The new Arena mode in League of Legends resembles a circular shape atop a grassy terrain.
Image via Riot Games

All Augments in LoL’s Arena mode

From new summoners spells to outrageous abilities, there's plenty here.

In League of Legends’ long-awaited Arena mode, players get a chance to flex their skills alongside one of their favorite duos as they battle three other teams across multiple deathmatch-style battle rounds to become the last squad standing. And to shake things up even more, they’ll have Augments to change the way they play.

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Here are all of the Augments you can play around with in this League Arena.

Every Augment in League‘s Arena mode

There are many different ways to arm yourself before the fight, even beyond the normal items you can find in the store during the game mode’s preparation and buying phase. Teamfight Tactics‘ Augments system has made its way to League for the first time, giving summoners a whole new arsenal of wacky and wild powers that will completely change how a champion plays.

Each Augment, like in TFT, will be in a different category based on how strong they are in comparison to each other. The categories range from Silver and Gold to Prismatic as the most impactful of the bunch and can be destructive, hilarious, and everything in between.

I’ve already spotted a few incredible wombo combos in the works, along with broken champion pairings, and a perfect concoction of Augments that could go viral with one single clip, so let’s get to experimenting.

All Silver Augments

NameEffect
ADAPtConvert 100 percent of your AD into ability power. Additionally, increase your ability power by 10 percent.
Blunt ForceIncreases attack damage by 15 percent.
Buff BuddiesGrants Crest of Cinders and Crest of Insight permanently.
CastleReplaces Flee with Castle.
Castle: Dash to your ally’s location while they do so to yours, swapping places with them. You then gain 50 percent bonus movement speed for two seconds.
ClotheslineForm a tether between you and your ally that burns enemies in a 50-unit radius, dealing magic damage.
Contract KillerAt the start of each combat round, mark a champion on the enemy team. The mark causes them to take 20 percent increased damage from your team and grants  350 to you and your ally when they die.
DeftGrants 60 percent bonus attack speed.
DematerializeScoring a unique champion takedown grants 18 bonus Attack Damage or 30 Ability Power (Adaptive). This effect lasts until the end of the round.
DesecratorImmobilizing an enemy champion applies three Curse stacks to them for five seconds, stacking infinitely and refreshing with each application.
Don’t BlinkDeal one percent increased damage per 10 movement speed you have more than the target.
Don’t ChaseGain and activate Singed’s Poison Trail.
Poison Trail: Gain ghosting and continually create a toxic cloud behind you that lingers. The cloud inflicts poison to enemies which deals magic damage over two seconds.
ErosionEach instance of damage dealt to an enemy reduces their armor and magic resistance for four seconds, stacking up to 20 times for a total of 30 percent resistance reduction.
EscAPADeConvert 100 percent of your AP into bonus attack damage. Additionally, increase your attack damage by 10 percent.
ExecutionerDeal 15 percent increased damage to enemies below 50 percent of their maximum health. Scoring a champion takedown resets the cooldown of all your basic abilities.
Fallen AegisAt the start of each combat round, gain a shield for 12 seconds that absorbs magic damage and grants crowd control immunity.
First-Aid KitGrants 25 percent heal and shield power.
FlashbangUsing Flash creates an explosion around the blink location that deals magic damage to nearby enemies and slows them. Additionally, your Flash is now reset every round.
FlashyGain three charges of Flash that have a two-second cooldown between casts.
Frost WraithAutomatically roots enemies within 450 units for one second.
Frozen FoundationsReplaces Flee with Frozen Foundations.
Frozen Foundations: Summons a wall of ice at the target location, knocking aside enemies in the area.
Fully AutomatedAugments with an automatic effect now have their cooldowns reduced by three seconds and benefit from your ability haste.
GoredrinkGain 20 percent Omnivamp.
Guilty PleasureImmobilizing an enemy champion heals you.
Heavy HitterBasic attacks deal bonus physical damage equal to five percent of your maximum health.
Hold Very StillGain Teemo’s Guerrilla Warfare.
Guerrilla Warfare: Gain invisibility after a short moment without moving, taking damage, performing actions that break stealth, channeling, or being in stasis. Upon exiting the stealth, gain bonus attack speed for five seconds.
HomeguardGain 100 percent bonus movement speed. This bonus is lost for three seconds after taking damage.
Ice ColdYour slowing effects reduce the movement speed of targets by an additional 100.
Infernal SoulGrants the Infernal Dragon Soul.
Juice BoxEach round, you and your ally gain an additional Juice for free.
Light ’em Up!Basic attacks grant a stack of up to four. The fourth stack consumes them all to deal bonus magic damage on hit.
Mind to MatterGrants bonus health equal to 50 percent of your maximum mana.
Mirror ImageGain LeBlanc’s Mirror Image.
Mirror Image: Upon being damaged to 30 percent maximum health, create a  clone of yourself, after which you both instantly become invisible. Your clone can basic attack to deal no damage, lasts for eight seconds, and moves to a random location in front of you.
Mountain SoulGrants the Mountain Dragon Soul.
Now You See MeReplaces Flee with Now You See Me.
Now You See Me:
Passive: Casting an ability with a dash or blink leaves behind a mark at the cast location.
Active: Blinks you to the mark’s location and grants you bonus movement speed for two seconds.
Ocean SoulGrants the Ocean Dragon Soul.
RepulsorUpon dropping below 60 percent or 30 percent of your maximum health, knock back all enemies.
Scoped WeaponsGain bonus attack range.
Self DestructAt the start of each combat round, you have a bomb attached to you that detonates after 15 seconds, creating an explosion that deals true damage equal to 20 percent of the target’s maximum health to enemies.
Serve Beyond DeathUpon taking fatal damage for the first time, you are restored to 100 percent maximum health but suffer a true damage burn equal to 10 percent of your maximum health until you die. Scoring a champion takedown ends the burn immediately and sets your current health to 20 percent maximum health.
Shadow RunnerUpon casting an ability with a dash or blink, or exiting stealth, gain 300 bonus movement speed for two seconds.
Slap AroundImmobilizing an enemy champion grants you 12 bonus Attack Damage or 20 Ability Power stacking infinitely. This effect lasts until the end of the round.
Snowball Fight!Replaces Flee with Mark / Dash.
Mark: Throws a snowball in the target direction that deals true damage to the first enemy hit and marks them for three seconds. While the target is marked, you are granted the ability to cast Dash.
Dash: You dash to the marked target while being untargetable, dealing the same damage again upon arrival.
Sonic BoomGranting a buff, heal, or shield to your ally deals true damage to enemies within 450 units of them and slows targets by 30 percent for two seconds.
Spin To WinYour spinning abilities deal 20 percent increased damage and benefit from 20 ability haste.
Stackosaurus RexDouble the number of permanent stacks you gain from abilities.
Tank It Or Leave ItGain Critical Defend Chance equal to 100 percent critical strike chance, up to 60 percent. Additionally, gain 20 percent critical strike chance.
Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 25 percent.
TormentorImmobilizing an enemy champion inflicts them with a burn for five seconds, dealing magic damage every second equal to four percent of the target’s maximum health over the duration.
TyphoonBasic attacks fire a bolt at an additional target that deals 30 percent AD and applies on-hit effects at 100 percent effectiveness.
Ultimate UnstoppableCasting your ultimate grants you crowd control immunity for three seconds.
Virtuous CycleYour heals grant a shield for five seconds equal to 20 percent of the healing value, and your shields grant a heal equal to 20 percent of the shield’s strength. This effect cannot trigger itself.
VulnerabilityDamage dealt by items and damage over time effects can critically strike for 50 percent bonus damage. Additionally, gain 20 percent critical strike chance.
Warmup RoutineReplaces  Flee with Warmup Routine.
Warmup Routine: Channel for up to 12 seconds to increase your damage output by two percent per second, up to 24 percent. This effect lasts until the end of the round.
Witchful ThinkingGrants 70 ability power.

All Gold Augments

NameEffect
All For YouYour heals and shields on allied champions are increased in effectiveness by 40 percent.
Angel of RetributionQuest: Heal allied champions for 2,500 in total, or mitigate 2,500 damage for them.
Reward: Upon completing the quest, gain 100 percent bonus attack speed and empower your basic attacks to deal bonus magic damage equal to 300 percent of your heal and shield power.
Apex InventorGrants 300 item haste, which is equivalent to 75 percent cooldown reduction for items.
Banner of CommandReplace Flee with Banner of Command, which grants your ally 25 percent bonus health, attack damage, ability power, and attack speed for 10 seconds.
Big BrainAt the start of each combat round, gain a shield that absorbs damage equal to 300 percent AP.
Blood BrotherGain Darius’ Hemorrhage.
Passive: Damaging basic attacks and abilities apply a stack of Hemorrhage to enemies for five seconds, refreshing on subsequent applications and stacking up to five times.
Hemorrhage: For each stack, the target is dealt 13-30 (based on level) (+ 30 percent bonus AD) total physical damage over the duration, up to a maximum of 65 − 150 (based on level) (+ 150 percent bonus AD) total physical damage over the duration.
Bread and ButterYour champion’s first basic ability (Q) gains 150 ability haste.
Bread And CheeseYour champion’s third basic ability (E) gains 150 ability haste.
Bread And JamYour champion’s second basic ability (W) gains 150 ability haste.
Cannon FodderYou enter combat launching from a cannon.
Celestial BodyGain 1,250 health, but reduce your damage output by 10 percent.
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
Critical HealingYour heals and shields now have a chance equal to 100 percent critical strike chance to increase in effectiveness by 50 percent. Additionally, gain 20 percent critical strike chance.
Dark BlessingYour heals and shields apply two Curse stacks to the nearest enemy champion within 450 units, lasting five seconds (1.5-second cooldown). This effect stacks infinitely and refreshes with each application.
Curse: For each stack inflicted on targets, you gain a permanent one bonus health, and affected enemies are dealt one true damage every second.
Dawnbringer’s ResolveUpon dropping below 50 percent health, heal for 30 percent max health over three seconds.
DeathtouchBasic attacks against enemy champions apply a Curse stack for five seconds, stacking infinitely and refreshing with each application.
Curse: For each stack inflicted on targets, you gain a permanent one bonus health, and affected enemies are dealt one true damage every second.
Defensive ManeuversGain the Defensive Maneuvers Summoner Spell, which casts both Summoner Barrier and Heal on you and your teammate.
Demon’s DanceGain the Fleet Footwork and Grasp of the Undying Keystone Runes.
Die Another DayGain the Die Another Day Summoner Spell, which creates a zone where no unit can die for four seconds.
Dive BomberYour team’s first death each round explodes, dealing massive damage.
Ethereal WeaponYour Abilities apply on-hit effects at 100 percent effectiveness on a one-second cooldown per target.
Extendo-ArmAutomatically fire a Blitzcrank hook every 12 seconds at a nearby enemy champion.
FirebrandBasic attacks apply a burn for five seconds that deals bonus magic damage per second equal to 0.6 percent of the target’s maximum health over the duration. This burn stacks infinitely and refreshes with each application.
From Beginning to EndGain the Dark Harvest and First Strike keystone runes.
Holy FireYour heals and shields cause you to fire a missile to the nearest enemy champion within 650 units over 0.32 seconds, applying a burn upon arrival that deals magic damage equal to one percent of the target’s maximum health every second over five seconds.
It’s CriticalGain 40 percent Crit Chance.
It’s Killing TimeApply Zed’s Death Mark when casting your ultimate to all enemy champions on an eight-second cooldown. The mark stores 30 percent of all pre-mitigation damage dealt to the affected target, detonating after five seconds to deal physical damage equal to the damage stored against them.
Keystone ConjurerGain the Summon Aery and Arcane Comet Keystone Runes.
Lightning StrikesGain Attack Damage scaling with your Attack Speed.
Magic MissileDealing damage to an enemy with an active ability within 700 units fires three missiles at them that each deal true damage equal to 0.7 percent of the target’s maximum health, increased to up to 2.1 percent based on distance traveled on a two-second cooldown.
MarksmageBasic attacks deal bonus physical damage equal to 100 percent AP.
MinionmancerYour pets deal 60 percent increased damage as well as gain 60 percent bonus health and size.
MythicalYou can buy any number of Mythic Items.
OK BoomerangEvery seven seconds, automatically fire a boomerang at a nearby enemy.
OathswornReplaces Flee with Kalista’s Fate’s Call.
Fate’s Call: Retrieve your ally and hold them for four seconds, pulling them to yourself over 1 second and cleansing them from all crowd control, as well as rendering them invulnerable and untargetable for the duration.
Outlaw’s GritYour Movement Abilities grant you 15 Armor and Magic Resist, stacking up to five times.
Parasitic RelationshipYou heal for 15 percent of the damage dealt by your ally.
PerseveranceGain hugely increased Health Regen, which is further increased while low on Health.
Phenomenal EvilPermanently gain two Ability Power when you hit enemies with Abilities.
Quest: Steel Your HeartQuest: Obtain Heartsteel and accumulate over 400 bonus health from Colossal Consumption.
Reward: Increase the bonus health gained from Colossal Consumption by 200 percent and gain bonus health regeneration equal to 10 percent of the bonus health gained from Colossal Consumption.
Quest: Urf’s ChampionQuest: Score 10 champion takedowns.
Reward: Receive The Golden Spatula.
Rabble RousingUsing an Ability heals you for two percent max Health.
RecursionGain 45 Ability Haste.
Restless RestorationYou constantly heal based on your max Health while moving, increased by distance traveled.
RestartYour basic abilities’ cooldowns are refreshed every 10 seconds.
Restless RestorationHeal for 0.2-1.2 (based on level) (+ 0.02 percent of maximum health) per 10 units traveled.
Scopier WeaponsGain 200 Attack Range, reduced to 100 for ranged characters.
Searing DawnYour Abilities mark enemies, causing them to take extra damage from your ally’s next effect.
Shrink RayYour Attacks reduce an enemy’s damage by 15 percent for three seconds.
Soul SiphonGain 20 percent crit chance and 20 percent lifesteal on critical strikes.
The BrutalizerGain 25 Attack Damage, 10 Ability Haste, and 10 Lethality.
Thread the NeedleGain 25 percent Armor Penetration and Magic Penetration.
Twice ThriceBasic attacks grant a stack, up to two times. At two stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150 percent effectiveness.
Unholy GrailDamaging enemies with abilities stores 30 percent of the damage, your next heal or shield on an ally heals them for the stored amount.
VanishGain the Vanish Summoner Spell, turning you Invisible.
VengeanceGain massively increased damage and Omnivamp while your partner is dead.
Willing SacrificeWhen your ally drops below 30 percent Health, trade some of your health for a Shield on your ally.
With HasteGain Move Speed equal to double your Ability Haste.

All Prismatic Augments

NameEffect
Accelerating SorceryCasting an ability grants nine Ability Haste.
Back to BasicsGain 35 percent increased damage, healing, and shielding, and 60 Ability Haste, but you can no longer cast your ultimate.
Blade WaltzReplaces Flee with Blade Waltz.
Blade Waltz: Dashes around the target enemy champion eight times, dealing physical damage and applying on-hit effects at 50 percent effectiveness for each dash and granting untargetability during the entire effect.
Can’t Touch ThisCasting your ultimate grants you invulnerability for two seconds.
Center of the UniverseGain  Aurelion Sol’s Center of the Universe.
Center of the Universe: You are now constantly orbited by three Stars that exist at your attack range, each doing a full circumference in five seconds.
Chain LightningDealing damage to an enemy champion also damages the nearest other champion within 700 units of them for true damage.
ChauffeurBecome attached to your ally for the rest of the game, granting them 100 percent of your bonus movement speed as well as granting you 100 ability haste and 50 percent bonus attack speed.
Circle of DeathHealing you do causes you to deal 70 percent of that value in magic damage to the nearest enemy champion.
Courage of the ColossusImmobilizing an enemy champion grants a shield that absorbs moderate damage.
DashingAbilities with dashes or blinks gain 200 ability haste.
DoomsayerAbilities apply two Curse stacks to enemy champions hit for five seconds, stacking infinitely and refreshing with each application.
Curse: For each stack inflicted on targets, you gain a permanent one bonus health, and affected enemies are dealt one true damage every second.
Draw Your SwordBecome melee, modifying your attack range to 200 units. Additionally, gain bonus attack damage, bonus attack speed, bonus health, bonus movement speed, and life steal.
EarthwakeDashing or blinking with abilities causes you to leave behind a trail from the cast location that detonates dealing physical damage to enemies hit.
EurekaGain ability haste equal to 25 percent AP.
Feel the BurnReplaces  Flee with Feel the Burn.
Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 1,000 units, with the former having its slow strength increased to 50 percent and the latter modified to deal true damage over the duration.
Fey MagicDamaging enemies with your ultimate ability polymorphs them into harmless critters for a short time, during which their base movement speed is reduced by 60, and disarms them for the same duration.
Giant SlayerBecome tiny, reducing your size by 75 percent and gaining a 30 percent bonus movement speed. Additionally, deal bonus damage against enemy champions of greater size than you.
GoliathGrants 35 percent bonus health, 15 percent adaptive force, and 50 percent increased size.
Infernal ConduitYour abilities apply a burn for five seconds that deals bonus magic damage per second over the duration. This burn stacks infinitely and refreshes with each application. Additionally, all of your Burn augments reduce the cooldowns of all your basic abilities for each tick of their damage over time effects.
Jeweled GauntletYour abilities can critically strike. Gain 20 percent critical strike chance.
Laser EyesContinuously fire a laser in a line 700 units from your facing direction, dealing magic damage to enemies in its width.
Mad ScientistAt the start of each combat round, gain either bonus attack damage, bonus health, increased size or ability haste, bonus movement speed, and reduced size.
Master of DualityBasic attacks grant ability power and ability hits grant bonus attack damage. This effect stacks infinitely until the end of the round.
Mystic PunchBasic attacks reduce your total cooldowns.
Nesting DollUpon taking fatal damage for the first time, you enter resurrection and are afterward revived with reduced damage and smaller size. Taking fatal damage a second time causes you to enter resurrection for the same duration again and revive afterward with even less health and damage. Reviving causes nearby enemy champions to be knocked back.
Omni SoulGrants three random Dragon Souls.
Orbital LaserReplaces Flee with Orbital Laser.
Orbital Laser: Call upon an orbital laser to fire down on the target location after a delay, immediately dealing true damage equal to 20 percent of the target’s maximum health then extra magic damage over three seconds to enemies within a 500 radius.
PlaguebearerApply four Curse stacks every second to enemy champions within 500 units for five seconds, stacking infinitely and refreshing with each application.
Curse: For each stack inflicted on targets, you gain a permanent one bonus health, and affected enemies are dealt one true damage every second.
Quantum ComputingAutomatically slash in a circle around you, afterward dealing physical damage to enemies on the outer edge. 10-second cooldown.
Quest: Wooglet’s WitchcapGain a Needlessly Large Rod that has its ability power stat modified to 100 AP.
Quest: Obtain Needlessly Large Rod,  Rabadon’s Deathcap, and Zhonya’s Hourglass.
Reward: Gain Wooglet’s Witchcap.
Raid BossAt the start of each combat round, you are imprisoned in the center of the battlefield for nine seconds, becoming unable to perform any actions in the duration. While imprisoned, you gain damage reduction and increase your attack damage, ability power, and maximum health by 50 percent over the duration. Afterward, upon being damaged to 50 percent maximum health, you are set free, losing the damage reduction but keeping the other bonuses until the end of the round. Additionally, you receive a shield that absorbs damage equal to 35 percent of your maximum health.
Scopiest WeaponsGain bonus attack range.
Slow CookerSurrounds you in flames, causing you to apply a burn every second to enemies within 500 units for five seconds that deals magic damage equal to the target’s maximum health over the duration. This burn stacks infinitely and refreshes with each application.
SpellwakeHitting an enemy champion with an ability sends a trail from you to the location they were hit, detonating in a 100 radius after a brief moment to deal magic damage to enemies within.
Spirit LinkRedirect 15 percent of the damage dealt to your ally to you, and heal yourself equal to 50 percent of the healing they receive.
Summoner’s RouletteReplace your summoner spells with random ones. After using a summoner spell in combat, replace it with another random one. Six-second cooldown.
Symphony of WarGain the Conqueror and Lethal Tempo keystone runes.
Tap DancerBasic attacks grant 10 bonus movement speed, stacking infinitely until the end of the round. Additionally, gain bonus attack speed equal to 10 percent movement speed.
Thief’s GlovesRemoves all your current items. At the start of each combat round, gain random items instead, with the stats and damage of these items being increased by 30 percent. This effect has a chance to grant you The Golden Spatula.
Trueshot ProdigyDamaging an enemy from over 700 units away automatically casts Ezreal’s  Trueshot Barrage in their direction, dealing magic damage to enemies hit on a short cooldown.
Ultimate RevolutionCasting your ultimate ability resets its cooldown immediately after it starts. This may only occur once per combat round.
Wisdom of AgesGrants one level and an additional level every other round. Removes the level cap.

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