Image via Nintendo

Nintendo celebrates Super Smash Bros. Ultimate’s third anniversary with franchise overview

Three years of continuous additions have come to an end and now it is time to look back.

Super Smash Bros. Ultimate was officially released for Nintendo Switch three years ago today, on Dec. 7, 2018, and has brought millions of players together ever since. 

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That release came just days after The Game Awards 2018, where Nintendo announced that the game would receive post-launch DLC in the form of Persona 5’s Joker, with more to come in 2019 and beyond. And, after three years of content updates, DLC fighters, and more, Nintendo has finally wrapped up all major aspects of production on Ultimate as of Dec. 1

Now, Nintendo is celebrating one of its greatest achievements by taking a look back at where the franchise started—a risk-taking release on Nintendo 64 in 1999 that featured a contained roster of just 12 characters. 

The company posted multiple images taken within Ultimate, displaying the newcomers for each version of Smash released over the last 22 years, starting with the original 12 and going to Ultimate’s 23 additional characters, which truly lived up to the game’s “Everyone is Here” tagline.

Here is a look at how many fighters were added with each release in the Super Smash Bros. series, along with when each character made their debut. 

  • Super Smash Bros. (Nintendo 64, 1999)
    • 12 fighters (all newcomers)
    • Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, Pikachu, Luigi, Captain Falcon, Ness, and Jigglypuff
  • Super Smash Bros. Melee (Nintendo GameCube, 2001)
    • 26 fighters (14 newcomers)
    • Peach, Bowser, Dr. Mario, Zelda, Sheik, Young Link, Falco, Mewtwo, Pichu, Ice Climbers, Marth, and Roy
  • Super Smash Bros. Brawl (Nintendo Wii, 2008)
    • 47 fighters (16 newcomers if you count Pokémon Trainer as one fighter)
    • Diddy Kong, Toon Link, Zero Suit Samus, Meta Knight, King Dedede, Wolf, Pokémon Trainer, Lucario, Lucas, Ike, Pit, Wario, Olimar, R.O.B., Snake, and Sonic
  • Super Smash Bros. for Nintendo 3DS and Wii U (2014)
    • 58 fighters (21 newcomers)
    • Rosalina & Luma, Bowser Jr., Greninja, Robin, Lucina, Palutena, Dark Pit, Villager, Wii Fit Trainer, Little Mac, Shulk, Duck Hunt, Pac-Man, Mii Brawler, Mii Swordfighter, Mii Gunner, Ryu, Cloud, Corrin, and Bayonetta
  • Super Smash Bros. Ultimate (Nintendo Switch, 2018)
    • 89 fighters (24 newcomers)
    • Dark Samus, Daisy, Chrom, Ken, Inkling, Ridley, Simon, Richter, King K. Rool, Isabelle, Incineroar, Piranha, Joker, Hero, Banjo & Kazooie, Terry, Byleth, Min Min, Steve, Sephiroth, Pyra/Mythra, Kazuya, and Sora

Development may have concluded on the game, but Ultimate is still the culmination of more than two decades of work from series director Masahiro Sakurai, his team, and Nintendo. 

Related: Nearly 20 billion battles have been fought in Super Smash Bros. Ultimate

Not only is Ultimate the best-selling Super Smash Bros. title of all time, but it is also the best-selling fighting game ever, having sold over 25.71 million units globally. It is also the biggest crossover in videogame history, featuring 450 different games and 2,200 characters in various ways. 

It is unlikely any game will come close to having the sheer amount of crossover content as Super Smash Bros. Ultimate anytime soon, making the latest entry in the franchise not only a great game, but a time capsule that showcases collaboration within the games industry.


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Cale Michael
Lead Staff Writer for Dota 2, the FGC, Pokémon, Yu-Gi-Oh!, and more who has been writing for Dot Esports since 2018. Graduated with a degree in Journalism from Oklahoma Christian University and also previously covered the NBA. You can usually find him writing, reading, or watching an FGC tournament.