Each day in The Bazaar features a new set of Monsters and items, but the sheer number of options makes it hard to keep up. Knowing which Monsters to fight can mean the difference between making and breaking the perfect build.
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Day one
Monster | Skills | Items |
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Fangled Inglet | HP: 150 Deadly Eye: Your Weapons have +4 percent Crit chance. | Pelt: Sells for gold (Small) Fang: Cooldown 4 seconds Deal 5 damage. (Small) |
Kyver Drone | HP: 150 Trained: When you slow, a random weapon gains +5 damage this fight. | Insect Wing: When you sell this, reduce your items’ cooldowns by 3 percent. (Small) Stinger: Cooldown 9 seconds Lifesteal 100. Deal 5 damage. Slow 1 item for 1 second(s). (Small) Langxian: Cooldown 10 seconds Deal 25 damage. When you win a fight with Langxian, this gains 25 damage. (Medium) Eagle Talisman: When you sell this, your leftmost item gains 5 percent Crit Chance. (Small) |
Viper | HP: 100 Lash out: At the start of each fight, Poison 3. | Gland: When you sell this, gain 1 Regeneration. (Small) Fang: Cooldown 4 seconds Deal 5 damage. (Small) Toxic Fang: Cooldown 4 seconds Deal 5 damage. Poison 2. (Small) Extract: When you sell this, your leftmost Poison item gains +1 Poison. (Small) |
Banannabal | HP: 150 | Medkit: When you sell this, your leftmost Heal item gains 5 Heal. (Small) Bluenanas: Cooldown 9 seconds Heal 10. When you sell this, gain 20 Max Health. (Small) Duct Tape: Cooldown 6 seconds Slow 1 item for 1 second(s). When you use an adjacent item, Shield 5. (Small) |
Pyro | HP: 150 | Cinders: When you sell this, your leftmost Burn item gains +1 Burn. (Small) Lighter: Cooldown 3 seconds Burn 1. (Small) |
Haunted Kimono | HP: 150 Standardized Defenses: Your Medium Shield items have +6 Shield. | Scrap: When you sell this, give your leftmost Shield item +4 Shield. (Small) Silk: Cooldown 7 seconds Shield 10. When you sell another non-weapon item, this gains Shield 4. (Small) |
Day two
Monster | Skills | Items |
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Coconut Crab | HP: 250 Hard Shell: The first time you fall below half health each fight, Shield equal to 20 percent of your Max Health. Toughness: Your Shield items have +2 Shield. | Coconut: When you sell this, gain 30 Max Health. (Small) Crusher Claw: Cooldown 8 seconds Your Shield items gain 2 Shield for the fight. Deal damage equal to the highest shield value of items you have. (Medium) Sea Shell: Cooldown 5 seconds Shield 10 for each aquatic item you have. (Small) |
Giant Mosquito | HP: 250 Rush: At the start of each fight, Haste a weapon 3 second(s). Keen Eye: Your items have +3 percent Crit chance. | Insect Wing: When you sell this, reduce your items’ cooldowns by 6 percent. (Small) Proboscis: When you slow, deal 6 damage. (Small) Amber: Cooldown 5 seconds Slow 1 items for 3 second(s). Your other Slow items have +1 Slow. (Small) |
Covetous Thief | HP: 400 Pickpocket: At the start of each fight, gain 1 gold. Keen Eye: Your items have +3 percent Crit chance. | Safe: When you sell this, get 3 Spare Change. (Medium) Shadowed Cloak: When you use the item to the right of this, Haste it for 1 second(s). If it is a weapon, it also gains +3 damage for the fight. (Medium) Concealed Dagger: Cooldown 8 seconds Deal 12 damage. Gain 1 gold. (Small) Grindstone: Cooldown 3 seconds Give the weapon to the left of this +10 damage for the fight. (Medium) Sharpening Stone: When you sell this, your leftmost Weapon gains 6 Damage. (Small) |
Tent City Mayor | HP: 400 Augmented Weaponry: Your weapons have +1 Damage. When you sell a small item, increase this bonus by +1 Damage. Augmented Defenses: Your Shield items have +1 Shield. When you sell a small item, increase this bonus by +1 Shield. | Scrap: When you sell this, give your leftmost Shield item +8 Shield. (Small) Dog: Cooldown 6 seconds Deal 20 Damage. When you sell a small item, this gains 6 damage. (Medium) Temporary Shelter: Cooldown 6 seconds Shield 20. When you sell a Small item, this gains 10 Shield. (Large) Sharpening Stone: When you sell this, your leftmost Weapon gains 6 Damage. (Small) |
Boarrior | HP: 550 Frontal Shielding: Your leftmost Shield item has +15 Shield. Strength: Your Weapons deal +6 Damage. | Scrap: When you sell this, give your leftmost Shield item +12 Shield. (Small) Tusked Helm: Cooldown 10 seconds Multicast 2. Deal 10 damage. Shield 10. (Small) Old Sword: Cooldown 4 seconds Deal 10 damage. When you sell this, give your leftmost weapon +6 Damage. (Small) Hatchet: Cooldown 5 seconds Deal 12 damage. When you buy this, get a Spare Change. (Small) Shoe Blade: Cooldown 6 seconds Crit Chance 30 percent. Deal 20 damage. (Small) Lumboars: Cooldown 8 seconds Multicast 2. Deal 10 damage. Your weapons gain 4 damage for the fight. (Medium) Sharpening Stone: When you sell this, your leftmost Weapon gains 9 Damage. (Small) |
Rogue Scrapper | HP: 550 Rust: At the start of each fight, slow an item for 3 second(s). | Scrap: When you sell this, give your leftmost Shield item +12 Shield. (Small) Gearnola Bar: Cooldown 4 seconds Ammo Max 2. Shield 20. When you sell a Tool, this gains 1 Max Ammo. (Small) Junkyard Club: Cooldown 10 seconds Deal 60 damage. When you sell this, your weapons gain 6 damage. (Medium) Junkyard Repairbot: Cooldown 7 seconds Heal 60. When you sell this, give your leftmost Heal item +15 Heal. (Medium) Barbed Wire: Cooldown 4 seconds Deal 5 damage. When you Shield, this gains 5 Damage for the fight. (Small) Medkit: When you sell this, your leftmost Heal item gains 15 Heal. (Small) |
Day three
Monster | Skills | Items |
---|---|---|
Tempest Flamedancer | HP: 350 Flamedancer: Your Burn items have +2 percent Crit Chance. | Cinders: When you sell this, your leftmost Burn item gains +1 Burn. (Small) Bar of Gold: Sells for gold (Small) Fiery Cutlass: Cooldown 5 seconds Multicast 2. Deal 6 damage. This deals double Crit damage. Burn 3. (Medium) Sharpening Stone: When you sell this, your leftmost Weapon gains 6 Damage. (Small) |
Dabbling Apprentice | HP: 350 Panic: The first time you fall below 50 percent health each fight, reload 2 items. | Vial of Blood: When you sell this, gain 1 XP. (Small) Bottled Lightning: Cooldown 5 seconds Ammo Max 1. Deal 75 damage. Burn 6. (Small) Tazidian Dagger: Cooldown 4 seconds Deal 5 damage. Adjacent Potions have +1 Ammo. (Small) Fire Potion: Cooldown 5 seconds Ammo Max 1. Burn 9. (Small) |
Frost Street Challenger | HP: 550 Snowstorm: When you freeze, your weapons gain 2 damage for the fight. | Icicle: At the start of each fight, freeze 1 item for 3 second(s). (Small) Weights: Cooldown 5 seconds Your weapons gain 5 Damage and your Heal gain 5 Heal for the fight. When you heal while at max health, charge this 2 second(s). (Medium) Handaxe: Cooldown 7 seconds Deal 10 damage. Your weapons have +6 damage. (Small) Frozen Bludgeon: Cooldown 12 seconds Deal 30 damage. Freeze 1 item for 2 second(s). When you freeze an item, your weapons gain 6 damage for the fight. (Medium) Snow Globe: Cooldown 6 seconds Freeze 1 item for 1 second(s). This has +1 Multicast for each adjacent to a Property. (Medium) |
Rogue Scrapper | HP: 550 Rust: At the start of each fight, slow an item for 3 second(s). | Scrap: When you sell this, give your leftmost Shield item +12 Shield. (Small) Gearnola Bar: Cooldown 4 seconds Ammo Max 2. Shield 20. When you sell a Tool, this gains 1 Max Ammo. (Small) Junkyard Club: Cooldown 10 seconds Deal 60 damage. When you sell this, your weapons gain 6 damage. (Medium) Junkyard Repairbot: Cooldown 7 seconds Heal 60. When you sell this, give your leftmost Heal item +15 Heal. (Medium) Barbed Wire: Cooldown 4 seconds Deal 5 damage. When you Shield, this gains 5 Damage for the fight. (Small) Medkit: When you sell this, your leftmost Heal item gains 15 Heal. (Small) |
Scout Trooper | HP: 750 Gunner: Your items have +1 Max Ammo. Small Weaponry: Your Small Weapons deal +9 Damage. | Gunpowder: When you sell this, your leftmost Ammo item gains 1 Max Ammo. (Small) Laser Pistol: Cooldown 5 seconds Deal 20 damage. (Small) Uzi: Cooldown 2 seconds Ammo Max 12. Deal 4 damage. (Small) Bolas: Cooldown 4 seconds Ammo Max 2. Deal 20 damage. Slow 1 item for 2 second(s). (Small) Weakpoint Detector: Cooldown 6 seconds Your weapons gain 6 damage for the fight. When you slow, charge this 2 second(s). (Medium) Grappling Hook: Cooldown 7 seconds Deal 10 damage. Slow 1 item for 3 second(s). (Small) Eagle Talisman: When you sell this, your leftmost item gains 5 percent Crit Chance. (Small) |
Eccentric Etherwright | HP: 750 Rigged: At the start of each fight, Haste 2 items for 3 second(s). Toughness: Your Shield items have +6 Shield. | Scrap: When you sell this, give your leftmost Shield item +12 Shield. (Small) Force Field: Cooldown 4 seconds Shield 20. Deal damage equal to your shield. (Large) Goggles: Cooldown 7 seconds Shield 30. When this gains Haste, give your items +4 percent Crit chance for the fight. (Small) Barbed Wire: Cooldown 4 seconds Deal 5 damage. When you Shield, this gains 5 Damage for the fight. (Small) |
Day four
Monster | Skills | Items |
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Boilerroom Brawler | HP: 500 Time to Tinker: When you Haste, Shield 10. Flashy Mechanic: When you use a Tool, items adjacent to it gain 5 percent Crit chance. | Sharpening Stone: When you sell this, your leftmost Weapon gains 6 Damage. (Small) Orbital Polisher: Cooldown 7 seconds Adjacent items gain 5 Damage for the fight. Adjacent items gain 5 Shield for the fight. (Small) Goggles: Cooldown 7 seconds Shield 30. When this gains Haste, give your items +4 percent Crit chance for the fight. (Small) Toolbox: Cooldown 6 seconds Shield 10. Your other tools have their cooldowns reduced by 5 percent. (Medium) Multitool: Cooldown 4 seconds Haste another item for 2 second(s). Slow 1 item for 2 second(s). (Small) Energy Potion: Cooldown 4 seconds Ammo Max 1. Haste your items for 4 second(s). (Small) Eagle Talisman: When you sell this, your leftmost item gains 5 percent Crit Chance. (Small) |
Outlands Dervish | HP: 500 Keen Eye: Your items have +6 percent Crit chance. | Bar of Gold: Sells for gold (Small) Shoe Blade: Cooldown 6 seconds Crit Chance 30 percent. Deal 20 damage. (Small) Clockwork Blades: Cooldown 6 seconds Deal 40 damage. When you sell this, reduce your items’ cooldown by 2 percent. (Medium) |
Retiree | HP: 750 Extreme Comfort: When you heal, your Shield items gain 3 Shield for the fight. | Spare Change: Sells for gold (Small) Succulents: Cooldown 4 seconds Heal 2. This permanently gains 2 Heal. (Small) Golf Clubs: Cooldown 7 seconds Deal 40 damage. When you Heal, this gains 10 damage for the fight. (Medium) Bushel: Cooldown 5 seconds Heal 20. When you Heal, charge this 2 second(s). (Medium) Medkit: When you sell this, your leftmost Heal item gains 15 Heal. (Small) |
Bloodreef Raider | HP: 750 Ammo Stash: Your leftmost Ammo item has +2 Max Ammo. Right-handed: Your rightmost Weapon has +12 Damage. Left-handed: Your leftmost Weapon deals +12 Damage. Small Weaponry: Your Small Weapons deal +9 Damage. | Bar of Gold: Sells for gold (Small) Crow’s Nest: Your weapons have +50 percent Crit Chance. If you have exactly one weapon, that Weapon has lifesteal. (Large) Powder Flask: Cooldown 4 seconds Reload the item to the right of this 2 Ammo. (Small) Revolver: Cooldown 3 seconds Ammo Max 6. Crit Chance 20 percent. Deal 10 damage. When you Crit, reload 2 Ammo. (Small) Cannonball: Adjacent items have +2 Max Ammo. (Small) Shield Potion: Cooldown 4 seconds Ammo Max 1. Shield 150. (Small) |
Flame Juggler | HP: 750 Burst of Flame: The first time your opponent falls below half health, Burn 10. Fiery: Your Burn items have +1 Burn. | Cinders: When you sell this, your leftmost Burn item gains +1 Burn. (Small) Lighter: Cooldown 3 seconds Burn 2. (Small) Magma Core: At the start of each fight, Burn 9. (Small) |
Techno Virus | HP: 1,000 Flanking Toxins: The first time you use a Large item each fight, adjacent Poison items gain 4 Poison for the fight. | Crypto: At the start of each hour, set this item’s value to a number between 0 and 10. (Small) Nitro: Cooldown 4 seconds Burn both players 4. Charge an item 1 second(s). (Small) Virus: Cooldown 12 seconds Poison 1. Destroy another small item on each player’s board for the fight. When you destroy an item, this gains 5 Poison for the fight. (Small) Solar Farm: Cooldown 6 seconds Give your other items Haste for 1 second(s). Gain 4 Regeneration for the fight. When you Burn, charge this for 2 seconds. (Large) |
Deadly Crooner | HP: 1,000 Left-handed: Your leftmost Weapon deals +12 Damage. | Medkit: When you sell this, your leftmost Heal item gains 15 Heal. (Small) Haladie: Cooldown 6 seconds Multicast 2. Deal 8 damage. (Small) Ganjo: Cooldown 4 seconds Adjacent weapons gain 10 Damage for the fight. Adjacent Heal items gain 10 Heal for the fight. Adjacent Shield items gain 10 Shield for the fight. (Medium) Textiles: Cooldown 4 seconds Shield 20. Heal equal to your Shield. (Medium) Scrap: When you sell this, give your leftmost Shield item +16 Shield. (Small) |
Hydrodude | HP: 1,400 Slowed Targets: When you Slow, your items gain +2 percent Crit Chance for the fight. Slow and Steady: When you Slow, your weapons gain 3 damage for the fight. | Coconut: When you sell this, gain 40 Max Health. (Small) Chum: Cooldown 4 seconds Your Aquatic items gain 3 percent Crit Chance for the fight. When you buy this, get a Piranha. (Small) Piranha: Cooldown 5 seconds Deal 10 damage. This deals double Crit damage. (Small) IllusoRay: Cooldown 7 seconds Slow 1 item for 2 second(s). For each adjacent Friend, this gains 1 Multicast. (Small) Narwhal: Cooldown 4 seconds Deal 12 damage. (Small) Electric Eels: When your enemy uses a Weapon, deal 5 damage. When your enemy uses a non-Weapon item, Slow it for 1 second(s). (Large) Citrus: When you sell this, gain 4 Regeneration. (Small) |
Day five
Monster | Skills | Items |
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Preening Duelist | HP: 700 All Talk: While you have more than half Health, your weapons have +25 damage. | Gunpowder: When you sell this, your leftmost Ammo item gains 1 Max Ammo. (Small) Powder Flask: Cooldown 4 seconds Reload the item to the right of this 2 Ammo. (Small) Revolver: Cooldown 3 seconds Ammo Max 6. Crit Chance 20 percent. Deal 10 damage. When you Crit, reload 2 Ammo. (Small) Cannonball: Adjacent items have +2 Ammo. (Small) Pistol Sword: Cooldown 3 seconds Ammo Max 3. Deal 15 damage. When you use an item with Ammo, deal 15 damage. (Medium) Throwing Knives: Cooldown 2 seconds Ammo Max 3. Deal 5 damage. When you Crit, charge this 1 second(s). (Small) |
Sabretooth | HP: 700 Diamond Fangs: Your Small Diamond-tier items have their cooldowns reduced by 30 percent. Small Weaponry: Your Small Weapons deal +3 Damage. | Pelt: Sells for gold (Small) Shiny Fang: Cooldown 4 seconds Deal 40 damage. This has +1 Multicast. (Small) |
Infernal Envoy | HP: 1,000 Vengeance: Your leftmost and rightmost items have their cooldowns reduced by 5 percent. Strength: Your Weapons deal +6 Damage. | Restorative Fire Claw: Cooldown 6 seconds Burn 3. This has + Burn equal to the Burn of your other items. Heal 90. (Medium) Cinders: When you sell this, your leftmost Burn item gains +2 Burn. (Small) Sunlight Spear: Cooldown 6 seconds Heal 30. Burn 1. When you Heal, this gains 2 Burn for the fight. (Medium) |
Flame Juggler | HP: 750 Burst of Flame: The first time your opponent falls below half health, Burn 10. Fiery: Your Burn items have +1 Burn. | Cinders: When you sell this, your leftmost Burn item gains +1 Burn. (Small) Lighter: Cooldown 3 seconds Burn 2. (Small) Magma Core: At the start of each fight, Burn 9. (Small) |
Hakurvian Rocket Trooper | HP: 1,000 Flashy Reload: When you Crit with an item, reload another item +1 ammo. Heavy Weaponry: Your Large Weapons deal +36 Damage. Keen Eye: Your items have +6 percent Crit chance. | Eagle Talisman: When you sell this, your leftmost item gains 10 percent Crit Chance. (Small) Shadowed Cloak: When you use the item to the right of this, Haste it for 3 second(s). If it is a weapon, it also gains +7 damage for the fight. (Medium) Hakurvian Launcher: Cooldown 8 seconds Ammo Max 2. Deal 150 damage. When this gains Haste, it also gains 10 percent Crit Chance for the fight. (Large) Rocket Boots: Cooldown 4 seconds Haste adjacent items for 2 second(s). When you sell this, give your leftmost Haste item +2 Haste. (Medium) Goggles: Cooldown 7 seconds Shield 60. When this gains Haste, give your items +6 percent Crit chance for the fight. (Small) Gunpowder: When you sell this, your leftmost Ammo item gains 1 Max Ammo. (Small) |
Mod Squad | HP: 1,300 Beautiful Friendship: When you use a Friend, your weapons gain 2 damage for the fight. | Crypto: At the start of each hour, set this item’s value to a number between 0 and 20. (Small) First Aiden: Cooldown 3 seconds Heal 20. Haste 1 item for 2 second(s). (Small) Chris Army Knife: Cooldown 5 seconds Deal 10 damage. Shield 10. (Small) Bill Dozer: Cooldown 5 seconds Deal 10 damage. When you use another Friend, this gains 10 damage for the fight. Your other Friends’ cooldowns are reduced by 10 percent. (Large) Bomb Squad: Cooldown 6 seconds Burn 4. When you use an adjacent friend, charge this 2 second(s). (Small) Char Cole: Cooldown 8 seconds Burn 1. When you use another friend, this gains 1 Burn for the fight. (Small) |
Gorgon Noble | HP: 1,300 Petrifying Gaze: The first time you fall below half health each fight, Freeze all enemy items for 1 second(s). Paralytic Poison: The first time you Poison each fight, Freeze an item for 3 second(s). Initial Dose: Your leftmost Poison item has +4 Poison. | Vial of Blood: When you sell this, gain 1 XP. (Small) Black Rose: Cooldown 6 seconds Heal 15. When you Poison, charge this 1 second(s). (Small) Toxic Clockwork Blades: Cooldown 6 seconds Deal 40 damage. When you sell this, reduce your items’ cooldown by 2 percent. Poison 6. (Medium) Nightshade: Cooldown 4 seconds Poison 2. Heal 20. (Medium) Trained Spider: Cooldown 5 seconds Poison 2. When you sell this, your leftmost Poison item gains +2 Poison. (Small) Basilisk Fang: Cooldown 3 seconds Lifesteal 100. Deal 10 damage. When you Poison, this gains 10 percent Crit Chance for the fight. (Small) |
Day six
Monster | Skills | Items |
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Dire Inglet | HP: 900 Aggressive: When you use a Weapon, give it +4 percent crit chance the fight. | Pelt: Sells for gold (Small) Broken Shackles: Cooldown 6 seconds Your weapons gain 2 damage for the fight. When you use a Weapon, charge this 1 second(s). (Small) Claws: Cooldown 4 seconds Deal 20 Damage. This deals double Crit damage. (Small) Obsidian Fang: Cooldown 4 seconds Deal 10 damage. This has Lifesteal. (Small) Eagle Talisman: When you sell this, your leftmost item gains 10 percent Crit Chance. (Small) |
Zookeeper | HP: 1,000 Toxic Friendship: When you use a Friend, Poison 1. | Pelt: Sells for gold (Small) Dragon Whelp: Cooldown 9 seconds Deal 1 damage. Burn equal to this item’s damage. (Small) Crook: Cooldown 5 seconds Deal 10 damage. Your Medium Weapons have +10 Damage for each Medium item you have. (Medium) Leeches: Cooldown 6 seconds Lifesteal 100. Deal 10 Damage. When you poison, this gains 10 damage for the fight. (Medium) Salamander Pup: Cooldown 8 seconds Burn 6. When you sell this, your leftmost Burn item gains +4 Burn. (Medium) Trained Spider: Cooldown 5 seconds Poison 2. When you sell this, your leftmost Poison item gains +2 Poison. (Small) |
Dire Mosquito | HP: 900 Paralyzing Rush: When you Slow, Haste a Weapon 1 second(s). | Insect Wing: When you sell this, reduce your leftmost item’s cooldown by 6 percent. (Small) Amber: Cooldown 5 seconds Slow 1 item for 3 second(s). Your other Slow items have +1 Slow. (Small) Proboscis: When you slow, deal 6 damage. (Small) Neural Toxin: When you use an adjacent weapon, slow 1 item for 1 second(s). (Small) Stinger: Cooldown 9 seconds Lifesteal 100. Deal 20 damage. Slow 1 item for 3 second(s). (Small) |
Trash Golem | HP: 1,400 Jury Rigger: When you use an item with Ammo, reload 1 the item to the left of it. | Junkyard Catapult: Cooldown 6 seconds Ammo Max 1. Deal 50 damage. Burn 8. Poison 6. (Large) Plasma Grenade: Cooldown 8 seconds Ammo Max 1. Burn both players 10. Slow enemy items for 2 second(s). (Small) Grenade: Cooldown 4 seconds Ammo Max 1. Crit Chance 25 percent. Deal 30 damage. (Small) Noxious Potion: Cooldown 3 seconds Ammo Max 1. Poison both players 4. (Small) Rainbow Potion: Cooldown 7 seconds Ammo Max 1. Burn 4. Poison 2. Freeze 1 item for 2 second(s). Slow 1 item for 4 second(s). (Small) Grapeshot: Cooldown 3 seconds Ammo Max 2. Deal 15 damage. When you use another item with Ammo, this reloads 1 ammo. (Small) Powder Keg: Cooldown 20 seconds Deal damage equal to 40 percent of your enemy’s Max Health and destroy this. When you Burn, charge this 2 second(s). (Medium) |
Foreman | HP: 1,300 Flashy Mechanic: When you use a Tool, items adjacent to it gain 5 percent Crit chance. | Scrap: When you sell this, give your leftmost Shield item +12 Shield. (Small) Chris Army Knife: Cooldown 5 seconds Deal 10 damage. Shield 10. (Small) Power Sander: Cooldown 4 seconds Adjacent weapons gain 6 damage for the fight. Adjacent Shield items gain 6 Shield for the fight. (Small) Crane: Cooldown 10 seconds Deal 100 damage. When you use an adjacent Large item, this gains 30 percent damage for the fight. When you use an adjacent Medium item, this gains 20 percent damage for the fight. (Large) Fork Lift: Cooldown 10 seconds Deal 50 damage for each item to the left of this. Haste this and the items on the right of this for 2 second(s). (Large) Cog: Cooldown 4 seconds Haste an adjacent item for 1 second(s). (Small) |
Enclave Weeper | HP: 1,700 Exposing Toxins: When you Poison, your items gain +2 percent Crit Chance for the fight. | Extract: When you sell this, your leftmost Poison item gains +1 Poison. (Small) Bandages: Cooldown 4 seconds Heal 10. Shield 10. (Small) Ouroboros Statue: Cooldown 9 seconds Poison 4. When you Poison, gain +1 Regeneration for the fight. (Medium) Death Caps: Cooldown 5 seconds Poison 1. Increase the poison of your items by 1 for the fight. (Medium) Thurible: Cooldown 8 seconds Gain 2 Regeneration for the fight. When you gain Regeneration, Burn 2. (Small) Ectoplasm: Cooldown 6 seconds Poison 1. Heal equal to your opponent’s Poison. (Small) Vial of Blood: When you sell this, gain 1 XP. (Small) |
Loan Shark | HP: 1,650 Power Broker: Your weapons have + damage equal to your income. Crashing Waves: When you use an Aquatic item, Haste a weapon for 1 second(s). | Sharkray: Cooldown 7 seconds Deal 20 damage. When you Haste, this gains 20 damage for the fight. (Medium) Sharkclaws: Cooldown 4 seconds Deal 10 damage. Your weapons gain 6 damage for the fight. (Medium) ATM: Cooldown 3 seconds Gain Shield equal to double your Income. When you buy this, you gain 2 Income. (Medium) Cash Cannon: Cooldown 6 seconds Deal 100 damage. When you gain gold, permanently give this + damage equal to double the amount of gold gained. (Medium) |
Infernal | HP: 2,000 Burning Rage: When you Burn, your Weapons gain +4 damage the fight. Tracer Fire: When you burn, your items gain +2 percent Crit Chance for the fight. Strength: Your Weapons deal +6 Damage. | Cinders: When you sell this, your leftmost Burn item gains +4 Burn. (Small) Fire Claw: Cooldown 6 seconds Burn 6. This has + Burn equal to the Burn of your other items. (Medium) Magma Core: At the start of each fight, Burn 9. (Small) Infernal Greatsword: Cooldown 8 seconds Deal 2 damage. Burn equal to this item’s damage. This gains Damage equal to your enemy’s Burn for the fight. (Large) Ruby: Cooldown 10 seconds Burn 4. Increase your other items’ Burn by 2. (Small) |
Lich | HP: 2,750 Chilling Touch: The first time you Freeze each fight, Slow all your opponent’s items for 3 second(s). Petrifying Gaze: The first time you fall below half health each fight, Freeze all enemy items for 2 second(s). Improved Toxins: Your Poison items have +2 Poison. | Cauldron: Cooldown 4 seconds Burn 4. Poison 2. (Medium) Ectoplasm: Cooldown 6 seconds Poison 2. Heal equal to your opponent’s Poison. (Small) Icicle: At the start of each fight, freeze 1 item for 5 second(s). (Small) Necronomicon: When ANY non-weapon item is used, Poison 3 and gain 3 Regen for the fight. Your items have their cooldowns increased by 1 second(s). (Medium) Wand: Cooldown 5 seconds Charge your other non-weapon items 1 second(s). (Small) Emerald: Cooldown 6 seconds Poison 1. Increase your other items’ Poison by 1. (Small) Soul Ring: Cooldown 8 seconds Poison equal to your Regeneration. You have +2 Regeneration. (Small) |
Day seven
Monster | Skills | Items |
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Viper Tyrant | HP: 1,200 Revitalizing Toxins: When you Poison, gain 4 Regeneration for the fight. | Gland: When you sell this, gain 2 Regeneration. (Small) Extract: When you sell this, your leftmost Poison item gains +1 Poison. (Small) Venom: When you use an adjacent weapon, poison 1. (Small) Toxic Fang: Cooldown 4 seconds Deal 10 damage. Poison 2. (Small) Basilisk Fang: Cooldown 3 seconds Lifesteal 100. Deal 10 damage. When you Poison, this gains 10 percent Crit Chance for the fight. (Small) Copper Ed: Cooldown 6 seconds Poison 3. Gain 15 shield. (Small) Noxious Potion: Cooldown 3 seconds Ammo Max 1. Poison both players 4. (Small) |
Sergeant Suds | HP: 1,300 Clean Storefront: Your leftmost item has +15 value during combat. | Dishwasher: Cooldown 8 seconds Haste your tools for 3 second(s). Your weapons gain 40 damage for the fight. (Large) Hogwash: Cooldown 4 seconds Heal equal to 8 percent of your Max Health. When you Heal, gain 15 Max Health for the fight. (Large) Rivet Gun: Cooldown 9 seconds Deal 10 Damage. When you use the item to the right of this, Charge the item to the left of this 1 second(s). (Small) Orbital Polisher: Cooldown 7 seconds Adjacent items gain 5 Damage for the fight. Adjacent items gain 5 Shield for the fight. (Small) Hydraulic Squeezer: Cooldown 9 seconds Deal 26 damage. When you use a Tool, your weapons gain 2 damage for the fight. (Medium) |
Cosmic Roc | HP: 1,650 Cosmic Wind: When you Crit, Haste an item for 1 second(s). Keen Eye: Your items have +9 percent Crit chance. | Feather: When you sell this, reduce your items’ cooldowns by 6 percent. (Small) Cosmic Amulet: Cooldown 8 seconds Shield 50. When this gains haste, give your items +3 percent crit chance for the fight. (Small) Cosmic Plumage: Cooldown 6 seconds Your Shield items gain 4 shield and your Weapons +4 damage for the fight. When you crit, charge this 1 second(s). (Medium) Claws: Cooldown 4 seconds Deal 10 Damage. This deals double Crit damage. (Small) |
Joyful Jack | HP: 1,650 Equivalent Exchange: When you Heal, Poison 1. Rapid Thaw: When your opponent Freezes your items, reduce the duration by 1 second(s). Critical Aid: Your Heal items have +6 percent Crit chance. | Extract: When you sell this, your leftmost Poison item gains +3 Poison. (Small) Black Rose: Cooldown 6 seconds Heal 30. When you Poison, charge this 1 second(s). (Small) Poppy Field: Cooldown 6 seconds Poison 6. If you have no weapons, your items have their cooldowns reduced by 10 percent. (Large) Succulents: Cooldown 4 seconds Heal 2. This permanently gains 2 Heal. (Small) Bushel: Cooldown 5 seconds Heal 20. When you Shield, charge this 2 second(s). (Medium) |
Thug | HP: 1,650 Bonk: Enemy cooldowns are increased by 1 second(s). Strength: Your Weapons deal +6 Damage. Small Weaponry: Your Small Weapons deal +9 Damage. | Thieves Guild Medallion: When you sell this, gain access to the Thieves Guild. (Small) Toxic Concealed Dagger: Cooldown 8 seconds Deal 24 damage. Gain 2 gold. Poison 4. (Small) Anchor: Cooldown 12 seconds Deal damage equal to 20 percent of your enemy’s Max Health. When you use an adjacent item, this gains Haste for 2 second(s). (Medium) Improvised Bludgeon: Cooldown 7 seconds Deal 40 damage. Slow 2 items for 4 second(s). When you sell this, your leftmost Slow item gains +2 Slow. (Medium) Spices: Cooldown 8 seconds Ammo Max 1. Your weapons gain damage equal to your weakest weapon’s damage for the fight. (Small) Junkyard Club: Cooldown 10 seconds Deal 60 damage. When you sell this, your weapons gain 6 damage. (Medium) Toxic Brass Knuckles: Cooldown 8 seconds Deal 20 damage. This has double damage. Poison 4. (Small) |
Shock Trooper | HP: 2,100 Tracer Fire: When you burn, your items gain +2 percent Crit Chance for the fight. | Welding Helmet: Cooldown 3 seconds Shield 12. Burn 2. (Medium) Plasma Grenade: Cooldown 8 seconds Ammo Max 1. Burn both players 10. Slow enemy items for 2 second(s). (Small) Nitro: Cooldown 4 seconds Burn both players 4. Charge an item 1 second(s). (Small) Welding Torch: Cooldown 5 seconds Burn 6. While you have Shield, this item’s cooldown is reduced by 50 percent. (Medium) Plasma Rifle: Cooldown 8 seconds Deal 100 damage. When you Burn, this gains 50 damage for the fight. (Medium) Incendiary Rounds: When you use an adjacent item, Burn 2. Adjacent items have +1 ammo. (Small) Induction Aegis: Cooldown 4 seconds Shield 20. Burn 3. (Small) |
Chilly Charles | HP: 2,100 Reaching the Summit: When you Freeze, your items gain +2 percent Crit Chance for the fight. | Icicle: At the start of each fight, freeze 1 item for 5 second(s). (Small, Freeze) Ice Cubes: Cooldown 9 seconds Freeze 3 small items for 1 second(s). (Small, Freeze) Ice Cream Truck: Cooldown 6 seconds Freeze 1 item for 2 second(s). When you use another non-weapon item, charge this 1 second(s). (Large, Freeze) Icy Hammock: Cooldown 12 seconds Heal 100. This item’s cooldown is reduced by 5 seconds for each adjacent large item. Freeze 1 item for 1 second(s). (Medium, Heal, Freeze) Igloo: Cooldown 6 seconds Freeze 1 item for 3 second(s). When you Freeze, Shield 30. (Large, Freeze, Shield) |
Treasure Turtle | HP: 2,100 Hunker Down: The first time you fall below half health each fight, Shield equal to 30 percent of your Max Health. Toughness: Your Shield items have +12 Shield. | Bag of Jewels: Sells for gold (Small) Seaweed: Cooldown 6 seconds Heal 20. When you use an Aquatic item, this gains 5 Heal for the fight. (Small) Sea Shell: Cooldown 5 seconds Shield 10 for each Aquatic item you have. (Small) Turtle Shell: Cooldown 5 seconds Give your items +5 Shield for the fight. When you use another non-weapon, Shield 20. (Medium) Catfish: Cooldown 6 seconds Poison 3. When this gains Haste, give it +3 Poison for the fight. (Small) Pearl: Cooldown 5 seconds Shield 30. When you use another Aquatic item, Charge this 1 second. (Small) Clamera: Cooldown 9 seconds Slow 2 items for 1 second(s). At the start of each fight, use this. (Small) Genie Lamp: When you sell this, gain access to the genie Rit. (Small) |
Radiant Corsair | HP: 3,600 Fiery Rebirth: The first time you would die each fight, Heal to full, Cleanse your Burn and Poison, and Burn yourself 30. Flamedancer: Your Burn items have +4 percent Crit Chance. | Grappling Hook: Cooldown 7 seconds Deal 20 damage. Slow 1 item for 4 second(s). (Small) Anchor: Cooldown 12 seconds Deal damage equal to 20 percent of your enemy’s Max Health. When you use an adjacent item, this gains Haste for 2 second(s). (Medium) Spyglass: Adjacent items have +25 percent Crit Chance. At the start of each fight, a random enemy item has its cooldown increased by 3 second(s). (Medium) Fiery Katana: Cooldown 2 seconds Deal 24 damage. Burn 3. (Medium) Lighthouse: Cooldown 6 seconds Burn 8. When you Slow, charge this 3 second(s). (Large) |
Day eight
Monster | Skills | Items |
---|---|---|
Cosmic Roc | HP: 1,650 Cosmic Wind: When you Crit, Haste an item for 1 second(s). Keen Eye: Your items have +9 percent Crit chance. | Feather: When you sell this, reduce your items’ cooldowns by 6 percent. (Small) Cosmic Amulet: Cooldown 8 seconds Shield 50. When this gains haste, give your items +3 percent crit chance for the fight. (Small) Cosmic Plumage: Cooldown 6 seconds Your Shield items gain 4 Shield and your Weapons +4 damage for the fight. When you crit, charge this 1 second(s). (Medium) Claws: Cooldown 4 seconds Deal 10 Damage. This deals double Crit damage. (Small) |
Joyful Jack | HP: 1,650 Equivalent Exchange: When you Heal, Poison 1. Rapid Thaw: When your opponent Freezes your items, reduce the duration by 1 second(s). Critical Aid: Your Heal items have +6 percent Crit chance. | Extract: When you sell this, your leftmost Poison item gains +3 Poison. (Small) Black Rose: Cooldown 6 seconds Heal 30. When you Poison, charge this 1 second(s). (Small) Poppy Field: Cooldown 6 seconds Poison 6. If you have no weapons, your items have their cooldowns reduced by 10 percent. (Large) Succulents: Cooldown 4 seconds Heal 2. This permanently gains 2 Heal. (Small) Bushel: Cooldown 5 seconds Heal 20. When you Shield, charge this 2 second(s). (Medium) |
Infernal Frigate | HP: 2,050 Firestarter: At the start of each fight, burn 17. | Trebuchet: Cooldown 8 seconds Deal 100 damage. Burn 16. When you use a Weapon or Haste, charge this 1 second(s). (Large) Rocket Launcher: Cooldown 6 seconds Multicast 3. Deal 10 damage. Burn 2. While your enemy has Burn, this has double damage. (Medium) Pop Snappers: Cooldown 3 seconds Ammo Max 3. Burn 6. (Small) Incendiary Rounds: When you use an adjacent item, Burn 2. Adjacent items have +1 ammo. (Small) Thrusters: Cooldown 6 seconds Burn both players 4. Adjacent items have their cooldowns reduced by 12 percent. (Small) |
Car Conductor | HP: 2,050 Expert Pilot: Cooldown 10 seconds Your Shield Vehicles gain 30 percent Shield. Your Weapon Vehicles gain 30 percent Damage. Command Ship: If you have a vehicle, reduce your non-vehicle items’ cooldowns by 5 percent. | Goggles: Cooldown 7 seconds Shield 30. When this gains Haste, give your items +4 percent Crit chance for the fight. (Small) Sirens: Cooldown 7 seconds Slow 1 item for 2 second(s). When you slow, Haste a Vehicle for 2 second(s). (Medium) Race Carl: Cooldown 8 seconds Deal 80 damage. When you Haste, charge this 2 seconds. (Medium) Captain’s Wheel: Cooldown 4 seconds Haste adjacent items for 2 second(s). When you use a Vehicle or Large item, charge this 2 second(s). (Medium) Propane Tank: Cooldown 9 seconds Haste your Vehicles for 2 second(s). When you use a Vehicle, Burn 2. (Medium) Cog: Cooldown 4 seconds Haste an adjacent item for 1 second(s). (Small) |
Oasis Guardian | HP: 2,100 Waters of Infinity: You have +8 Regeneration. | Ouroboros Statue: Cooldown 9 seconds Poison 4. When you Poison, gain +1 Regeneration for the fight. (Medium) Venomander: Cooldown 8 seconds Poison 1. When you use the item to the left of this, gain 1 Regeneration for the fight. (Small) Sleeping Potion: Cooldown 5 seconds Ammo Max 1. Slow 2 items for 6 second(s). (Small) Incense: Cooldown 10 seconds Slow 1 item for 4 second(s). When you Slow, Heal 16. (Small) Fossilized Femur: Cooldown 12 seconds Deal 200 damage. When you Slow, charge this 1 second(s). (Large) Nightshade: Cooldown 4 seconds Poison 3. Heal 30. (Medium) |
Dr. Vortex | HP: 2,500 Neophiliac: The first time you freeze, burn, slow, poison, and haste each fight, charge an item 2 second(s). | Lightning Rod: Cooldown 10 seconds Deal 10 damage. Shield 10. When any player uses an item, this gains 10 damage and 10 shield for the fight. (Large) Lightbulb: Cooldown 3 seconds Adjacent items gain 6 percent Crit chance for the fight. (Small) Tesla Coil: Cooldown 5 seconds Deal 40 damage. When you use an adjacent item, Charge this 2 second(s). (Medium) Cog: Cooldown 4 seconds Haste an adjacent item for 2 second(s). (Small) Weather Machine: Cooldown 3 seconds Burn 2. Freeze 1 item for 2 second(s). Slow 1 item for 1 second(s). (Large) |
Robo-Bouncer | HP: 2,500 Sharpened Steel: When you use a Weapon, Adjacent items gain 8 percent Crit Chance the fight. | Cybersecurity: Cooldown 12 seconds Deal 20 damage for each Weapon you have. This deals triple damage if it is your only friend. (Medium) Pulse Rifle: Cooldown 4 seconds Deal 40 damage. This has +1 Multicast if it is adjacent to a Friend. Double this if it is your only Friend. (Medium) Katana: Cooldown 2 seconds Deal 24 damage. (Medium) Laser Pistol: Cooldown 5 seconds Deal 40 damage. (Small) Sunderer: Cooldown 4 seconds Deal 20 damage. Your enemy’s Shield items lose 15 Shield for the fight. (Small) Gatling Gun: Cooldown 4 seconds Deal 10 damage. Reduce this item’s cooldown by 10 percent for the fight. (Medium) |
Wandering Shoal | HP: 2,700 Thick Hide: When you slow, charge an item 1 second(s). Improved Toxins: Your Poison items have +3 Poison. | Electric Eels: When your enemy uses a Weapon, deal 5 damage. When your enemy uses a non-Weapon item, Slow it for 1 second(s). (Large) Catfish: Cooldown 6 seconds Poison 3. When this gains Haste, give it +3 Poison for the fight. (Small) Jellyfish: Cooldown 8 seconds Poison 3. When you use an adjacent Aquatic item, this gains Haste for 3 second(s). (Small) Piranha: Cooldown 5 seconds Deal 10 damage. This deals double Crit damage. (Small) Amber: Cooldown 5 seconds Slow 2 items for 3 second(s). Your other Slow items have +1 Slow. (Small) Seaweed: Cooldown 6 seconds Heal 20. When you use an Aquatic item, this gains 5 Heal for the fight. (Small) Pufferfish: Cooldown 6 seconds Poison 9. When you Haste, charge this 3 second(s). (Medium) |
Burninator Bot | HP: 2,500 | Induction Aegis: Cooldown 4 seconds Shield 20. Burn 3. (Small) Weakpoint Detector: Cooldown 6 seconds Your weapons gain 9 damage for the fight. When you slow, charge this 2 second(s). (Medium) Pylon: Cooldown 3 seconds Slow 1 item for 2 second(s). When you Slow, Haste an item for 2 second(s). (Large) Thermal Lance: Cooldown 7 seconds Burn 4. When this is Hasted, this gains 4 Burn for the fight. (Medium) Flamethrower: Cooldown 6 seconds Deal 2 damage. Burn equal to 1 times this item’s damage. (Medium) |
Day nine
Monster | Skills | Items |
---|---|---|
Oasis Guardian | HP: 2,100 Waters of Infinity: You have +8 Regeneration. | Ouroboros Statue: Cooldown 9 seconds Poison 4. When you Poison, gain +1 Regeneration for the fight. (Medium) Venomander: Cooldown 8 seconds Poison 1. When you use the item to the left of this, gain 1 Regeneration for the fight. (Small) Sleeping Potion: Cooldown 5 seconds Ammo Max 1. Slow 2 items for 6 second(s). (Small) Incense: Cooldown 10 seconds Slow 1 item for 4 second(s). When you Slow, Heal 16. (Small) Fossilized Femur: Cooldown 12 seconds Deal 200 damage. When you Slow, charge this 1 second(s). (Large) Nightshade: Cooldown 4 seconds Poison 3. Heal 30. (Medium) |
Bloodreef Captain | HP: 2,050 Full Arsenal: Your item’s cooldowns are reduced by 5 percent if you have a Vehicle, reduced by 5 percent if you have a Weapon, and reduced by 5 percent if you have a Tool. | Captain’s Wheel: Cooldown 4 seconds Haste adjacent items for 2 second(s). When you use a Vehicle or Large item, charge this 2 second(s). (Medium) Crow’s Nest: Your weapons have +75 percent Crit Chance. If you have exactly one weapon, that Weapon has lifesteal. (Large) Pop Snappers: Cooldown 3 seconds Ammo Max 3. Burn 6. (Small) Pesky Pete: Cooldown 6 seconds Burn 4. For each adjacent Friend or Property, this gains +4 Burn. (Small) |
Elite Duelist | HP: 2,500 Big Ego: Your Weapons have Lifesteal. Small Weaponry: Your Small Weapons deal +18 Damage. Strength: Your Weapons deal +6 Damage. | Revolver: Cooldown 3 seconds Ammo Max 6. Crit Chance 20 percent. Deal 20 damage. When you Crit, reload 2 Ammo. (Small) Powder Flask: Cooldown 4 seconds Reload the item to the right of this 2 Ammo. (Small) Shoe Blade: Cooldown 6 seconds Crit Chance 30 percent. Deal 20 damage. (Small) Butterfly Swords: Cooldown 7 seconds Multicast 2. Deal 5 damage. (Small) Spices: Cooldown 8 seconds Ammo Max 1. Your weapons gain damage equal to your weakest weapon’s damage for the fight. (Small) Holsters: At the start of each fight, your Small items gain Haste for 1 second(s). (Small) Knife Set: Cooldown 5 seconds Deal 40 damage. When you use a weapon, charge this 2 seconds. (Medium) |
Ferros Khan | HP: 2,600 One Shot, One Kill: If you only have one weapon, it deals triple damage and has its cooldown increased by 50 percent. Left-Handed: Your leftmost Weapon deals +24 Damage. Right-Handed: Your rightmost Weapon has +24 Damage. | Shadowed Cloak: When you use the item to the right of this, Haste it for 3 second(s). If it is a weapon, it also gains +7 damage for the fight. (Medium) Sniper Rifle: Cooldown 10 seconds Deal 100 damage. This deals 5 times more damage if it is your only weapon. (Medium) Silencer: The weapon to the left of this has +30 damage. If you have exactly one weapon, reduce its cooldown by 30 percent. (Small) Barrel: Cooldown 4 seconds Shield 10. When you use a non-weapon item, this gains 10 Shield for the fight. (Medium) Disguise: When you buy this, get a non-Vanessa item. Your items from other Heroes have +30 percent Crit Chance. (Medium) Energy Potion: Cooldown 4 seconds Ammo Max 1. Haste your items for 4 second(s). (Small) |
Roaming Isle | HP: 3,300 Shored Up: When you Heal, Shield 100. First Responder: Your leftmost Heal item has +6 Heal. Follow-Up Care: Your rightmost Heal item has +6 Heal. | Tropical Island: When you Slow, gain 2 Regeneration for the fight. At the start of each hour, get a Coconut or Citrus. (Large) Sea Shell: Cooldown 5 seconds Shield 20 for each Aquatic item you have. (Small) Pet Rock: Cooldown 5 seconds Deal 20 damage. If this is your only friend, your items have +15 percent Crit Chance. (Small) Catfish: Cooldown 6 seconds Poison 3. When this gains Haste, give it +3 Poison for the fight. (Small) Jellyfish: Cooldown 8 seconds Poison 3. When you use an adjacent Aquatic item, this gains Haste for 3 second(s). (Small) Seaweed: Cooldown 6 seconds Heal 20. When you use an Aquatic item, this gains 5 Heal for the fight. (Small) Clamera: Cooldown 9 seconds Slow 2 items for 1 second(s). At the start of each fight, use this. (Small) |
Weapons Platform | HP: 3,000 Distributed Systems: When you use a large item, haste 2 small items for 2 second(s). Keen Eye: Your items have +9 percent Crit chance. | Cog: Cooldown 4 seconds Haste an adjacent item for 2 second(s). (Small) Kinetic Cannon: Cooldown 8 seconds Deal 100 damage. When you use a Small item, give this 20 damage for the fight. (Large) Battery: Cooldown 4 seconds Ammo Max 4. Charge the item to the left of this 3 second(s). (Small) Coolant: Cooldown 6 seconds Freeze 1 item for 3 second(s). Cleanse half your Burn. (Small) First Aiden: Cooldown 3 seconds Heal 40. Haste 1 item for 3 second(s). (Small) Laser Pistol: Cooldown 5 seconds Deal 40 damage. (Small) Power Sander: Cooldown 4 seconds Adjacent weapons gain 9 damage for the fight. Adjacent Shield items gain 9 Shield for the fight. (Small) Uzi: Cooldown 2 seconds Ammo Max 12. Deal 8 damage. (Small) |
Enclave Revenant | HP: 3,600 Exposing Toxins: When you Poison, your items gain +2 percent Crit Chance for the fight. Purifying Flame: When you gain Regeneration, a Burn item gains 1 Burn. | Soul Ring: Cooldown 8 seconds Poison equal to your Regeneration. You have +2 Regeneration. (Small) Emerald: Cooldown 6 seconds Poison 2. Increase your other items’ Poison by 1. (Small) Ouroboros Statue: Cooldown 9 seconds Poison 6. When you Poison, gain +2 Regeneration for the fight. (Medium) Shadowed Cloak: When you use the item to the right of this, Haste it for 3 second(s). If it is a weapon, it also gains +7 damage for the fight. (Medium) Basilisk Fang: Cooldown 3 seconds Lifesteal 100. Deal 10 damage. When you Poison, this gains 10 percent Crit Chance for the fight. (Small) Ectoplasm: Cooldown 6 seconds Poison 3. Heal equal to your opponent’s Poison. (Small) Thurible: Cooldown 8 seconds Gain 4 Regeneration for the fight. When you gain Regeneration, Burn 3. (Small) Bandages: Cooldown 4 seconds Heal 20. Shield 20. (Small) |
Death Knight Reaper | HP: 4,200 Hypnotic Drain: When you use a weapon, Freeze a smaller item for 2 second(s). Deadly Eye: Your Weapons have +10 percent Crit chance. Desperate Freeze: The first time you fall below half health each fight, remove Freeze and Slow from your items and Cleanse half your Burn and Poison. | Sapphire: Cooldown 8 seconds Freeze 1 item for 4 second(s). Increase your other items’ Freeze by 1 second(s). (Small) Shadowed Cloak: When you use the item to the right of this, Haste it for 3 second(s). If it is a weapon, it also gains +7 damage for the fight. (Medium) Scythe: Cooldown 10 seconds Deal damage equal to a third of your enemy’s max health. (Medium) Mortal Coil: Cooldown 8 seconds Deal 120 damage. The weapon to the left of this has lifesteal. (Medium) Runic Great Axe: Cooldown 10 seconds Lifesteal 100. Deal 100 damage. Your Weapons with lifesteal gain +100 damage for the fight. (Large) |
Day ten
Monster | Skills | Items |
---|---|---|
Hulking Experiment | HP: 2,800 Adaptive Ordinance: You have 2 Regeneration for each item with Ammo you have. Parting Shot: When you use an item with Ammo, give it +5 percent Crit Chance for the fight. | Athanor: Cooldown 5 seconds Burn 6. Poison 3. Reload your Potions. (Large) Bottled Lightning: Cooldown 5 seconds Ammo Max 1. Deal 75 damage. Burn 6. (Small) Energy Potion: Cooldown 4 seconds Ammo Max 1. Haste your items for 6 second(s). (Small) Fire Potion: Cooldown 5 seconds Ammo Max 1. Burn 9. (Small) Rainbow Potion: Cooldown 7 seconds Ammo Max 1. Burn 4. Poison 2. Freeze 1 item for 2 second(s). Slow 1 item for 4 second(s). (Small) Noxious Potion: Cooldown 3 seconds Ammo Max 1. Poison both players 6. (Small) |
Boss Harrow | HP: 2,750 Assault Focus: When any non-weapon item is used, slow it for 2 second(s). Strength: Your Weapons deal +12 Damage. Keen Eye: Your items have +9 percent Crit chance. | Weakpoint Detector: Cooldown 6 seconds Your weapons gain 9 damage for the fight. When you slow, charge this 2 second(s). (Medium) Runic Double Bow: Cooldown 6 seconds Multicast 2. Lifesteal 100. Deal 60 Damage. This deals double Crit damage. (Medium) Bayonet: When you use the Weapon to the left of this, deal 10 damage. (Small) Grappling Hook: Cooldown 7 seconds Deal 10 damage. Slow 1 item for 3 second(s). (Small) Jitte: Cooldown 5 seconds Deal 10 damage. Slow 1 item for 2 second(s). When you slow, this gains 10 damage for the fight. (Small) Katana: Cooldown 2 seconds Deal 12 damage. (Medium) |
Master Alchemist | HP: 2,500 Retool: When you use a Tool, reload 1 to adjacent items. | Mortar & Pestle: Cooldown 8 seconds Give your Lifesteal Weapons +10 damage for the fight. The weapon on the right has Lifesteal. (Medium) Refractor: Cooldown 7 seconds Deal 20 damage. When you Slow, Freeze, Burn or Poison, this gains 10 damage for the fight. (Medium) Rainbow Potion: Cooldown 7 seconds Ammo Max 1. Burn 4. Poison 2. Freeze 1 item for 2 second(s). Slow 1 item for 4 second(s). (Small) Cauldron: Cooldown 4 seconds Burn 2. Poison 1. (Medium) Weather Glass: Cooldown 6 seconds Burn 6. Poison 3. If you have another item with Burn, Poison, Slow, or Freeze, this has +1 Multicast for each. (Medium) |
Trash Titan | HP: 3,300 Juggler: When you use a small item, Charge a large item for 1 second(s). Heavy Weaponry: Your Large Weapons deal +72 Damage. | Venom: When you use an adjacent weapon, poison 1. (Small) Emerald: Cooldown 6 seconds Poison 1. Increase your other items’ Poison by 1. (Small) Catalyst: When you use the item to the left of this, haste the item to the right of this for 2 second(s). (Small) Junkyard Lance: Cooldown 10 seconds Deal 100 damage for each Small item you have (including Stash). (Large) Hemlock: Cooldown 6 seconds Poison 2. (Small) Ectoplasm: Cooldown 6 seconds Poison 3. Heal equal to your opponent’s Poison. (Small) Venomander: Cooldown 8 seconds Poison 1. When you use the item to the left of this, gain 1 Regeneration for the fight. (Small) |
Property Baron | HP: 3,200 Master Salesman: Your items have double value during combat. | Skyscraper: Cooldown 6 seconds Deal damage equal to 3 times the value of your items. This has double value in combat. If you have 4 or fewer items in play, this has +1 Multicast. (Large) Subscraper: Cooldown 4 seconds Heal equal to 4 times the value of your items. Your other items gain +value equal to this item’s value in combat. (Large) Billboard: Your Properties have +25 percent Crit Chance. At the start of each day, your items gain 1 value. (Large) Keychain: Cooldown 12 seconds Use a property. (Small) |
Volkas Enforcer | HP: 3,500 Cryomastery: When you Freeze, your Shield items gain 3 Shield for the fight. Reaching the Summit: When you Freeze, your items gain +2 percent Crit Chance for the fight. | Cryosphere: Cooldown 10 seconds Freeze all items other than The Core for 2 second(s). (Medium) Cryosleeve: Cooldown 3 seconds Freeze this for 2 second(s). When ANY item gains Freeze, Shield 45. (Medium) Stopwatch: Cooldown 10 seconds Freeze both players’ items for 1 second(s). (Small) Icebreaker: Cooldown 6 seconds Deal 80 damage. Remove Freeze from your items. When any item gains freeze, charge this +2 second(s). When this item gains Freeze, remove Freeze from it. (Medium) Ice Pick: Cooldown 7 seconds Deal 80 damage. Freeze 1 item for 3 second(s). When you Freeze, this gains 15 damage for the fight. (Small) Frost Potion: Cooldown 5 seconds Ammo Max 1. Freeze 2 item(s) for 1 second(s). (Small) Icicle: At the start of each fight, freeze 1 item for 6 second(s). (Small) |
Frost Street Champion | HP: 3,600 Blizzard: At the start of each fight, Freeze all non-weapon items for 2 second(s). Invigorating Cold: The first time you freeze each fight, Haste your items for 3 second(s). | Iceberg: When your enemy uses an item, Freeze it for 1 second(s). (Large) Nitrogen Hammer: Cooldown 8 seconds Deal 50 damage. Freeze 1 item for 2 second(s). When you freeze an item, this gains 50 damage for the fight. (Medium) Sapphire: Cooldown 8 seconds Freeze 1 item for 4 second(s). Increase your other items’ Freeze by 1 second(s). (Small) Frozen Bludgeon: Cooldown 12 seconds Deal 60 damage. Freeze 1 item for 3 second(s). When you freeze an item, your weapons gain 8 damage for the fight. (Medium) Frost Potion: Cooldown 5 seconds Ammo Max 1. Freeze 3 item(s) for 1 second(s). (Small) Snowflake: When you sell this, Enchant your leftmost item with Icy. (Small) |
Void Golem | HP: 3,600 Into the Void: At the start of each fight, destroy an item on each player’s board for the fight. Void Render: When you destroy an item during combat, your Weapons gain 100 damage and your burn items gain 10 Burn for this fight. | Singularity: Cooldown 9 seconds Destroy a small enemy item for the fight. (Small) Void Ray: Cooldown 6 seconds Multicast 2. Burn 4. When you Shield, this gains 1 Burn for the fight. (Medium) Caltrops: When your enemy uses an item, deal 1 damage. (Medium) Spices: Cooldown 8 seconds Ammo Max 1. Your weapons gain damage equal to your weakest weapon’s damage for the fight. (Small) |
Veteran Octopus | HP: 4,200 Arms Race: Your items have +1 percent Crit Chance for each weapon you have. Hyper Focus: If you have only one medium item, its cooldown is reduced by 30 percent. Standard Ordnance: Your Medium Weapons deal +60 Damage. | Tiny Cutlass: Cooldown 5 seconds Multicast 2. Deal 24 damage. This deals double Crit damage. (Small) Octopus: Cooldown 8 seconds Multicast 8. Deal 8 damage. (Medium) |
Awakened District | HP: 7,000 Prosperity: Your Shield items have + Shield equal to the value of your Items. Trickle Down Economics: When you use a large item, haste an item for 4 second(s). Toughness: Your Shield items have +20 Shield. | Landscraper: Cooldown 6 seconds Shield equal to this item’s value. At the start of each hour, this gains 1 value. When you use another item, charge this 3 second(s). (Large) Soul of the District: Cooldown 12 seconds Shield equal to your current Health. Deal damage equal to your shield. (Medium) Spacescraper: Cooldown 6 seconds Shield equal to 2 times the value of your items. This has triple value in combat. (Large) Balcony: The Property to the left of this has double value in combat and has its cooldown reduced by 20 percent. (Medium) |
Lord Arken | HP: 6,000 Unwavering: When you use an item, Shield 40. Heavy Weaponry: Your Large Weapons deal +120 Damage. Standard Ordnance: Your Medium Weapons deal +60 Damage. | Thrusters: Cooldown 6 seconds Burn both players 4. Adjacent items have their cooldowns reduced by 12 percent. (Small) Gatling Gun: Cooldown 4 seconds Deal 20 damage. Reduce this item’s cooldown by 20 percent for the fight. (Medium) The Eclipse: Cooldown 15 seconds Use all your other items. When you use an item, deal 100 damage. The first time you fall below half health each fight, use this. (Large) Battery: Cooldown 4 seconds Ammo Max 4. Charge the item to the left of this 4 second(s). (Small) |
Void Colossus | HP: 6,000 Void Energy: When you Burn, your Shield items gain 3 Shield the fight. Void Rage: When you burn, Haste an item for 1 second(s). | Ruby: Cooldown 10 seconds Burn 6. Increase your other items’ Burn by 2. (Small) Void Ray: Cooldown 6 seconds Multicast 2. Burn 4. When you Shield, this gains 1 Burn for the fight. (Medium) Eye of the Colossus: Cooldown 10 seconds Destroy an enemy item for the fight. When you use an adjacent item, charge this 1 second(s). (Large) Void Shield: Cooldown 7 seconds Gain Shield equal to your enemy’s burn. When your enemy uses an item, Burn 1. (Medium) |
Lord of the Wastes | HP: 5,500 Foreboding Winds: When any player uses an item, all items gain 2 percent Crit Chance the fight. Heavy Weaponry: Your Large Weapons deal +72 Damage. | Shoe Blade: Cooldown 6 seconds Crit Chance 50 percent. Deal 40 damage. (Small) Flamberge: Cooldown 8 seconds Deal 200 damage. This deals quadruple crit damage. (Large) Pendulum: Adjacent items have +30 percent Crit Chance. When you Crit, Haste an item for 3 second(s). (Medium) Magic Carpet: Cooldown 4 seconds Crit Chance 35 percent. Deal 24. When you Crit, this gains 24 damage for the fight. (Medium) Myrrh: Cooldown 5 seconds Crit Chance 15 percent. Heal 60. (Small) Genie Lamp: When you sell this, gain access to the genie Rit. (Small) |
Event specials
Monster | Skills | Items |
---|---|---|
Sparring Partner | HP: 1,000 Sparring Partner: When you would die, Cleanse all Burn and Poison, double your Max Health and Heal to full. In addition, your enemy gains 1 Gold (this increases by 1 each time this occurs). | |
Mr. Moo | HP: 2,500 Passive Aggressive: Your items have +5 percent Crit Chance for each item you have without a cooldown. Left-Handed: Your leftmost Weapon deals +24 Damage. Right-Handed: Your rightmost Weapon has +24 Damage. | Incendiary Rounds: When you use an adjacent item, Burn 2. Adjacent items have +1 ammo. (Small) Tommoo Gun: Cooldown 2 seconds Ammo Max 50. Deal damage equal to this item’s ammo. (Small) |
Bounty Hunter | HP: 2,000 Ambush: At the start of each fight, deal damage equal to 15 percent of the enemy’s Max Health. | Revolver: Cooldown 3 seconds Ammo Max 6. Crit Chance 20 percent. Deal 20 damage. When you Crit, reload 2 Ammo. (Small) Thrown Net: Cooldown 5 seconds Deal 10 damage. Your Weapons gain 3 damage for the fight and your opponent’s Weapons lose 3 damage for the fight. (Medium) Cutlass: Cooldown 5 seconds Multicast 2. Deal 12 damage. This deals double Crit damage. (Medium) Wanted Poster: When you win a fight against a player, gain 1 XP. If you had Wanted Poster on your board, gain 1 additional XP. Your items have 10 percent Crit Chance. (Medium) Flashbang: Cooldown 6 seconds Ammo Max 1. Slow all enemy items for 3 second(s). (Small) Broken Shackles: Cooldown 6 seconds Your weapons gain 4 damage for the fight. When you use a Weapon, charge this 1 second(s). (Small) |
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Published: Dec 8, 2024 04:55 pm