
Claws: Cooldown 4 seconds
Deal 20 Damage. This deals double Crit damage. (Small)

fang
Obsidian Fang: Cooldown 4 seconds
Deal 10 damage. This has Lifesteal. (Small)

eagle talisman
Eagle Talisman: When you sell this, your leftmost item gains 10 percent Crit Chance. (Small)
zookeeper
Zookeeper
HP: 1,000

toxic friendship
Toxic Friendship: When you use a Friend, Poison 1.

Pelt: Sells for gold (Small)

dragon whelp
Dragon Whelp: Cooldown 9 seconds
Deal 1 damage. Burn equal to this item’s damage. (Small)

crook
Crook: Cooldown 5 seconds
Deal 10 damage. Your Medium Weapons have +10 Damage for each Medium item you have. (Medium)

leeches
Leeches: Cooldown 6 seconds
Lifesteal 100. Deal 10 Damage. When you poison, this gains 10 damage for the fight. (Medium)

salamander pup
Salamander Pup: Cooldown 8 seconds
Burn 6. When you sell this, your leftmost Burn item gains +4 Burn. (Medium)

trained spider
Trained Spider: Cooldown 5 seconds
Poison 2. When you sell this, your leftmost Poison item gains +2 Poison. (Small)
dire mosquito
Dire Mosquito
HP: 900

paralyzing rush
Paralyzing Rush: When you Slow, Haste a Weapon 1 second(s).
insect wing
Insect Wing: When you sell this, reduce your leftmost item’s cooldown by 6 percent. (Small)

amber
Amber: Cooldown 5 seconds
Slow 1 item for 3 second(s). Your other Slow items have +1 Slow. (Small)

proboscis
Proboscis: When you slow, deal 6 damage. (Small)

neural toxin
Neural Toxin: When you use an adjacent weapon, slow 1 item for 1 second(s). (Small)


Stinger: Cooldown 9 seconds
Lifesteal 100. Deal 20 damage. Slow 1 item for 3 second(s). (Small)
trash golem
Trash Golem
HP: 1,400

jury rigger
Jury Rigger: When you use an item with Ammo, reload 1 the item to the left of it.
junkyard catapult
Junkyard Catapult: Cooldown 6 seconds
Ammo Max 1. Deal 50 damage. Burn 8. Poison 6. (Large)

plasma grenade
Plasma Grenade: Cooldown 8 seconds
Ammo Max 1. Burn both players 10. Slow enemy items for 2 second(s). (Small)

grenade
Grenade: Cooldown 4 seconds
Ammo Max 1. Crit Chance 25 percent. Deal 30 damage. (Small)

noxious potion
Noxious Potion: Cooldown 3 seconds
Ammo Max 1. Poison both players 4. (Small)

rainbow potion
Rainbow Potion: Cooldown 7 seconds
Ammo Max 1. Burn 4. Poison 2. Freeze 1 item for 2 second(s). Slow 1 item for 4 second(s). (Small)

grapeshot
Grapeshot: Cooldown 3 seconds
Ammo Max 2. Deal 15 damage. When you use another item with Ammo, this reloads 1 ammo. (Small)

powder keg
Powder Keg: Cooldown 20 seconds
Deal damage equal to 40 percent of your enemy’s Max Health and destroy this. When you Burn, charge this 2 second(s). (Medium)
foreman
Foreman
HP: 1,300

flashy mechanic
Flashy Mechanic: When you use a Tool, items adjacent to it gain 5 percent Crit chance.
scrap
Scrap: When you sell this, give your leftmost Shield item +12 Shield. (Small)

chris army knife
Chris Army Knife: Cooldown 5 seconds
Deal 10 damage. Shield 10. (Small)

power sander
Power Sander: Cooldown 4 seconds
Adjacent weapons gain 6 damage for the fight. Adjacent Shield items gain 6 Shield for the fight. (Small)

crane
Crane: Cooldown 10 seconds
Deal 100 damage. When you use an adjacent Large item, this gains 30 percent damage for the fight. When you use an adjacent Medium item, this gains 20 percent damage for the fight. (Large)

fork lift
Fork Lift: Cooldown 10 seconds
Deal 50 damage for each item to the left of this. Haste this and the items on the right of this for 2 second(s). (Large)

cog
Cog: Cooldown 4 seconds
Haste an adjacent item for 1 second(s). (Small)
enclave weeper
Enclave Weeper
HP: 1,700

exposing toxins
Exposing Toxins: When you Poison, your items gain +2 percent Crit Chance for the fight.
extract
Extract: When you sell this, your leftmost Poison item gains +1 Poison. (Small)

bandages
Bandages: Cooldown 4 seconds
Heal 10. Shield 10. (Small)

ouroboros statue
Ouroboros Statue: Cooldown 9 seconds
Poison 4. When you Poison, gain +1 Regeneration for the fight. (Medium)

death caps
Death Caps: Cooldown 5 seconds
Poison 1. Increase the poison of your items by 1 for the fight. (Medium)

thurible
Thurible: Cooldown 8 seconds
Gain 2 Regeneration for the fight. When you gain Regeneration, Burn 2. (Small)

ectoplasm
Ectoplasm: Cooldown 6 seconds
Poison 1. Heal equal to your opponent’s Poison. (Small)


Vial of Blood: When you sell this, gain 1 XP. (Small)
loan shark
Loan Shark
HP: 1,650

power broker
Power Broker: Your weapons have + damage equal to your income.

crashing waves
Crashing Waves: When you use an Aquatic item, Haste a weapon for 1 second(s).
sharkray
Sharkray: Cooldown 7 seconds
Deal 20 damage. When you Haste, this gains 20 damage for the fight. (Medium)

sharkclaws
Sharkclaws: Cooldown 4 seconds
Deal 10 damage. Your weapons gain 6 damage for the fight. (Medium)

atm
ATM: Cooldown 3 seconds
Gain Shield equal to double your Income. When you buy this, you gain 2 Income. (Medium)

cash cannon
Cash Cannon: Cooldown 6 seconds
Deal 100 damage. When you gain gold, permanently give this + damage equal to double the amount of gold gained. (Medium)
infernal
Infernal
HP: 2,000

burning rage
Burning Rage: When you Burn, your Weapons gain +4 damage the fight.

tracer fire
Tracer Fire: When you burn, your items gain +2 percent Crit Chance for the fight.

strength
Strength: Your Weapons deal +6 Damage.
cinders
Cinders: When you sell this, your leftmost Burn item gains +4 Burn. (Small)

fire claw
Fire Claw: Cooldown 6 seconds
Burn 6. This has + Burn equal to the Burn of your other items. (Medium)

magma core
Magma Core: At the start of each fight, Burn 9. (Small)

infernal greatsword
Infernal Greatsword: Cooldown 8 seconds
Deal 2 damage. Burn equal to this item’s damage. This gains Damage equal to your enemy’s Burn for the fight. (Large)

ruby
Ruby: Cooldown 10 seconds
Burn 4. Increase your other items’ Burn by 2. (Small)
lich
Lich
HP: 2,750

chilling touch
Chilling Touch: The first time you Freeze each fight, Slow all your opponent’s items for 3 second(s).

petrifying gaze
Petrifying Gaze: The first time you fall below half health each fight, Freeze all enemy items for 2 second(s).

improved toxins
Improved Toxins: Your Poison items have +2 Poison.
cauldron
Cauldron: Cooldown 4 seconds
Burn 4. Poison 2. (Medium)


Ectoplasm: Cooldown 6 seconds
Poison 2. Heal equal to your opponent’s Poison. (Small)


Icicle: At the start of each fight, freeze 1 item for 5 second(s). (Small)

necronomicon
Necronomicon: When ANY non-weapon item is used, Poison 3 and gain 3 Regen for the fight. Your items have their cooldowns increased by 1 second(s). (Medium)

wand
Wand: Cooldown 5 seconds
Charge your other non-weapon items 1 second(s). (Small)

emerald
Emerald: Cooldown 6 seconds
Poison 1. Increase your other items’ Poison by 1. (Small)

soul ring
Soul Ring: Cooldown 8 seconds
Poison equal to your Regeneration. You have +2 Regeneration. (Small)

Day seven

MonsterSkillsItems
viper tyrant
Viper Tyrant
HP: 1,200

revitalizing toxins
Revitalizing Toxins: When you Poison, gain 4 Regeneration for the fight.

Gland: When you sell this, gain 2 Regeneration. (Small)

extract
Extract: When you sell this, your leftmost Poison item gains +1 Poison. (Small)

venom
Venom: When you use an adjacent weapon, poison 1. (Small)


Toxic Fang: Cooldown 4 seconds
Deal 10 damage. Poison 2. (Small)

basilisk fang
Basilisk Fang: Cooldown 3 seconds
Lifesteal 100. Deal 10 damage. When you Poison, this gains 10 percent Crit Chance for the fight. (Small)

copper ed
Copper Ed: Cooldown 6 seconds
Poison 3. Gain 15 shield. (Small)

noxious potion
Noxious Potion: Cooldown 3 seconds
Ammo Max 1. Poison both players 4. (Small)
sergeant suds
Sergeant Suds
HP: 1,300

clean storefront
Clean Storefront: Your leftmost item has +15 value during combat.
dishwasher
Dishwasher: Cooldown 8 seconds
Haste your tools for 3 second(s). Your weapons gain 40 damage for the fight. (Large)

hogwash
Hogwash: Cooldown 4 seconds
Heal equal to 8 percent of your Max Health. When you Heal, gain 15 Max Health for the fight. (Large)

rivet gun
Rivet Gun: Cooldown 9 seconds
Deal 10 Damage. When you use the item to the right of this, Charge the item to the left of this 1 second(s). (Small)

orbital polisher
Orbital Polisher: Cooldown 7 seconds
Adjacent items gain 5 Damage for the fight. Adjacent items gain 5 Shield for the fight. (Small)

hydraulic squeezer
Hydraulic Squeezer: Cooldown 9 seconds
Deal 26 damage. When you use a Tool, your weapons gain 2 damage for the fight. (Medium)
cosmic roc
Cosmic Roc
HP: 1,650

cosmic wind
Cosmic Wind: When you Crit, Haste an item for 1 second(s).

keen eye
Keen Eye: Your items have +9 percent Crit chance.
feather
Feather: When you sell this, reduce your items’ cooldowns by 6 percent. (Small)

cosmic amulet
Cosmic Amulet: Cooldown 8 seconds
Shield 50. When this gains haste, give your items +3 percent crit chance for the fight. (Small)

cosmic plumage
Cosmic Plumage: Cooldown 6 seconds
Your Shield items gain 4 shield and your Weapons +4 damage for the fight. When you crit, charge this 1 second(s). (Medium)


Claws: Cooldown 4 seconds
Deal 10 Damage. This deals double Crit damage. (Small)
joyful jack
Joyful Jack
HP: 1,650

equivalent exchange
Equivalent Exchange: When you Heal, Poison 1.

rapid thaw
Rapid Thaw: When your opponent Freezes your items, reduce the duration by 1 second(s).

critical aid
Critical Aid: Your Heal items have +6 percent Crit chance.
extract
Extract: When you sell this, your leftmost Poison item gains +3 Poison. (Small)

black rose
Black Rose: Cooldown 6 seconds
Heal 30. When you Poison, charge this 1 second(s). (Small)

poppy field
Poppy Field: Cooldown 6 seconds
Poison 6. If you have no weapons, your items have their cooldowns reduced by 10 percent. (Large)

succulents
Succulents: Cooldown 4 seconds
Heal 2. This permanently gains 2 Heal. (Small)

bushel
Bushel: Cooldown 5 seconds
Heal 20. When you Shield, charge this 2 second(s). (Medium)
thug
Thug
HP: 1,650

bonk
Bonk: Enemy cooldowns are increased by 1 second(s).

strength
Strength: Your Weapons deal +6 Damage.

small weaponry
Small Weaponry: Your Small Weapons deal +9 Damage.
thieves guild medallion
Thieves Guild Medallion: When you sell this, gain access to the Thieves Guild. (Small)


Toxic Concealed Dagger: Cooldown 8 seconds
Deal 24 damage. Gain 2 gold. Poison 4. (Small)

anchor
Anchor: Cooldown 12 seconds
Deal damage equal to 20 percent of your enemy’s Max Health. When you use an adjacent item, this gains Haste for 2 second(s). (Medium)

improvised bludgeon
Improvised Bludgeon: Cooldown 7 seconds
Deal 40 damage. Slow 2 items for 4 second(s). When you sell this, your leftmost Slow item gains +2 Slow. (Medium)

spices
Spices: Cooldown 8 seconds
Ammo Max 1. Your weapons gain damage equal to your weakest weapon’s damage for the fight. (Small)

junkyard club
Junkyard Club: Cooldown 10 seconds
Deal 60 damage. When you sell this, your weapons gain 6 damage. (Medium)

brass knuckles
Toxic Brass Knuckles: Cooldown 8 seconds
Deal 20 damage. This has double damage. Poison 4. (Small)
shock trooper
Shock Trooper
HP: 2,100

tracer fire
Tracer Fire: When you burn, your items gain +2 percent Crit Chance for the fight.
welding helmet
Welding Helmet: Cooldown 3 seconds
Shield 12. Burn 2. (Medium)

plasma grenade
Plasma Grenade: Cooldown 8 seconds
Ammo Max 1. Burn both players 10. Slow enemy items for 2 second(s). (Small)

nitro
Nitro: Cooldown 4 seconds
Burn both players 4. Charge an item 1 second(s). (Small)

welding torch
Welding Torch: Cooldown 5 seconds
Burn 6. While you have Shield, this item’s cooldown is reduced by 50 percent. (Medium)

plasma rifle
Plasma Rifle: Cooldown 8 seconds
Deal 100 damage. When you Burn, this gains 50 damage for the fight. (Medium)

incendiary rounds
Incendiary Rounds: When you use an adjacent item, Burn 2. Adjacent items have +1 ammo. (Small)

induction aegis
Induction Aegis: Cooldown 4 seconds
Shield 20. Burn 3. (Small)
chilly charles
Chilly Charles
HP: 2,100

reaching the summit
Reaching the Summit: When you Freeze, your items gain +2 percent Crit Chance for the fight.

Icicle: At the start of each fight, freeze 1 item for 5 second(s). (Small, Freeze)

ice cubes
Ice Cubes: Cooldown 9 seconds
Freeze 3 small items for 1 second(s). (Small, Freeze)

ice cream truck
Ice Cream Truck: Cooldown 6 seconds
Freeze 1 item for 2 second(s). When you use another non-weapon item, charge this 1 second(s). (Large, Freeze)

hammock
Icy Hammock: Cooldown 12 seconds
Heal 100. This item’s cooldown is reduced by 5 seconds for each adjacent large item. Freeze 1 item for 1 second(s). (Medium, Heal, Freeze)

igloo
Igloo: Cooldown 6 seconds
Freeze 1 item for 3 second(s). When you Freeze, Shield 30. (Large, Freeze, Shield)
treasure turtle
Treasure Turtle
HP: 2,100

hunker down
Hunker Down: The first time you fall below half health each fight, Shield equal to 30 percent of your Max Health.


Toughness: Your Shield items have +12 Shield.
bag of jewels
Bag of Jewels: Sells for gold (Small)

seaweed
Seaweed: Cooldown 6 seconds
Heal 20. When you use an Aquatic item, this gains 5 Heal for the fight. (Small)


Sea Shell: Cooldown 5 seconds
Shield 10 for each Aquatic item you have. (Small)

turtle shell
Turtle Shell: Cooldown 5 seconds
Give your items +5 Shield for the fight. When you use another non-weapon, Shield 20. (Medium)

catfish
Catfish: Cooldown 6 seconds
Poison 3. When this gains Haste, give it +3 Poison for the fight. (Small)

pearl
Pearl: Cooldown 5 seconds
Shield 30. When you use another Aquatic item, Charge this 1 second. (Small)

clamera
Clamera: Cooldown 9 seconds
Slow 2 items for 1 second(s). At the start of each fight, use this. (Small)

genie lamp
Genie Lamp: When you sell this, gain access to the genie Rit. (Small)
radiant corsair
Radiant Corsair
HP: 3,600

fiery rebirth
Fiery Rebirth: The first time you would die each fight, Heal to full, Cleanse your Burn and Poison, and Burn yourself 30.

flamedancer
Flamedancer: Your Burn items have +4 percent Crit Chance.
grappling hook
Grappling Hook: Cooldown 7 seconds
Deal 20 damage. Slow 1 item for 4 second(s). (Small)

anchor
Anchor: Cooldown 12 seconds
Deal damage equal to 20 percent of your enemy’s Max Health. When you use an adjacent item, this gains Haste for 2 second(s). (Medium)

spyglass
Spyglass: Adjacent items have +25 percent Crit Chance. At the start of each fight, a random enemy item has its cooldown increased by 3 second(s). (Medium)

katana
Fiery Katana: Cooldown 2 seconds
Deal 24 damage. Burn 3. (Medium)

lighthouse
Lighthouse: Cooldown 6 seconds
Burn 8. When you Slow, charge this 3 second(s). (Large)

Day eight

MonsterSkillsItems
cosmic roc
Cosmic Roc
HP: 1,650

cosmic wind
Cosmic Wind: When you Crit, Haste an item for 1 second(s).

keen eye
Keen Eye: Your items have +9 percent Crit chance.
feather
Feather: When you sell this, reduce your items’ cooldowns by 6 percent. (Small)

cosmic amulet
Cosmic Amulet: Cooldown 8 seconds
Shield 50. When this gains haste, give your items +3 percent crit chance for the fight. (Small)

cosmic plumage
Cosmic Plumage: Cooldown 6 seconds
Your Shield items gain 4 Shield and your Weapons +4 damage for the fight. When you crit, charge this 1 second(s). (Medium)


Claws: Cooldown 4 seconds
Deal 10 Damage. This deals double Crit damage. (Small)
joyful jack
Joyful Jack
HP: 1,650

equivalent exchange
Equivalent Exchange: When you Heal, Poison 1.

rapid thaw
Rapid Thaw: When your opponent Freezes your items, reduce the duration by 1 second(s).

critical aid
Critical Aid: Your Heal items have +6 percent Crit chance.
extract
Extract: When you sell this, your leftmost Poison item gains +3 Poison. (Small)

black rose
Black Rose: Cooldown 6 seconds
Heal 30. When you Poison, charge this 1 second(s). (Small)

poppy field
Poppy Field: Cooldown 6 seconds
Poison 6. If you have no weapons, your items have their cooldowns reduced by 10 percent. (Large)

succulents
Succulents: Cooldown 4 seconds
Heal 2. This permanently gains 2 Heal. (Small)

bushel
Bushel: Cooldown 5 seconds
Heal 20. When you Shield, charge this 2 second(s). (Medium)
infernal frigate
Infernal Frigate
HP: 2,050

firestarter
Firestarter: At the start of each fight, burn 17.
trebuchet
Trebuchet: Cooldown 8 seconds
Deal 100 damage. Burn 16. When you use a Weapon or Haste, charge this 1 second(s). (Large)

rocket launcher
Rocket Launcher: Cooldown 6 seconds
Multicast 3. Deal 10 damage. Burn 2. While your enemy has Burn, this has double damage. (Medium)

pop snappers
Pop Snappers: Cooldown 3 seconds
Ammo Max 3. Burn 6. (Small)

incendiary rounds
Incendiary Rounds: When you use an adjacent item, Burn 2. Adjacent items have +1 ammo. (Small)

thrusters
Thrusters: Cooldown 6 seconds
Burn both players 4. Adjacent items have their cooldowns reduced by 12 percent. (Small)
car conductor
Car Conductor
HP: 2,050

expert pilot
Expert Pilot: Cooldown 10 seconds
Your Shield Vehicles gain 30 percent Shield. Your Weapon Vehicles gain 30 percent Damage.

command ship
Command Ship: If you have a vehicle, reduce your non-vehicle items’ cooldowns by 5 percent.
goggles
Goggles: Cooldown 7 seconds
Shield 30. When this gains Haste, give your items +4 percent Crit chance for the fight. (Small)

sirens
Sirens: Cooldown 7 seconds
Slow 1 item for 2 second(s). When you slow, Haste a Vehicle for 2 second(s). (Medium)

race carl
Race Carl: Cooldown 8 seconds
Deal 80 damage. When you Haste, charge this 2 seconds. (Medium)

captain's wheel
Captain’s Wheel: Cooldown 4 seconds
Haste adjacent items for 2 second(s). When you use a Vehicle or Large item, charge this 2 second(s). (Medium)

propane tank
Propane Tank: Cooldown 9 seconds
Haste your Vehicles for 2 second(s). When you use a Vehicle, Burn 2. (Medium)


Cog: Cooldown 4 seconds
Haste an adjacent item for 1 second(s). (Small)
oasis guardian
Oasis Guardian
HP: 2,100

waters of infinity
Waters of Infinity: You have +8 Regeneration.

Ouroboros Statue: Cooldown 9 seconds
Poison 4. When you Poison, gain +1 Regeneration for the fight. (Medium)

venomander
Venomander: Cooldown 8 seconds
Poison 1. When you use the item to the left of this, gain 1 Regeneration for the fight. (Small)

sleeping potion
Sleeping Potion: Cooldown 5 seconds
Ammo Max 1. Slow 2 items for 6 second(s). (Small)

incense
Incense: Cooldown 10 seconds
Slow 1 item for 4 second(s). When you Slow, Heal 16. (Small)

fossilized femur
Fossilized Femur: Cooldown 12 seconds
Deal 200 damage. When you Slow, charge this 1 second(s). (Large)


Nightshade: Cooldown 4 seconds
Poison 3. Heal 30. (Medium)
dr. vortex
Dr. Vortex
HP: 2,500

neophiliac
Neophiliac: The first time you freeze, burn, slow, poison, and haste each fight, charge an item 2 second(s).
lightning rod
Lightning Rod: Cooldown 10 seconds
Deal 10 damage. Shield 10. When any player uses an item, this gains 10 damage and 10 shield for the fight. (Large)

lightbulb
Lightbulb: Cooldown 3 seconds
Adjacent items gain 6 percent Crit chance for the fight. (Small)

tesla coil
Tesla Coil: Cooldown 5 seconds
Deal 40 damage. When you use an adjacent item, Charge this 2 second(s). (Medium)


Cog: Cooldown 4 seconds
Haste an adjacent item for 2 second(s). (Small)

weather machine
Weather Machine: Cooldown 3 seconds
Burn 2. Freeze 1 item for 2 second(s). Slow 1 item for 1 second(s). (Large)
robo-bouncer
Robo-Bouncer
HP: 2,500

sharpened steel
Sharpened Steel: When you use a Weapon, Adjacent items gain 8 percent Crit Chance the fight.
cybersecurity
Cybersecurity: Cooldown 12 seconds
Deal 20 damage for each Weapon you have. This deals triple damage if it is your only friend. (Medium)

pulse rifle
Pulse Rifle: Cooldown 4 seconds
Deal 40 damage. This has +1 Multicast if it is adjacent to a Friend. Double this if it is your only Friend. (Medium)


Katana: Cooldown 2 seconds
Deal 24 damage. (Medium)

laser pistol
Laser Pistol: Cooldown 5 seconds
Deal 40 damage. (Small)

sunderer
Sunderer: Cooldown 4 seconds
Deal 20 damage. Your enemy’s Shield items lose 15 Shield for the fight. (Small)

gatling gun
Gatling Gun: Cooldown 4 seconds
Deal 10 damage. Reduce this item’s cooldown by 10 percent for the fight. (Medium)
wandering shoal
Wandering Shoal
HP: 2,700

thick hide
Thick Hide: When you slow, charge an item 1 second(s).

improved toxins
Improved Toxins: Your Poison items have +3 Poison.

Electric Eels: When your enemy uses a Weapon, deal 5 damage. When your enemy uses a non-Weapon item, Slow it for 1 second(s). (Large)

catfish
Catfish: Cooldown 6 seconds
Poison 3. When this gains Haste, give it +3 Poison for the fight. (Small)

jellyfish
Jellyfish: Cooldown 8 seconds
Poison 3. When you use an adjacent Aquatic item, this gains Haste for 3 second(s). (Small)

piranha
Piranha: Cooldown 5 seconds
Deal 10 damage. This deals double Crit damage. (Small)

amber
Amber: Cooldown 5 seconds
Slow 2 items for 3 second(s). Your other Slow items have +1 Slow. (Small)


Seaweed: Cooldown 6 seconds
Heal 20. When you use an Aquatic item, this gains 5 Heal for the fight. (Small)

pufferfish
Pufferfish: Cooldown 6 seconds
Poison 9. When you Haste, charge this 3 second(s). (Medium)
burninator bot
Burninator Bot
HP: 2,500induction aegis
Induction Aegis: Cooldown 4 seconds
Shield 20. Burn 3. (Small)


Weakpoint Detector: Cooldown 6 seconds
Your weapons gain 9 damage for the fight. When you slow, charge this 2 second(s). (Medium)

pylon
Pylon: Cooldown 3 seconds
Slow 1 item for 2 second(s). When you Slow, Haste an item for 2 second(s). (Large)

thermal lance
Thermal Lance: Cooldown 7 seconds
Burn 4. When this is Hasted, this gains 4 Burn for the fight. (Medium)

flamethrower
Flamethrower: Cooldown 6 seconds
Deal 2 damage. Burn equal to 1 times this item’s damage. (Medium)

Day nine

MonsterSkillsItems
oasis guardian
Oasis Guardian
HP: 2,100

waters of infinity
Waters of Infinity: You have +8 Regeneration.

Ouroboros Statue: Cooldown 9 seconds
Poison 4. When you Poison, gain +1 Regeneration for the fight. (Medium)

venomander
Venomander: Cooldown 8 seconds
Poison 1. When you use the item to the left of this, gain 1 Regeneration for the fight. (Small)

sleeping potion
Sleeping Potion: Cooldown 5 seconds
Ammo Max 1. Slow 2 items for 6 second(s). (Small)

incense
Incense: Cooldown 10 seconds
Slow 1 item for 4 second(s). When you Slow, Heal 16. (Small)

fossilized femur
Fossilized Femur: Cooldown 12 seconds
Deal 200 damage. When you Slow, charge this 1 second(s). (Large)


Nightshade: Cooldown 4 seconds
Poison 3. Heal 30. (Medium)
bloodreef captain
Bloodreef Captain
HP: 2,050

full arsenal
Full Arsenal: Your item’s cooldowns are reduced by 5 percent if you have a Vehicle, reduced by 5 percent if you have a Weapon, and reduced by 5 percent if you have a Tool.
captain's wheel
Captain’s Wheel: Cooldown 4 seconds
Haste adjacent items for 2 second(s). When you use a Vehicle or Large item, charge this 2 second(s). (Medium)


Crow’s Nest: Your weapons have +75 percent Crit Chance. If you have exactly one weapon, that Weapon has lifesteal. (Large)

pop snappers
Pop Snappers: Cooldown 3 seconds
Ammo Max 3. Burn 6. (Small)

pesky pete
Pesky Pete: Cooldown 6 seconds
Burn 4. For each adjacent Friend or Property, this gains +4 Burn. (Small)
elite duelist
Elite Duelist
HP: 2,500

big ego
Big Ego: Your Weapons have Lifesteal.

small weaponry
Small Weaponry: Your Small Weapons deal +18 Damage.

strength
Strength: Your Weapons deal +6 Damage.
revolver
Revolver: Cooldown 3 seconds
Ammo Max 6. Crit Chance 20 percent. Deal 20 damage. When you Crit, reload 2 Ammo. (Small)

powder flask
Powder Flask: Cooldown 4 seconds
Reload the item to the right of this 2 Ammo. (Small)

shoe blade
Shoe Blade: Cooldown 6 seconds
Crit Chance 30 percent. Deal 20 damage. (Small)

butterfly swords
Butterfly Swords: Cooldown 7 seconds
Multicast 2. Deal 5 damage. (Small)

spices
Spices: Cooldown 8 seconds
Ammo Max 1. Your weapons gain damage equal to your weakest weapon’s damage for the fight. (Small)

holsters
Holsters: At the start of each fight, your Small items gain Haste for 1 second(s). (Small)

knife set
Knife Set: Cooldown 5 seconds
Deal 40 damage. When you use a weapon, charge this 2 seconds. (Medium)
ferros khan
Ferros Khan
HP: 2,600

one shot, one kill
One Shot, One Kill: If you only have one weapon, it deals triple damage and has its cooldown increased by 50 percent.

left-handed
Left-Handed: Your leftmost Weapon deals +24 Damage.

right-handed
Right-Handed: Your rightmost Weapon has +24 Damage.
shadowed cloak
Shadowed Cloak: When you use the item to the right of this, Haste it for 3 second(s). If it is a weapon, it also gains +7 damage for the fight. (Medium)

sniper rifle
Sniper Rifle: Cooldown 10 seconds
Deal 100 damage. This deals 5 times more damage if it is your only weapon. (Medium)

silencer
Silencer: The weapon to the left of this has +30 damage. If you have exactly one weapon, reduce its cooldown by 30 percent. (Small)

barrel
Barrel: Cooldown 4 seconds
Shield 10. When you use a non-weapon item, this gains 10 Shield for the fight. (Medium)

disguise
Disguise: When you buy this, get a non-Vanessa item. Your items from other Heroes have +30 percent Crit Chance. (Medium)

energy potion
Energy Potion: Cooldown 4 seconds
Ammo Max 1. Haste your items for 4 second(s). (Small)
roaming isle
Roaming Isle
HP: 3,300

shored up
Shored Up: When you Heal, Shield 100.

first responder
First Responder: Your leftmost Heal item has +6 Heal.

follow-up care
Follow-Up Care: Your rightmost Heal item has +6 Heal.
tropical island
Tropical Island: When you Slow, gain 2 Regeneration for the fight. At the start of each hour, get a Coconut or Citrus. (Large)


Sea Shell: Cooldown 5 seconds
Shield 20 for each Aquatic item you have. (Small)

pet rock
Pet Rock: Cooldown 5 seconds
Deal 20 damage. If this is your only friend, your items have +15 percent Crit Chance. (Small)

catfish
Catfish: Cooldown 6 seconds
Poison 3. When this gains Haste, give it +3 Poison for the fight. (Small)

jellyfish
Jellyfish: Cooldown 8 seconds
Poison 3. When you use an adjacent Aquatic item, this gains Haste for 3 second(s). (Small)


Seaweed: Cooldown 6 seconds
Heal 20. When you use an Aquatic item, this gains 5 Heal for the fight. (Small)

clamera
Clamera: Cooldown 9 seconds
Slow 2 items for 1 second(s). At the start of each fight, use this. (Small)
weapons platform
Weapons Platform
HP: 3,000

distributed systems
Distributed Systems: When you use a large item, haste 2 small items for 2 second(s).

keen eye
Keen Eye: Your items have +9 percent Crit chance.

Cog: Cooldown 4 seconds
Haste an adjacent item for 2 second(s). (Small)

kinetic cannon
Kinetic Cannon: Cooldown 8 seconds
Deal 100 damage. When you use a Small item, give this 20 damage for the fight. (Large)

battery
Battery: Cooldown 4 seconds
Ammo Max 4. Charge the item to the left of this 3 second(s). (Small)

collant
Coolant: Cooldown 6 seconds
Freeze 1 item for 3 second(s). Cleanse half your Burn. (Small)

first aiden
First Aiden: Cooldown 3 seconds
Heal 40. Haste 1 item for 3 second(s). (Small)

laser pistol
Laser Pistol: Cooldown 5 seconds
Deal 40 damage. (Small)


Power Sander: Cooldown 4 seconds
Adjacent weapons gain 9 damage for the fight. Adjacent Shield items gain 9 Shield for the fight. (Small)


Uzi: Cooldown 2 seconds
Ammo Max 12. Deal 8 damage. (Small)
enclave revenant
Enclave Revenant
HP: 3,600


Exposing Toxins: When you Poison, your items gain +2 percent Crit Chance for the fight.

purifying flame
Purifying Flame: When you gain Regeneration, a Burn item gains 1 Burn.
soul ring
Soul Ring: Cooldown 8 seconds
Poison equal to your Regeneration. You have +2 Regeneration. (Small)

emerald
Emerald: Cooldown 6 seconds
Poison 2. Increase your other items’ Poison by 1. (Small)


Ouroboros Statue: Cooldown 9 seconds
Poison 6. When you Poison, gain +2 Regeneration for the fight. (Medium)

shadowed cloak
Shadowed Cloak: When you use the item to the right of this, Haste it for 3 second(s). If it is a weapon, it also gains +7 damage for the fight. (Medium)

basilisk fang
Basilisk Fang: Cooldown 3 seconds
Lifesteal 100. Deal 10 damage. When you Poison, this gains 10 percent Crit Chance for the fight. (Small)


Ectoplasm: Cooldown 6 seconds
Poison 3. Heal equal to your opponent’s Poison. (Small)

thurible
Thurible: Cooldown 8 seconds
Gain 4 Regeneration for the fight. When you gain Regeneration, Burn 3. (Small)

bandages
Bandages: Cooldown 4 seconds
Heal 20. Shield 20. (Small)
death knight reaper
Death Knight Reaper
HP: 4,200

hypnotic drain
Hypnotic Drain: When you use a weapon, Freeze a smaller item for 2 second(s).

deadly eye
Deadly Eye: Your Weapons have +10 percent Crit chance.

desperate freeze
Desperate Freeze: The first time you fall below half health each fight, remove Freeze and Slow from your items and Cleanse half your Burn and Poison.
sapphire
Sapphire: Cooldown 8 seconds
Freeze 1 item for 4 second(s). Increase your other items’ Freeze by 1 second(s). (Small)

shadowed cloak
Shadowed Cloak: When you use the item to the right of this, Haste it for 3 second(s). If it is a weapon, it also gains +7 damage for the fight. (Medium)


scythe
Scythe: Cooldown 10 seconds
Deal damage equal to a third of your enemy’s max health. (Medium)

mortal coil
Mortal Coil: Cooldown 8 seconds
Deal 120 damage. The weapon to the left of this has lifesteal. (Medium)

runic great axe
Runic Great Axe: Cooldown 10 seconds
Lifesteal 100. Deal 100 damage. Your Weapons with lifesteal gain +100 damage for the fight. (Large)

Day ten

MonsterSkillsItems
hulking experiment
Hulking Experiment
HP: 2,800

adaptive ordinance
Adaptive Ordinance: You have 2 Regeneration for each item with Ammo you have.

parting shot
Parting Shot: When you use an item with Ammo, give it +5 percent Crit Chance for the fight.
athanor
Athanor: Cooldown 5 seconds
Burn 6. Poison 3. Reload your Potions. (Large)


Bottled Lightning: Cooldown 5 seconds
Ammo Max 1. Deal 75 damage. Burn 6. (Small)

energy potion
Energy Potion: Cooldown 4 seconds
Ammo Max 1. Haste your items for 6 second(s). (Small)

fire potion
Fire Potion: Cooldown 5 seconds
Ammo Max 1. Burn 9. (Small)

rainbow potion
Rainbow Potion: Cooldown 7 seconds
Ammo Max 1. Burn 4. Poison 2. Freeze 1 item for 2 second(s). Slow 1 item for 4 second(s). (Small)

noxious potion
Noxious Potion: Cooldown 3 seconds
Ammo Max 1. Poison both players 6. (Small)
boss harrow
Boss Harrow
HP: 2,750

assault focus
Assault Focus: When any non-weapon item is used, slow it for 2 second(s).

strength
Strength: Your Weapons deal +12 Damage.

keen eye
Keen Eye: Your items have +9 percent Crit chance.

Weakpoint Detector: Cooldown 6 seconds
Your weapons gain 9 damage for the fight. When you slow, charge this 2 second(s). (Medium)

runic double bow
Runic Double Bow: Cooldown 6 seconds
Multicast 2. Lifesteal 100. Deal 60 Damage. This deals double Crit damage. (Medium)

bayonet
Bayonet: When you use the Weapon to the left of this, deal 10 damage. (Small)

grappling hook
Grappling Hook: Cooldown 7 seconds
Deal 10 damage. Slow 1 item for 3 second(s). (Small)

jitte
Jitte: Cooldown 5 seconds
Deal 10 damage. Slow 1 item for 2 second(s). When you slow, this gains 10 damage for the fight. (Small)


Katana: Cooldown 2 seconds
Deal 12 damage. (Medium)
master alchemist
Master Alchemist
HP: 2,500

retool
Retool: When you use a Tool, reload 1 to adjacent items.
mortar and pestle
Mortar & Pestle: Cooldown 8 seconds
Give your Lifesteal Weapons +10 damage for the fight. The weapon on the right has Lifesteal. (Medium)

refractor
Refractor: Cooldown 7 seconds
Deal 20 damage. When you Slow, Freeze, Burn or Poison, this gains 10 damage for the fight. (Medium)

rainbow potion
Rainbow Potion: Cooldown 7 seconds
Ammo Max 1. Burn 4. Poison 2. Freeze 1 item for 2 second(s). Slow 1 item for 4 second(s). (Small)

cauldron
Cauldron: Cooldown 4 seconds
Burn 2. Poison 1. (Medium)

weather glass
Weather Glass: Cooldown 6 seconds
Burn 6. Poison 3. If you have another item with Burn, Poison, Slow, or Freeze, this has +1 Multicast for each. (Medium)
trash titan
Trash Titan
HP: 3,300

juggler
Juggler: When you use a small item, Charge a large item for 1 second(s).


Heavy Weaponry: Your Large Weapons deal +72 Damage.
venom
Venom: When you use an adjacent weapon, poison 1. (Small)

emerald
Emerald: Cooldown 6 seconds
Poison 1. Increase your other items’ Poison by 1. (Small)

catalyst
Catalyst: When you use the item to the left of this, haste the item to the right of this for 2 second(s). (Small)

junkyard lance
Junkyard Lance: Cooldown 10 seconds
Deal 100 damage for each Small item you have (including Stash). (Large)

hemlock
Hemlock: Cooldown 6 seconds
Poison 2. (Small)


Ectoplasm: Cooldown 6 seconds
Poison 3. Heal equal to your opponent’s Poison. (Small)


Venomander: Cooldown 8 seconds
Poison 1. When you use the item to the left of this, gain 1 Regeneration for the fight. (Small)
property baron
Property Baron
HP: 3,200

master salesman
Master Salesman: Your items have double value during combat.
skyscraper
Skyscraper: Cooldown 6 seconds
Deal damage equal to 3 times the value of your items. This has double value in combat. If you have 4 or fewer items in play, this has +1 Multicast. (Large)

subscraper
Subscraper: Cooldown 4 seconds
Heal equal to 4 times the value of your items. Your other items gain +value equal to this item’s value in combat. (Large)

billboard
Billboard: Your Properties have +25 percent Crit Chance. At the start of each day, your items gain 1 value. (Large)

keychain
Keychain: Cooldown 12 seconds
Use a property. (Small)
volkas enforcer
Volkas Enforcer
HP: 3,500

cryomastery
Cryomastery: When you Freeze, your Shield items gain 3 Shield for the fight.


Reaching the Summit: When you Freeze, your items gain +2 percent Crit Chance for the fight.
cryosphere
Cryosphere: Cooldown 10 seconds
Freeze all items other than The Core for 2 second(s). (Medium)

cryosleeve
Cryosleeve: Cooldown 3 seconds
Freeze this for 2 second(s). When ANY item gains Freeze, Shield 45. (Medium)

stopwatch
Stopwatch: Cooldown 10 seconds
Freeze both players’ items for 1 second(s). (Small)

icebreaker
Icebreaker: Cooldown 6 seconds
Deal 80 damage. Remove Freeze from your items. When any item gains freeze, charge this +2 second(s). When this item gains Freeze, remove Freeze from it. (Medium)

ice pick
Ice Pick: Cooldown 7 seconds
Deal 80 damage. Freeze 1 item for 3 second(s). When you Freeze, this gains 15 damage for the fight. (Small)

frost potion
Frost Potion: Cooldown 5 seconds
Ammo Max 1. Freeze 2 item(s) for 1 second(s). (Small)


Icicle: At the start of each fight, freeze 1 item for 6 second(s). (Small)
frost street champion
Frost Street Champion
HP: 3,600

blizzard
Blizzard: At the start of each fight, Freeze all non-weapon items for 2 second(s).

invigorating cold
Invigorating Cold: The first time you freeze each fight, Haste your items for 3 second(s).
iceberg
Iceberg: When your enemy uses an item, Freeze it for 1 second(s). (Large)

nitrogen hammer
Nitrogen Hammer: Cooldown 8 seconds
Deal 50 damage. Freeze 1 item for 2 second(s). When you freeze an item, this gains 50 damage for the fight. (Medium)

sapphire
Sapphire: Cooldown 8 seconds
Freeze 1 item for 4 second(s). Increase your other items’ Freeze by 1 second(s). (Small)

frozen bludgeon
Frozen Bludgeon: Cooldown 12 seconds
Deal 60 damage. Freeze 1 item for 3 second(s). When you freeze an item, your weapons gain 8 damage for the fight. (Medium)


Frost Potion: Cooldown 5 seconds
Ammo Max 1. Freeze 3 item(s) for 1 second(s). (Small)

snowflake
Snowflake: When you sell this, Enchant your leftmost item with Icy. (Small)
void golem
Void Golem
HP: 3,600

into the void
Into the Void: At the start of each fight, destroy an item on each player’s board for the fight.

void render
Void Render: When you destroy an item during combat, your Weapons gain 100 damage and your burn items gain 10 Burn for this fight.
singularity
Singularity: Cooldown 9 seconds
Destroy a small enemy item for the fight. (Small)

void ray
Void Ray: Cooldown 6 seconds
Multicast 2. Burn 4. When you Shield, this gains 1 Burn for the fight. (Medium)

caltrops
Caltrops: When your enemy uses an item, deal 1 damage. (Medium)

spices
Spices: Cooldown 8 seconds
Ammo Max 1. Your weapons gain damage equal to your weakest weapon’s damage for the fight. (Small)
veteran octopus
Veteran Octopus
HP: 4,200

arms race
Arms Race: Your items have +1 percent Crit Chance for each weapon you have.

hyper focus
Hyper Focus: If you have only one medium item, its cooldown is reduced by 30 percent.

standard ordnance
Standard Ordnance: Your Medium Weapons deal +60 Damage.
tiny cutlass
Tiny Cutlass: Cooldown 5 seconds
Multicast 2. Deal 24 damage. This deals double Crit damage. (Small)

octopus
Octopus: Cooldown 8 seconds
Multicast 8. Deal 8 damage. (Medium)
awakened district
Awakened District
HP: 7,000

prosperity
Prosperity: Your Shield items have + Shield equal to the value of your Items.

trickle down economics
Trickle Down Economics: When you use a large item, haste an item for 4 second(s).


Toughness: Your Shield items have +20 Shield.
landscraper
Landscraper: Cooldown 6 seconds
Shield equal to this item’s value. At the start of each hour, this gains 1 value. When you use another item, charge this 3 second(s). (Large)

soul of the district
Soul of the District: Cooldown 12 seconds
Shield equal to your current Health. Deal damage equal to your shield. (Medium)

spacescraper
Spacescraper: Cooldown 6 seconds
Shield equal to 2 times the value of your items. This has triple value in combat. (Large)

balcony
Balcony: The Property to the left of this has double value in combat and has its cooldown reduced by 20 percent. (Medium)
lord arken
Lord Arken
HP: 6,000

unwavering
Unwavering: When you use an item, Shield 40.


Heavy Weaponry: Your Large Weapons deal +120 Damage.

standard ordnance
Standard Ordnance: Your Medium Weapons deal +60 Damage.
thrusters
Thrusters: Cooldown 6 seconds
Burn both players 4. Adjacent items have their cooldowns reduced by 12 percent. (Small)


Gatling Gun: Cooldown 4 seconds
Deal 20 damage. Reduce this item’s cooldown by 20 percent for the fight. (Medium)

the eclipse
The Eclipse: Cooldown 15 seconds
Use all your other items. When you use an item, deal 100 damage. The first time you fall below half health each fight, use this. (Large)

battery
Battery: Cooldown 4 seconds
Ammo Max 4. Charge the item to the left of this 4 second(s). (Small)
void colossus
Void Colossus
HP: 6,000

void energy
Void Energy: When you Burn, your Shield items gain 3 Shield the fight.

void rage
Void Rage: When you burn, Haste an item for 1 second(s).

Ruby: Cooldown 10 seconds
Burn 6. Increase your other items’ Burn by 2. (Small)

void ray
Void Ray: Cooldown 6 seconds
Multicast 2. Burn 4. When you Shield, this gains 1 Burn for the fight. (Medium)

eye of the colossus
Eye of the Colossus: Cooldown 10 seconds
Destroy an enemy item for the fight. When you use an adjacent item, charge this 1 second(s). (Large)

void shield
Void Shield: Cooldown 7 seconds
Gain Shield equal to your enemy’s burn. When your enemy uses an item, Burn 1. (Medium)
lord of the wastes
Lord of the Wastes
HP: 5,500

foreboding winds
Foreboding Winds: When any player uses an item, all items gain 2 percent Crit Chance the fight.


Heavy Weaponry: Your Large Weapons deal +72 Damage.
shoe blade
Shoe Blade: Cooldown 6 seconds
Crit Chance 50 percent. Deal 40 damage. (Small)

flamberge
Flamberge: Cooldown 8 seconds
Deal 200 damage. This deals quadruple crit damage. (Large)

pendulum
Pendulum: Adjacent items have +30 percent Crit Chance. When you Crit, Haste an item for 3 second(s). (Medium)

magic carpet
Magic Carpet: Cooldown 4 seconds
Crit Chance 35 percent. Deal 24. When you Crit, this gains 24 damage for the fight. (Medium)

myrrh
Myrrh: Cooldown 5 seconds
Crit Chance 15 percent. Heal 60. (Small)

genie lamp
Genie Lamp: When you sell this, gain access to the genie Rit. (Small)

Event specials

MonsterSkillsItems
sparring partner
Sparring Partner
HP: 1,000

sparring partner
Sparring Partner: When you would die, Cleanse all Burn and Poison, double your Max Health and Heal to full. In addition, your enemy gains 1 Gold (this increases by 1 each time this occurs).
mr. moo
Mr. Moo
HP: 2,500

passive aggressive
Passive Aggressive: Your items have +5 percent Crit Chance for each item you have without a cooldown.

left-handed
Left-Handed: Your leftmost Weapon deals +24 Damage.

right-handed
Right-Handed: Your rightmost Weapon has +24 Damage.
incendiary rounds
Incendiary Rounds: When you use an adjacent item, Burn 2. Adjacent items have +1 ammo. (Small)

tommoo gun
Tommoo Gun: Cooldown 2 seconds
Ammo Max 50. Deal damage equal to this item’s ammo. (Small)
bounty hunter
Bounty Hunter
HP: 2,000

ambush
Ambush: At the start of each fight, deal damage equal to 15 percent of the enemy’s Max Health.
revolver
Revolver: Cooldown 3 seconds
Ammo Max 6. Crit Chance 20 percent. Deal 20 damage. When you Crit, reload 2 Ammo. (Small)

thrown net
Thrown Net: Cooldown 5 seconds
Deal 10 damage. Your Weapons gain 3 damage for the fight and your opponent’s Weapons lose 3 damage for the fight. (Medium)

cutlass
Cutlass: Cooldown 5 seconds
Multicast 2. Deal 12 damage. This deals double Crit damage. (Medium)

wanted poster
Wanted Poster: When you win a fight against a player, gain 1 XP. If you had Wanted Poster on your board, gain 1 additional XP. Your items have 10 percent Crit Chance. (Medium)

flashbang
Flashbang: Cooldown 6 seconds
Ammo Max 1. Slow all enemy items for 3 second(s). (Small)


Broken Shackles: Cooldown 6 seconds
Your weapons gain 4 damage for the fight. When you use a Weapon, charge this 1 second(s). (Small)


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Author
Image of Jéssica Gubert
Jéssica Gubert
Contributing Writer
Jéssica is a writer, editor, and translator working at GAMURS since 2019, but with a lifelong experience in word games and TV shows. She can also be found at concerts or babbling about board games anywhere.
Author
Image of Jerome Heath
Jerome Heath
Senior editor
Jerome has been in and around the gaming industry for the last eight years, and he's not going anywhere anytime soon.