Dragon Ball FighterZ Patch 1.31 launches June 29, nerfs Android 21 (Lab Coat), and adds adjustments for full roster

This isn't just a small nerf patch, it impacts the entire game.

Image via Bandai Namco

The next balance update for Dragon Ball FighterZ is set to release on June 29, finally bringing nerfs for Android 21 (Lab Coat) and some other much-needed changes for other characters based on play status data and community feedback. 

In the version 1.31 balance adjustments, the entire roster has received some noticeable changes, ranging from big buffs to nerfs for characters that were deemed too powerful. 

The main crux of the patch was addressing Lab Coat 21 and her ability to singlehandedly dictate certain aspects of the meta, thanks largely in part to her 21-percent damage debuff effect. Things recently got to the point where she was banned from use at CEO 2022 following continued community outcry and being used on seven of the top eight teams at Combo Breaker 2022. 

Along with Lab Coat 21, Vegeta (Super Saiyan,) Frieza, Captain Ginyu, Yamcha, Android 16, Hit, Adult Gohan, both Broly iterations, Videl, Master Roshi, and Super Baby 2 received some very sizable reworks. But most people are only here to see the Lab Coat 21 changes, so here is her full list of adjustments: 

  • Savory Slicer
    • Reduced blockstun.
    • Changed to make it easier for the opponent to counterattack on block.
  • Savory Slicer (Heavy)
    • Increased damage scaling.
    • Changed to reduce combo damage after hit.
  • Vertical Savory Slicer (Heavy)
    • Increased damage scaling.
    • Changed to reduce combo damage after hit.
  • Mignardise Heel
    • Reduced damage.
    • Increased damage scaling.
    • Changed to reduce combo damage.
  • Photon Swipe
    • Slowed start-up.
    • Changed to make it more in line with other characters’ Special Moves.
  • Total Detonation Ball
    • Increased recovery for the grounded version.
    • Changed to make it harder to follow up after the attack lands.
  • Photon Pulse
    • Reduced the move’s damage.
    • Increased damage scaling.
    • Will no longer grab the opponent while they’re in hitstun.
    • Delayed start of invincibility.
    • Ki gauge increase scaling now applied to the move.
    • Changed to make the move less viable.
  • Ultimate Z Change
    • Increased recovery.
    • Changed to make it harder to follow up after the attack lands.

The fighters weren’t the only thing that got updated either, as some general changes to core mechanics were also made. 

  • Jumping Attacks
    • Made it harder for jumping attacks to miss crouching opponents when they are performed after a Super Dash while in Sparking Blast.
    • Changed to make it easier to use in combos and as a mix-up tool.
  • Super Dash
    • No longer launches opponent on grounded hit during Sparking Blast.
    • Changed to make it easier to use in combos. 
  • Guard Cancel Change
    • Can no longer be performed with a diagonal input.
    • Adjusted to make it less likely to perform a Guard Cancel Change unintentionally.
  • Z Change/Ultimate Z Change
    • Fixed an issue in which odd behavior would occur when performing a Super Attack and Z Change or Ultimate Z Change from a specific attack.
    • Adjusted to unify behavior.

The update will actually begin rolling out on June 29, although the actual delivery date will vary between platforms. That shouldn’t matter too much for casual players, but anyone planning to compete in upcoming events should keep this in mind if they are hosting tournaments on a platform that doesn’t get the patch immediately as it goes live. You can view the full patch notes on Bandai Namco’s update page.