League of Legends season 14 is shaping up to be one of the biggest seasons ever.
With the removal of Mythic items, the game’s dynamic is going to shift a lot. Although the game is about to drastically change, the overhaul in 2025 is said to be an even bigger one.
But for now, let’s focus on all the item changes coming in the 2024 season. If you want to get ahead of the curve and be prepared for the patch now that it’s live, be sure to give these updates a look.
Here are all the item changes for the 2024 League season.
Support item changes in season 14
New items
- World Atlas
- Item Cost: 400 gold
- Stats: 30 health, 25 percent mana regeneration, 25 percent health regeneration, and three gold per 10 seconds.
- Support Quest: Earn 500 gold from this item to transform it into Runic Compass. You’ll also be able to hold wards.
- Gold Generation: You’ll gain a charge every 18 seconds; the maximum stacks are three. You can also use a charge to earn gold in two ways:
- Damaging abilities and attacks against champions or structures grant 30 gold for melee and 28 for ranged.
- Killing a minion grants you 20 gold. Your nearest teammate gets the same amount of gold they would have if they had killed the minion. This could mean support will be more active in pushing the lanes and taking out minions.
- Runic Compass
- Item Cost: Upgraded from World Atlas at 500 gold.
- Stats: 100 health, 50 percent mana regeneration, 50 percent health regeneration, and five gold per 10 seconds
- Support Quest: You’ll earn 1,000 gold from this item to transform it into Runic Compass. And you’ll be able to hold wards.
- Gold Generation: You’ll gain a charge every 18 seconds, max stacks are three. You can also use a charge to earn gold in two ways:
- Damaging abilities and attacks against champions or structures grant 34 gold for melee and 32 for ranged.
- Killing a minion grants you 28 gold. Your nearest teammate gets the same amount of gold they would have if they had killed the minion.
- Bounty of Worlds
- This is almost the same as Runic Compass. But this is an in-between item you can upgrade to any of the five support items.
- Item Cost: Upgraded from Runic Compass at 1,000 gold
- Stats: 100 health, 50 percent mana regeneration, 50 percent health regeneration, and five gold per 10 seconds.
- All Upgraded Items
- All upgraded items will share the same stats. The only difference will be these upgrades:
- 200 Health
- 75 percent mana regeneration
- 75 percent health regeneration
- Five gold per 10 seconds
- All upgraded items will share the same stats. The only difference will be these upgrades:
- Celestial Opposition
- Passive – Blessing of the Mountain: You’ll become Blessed to reduce incoming champion damage by 35 percent (melee) and 25 percent (ranged). This will linger for two seconds after taking damage from a champion. Once it wears off, you’ll unleash a shockwave that will slow enemies by 50 percent for 1.5 seconds. And the effect will refresh if you leave combat for 20 seconds.
- Solstice Sleigh
- Passive: Slowing or Immobilizing an enemy champ will give you and one nearby ally with the lowest health 120 bonus health and 90 movement speed for four seconds. But there’s a 20-second cooldown.
- Bloodsong
- Passive – Spellblade: After using an ability, your next attack is enhanced with additional 150 percent base on-hit physical damage, with a 1.5-second cooldown. If your target is a champion, you’ll apply Expose Weakness: This increases the damage they take by 12 percent for melee champs and eight percent for ranged champs for six seconds.
- Dream Maker
- Passive – Dream Maker: You’ll gain a Blue Dream Bubble and a Purple Dream Bubble every eight seconds.
- Healing and Shielding another ally will blow both Dream Bubbles to them and empower them for three seconds.
- The Blue Bubble reduces incoming damage on the next hit by 140, and the Purple Bubble grants 90 bonus magic damage on the next hit.
- Passive – Dream Maker: You’ll gain a Blue Dream Bubble and a Purple Dream Bubble every eight seconds.
- Zaz’Zak’s Realmspike
- Passive – Void Explosion: When dealing ability damage to a champion, this will cause an explosion at their current location, damaging the target and nearby enemies with 50 (plus three percent maximum health) magic damage. But this is capped at 300 against monsters, and there’s a nine to six second cooldown, based on level.
Enchanter item changes in season 14
New items
- Glowing Mote
- Cost: 250 gold.
- Stats: Five ability haste.
- Dawncore
- Total Cost: 2,700 gold.
- Item Recipe: Bandleglass Mirror, Bandleglass Mirror, and 700 gold.
- Stats: 40 ability power, 20 ability haste, and 150 percent mana regeneration.
- Passive – Dawncore: You’ll gain three percent Heal and Shield Power and five ability power for every 100 percent base mana regeneration.
- Passive – Summoner Spell haste: You’ll gain 18 Summoner Spell haste.
Changed items
- Echoes of Helia
- Total Cost: 2,200 gold.
- Item Recipe: Kindlegem, Bandleglass Mirror, and 400 gold.
- Stats: 200 health, 40 ability power, 20 ability haste, and 125 percent mana regeneration
- Passive – Soul Siphon: By damaging a champion, you’ll get a Soul Shard, which stacks up to three. Healing or Shielding an ally will consume all Soul Shards, restore 20 health, and deal 55 magic damage for every Shard to the nearest enemy champion.
- Passive – Dissonance removed.
- Staff of Flowing Water
- Total Cost: 2,300 gold.
- Item Recipe: Fiendish Codex, Forbidden Idol, 600 gold.
- Stats: 40 ability power, 125 percent mana regeneration, 15 ability haste, eight percent heal and shield power.
- Passive – Rapids: Healing or Shielding allied champions (excluding the user) grants the user and allied champion 30 Ability Power and 10 percent bonus Movement Speed over three seconds.
- Ardent Censer
- Total Cost: 2,300 gold.
- Item Recipe: Aether Wisp, Forbidden Idol, 650 gold.
- Stats: 50 ability power, 125 percent mana regeneration, 15 ability haste, eight percent heal and shield power, eight percent bonus movement speed.
- Passive – Sanctify: Healing or Shielding allied champions (excluding the user) grants you and them 25 percent bonus Attack Speed and 20 bonus magic damage for four seconds.
Removed items
- Chemtech Putrifier
- Chalice of Harmony
Marksman item changes in season 14
New items
- Terminus
- Total Cost: 3,000
- Item Recipe: Recurve Bow, Last Whisper, Dagger, and 700 gold.
- Stats: 40 attack damage and 30 percent attack speed.
- Passive – Shadow: Your attacks apply 30 magic damage on hit.
- Passive – Juxtaposition: You’ll alternate between Light and Dark on-hits each attack.
- Light attacks grant 3-5 armor and magic resist, stacks up to 15-25, for five seconds.
- Dark attacks grant six percent armor penetration and magic penetration, which can stack up to 30 percent for five seconds.
Changed items
- Guinsoo’s Rageblade
- Total Cost: 3,000 gold
- Item Recipe: Amplifying Tome, Hearthbound Axe, Long Sword, 1,050 gold.
- Stats: 30 attack damage, 30 ability power, 25 percent attack speed.
- Passive – Wrath: Attacks deal 30 bonus magic damage on-hit. Critical Strike conversion removed.
- Passive – Seething Strike: Basic attacks grant 8 percent Attack Speed, stacking up to four times for a maximum of 32 percent Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice. (Note: Phantom Hit’s synergy with Kraken Slayer has been reintroduced.)
- Infinity Edge
- Total Cost: 3,300 gold
- Item Recipe: B.F. Sword, Pickaxe, Cloak of Agility, 525 gold.
- Stats: 40 percent critical strike damage, 65 attack damage, 20 percent critical strike chance.
- Navori Quickblades
- Total Cost: 3,300 gold
- Item Recipe: Pickaxe, Caulfield’s Warhammer, Cloak of Agility, 725 gold.
- Stats: 60 attack damage, 15 percent ability haste, 20 percent critical strike chance.
- Passive – Transcendence: Your attacks reduce your non-ultimate ability cooldowns by 12 percent of their remaining cooldown.
- Passive – Impermanence: Unchanged
- Guardian Angel
- Total Cost: 3,200 gold
- Item Recipe: B.F. Sword, Steel Sigil, 950 gold (Stopwatch has been removed).
- Stats: 55 attack damage and 45 armor.
- Passive – Rebirth: When taking lethal damage, you’ll restore 50 percent of your base health and 100 percent of your maximum mana after four seconds of stasis. But there’s a 300-second (five-minute) cooldown.
- Immortal Shieldbow
- Total Cost: 3,000 gold
- Item Recipe: Pickaxe, Cloak of Agility, Vampiric Scepter, 625 gold.
- Stats: 50 attack damage, 20 percent critical strike chance, 12 percent lifesteal.
- Passive – Lifeline: Upon taking damage that would reduce you below 30 percent health, gain a 320-530 health shield for three seconds. Attack speed bonus upon triggering Lifeline has been removed.
- Lord Dominik’s Regards
- Total Cost: 3,000 gold
- Item Recipe: Last Whisper, Cloak of Agility, 950 gold.
- Stats: 40 attack damage, 30 percent armor penetration, 20 percent critical strike chance.
- Passive – Giant Slayer: Deal up to 15 percent bonus physical damage to champions with greater maximum health than you. Maximum damage increase reached when health difference is greater than 2000.
- Rapid Firecannon
- Total Cost: 3,000 gold
- Item Recipe: Long Sword, Zeal, Kircheis Shard, 850 gold.
- Stats: 30 attack damage, 20 percent attack speed, 20 percent critical strike chance, seven percent movement speed.
- Abilities remain unchaged.
- Stattik Shiv
- Total Cost: 3,000 gold
- Item Recipe: Noonquiver, Cloak of Agility, Kircheis Shard, 400 gold.
- Stats: 50 attack damage, 30 percent attack speed, 20 percent critical strike chance.
- Passive – Energized: Moving and attacking will generate an energized attack.
- Passive – Elctroshock: Your Energized Attack fires a chain lightning that deals 100-180 (based on level) magic damage hitting up to six targets. Hits six targets.
- Stormrazor
- Total Cost: 3,100 gold
- Item Recipe: Noonquiver, Cloak of Agility, Kircheis Shard, 500 gold.
- Stats: 60 attack damage, 15 percent attack speed, 20 percent critical strike chance.
- Abilities remain unchaged.
- The Collector
- Total Cost: 3,000 gold
- Item Recipe: Serrated Dirk, Pickaxe, Cloak of Agility, 525 gold.
- Stats: 60 attack damage, 16 lethality, 20 percent critical strike chance.
- Abilities remain unchaged.
- Essence Reaver
- Total Cost: 3,000 gold
- Item Recipe: Sheen, Caulfield’s Warhammer, Cloak of Agility, 300 gold.
- Stats: 55 attack damage, 20 ability haste, 20 percent critical strike chance.
- Abilities remain unchaged.
- Phantom Dancer
- Total Cost: 2,800
- Item Recipe: Hearthbound Axe, Cloak of Agility, 1,000 gold.
- Stats: 20 attack damage, 30 percent attack speed, 20 percent critical strike chance, and 10 percent movement speed.
- Passive – Spectral Waltz: On-attack, basic attacks will grant ghosting and a stack of seven percent bonus attack speed, but you can only get a maximum 35 percent bonus attack speed.
Removed items
- Rageknife
- Galeforce.
Mage item changes in season 14
New items
- Malignance
- Total Cost: 2,800 gold
- Item Recipe: Lost Chapter, Fiendish Codex, and 700 gold.
- Stats: 80 ability power, 20 ability haste, and 600 mana.
- Ultimate Power: You’ll gain 20 ability haste for your Ultimate.
- Ultimate Flames: When you damage an enemy champion with your Ultimate, you’ll burn the ground beneath them for three seconds, dealing 60 (plus six percent AP) magic damage every second. It will also reduce their Magic Resistance by (one per level) as long as they’re on the burning ground. Radius has been increased based on damage done 250 (+2^(Damage Amount/100)), with a maximum radius of 550.
- Caster’s Companion
- Total Cost: 3,000 gold
- Item Recipe: Lost Chapter, Hextech Alternator, and 700 gold.
- Stats: 90 ability power, 20 ability haste, and 600 mana.
- Load: You’ll gain a Shot Charge every three seconds, which stacks up to a maximum of six.
- Fire: Your damaging abilities will consume all Shot charges to deal an additional 40 (plus eight percent AP) magic damage to the target and one additional nearby target for every charge. If there are insufficient targets in range, for every remaining Shot, you’ll repeat the damage on the primary target, dealing 35 percent of the damage.
- Stormsurge
- Total Cost: 2,900 gold
- Item Recipe: Hextech Alternator, Aether Wisp, and 950 gold
- Stats: 100 ability power, 10 magic penetration, and five percent movement speed.
- Passive-Stormraider: You’ll deal 35 percent of a champion’s max health within three seconds of applying Stormsurge to them. It will also grant the user 25 percent movement speed for two seconds, but there’s a 30-second cooldown.
- Passive – Stormsurge: After two seconds, Stormsurge will strike the target with lightning, dealing 120-260(based on level) (plus 40 percent AP) melee/ 90-195 (plus 30 percent AP) ranged magic damage to them. If they die to it, lightning detonates immediately in a large area around them, and you’ll gain 30 gold.
- Haunting Guise
- Total Cost: 1,300 gold
- Item Recipe: Amplifying Tome, Ruby Crystal, and 500 gold.
- Stat: 35 Ability Power and 200 Health.
- Passive – Madness: For every second in combat with enemy champions, you’ll deal two percent bonus damage (with a maximum of six percent).
- Cryptbloom
- Total Cost: 2,850 gold
- Item Recipe: Blighting Jewel, Fiendish Codex, and 850 gold
- Stats: 60 ability power, 10 ability haste, and 30 percent magic penetration
- Passive – Life From Death: When you get a takedown on an enemy champion within three seconds of damaging them, you’ll create a healing nova on their location that heals allies for 50 (plus 50 percent AP). And there’s a 60-second cooldown.
- Luden’s Companion
- Total Cost: 3000 gold
- Item Recipe: Lost Chapter, Hextech Alternator, 700 gold
- Stats: 90 Ability Power, 20 Ability Haste, and 600 Mana
- Load: Gain a Shot Charge every three seconds, up to a maximum of six.
- Fire: Damaging abilities consume all Shot charges to deal an additional 40 (plus eight percent AP) magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining Shot, repeat the damage on the primary target, dealing 35 percent of the damage.
Changed items
- Riftmaker
- Total Cost: 3,000 gold
- Item Recipe: Haunting Guise, Fiendish Codex, and 800 gold
- Stats: 80 ability power, 15 ability haste, and 350 health.
- Void Corruption: For every second in combat with enemy champions, you’ll deal two percent bonus damage (max 10 percent). You’ll gain 10 percent (melee) and six percent (ranged) Omnivamp at maximum strength.
- Void Infusion: You’ll gain two percent of your bonus health as ability power.
- Omnivamp updated with the following (now only exists on Riftmaker):
- Omnivamp heals you for a percentage of damage you deal, but it has a reduced effect (20 percent effectiveness) on minions and monsters.
- Omnivamp heals you for the full amount with Pet or AoE damage.
- Liandry’s Torment
- Total Cost: 3,000 gold
- Item Recipe: Haunting Guise, Blasting Wand, and 850 gold.
- Stats: 90 ability power and 300 health.
- Passive – Torment: Dealing damage with abilities will cause enemies to burn for two percent of their maximum health as magic damage per second for three seconds.
- Passive – Suffering: For every second in combat with enemy champions, you’ll gain two percent bonus damage (max of six percent bonus damage).
- Damage Cap to Monsters per Second was reduced from 100 to 50
- Horizon Focus
- Total Cost: 2,700 gold
- Item Recipe: Hextech Alternator, Fiendish Codex, and 700 gold.
- Stats: 90 ability power and 20 ability haste.
- Passive – Hypershot: When dealing damage with your abilities to champions at 700 or more range, you’ll reveal them for six seconds. You’ll deal 10 percent increased damage to enemies revealed by Hypershot.
- Passive – Focus: When revealing an enemy with Hypershot, you’ll reveal all other enemy champions within 1,200 range of them for two seconds. And there’s a 30-second cooldown.
- Seeker’s Armguard
- Total Cost: 1,600 gold
- Item Recipe: Amplifying Tome, Amplifying Tome, Cloth Armor, and 500 gold.
- Stats: 45 ability power and 25 armor.
- Active – Stasis: For one time only, you can become Invulnerable and Untargetable for 2.5 seconds. The user can’t take any other actions during this time (and it will transform into Shattered Armguard on use).
- Needlessly Large Rod
- Cost: 1,250 gold
- Stats: 70 ability power
- Shadowflame
- Total Cost: 3,200 gold
- Item Recipe: Needlessly Large Rod, Hextech Alternator, and 850 gold
- Stats: 120 ability power and 10 magic penetration
- Passive – Cinderbloom: Magic damage and true damage critically strikes enemies below 35 percent health. This will deal 20 percent increased damage but will be increased 30 percent increased damage for DoT and pet effects.
- Cosmic Drive
- Total Cost: 3,000 gold
- Item Recipe: Kindlegem, Aether Wisp, Fiendish Codex, and 450 gold.
- Stats: 80 ability power, 250 health, 25 ability haste, and five percent movement speed.
- Passive – Spelldance: Damaging an enemy champion with an ability will give bonus movement speed (25-60, based on level) for two seconds.
- Amplifying Tome
- Cost: 400 gold.
- Stats: 20 ability power.
- Rod of Ages
- Total Cost: 2,600 gold
- Item Recipe: Blasting Wand, Catalyst, and 550 gold.
- Stats: 50 ability power, 350 health, and 300 mana.
- This item gains 20 health, 20 mana, and four ability power every 60 seconds, and this can stack up to 10 times for a maximum of 200 health, 200 mana, and 40 ability power. When you reach maximum stacks, you’ll gain a level.
- Passive – Eternity: You’ll restore mana equal to seven percent of the pre-mitigation damage taken from champions and health equal to 25 percent of mana spent. This can stack up to 20 health every cast per second.
- Removed: For every 200 healing or mana restored with Eternity, you’ll gain a 35 percent bonus movement speed that decays over three seconds.
- Hextech Rocketbelt
- Total Cost: 2500 gold
- Item Recipe: Hextech Alternator, Kindlegem, and 600 gold
- Stats: 60 Ability Power, 300 Health, and 15 Ability Haste
- Active – Supersonic: Dash in a target direction, unleashing an arc of magic missiles that deal 175 (plus 15 percent AP) magic damage. It has a 40-second cooldown.
- Hextech Alternator
- Total Cost: 1100 gold
- Item Recipe: Amplifying Tome, Amplifying Tome, and 300 gold
- Stats: 50 Ability Power
- Passive – Revved: Dealing damage to a champion deals an additional 50-125 (based on level) magic damage. There’s a 40-second cooldown.
- Blasting Wand
- Total Cost: 850 gold
- Stats: 45 Ability power
- Zhonya’s Hourglass
- Cost: 3250 gold
- Item Recipe: Needlessly Large Rod, Seeker’s Armguard, and 400 gold
- Stats: 120 Ability Power, 50 Armor, and 0 Ability Haste
- Unique Passive – Stasis: Unchanged
- Banshee’s Veil
- Cost: 3100 gold
- Item Recipe: Needlessly Large Rod, Verdant Barrier, and 50 gold
- Stats: 120 Ability Power, 50 Magic Resistance, 0 Ability Haste
- Passive – Annul: Grants a Spell Shield that blocks the next enemy Ability. This has a 30-second cooldown, and the cooldown restarts when damage is taken from champions.
- Verdant Barrier
- Total Cost: 1800 gold
- Item Recipe: Amplifying Tome, Amplifying Tome, Null-Magic Mantle, and 550 gold
- Stats: 40 Ability Power and 30 Magic Resistance.
- Passive – Annul: This grants a Spell Shield that blocks the next enemy Ability, and it has a 60-second cooldown. But this cooldown restarts when damage is taken from champions.
- Archangel’s Staff
- Total Cost: 3000 gold
- Item Recipe: Lost Chapter, Fiendish Codex, Tear of the Goddess, and 500 gold
- Stats: 80 Ability Power, 20 Ability Haste, and 600
- Passive – Awe: Gain Ability Power equal to one percent bonus Mana
- Passive – Mana Charge: Strike a target with an Ability to consume a charge and gain five mana, doubled if the target is a champion. This grants a maximum of 860 mana, at which point this item transforms into Seraph’s Embrace. Gain a new Mana Charge every eight seconds (maximum of five charges).
- This item transforms into Seraph’s Embrace at 360 bonus mana.
- Seraph’s Embrace
- Stats: 80 Ability Power, 20 Ability Haste, and 1000 Mana. It no longer gives HP.
- Passive – Awe: Gain Ability Power equal to two percent bonus Mana.
- Passive – Lifeline: Upon taking damage that would reduce your Health below 30 percent, gain a 250 (plus 20 percent current mana) shield for three seconds, and it has a 90-second cooldown.
- Rabadon’s Deathcap
- Total Cost: 3600 gold
- Item Recipe: Needlessly Large Rod, Needlessly Large Rod, and 1100 gold
- Stats: 140 Ability Power
- Unique Passive – Magical Opus: Increase your Ability Power by 35 percent
- Void Staff
- Total Cost: 3,000 gold
- Item Recipe: Blighting Jewel, Blasting Wand, and 1,050 gold
- Stats: 80 Ability Power and 40 percent Magic Penetration
- Catalyst of Aeons
- Total Cost: 1300 gold
- Item Recipe: Ruby Crystal, Sapphire Crystal, and 550 gold
- Stats: 350 Health and 300 Mana
- Passive – Eternity: Restore Mana equal to seven percent of pre-mitigation damage taken from champions, and Health equal to 25 percent of Mana spent, up to 20 Health per cast, per second
- Lich Bane
- Total Cost: 3,100 gold
- Item Recipe: Sheen, Hextech Alternator, Aether Wisp, and 150 gold
- Stats: 100 Ability Power, 15 Ability Haste, and eight percent Bonus Movement Speed.
- Unique Passive – Spellblade: After using an Ability, your next Attack is enhanced with an additional 100 percent base AD plus 50 percent AP magic damage.
- NEW: Spellblade now grants 50 percent Attack Speed while available.
- Nashor’s Tooth
- Total Cost: 3,000 gold
- Item Recipe: Recurve Bow, Blasting Wand, Fiendish Codex, and 550 gold
- Stats: 90 Ability Power, 15 Ability Haste, and 50 percent Attack Speed
- Unique Passive – Icathian Bite: Unchanged
- Morellonomicon
- Total Cost: 2,200 gold
- Item Recipe: Oblivion Orb, Fiendish Codex, and 500 gold
- Stats: 90 Ability Power and 15 Ability Haste. Health and Magic Penetration have been removed.
- Unique Passive – Affliction: Unchanged
Removed items
- Crown of the Shattered Queen
- Everfrost
- Leeching Leer
- Demonic Embrace
- Night Harvester
- Luden’s Tempest
- Stopwatch (and the corresponding Perfect Timing rune).
Assassin item changes in season 14
New items
- Voltaic Cyclosword
- Total Cost: 2,900 gold
- Item Recipe: The Brutalizer, Kircheis Shard, and 863 gold.
- Stats: 55 attack damage, 18 lethality, and 15 ability haste.
- Passive – Energized: Moving and Attacking will generate an Energized Attack. Your dashes and Stealth stack Energized 75 percent faster.
- Passive-Firmament: Your Energized Attack applies 100 bonus physical damage and slows enemies for 99 percent for 0.75 seconds (20 percent for ranged users).
- Profane Hydra
- Total Cost: 3,400 gold
- Item Recipe: Tiamat, The Brutalizer, and 813 gold.
- Stats: 60 attack damage, 18 lethality, and 20 ability haste.
- Active – Heretical Slash: You’ll deal 80 percent of your total attack damage as physical damage to nearby enemies. This damage will increase to 120 percent of total attack damage as physical damage to enemies below 30 percent health.
- Passive – Cleave: Attacks deal 40 percent attack damage to melee units and 20 percent attack damage to ranged units within 450 units of the target hit.
- Hubris
- Total Cost: 3,000 gold
- Item Recipe: Serrated Dirk, Caulfield’s Warhammer, and 900 gold.
- Stats: 60 attack damage, 18 lethality, and 15 ability haste
- Passive – Ego: When you kill an enemy champion, you are granted a statue of yourself, if you already have one, it upgrades.
- Passive – Eminence: When a champion you have damaged within the last three seconds dies, you’ll gain 10 (plus one per Statue) attack damage for 60 seconds.
- Opportunity
- Total Cost: 2,700 gold
- Item Recipe: Serrated Dirk, Nether Shard, and 800 gold.
- Stats: 55 attack damage, 18 lethality, and five percent movement speed.
- Passive – Murder: After being out of combat with Champions for eight seconds, you’ll gain five to ten bonus Lethality. This Lethality lasts for three seconds once you’ve dealt damage to champions.
- Passive – Murderspeed: If a champion dies within three seconds of you damaging them, you’ll gain 150 decaying movement speed for 1.5 seconds.
- Rectrix
- Total Cost: 900 gold
- Item Recipe: Long Sword and 550 gold.
- Stats: 20 attack damage and four percent movement speed.
- The Brutalizer
- Total Cost: 1,337 gold
- Item Recipe: Glowing Mote, Pickaxe, and 212 gold.
- Stats: 25 attack damage, 10 ability haste, and eight Lethality.
Changed items
- Serylda’s Grudge
- Total Cost: 3,200 gold
- Item Recipe: Brutalizer, Last Whisper, and 413 gold.
- Stats: 45 attack damage, 15 lethality, and 15 ability haste.
- Passive – Rancor: You’ll gain 20 (plus 11 percent) lethality armor penetration.
- Passive-Bitter Cold: Your damaging abilities will slow enemies below 50 percent Health by 30 percent for a second.
- Serrated Dirk
- Total Cost: 1,000 goldItem Recipe: Long Sword, Long Sword, 300 goldStats: 25 attack damage
- Abilities remain unchanged.
- Youmuu’s Ghostblade
- Total Cost: 2,700 gold
- Item Recipe: Serrated Dirk, Rectrix, 1,100 gold
- Stats: 60 attack damage, 18 lethality, ability haste has been removed.
- Active – Wraith Step: Gain 20 percent movement speed and ghosting for six seconds.
- Passive – Haunt: Gain 40 movement speed while out of combat (Note: the Spectral Shard mechanic has been removed).
- Axiom Arc
- Total Cost: 3,00 goldItem Recipe: Brutalizer, Caulfield’s Warhammer, and 563 gold.Stats: 55 attack damage, 18 lethality, 25 ability haste.
- Passive – Flux: Whenever a Champion dies within three seconds of you having damaged them, refund 10 (+30 percent Lethality) of your Ultimate Ability’s total cooldown.
- Umbral Glaive
- Total Cost: 2,600 goldItem Recipe: Serrated Dirk, Caulfield’s Warhammer, 500 gold.Stats: 50 attack damage, 15 lethality, 15 ability haste.
- Passive – Rancor: When spotted by an enemy Ward, reveal traps and disable Wards around you for eight seconds (50 second cooldown). Attacks do three (melee)/ two (ranged) damage to Wards
- Serpent’s Fang
- Total Cost: 2,500 goldItem Recipe: Serrated Dirk, Pickaxe, 525 gold.Stats: 55 attack damage, 15 ability haste.
- Abilities remain unchanged.
Removed items
- Duskblade of Draktharr
- Prowler’s Claw.
Tank item changes in season 14
New items
- Hollow Radiance
- Total Cost: 2,800 gold
- Item Recipe: Bami’s Cinder, Spectre’s Cowl, and 550 gold.
- Stats: 600 health, 40 magic resistance, and 100 percent base health regeneration.
- Passive – Immolate: Taking or dealing damage means you’ll begin dealing magic damage per second to nearby enemies (which is increased by 25 percent against minions) for three seconds. Taking or dealing damage will refresh the duration of this effect.
- Passive – Desolate: Killing an enemy (non-ward, non-structure) deals 20 (plus 3.5 percent bonus health) magic damage in an area around them
- Unending Despair
- Total Cost: 2,800 gold
- Item Recipe: Chain Vest, Kindlegem, Ruby Crystal, and 800 gold.
- Stats: 400 health, 55 armor, and 10 ability haste.
- Passive – Anguish: While in combat with champions, every seven seconds, deal 30-50 (based on level) (plus three percent bonus health) magic damage to nearby enemy champions within 650 units, healing for 250 percent of the damage dealt.
- Kaenic Rookern
- Total Cost: 2,900 gold
- Item Recipe: Spectre’s Cowl, Negatron Cloak, and 750 gold.
- Stats: 400 health, 80 magic resistance, and 150 percent base health regeneration.
- Passive – Magebane: When you haven’t taken damage from champions for 12 seconds, you’ll gain a magic shield for 20 percent of your maximum health.
- Trailblazer
- Total Cost: 2,400 gold
- Item Recipe: Winged Moonplate, Chain Vest, and 700 gold
- Stats: 250 Health, 40 Armor, and five percent Bonus Movement Speed
- Passive – Lead the Way: While moving, build up to 20 bonus Move Speed. At maximum stacks, leave a trail that raises allied champions’ move speed by 15 percent of your Movement Speed. Your next Attack discharges built up Move Speed; for Melee champions at top speed, the Attack also Slows the target by 50 percent for one second.
Changed items
- Jak’Sho the Protean
- Total Cost: 3,200 gold
- Item Recipe: Chain Vest, Negatron Cloak, Ruby Crystal, and 1,100 gold.
- Stats: 300 health, 50 armor, and 50 magic resistance.
- Passive – Voidborn Resilience: For every second in champion combat, you’ll gain a stack, up to a maximum of five. When you have maximum stacks, you’ll become empowered, increasing your bonus resists by 30 percent until the end of combat.
- Dead Man’s Plate
- Total Cost: 2,900 gold
- Item Recipe: Winged Moonplate, Chain Vest, Ruby Crystal, and 1,100 gold.
- Stats: 300 health, 45 armor, and five percent movement speed.
- Passive – Shipwrecker: When moving, you’ll build up to 40 bonus move speed. Your next Attack will discharge your built-up move speed to deal up to 40 (plus 100 percent base attack damage) bonus physical damage.
- Passive – Unsinkable: The strength of movement slowing effects is reduced by 25 percent.
- Randuin’s Omen
- Total Cost: 2,700 gold
- Stats: 400 health, 55 armor
- Passive – Rock Solid: Every first incoming instance of post-mitigation basic attack damage is reduced by 5 (+3.5 per 1000 maximum health), maximum 20 percent reduction per attack.
- Passive – Critical Resilience: Critical Strikes deal 30 percent less damage to you.
- Force of Nature
- Total Cost: 2,800 gold
- Item Recipe: Negatron Cloak, Winged Moonplate, Ruby Crystal, and 700 gold.
- Stats: 400 health, 55 magic resistance, and five percent movement speed.
- Passive – Absorb: Taking magic damage from enemy Champions will grant a stack of Steadfast (max of eight stacks) for seven seconds. Enemy Immobilizing effects will give two more stacks, and one spell can add a new stack of Steadfast every second.
- Dissipate: When you have eight stacks of Steadfast, you’ll gain 70 magic resist and 10 percent increased movement speed.
- Iceborn Gauntlet
- Total Cost: 2,600 gold
- Item Recipe: Sheen, Ruby Crystal, Chain Vest, 600 gold
- Stats: 300 health, 50 armor, 15 ability haste
- Passive – Spellblade: After using an ability, your next attack is enhanced with an additional 100 percent base attack damage physical damage and creates a frost field for two seconds. Enemies that move across the field are also Slowed by 20 percent (+ 4 percent per 1000 health) [melee] / 10 percent (+ 2 percent per 1000 health) [ranged]
- Winter’s Approach / Fimbulwinter
- Total Cost: 2,400 gold
- Other stats remain unchanged
- Sunfire Aegis
- Total Cost: 2,700 gold
- Item Recipe: Bami’s Cinder, Chain Vest, 900 gold
- Stats: 450 health, 50 armor
- Passive – Immolate: Taking or dealing damage causes you to begin dealing 12 (+ 1.75 percent bonus health) magic damage per second to nearby enemies (increased by 25 percent against minions) for three seconds. Taking or dealing damage refreshes the duration of this effect. Damaging champions or epic jungle monsters with this effect adds a stack, increasing subsequent Immolate damage by 10 percent for five seconds, stacking up to six times for a total 60 percent increase.
- Knight’s Vow
- Total Cost: 2,200 gold
- Item Recipe: Kindlegem, Chain Vest, 600 gold
- Stats: 300 health, 45 armor, 15 ability haste, base health regeneration has been removed
- Abilities remain unchanged.
- Frozen Heart
- Total Cost: 2,300 gold
- Item Recipe: Warden’s Mail, Glacial Buckler, 400 gold
- Stats: 70 armor, 20 ability haste, 400 mana
- Abilities remain unchanged.
- Heartsteel
- Total Cost: 3,000 gold
- Item Recipe: Giant’s Belt, Crystalline Bracer, Ruby Crystal, and 900 gold
- Stats: 800 Health and 200 percent Base Health Regeneration
- Passive – Colossal Consumption: Charge up a powerful attack against a champion over three seconds while within 700 range of them. The charged attack deals 100 (plus 10 percent of health from Items) bonus physical damage and grants you 12 percent of that value as permanent maximum health. This has a 30-second cooldown per target.
- Passive – Goliath: For each 100 maximum health, gain three percent increased size, up to 30 percent.
- Zeke’s Convergence
- Total Cost: 2,200 gold
- Item Recipe: Kindlegem, Glacial Shroud, and 500 gold
- Stats: 200 Health, 250 Mana, 30 Armor, and 20 Ability Haste
- Passive – Convergence: When you cast your Ultimate, gain an ice storm around yourself for five seconds. The storm deals 50 magic damage per second and slows enemies inside for 30 percent, and there’s a 45-second cooldown.
- Locket of Iron Solari
- Total Cost: 2,200 gold
- Item Recipe: Kindlegem, Cloth Armor, Null-Magic Mantle, and 650 gold
- Stats: 200 Health, 30 Magic Resistance, 30 Armor, and 10 Ability Haste
- Active – Devotion: Grant nearby allies a 200 – 360 (ally level scaling) Shield, decaying over 2.5 seconds. It has a 90-second cooldown.
- REMOVED Passive – Consecrate: Passively grant nearby allies armor and magic resistance
- Warmog’s Armor
- Total Cost: 3,100 gold
- Item Recipe: Giant’s Belt, Crystalline Bracer, Winged Moonplate, and 600 gold
- Stats: 750 health, 200 percent Base Health Regeneration, five percent movement speed.
- Passive – Warmog’s Heart: If you have at least 1300 bonus health, restore health per second and gain 10 percent Movement Speed if damage hasn’t been taken within six seconds (three seconds for non-Champions)
Removed items
- Turbo Chemtank
- Radiant Virtue
- Evenshroud
- Gargoyle’s Stoneplate
- Aegis of the Legion
- Lifewell Pendant.
Fighter item changes in season 14
New items
- (New) Sundered Sky
- Total Cost: 3,100 gold
- Item Recipe: Tunneler, Caulfield’s Warhammer, and 900 gold.
- Stats: 55 attack damage, 15 ability haste, and 300 health.
- Passive – Lightshield Strike: The first attack against a champion will critically strike for 150 percent damage. It will also heal you for 140 percent base attack damage, plus six percent of missing health.
- Nitro Hexaegis
- Total Cost: 3,000 gold
- Item Recipe: Tunneler, Noonquiver, and 600 gold.
- Stats: 55 attack damage, 20 percent Attack Speed, and 300 Health.
- Passive: You’ll gain 30 ultimate ability haste.
- Passive: After casting your ultimate, you’ll gain 35 percent attack speed and 15 percent bonus movement speed for seven seconds.
- Tunneler
- Total Cost: 1,100 gold
- Item Recipe: Long Sword, Ruby Crystal, and 350 gold.
- Stats: 15 attack damage and 250 health.
Changed items
- Tiamat
- Total Cost: 1,200 gold
- Item Recipe: Long Sword, Long Sword, and 550 gold.
- Stats: 20 attack damage.
- Passive – Cleave: Attacks deal 40 percent attack damage against melee units and 20 percent attack damage against ranged units within 450 units of the target hit.
- Active – Crescent: You’ll deal 80 percent physical damage to enemies around you, and it has a 10-second cooldown.
- Ravenous Hydra
- Total Cost: 3,300 gold
- Item Recipe: Tiamat, Caulfield’s Warhammer, Vampiric Scepter, and 200 gold.
- Stats: 70 attack damage, 20 ability haste, and 10 lifesteal.
- Active – Ravenous Crescent: You’ll deal 100 percent of your total attack damage as physical damage to nearby enemies within 450 units. This damage also applies lifesteal and has a 10-second cooldown.
- Passive – Cleave: Your attacks deal 40 percent attack damage to melee units and 20 percent attack damage to ranged units within 350 units of the target hit.
- Titanic Hydra
- Total Cost: 3,300 gold
- Item Recipe: Tiamat, Tunneler, Ruby Crystal, and 600 gold.
- Stats: 55 attack damage and 550 health.
- Passive – Colossus: Basic attacks deal four plus 1.5 percent maximum health (melee)/ three +1.125 percent maximum health (ranged) bonus physical damage on-hit to your target and 40 plus three percent maximum health (melee)/ 30 plus 2.25 percent maximum health (ranged) bonus physical damage to other enemies in a cone on-hit. Cleave’s damage also applies to structures
- Active – Crescent: On your next attack, Cleave will deal six percent (melee)/ three percent (ranged) maximum Health bonus physical damage to your target and nine percent (melee)/ 4.5 percent (ranged) maximum Health bonus physical damage for the shockwave.
- Hullbreaker
- Total Cost: 3,000 gold
- Item Recipe: Tunneler, Rectrix, Pickaxe, and 125 gold.
- Stats: 65 Attack Damage, 350 Health, and 5 percent Movement Speed.
- Passive – Skipper: Every fifth basic attack against Champions and Epic Monsters deals 140 percent (melee) /70 percent (ranged) base AD (plus 3.5 percent maximum health bonus physical damage), increased to 400 percent /200 percent (plus seven percent maximum health) bonus physical damage against structures.
- Passive – Boarding Part: Nearby allied Siege and Super Minions gain 20-135 (melee, based on level) /10-68 (ranged, based on level) bonus Armor and Magic Resistance.
- Stridebreaker
- Total Cost: 3,100 gold
- Item Recipe: Phage, Pickaxe, Dagger, and 825 gold.
- Stats: 50 attack damage, 20 percent attack speed, and 400 health.
- Active – Breaking Shockwave: You’ll slow enemies in a radius around you by 30 percent. And gain 30 percent bonus movement speed for every champion hit, which decays over three seconds. You can move while casting, but it has a 15-second cooldown.
- Passive – Temper: Dealing physical damage will grant you 20 bonus movement speed for two seconds.
- Wit’s End
- Total Cost: 2,800 gold
- Item Recipe: Recurve Bow, Negatron Cloak, Dagger, and 900 gold.
- Stats: 55 percent Attack Speed, 50 Magic Resist, and 20 percent Tenacity.
- Passive – Fray: Your attacks apply 15-80 (based on level) magic damage on hit.
- Spear of Shojin
- Total Cost: 3,100 gold
- Item Recipe: Kindlegem, Caulfield’s Warhammer, Pickaxe, and 525 gold.
- Stats: 55 attack damage, 300 health, and 20 ability haste.
- Passive – Dragonforce: Your non-ultimate spells will gain 15 ability haste.
- Passive-Focused Will: Spell hits will grant stacks with a max of three. Your spells deal three percent more damage for every stack (but you only have four max stacks).
- Phage
- Total Cost: 1,100 gold
- Item Recipe: Ruby Crystal, Long Sword, and 350 gold.
- Stats: 15 attack damage, 200 Health
- Passive – Rage: Attacking a unit will grant 20 movement speed for two seconds.
- Steel Sigil
- Total Cost: 1,200 gold
- Item Recipe: Long Sword, Cloth Armor, and 550 gold.
- Stats: 15 attack damage and 30 armor.
- Blade of the Ruined King
- Total Cost: 3,200 gold
- Item Recipe: Vampiric Scepter, Pickaxe, Recurve Bow, and 725 Gold
- Stats: 40 attack damage, 25 percent Attack Speed, and eight percent Lifesteal
- Passive: Mist’s Edge: Attacks apply an additional 12 percent (melee) /nine percent (ranged) enemy current Health physical damage on-hit.
- Passive: Clawing Shadows: Your first basic attack against an enemy champion slows them by 30 percent for one second, and there’s a 15-second cooldown.
- Eclipse
- Total Cost: 2,800 gold
- Item Recipe: Pickaxe, Long Sword, Caulfield’s Warhammer, and 800 gold
- Stats: 70 attack damage and 15 Ability Haste
- Passive – Ever Rising Moon: Hitting a champion with two separate attacks or abilities within 1.5 seconds deals eight percent /four percent max health bonus physical damage and grants you a 160 (plus 40 percent bonus AD) (melee)/ 80 (plus 20 percent bonus AD) (ranged) shield for two seconds, and it has a six cooldown.
- Hearthbound Axe
- Total Cost: 1,200 gold
- Item Recipe: Dagger, Longsword, Dagger, and 250 gold
- Stats: 25 percent Attack Speed and 20 attack damage
- Experimental Hexplate
- Total Cost: 3,000 gold
- Item Recipe: Tunneler, Noonquiver, and 600 gold
- Stats: 55 attack damage, 20 percent Attack Speed, and 300 Health
- Passive: Gain 30 ultimate ability haste.
- Passive: After casting your ultimate, gain 35 percent attack speed and 15 percent bonus movement speed for seven seconds.
- Trinity Force
- Total Cost: 3,333 gold
- Item Recipe: Sheen, Phage, Hearthbound Axe, and 33 gold
- Stats: 45 atack damage, 300 Health, 33 percent Attack Speed, and 20 Ability Haste
- Passive – Spellblade: After using an Ability, your next Attack is enhanced with an additional 200 percent base AD physical damage on-hit (1.5 (begins after using the empowered attack) second cooldown).
- NEW Passive – Quicken: Attacking a unit grants 20 Move Speed for two seconds.
- REMOVED Passive – Threefold Strikes: Removed
- Black Cleaver
- Total Cost: 3,000 gold
- Item Recipe: Phage, Kindlegem, Long Sword, and 750 Gold
- Stats: 400 Health, 55 attack damage, and 20 percent Ability Haste.
- Passive – Carve: Dealing physical damage to an enemy champion reduces their armor by four percent, stacking up to six times.
- Passive – Rage: Attacking a unit grants 20 Move Speed for two seconds. (Note: there is no longer a movement speed correlation between Rage and the number of Carve stacks acquired.)
- Sterak’s Gage
- Total Cost: 3,000 gold
- Item Recipe: Pickaxe, Tunneler, Ruby Crystal, and 625 gold
- Stats: 400 Health and 20 percent Tenacity.
- Passive: Gain bonus attack damage equal to 50 percent base attack damage
- Passive: Upon taking damage that would reduce you below 30 percent health, gain a 80 percent Bonus Health shield that decays decaying over 4.5 seconds and gain 10 percent size for eight seconds.
Removed items
- Goredrinker
- Divine Sunderer
- Silvermere Dawn
- Ironspike Whip
Starting item changes in season 14
- Doran’s Blade
- Stats: 3.5 percent lifesteal, omnivamp has been removed.
- Doran’s Ring
- Unique Passive: Restore 1.25 mana per second (gain 45 percent of this value as health instead if you cannot gain mana)
The League item changes in Season 14 aren’t anything to scoff at, and many champions will need different build paths, especially if their items have changed or been removed—and this applies to nearly all champions as these item changes affect every role.
Not only will we have to deal with map and item changes, but Riot has confirmed a new MMR system will be introduced sometime this year. With so many changes rolling out on Jan. 10 and more on the way, your ranked games in Season 14 are bound to take an interesting turn.
Update, Jan. 9 at 9:52pm CT: Riot Games has issued a correction after inaccurate changes surrounding items were pushed to the client and webpage. These edits have now been applied.
Published: Jan 10, 2024 04:25 am