Talon, in his Primal Ambush skin, attacks an enemy with red blades in League of Legends.
Image via Riot Games

Here are the LoL Patch 14.2 patch notes

League of One Shots, no more.

League of Legends returned with a bang with season 14’s launch in early January. But after spending too long cooking on the stove, Riot Games is putting out the fires (caused primarily by AP burst champs) with League Patch 14.2’s buffs, nerfs, and adjustments.

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In total, 18 champions and seven items were tweaked after a clear divide emerged following the implementation of League Patch 14.1. Despite Riot’s efforts, which included a 14.1B micropatch last week, the gap has only widened, so the devs have stepped in and put a stop to the party.

Alongside the hefty changes to champs on the Rift, we’ve got a few skins popping up in the shop with the Primal Ambush skin selection for four characters out to escape the jungle.

Here’s everything in the League 14.2 update.

When will League Patch 14.2 go live?

The huge League Patch 14.2 arrives on Wednesday, Jan. 24.

Season 14’s follow-up will begin in Australia—perfect for me—at approximately 10am AEST before rolling out onto each major region’s servers as the day progresses. Here are all the key patching times:

  • 3pm CT (NA)
  • 5am GMT (EU West)
  • 3am CET (EU North East)
  • 8am KR (Korea)

Servers will likely be down for several hours once the patch begins loading to the live servers, and perhaps for a little time after. Matchmaking will be switched off across all League queues about three hours before the update is live.

What’s in League Patch 14.2?

Sick and tired of the AP burst meta? So is Riot

We hope you’ve been enjoying the explosive start to season 14 because it’s all over. League devs have made sweeping changes to burst damage items and AP champs to curb the so-called “League of One Shots.”

New item Stormsurge has borne the brunt of the nerfs alongside other items, including Bloodsong and Riftmaker, while lesser-picked options are getting a short boost. Horizon Focus, Steel Sigil, and Stridebreaker also benefit from the update.

A bevy of champions have copped adjustments—13 buffs and five nerfs, to be exact—with season 14’s most infamous characters getting brought back in line after a fair share of the spotlight this fortnight.

Further tweaks to ranked with boundary demotions, negative LP gains

Phroxzon also mentioned changes to ranked, particularly surrounding the lenience of tier boundary demotions. “We need to be demoting people more honestly to ensure the ranked system functions properly,” the lead gameplay designer said in his preview.

Riot’s investigation into negative LP gains continues, but Phroxzon stresses this phenomenon is limited to a small number of accounts across the major regions. It’s believed many of these were a result of the boundary demotions not being up to scratch, so the issue should be remedied going forward after 14.2.

Will you survive the Primal Ambush?

Stick your favorite champs in an actual jungle; how long do you think they’ll survive? The Primal Ambush range of skins sees four champions—Riven, Sivir, Talon, and Vi—test that theory and enter full survival mode.

Adorned in gold armor and fashioned in the pelts of their enemies—along with a few bumps and scrapes from said adversaries—each skin features bright orange and green hues with scratch marks and tribal-themed skill effects.

Here are all the skins coming in this patch, available with the launch of Patch 14.2:

  • Primal Ambush Riven (1,350 RP)
  • Primal Ambush Sivir (1,350 RP)
  • Primal Ambush Talon (1,350 RP)
  • Primal Ambush Vi (1,350 RP)

Here are the official notes for League Patch 14.2.

League Patch 14.2 patch notes



  • E cooldown decreased from 14 seconds to 12 seconds.


  • Base armor decreased from 40 to 37.
  • E total AD scaling reduced from 200 percent to 180 percent.


  • Passive healing amplification decreased from 0.5 percent per one percent missing health to 0.4 percent (plus 0.025 percent per 100 bonus health) per one percent missing health.
  • Bleed tick rate decreased from one second to 0.5 seconds.
  • Q damage changed from physical damage to magic damage, has added plus 60 percent AP.
  • Q defensive reductions now include magic resistance.
  • Q now applies on-hit effects and lifesteal.
  • W bite heal decreased from 36-60 percent to 25-45 percent of damage dealt plus five percent of Briar’s max health.


  • Base health increased from 646 to 670.
  • Passive cooldown changed from 20-5 seconds to 18-10 seconds.
  • Q speed increased from 20-40 percent to 30-40 percent.


  • Q mana cost decreased from 30-50 to 25-45.
  • Q missing health heal per champion increased from 13 percent to 15 percent, with maximum healing at three champions increased from 39 percent to 45 percent.
  • E armor penetration increased from 15-35 percent to 20-40 percent.


  • Q AD scaling increased from 130 percent to 135 percent.
  • W base AD scaling increased from 60 percent to 100 percent.
  • R base damage increased from 350-600 to 350-700.
    • Base AD scaling increased from 100 percent to 120 percent.


  • Q AP scaling decreased from 50 percent to 45 percent.
  • W passive damage-over-time AP scaling decreased from 40 percent to 30 percent.


  • W damage reduction duration changed from 2-5 seconds to four seconds flat.
  • E AD scaling per tick increased from 32-40 percent to 36-40 percent.


  • Base health growth increased from 109 to 115.
  • Base armor growth increased from 4.8 to 5.
  • R cooldown decreased from 120-80 seconds to 100-70 seconds.


  • Passive target max health AP scaling increased from 0.65 percent to 0.72 percent.


  • E cooldown decreased from 15-11 seconds to 12-10 seconds.
  • EQ flee duration changed from static one second to 1-1.5 seconds.


  • Base health growth increased from 109 to 115.
  • Base mana increased from 300 to 350.
  • Base mana growth increased from 50 to 60.
  • Passive tentacle hit missing health heal per champion increased from 4.5 to 5.0 percent.


  • E base damage decreased from 55-175 to 40-160.
  • E target HP scaling decreased from four to 3.5 percent.


  • Base health increased from 604 to 630.
  • Q AP scaling increased from 50 percent to 70 percent.
  • E shield increased from 80-240 plus 45 percent AP to 80-260 plus 60 percent AP.


  • Q base damage increased from 43-115 to 45-125.
  • W magic resist shred increased from 15 percent to 25 percent.


  • Q base damage over three seconds decreased from 135-195 to 125-185.
  • E shred decreased from 12-20 percent to 10-18 percent.


  • Base AD increased from 60 to 64.


  • E on-hit AP scaling decreased from 30 percent to 25 percent.
  • R mushroom recharge timer increased from 30-20 seconds to 35-25 seconds.

Twisted Fate

  • Base attack speed decreased from 0.651 to 0.625
  • Attack speed growth decreased from 3.22 to three percent.
  • Q damage now has additional plus 50 percent bonus AD.
  • W Blue Cards now have 0.575 critical strike multiplier added.
  • W Red Cards now have 0.350 critical strike multiplier added.
  • W Gold Cards now have 0.250 critical strike multiplier added.
  • E bonus attack speed increased from 10-40 percent to 10-60 percent.
  • E damage now has plus 75 percent bonus AD.


  • Base health increased from 550 to 580.



  • Damage amplification decreased from 12 percent (melee) and eight percent (ranged) to 10 percent (melee) and six percent (ranged).

Experimental Hexplate

  • Recipe changing from Tunneler + Noonquiver to Tunneler + Hearthbound Axe
  • Innate attack speed increased from 20 percent to 25 percent.
  • Active attack speed decreased from 35 percent to 30 percent.

Frozen Heart

  • Cost increasing from 2300 to 2400.

Horizon Focus

  • Trigger range decreasing from 700 units to 600 units.
  • Vision radius increasing from 1,200 to 1,400.

Phantom Dancer

  • Recipe changed from Hearthbound Axe + Cloak of Agility to Zeal + Rectrix


  • Cost increased from 3,000 to 3,100.

Steel Sigil

  • Cost decreased from 1,200 to 1,100.


  • AP decreased from 100 to 90.
  • Passive damage decreased from 100-200 plus 30 percent AP (melee) / 75-150 plus 22.5 percent AP (ranged) to 100-200 plus 20 percent AP (melee) / 75-150 plus 15 percent AP (ranged).


  • Total cost decreased from 3,100 to 3,000.
  • Attack speed increased from 25 percent to 30 percent.


Rune Stat Shards

  • Resist stat shards have been removed from the game.
  • Stat shard options have been changed to:
    • Flex row: Nine adaptive force / two percent movement speed / 10-180 health
    • Defense row: 65 flat health / 10 percent tenacity / 10-180 health

Support Item Stacking

  • Support items will grant reduced gold from minions if anyone on your team with a support item kills excessive numbers of minions.

Bounty Adjustments

  • In new patch, 30 to 80 percent of a players bounty is reduced depending on team gold deficit.


Primal Ambush Riven

Primal Ambush Sivir

Primal Ambush Talon

Primal Ambush Vi

Update: Jan. 18 at 5:41pm CT: Added Patch 14.2 preview changes.

Update: Jan. 23 at 2pm CT: Added official Patch 14.2 changes via Riot.

This article will be updated throughout the League patch cycle.

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Nicholas Taifalos
Weekend editor for Dot Esports. Nick, better known as Taffy, began his esports career in commentary, switching to journalism with a focus on Oceanic esports, particularly Counter-Strike and Dota. Email: nicholas@dotesports.com
Tyler Esguerra
Lead League of Legends writer for Dot Esports. Forever an LCS supporter, AD carry main, with more than five years in the industry. Sometimes I like clicking heads in Call of Duty or VALORANT. Creator of the Critical Strike Podcast.