Each day in The Bazaar features a new set of Monsters and items, but the sheer number of options makes it hard to keep up. Knowing which Monsters to fight can mean the difference between making and breaking the perfect build.
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Day one
Monster | Skills | Items |
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Fangled Inglet | HP: 150 Deadly Eye: Your Weapons have +4 percent Crit chance. | Pelt: Sells for gold (Small) Fang: Cooldown 4 seconds Deal 5 damage. (Small) |
Kyver Drone | HP: 150 Trained: When you slow, a random weapon gains +5 damage this fight. | Insect Wing: When you sell this, reduce your items’ cooldowns by 3 percent. (Small) Stinger: Cooldown 9 seconds Lifesteal 100. Deal 5 damage. Slow 1 item for 1 second(s). (Small) Langxian: Cooldown 10 seconds Deal 25 damage. When you win a fight with Langxian, this gains 25 damage. (Medium) Eagle Talisman: When you sell this, your leftmost item gains 5 percent Crit Chance. (Small) |
Viper | HP: 100 Lash out: At the start of each fight, Poison 3. | Gland: When you sell this, gain 1 Regeneration. (Small) Fang: Cooldown 4 seconds Deal 5 damage. (Small) Toxic Fang: Cooldown 4 seconds Deal 5 damage. Poison 2. (Small) Extract: When you sell this, your leftmost Poison item gains +1 Poison. (Small) |
Banannabal | HP: 150 | Medkit: When you sell this, your leftmost Heal item gains 5 Heal. (Small) Bluenanas: Cooldown 9 seconds Heal 10. When you sell this, gain 20 Max Health. (Small) Duct Tape: Cooldown 6 seconds Slow 1 item for 1 second(s). When you use an adjacent item, Shield 5. (Small) |
Pyro | HP: 150 | Cinders: When you sell this, your leftmost Burn item gains +1 Burn. (Small) Lighter: Cooldown 3 seconds Burn 1. (Small) |
Haunted Kimono | HP: 150 Standardized Defenses: Your Medium Shield items have +6 Shield. | Scrap: When you sell this, give your leftmost Shield item +4 Shield. (Small) Silk: Cooldown 7 seconds Shield 10. When you sell another non-weapon item, this gains Shield 4. (Small) |
Day two
Monster | Skills | Items |
---|---|---|
Coconut Crab | HP: 250 Hard Shell: The first time you fall below half health each fight, Shield equal to 20 percent of your Max Health. Toughness: Your Shield items have +2 Shield. | Coconut: When you sell this, gain 30 Max Health. (Small) Crusher Claw: Cooldown 8 seconds Your Shield items gain 2 Shield for the fight. Deal damage equal to the highest shield value of items you have. (Medium) Sea Shell: Cooldown 5 seconds Shield 10 for each aquatic item you have. (Small) |
Giant Mosquito | HP: 250 Rush: At the start of each fight, Haste a weapon 3 second(s). Keen Eye: Your items have +3 percent Crit chance. | Insect Wing: When you sell this, reduce your items’ cooldowns by 6 percent. (Small) Proboscis: When you slow, deal 6 damage. (Small) Amber: Cooldown 5 seconds Slow 1 items for 3 second(s). Your other Slow items have +1 Slow. (Small) |
Covetous Thief | HP: 400 Pickpocket: At the start of each fight, gain 1 gold. Keen Eye: Your items have +3 percent Crit chance. | Safe: When you sell this, get 3 Spare Change. (Medium) Shadowed Cloak: When you use the item to the right of this, Haste it for 1 second(s). If it is a weapon, it also gains +3 damage for the fight. (Medium) Concealed Dagger: Cooldown 8 seconds Deal 12 damage. Gain 1 gold. (Small) Grindstone: Cooldown 3 seconds Give the weapon to the left of this +10 damage for the fight. (Medium) Sharpening Stone: When you sell this, your leftmost Weapon gains 6 Damage. (Small) |
Tent City Mayor | HP: 400 Augmented Weaponry: Your weapons have +1 Damage. When you sell a small item, increase this bonus by +1 Damage. Augmented Defenses: Your Shield items have +1 Shield. When you sell a small item, increase this bonus by +1 Shield. | Scrap: When you sell this, give your leftmost Shield item +8 Shield. (Small) Dog: Cooldown 6 seconds Deal 20 Damage. When you sell a small item, this gains 6 damage. (Medium) Temporary Shelter: Cooldown 6 seconds Shield 20. When you sell a Small item, this gains 10 Shield. (Large) Sharpening Stone: When you sell this, your leftmost Weapon gains 6 Damage. (Small) |
Boarrior | HP: 550 Frontal Shielding: Your leftmost Shield item has +15 Shield. Strength: Your Weapons deal +6 Damage. | Scrap: When you sell this, give your leftmost Shield item +12 Shield. (Small) Tusked Helm: Cooldown 10 seconds Multicast 2. Deal 10 damage. Shield 10. (Small) Old Sword: Cooldown 4 seconds Deal 10 damage. When you sell this, give your leftmost weapon +6 Damage. (Small) Hatchet: Cooldown 5 seconds Deal 12 damage. When you buy this, get a Spare Change. (Small) Shoe Blade: Cooldown 6 seconds Crit Chance 30 percent. Deal 20 damage. (Small) Lumboars: Cooldown 8 seconds Multicast 2. Deal 10 damage. Your weapons gain 4 damage for the fight. (Medium) Sharpening Stone: When you sell this, your leftmost Weapon gains 9 Damage. (Small) |
Rogue Scrapper | HP: 550 Rust: At the start of each fight, slow an item for 3 second(s). | Scrap: When you sell this, give your leftmost Shield item +12 Shield. (Small) Gearnola Bar: Cooldown 4 seconds Ammo Max 2. Shield 20. When you sell a Tool, this gains 1 Max Ammo. (Small) Junkyard Club: Cooldown 10 seconds Deal 60 damage. When you sell this, your weapons gain 6 damage. (Medium) Junkyard Repairbot: Cooldown 7 seconds Heal 60. When you sell this, give your leftmost Heal item +15 Heal. (Medium) Barbed Wire: Cooldown 4 seconds Deal 5 damage. When you Shield, this gains 5 Damage for the fight. (Small) Medkit: When you sell this, your leftmost Heal item gains 15 Heal. (Small) |
Day three
Monster | Skills | Items |
---|---|---|
Tempest Flamedancer | HP: 350 Flamedancer: Your Burn items have +2 percent Crit Chance. | Cinders: When you sell this, your leftmost Burn item gains +1 Burn. (Small) Bar of Gold: Sells for gold (Small) Fiery Cutlass: Cooldown 5 seconds Multicast 2. Deal 6 damage. This deals double Crit damage. Burn 3. (Medium) Sharpening Stone: When you sell this, your leftmost Weapon gains 6 Damage. (Small) |
Dabbling Apprentice | HP: 350 Panic: The first time you fall below 50 percent health each fight, reload 2 items. | Vial of Blood: When you sell this, gain 1 XP. (Small) Bottled Lightning: Cooldown 5 seconds Ammo Max 1. Deal 75 damage. Burn 6. (Small) Tazidian Dagger: Cooldown 4 seconds Deal 5 damage. Adjacent Potions have +1 Ammo. (Small) Fire Potion: Cooldown 5 seconds Ammo Max 1. Burn 9. (Small) |
Frost Street Challenger | HP: 550 Snowstorm: When you freeze, your weapons gain 2 damage for the fight. | Icicle: At the start of each fight, freeze 1 item for 3 second(s). (Small) Weights: Cooldown 5 seconds Your weapons gain 5 Damage and your Heal gain 5 Heal for the fight. When you heal while at max health, charge this 2 second(s). (Medium) Handaxe: Cooldown 7 seconds Deal 10 damage. Your weapons have +6 damage. (Small) Frozen Bludgeon: Cooldown 12 seconds Deal 30 damage. Freeze 1 item for 2 second(s). When you freeze an item, your weapons gain 6 damage for the fight. (Medium) Snow Globe: Cooldown 6 seconds Freeze 1 item for 1 second(s). This has +1 Multicast for each adjacent to a Property. (Medium) |
Rogue Scrapper | HP: 550 Rust: At the start of each fight, slow an item for 3 second(s). | Scrap: When you sell this, give your leftmost Shield item +12 Shield. (Small) Gearnola Bar: Cooldown 4 seconds Ammo Max 2. Shield 20. When you sell a Tool, this gains 1 Max Ammo. (Small) Junkyard Club: Cooldown 10 seconds Deal 60 damage. When you sell this, your weapons gain 6 damage. (Medium) Junkyard Repairbot: Cooldown 7 seconds Heal 60. When you sell this, give your leftmost Heal item +15 Heal. (Medium) Barbed Wire: Cooldown 4 seconds Deal 5 damage. When you Shield, this gains 5 Damage for the fight. (Small) Medkit: When you sell this, your leftmost Heal item gains 15 Heal. (Small) |
Scout Trooper | HP: 750 Gunner: Your items have +1 Max Ammo. Small Weaponry: Your Small Weapons deal +9 Damage. | Gunpowder: When you sell this, your leftmost Ammo item gains 1 Max Ammo. (Small) Laser Pistol: Cooldown 5 seconds Deal 20 damage. (Small) Uzi: Cooldown 2 seconds Ammo Max 12. Deal 4 damage. (Small) Bolas: Cooldown 4 seconds Ammo Max 2. Deal 20 damage. Slow 1 item for 2 second(s). (Small) Weakpoint Detector: Cooldown 6 seconds Your weapons gain 6 damage for the fight. When you slow, charge this 2 second(s). (Medium) Grappling Hook: Cooldown 7 seconds Deal 10 damage. Slow 1 item for 3 second(s). (Small) Eagle Talisman: When you sell this, your leftmost item gains 5 percent Crit Chance. (Small) |
Eccentric Etherwright | HP: 750 Rigged: At the start of each fight, Haste 2 items for 3 second(s). Toughness: Your Shield items have +6 Shield. | Scrap: When you sell this, give your leftmost Shield item +12 Shield. (Small) Force Field: Cooldown 4 seconds Shield 20. Deal damage equal to your shield. (Large) Goggles: Cooldown 7 seconds Shield 30. When this gains Haste, give your items +4 percent Crit chance for the fight. (Small) Barbed Wire: Cooldown 4 seconds Deal 5 damage. When you Shield, this gains 5 Damage for the fight. (Small) |
Day four
Monster | Skills | Items |
---|---|---|
Boilerroom Brawler | HP: 500 Time to Tinker: When you Haste, Shield 10. Flashy Mechanic: When you use a Tool, items adjacent to it gain 5 percent Crit chance. | Sharpening Stone: When you sell this, your leftmost Weapon gains 6 Damage. (Small) Orbital Polisher: Cooldown 7 seconds Adjacent items gain 5 Damage for the fight. Adjacent items gain 5 Shield for the fight. (Small) Goggles: Cooldown 7 seconds Shield 30. When this gains Haste, give your items +4 percent Crit chance for the fight. (Small) Toolbox: Cooldown 6 seconds Shield 10. Your other tools have their cooldowns reduced by 5 percent. (Medium) Multitool: Cooldown 4 seconds Haste another item for 2 second(s). Slow 1 item for 2 second(s). (Small) |
Published: Dec 8, 2024 04:55 pm