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an image of Elden Ring Nightreign version 1.01.1 patch
Image by Bandai Namco

Elden Ring Nightreign version 1.01.1 patch notes

Solo players get a new life, no, literally.

The Elden Ring Nightreign patch update for version 1.01.1 has dropped, and it contains several adjustments for single-player mode, along with some general balancing changes and bug fixes.

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The exclusive adjustment for the single-player mode is primarily done to give solo players a new lease of life during boss fights. Here’s a complete rundown of the entire Elden Ring Nightreign version 1.01.1 patch notes.

Elden Ring Nightreign patch notes version 1.01.1

This patch is available for download on all platforms, including PS4, PS5, Xbox One, Xbox Series X/S, and PC.

Single Player Mode-exclusive adjustments

  • The “Automatic Revival Upon Defeat” effect, which allows for revival once per night boss battle, has been added to solo expeditions.
  • The amount of runes gained has been increased for solo expeditions.

General balance adjustments

  • Increased the number of high-rarity Relics that can be obtained as a reward when reaching Day 3 during Expeditions.
  • Increased the probability of obtaining high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar.
Elden Ring Nightreign Roundtable Hold
Image via Bandai Namco Entertainment

Bug Fixes

  • Adjusted camera behavior when activating the Guardian’s Ultimate Art, “Wings of Salvation.”
  • Fixed a bug in the Duchess’s Character Skill “Restage” where Status Ailments would not trigger when built up from other players’ attacks.
  • Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
  • Fixed a bug where some “Those Who Live in Death “ enemies would revive when defeated with the “Sacred Blade” skill.
  • Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy.
  • Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances.
  • Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active.
  • Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected.
  • Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand.
  • Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated.
  • Fixed a bug where the Passive Effect “Successive Attacks Negate Damage” would stack when successive attacks were made while the Effect was active.
  • Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
  • Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” would not activate under certain situations.
  • Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
  • Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.
  • Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.
  • Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
  • Fixed a bug in the graphics rendering during battles with specific enemies.
  • Fixed some incorrect information in the staff credits.
  • Fixed some text.
  • Fixed a bug where some sound effects were not playing correctly.
  • Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms.
  • Fixed a bug where the HUD was not displayed on some platforms.
  • Fixed a bug where the game would crash under certain circumstances on some platforms.
  • Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
  • Fixed a bug where background music would not play properly under certain circumstances on some platforms.

Steam-only adjustments

  • Fixed a bug where some graphics were not rendered correctly when “Low” was selected in “Quality Settings” under “Graphics.”
  • Fixed a bug where the Climb up action sometimes failed when using the keyboard.
  • Fixed a bug where the Climb up action was difficult to perform when using a gamepad.

Others Asked

What do I need to access the Evergaol Bosses in Elden Ring Nightreign?

You will need a Stonesword Key to access the Evergaol Bosses in Elden Ring Nightreign.

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What are some of the new gameplay mechanics introduced in Elden Ring Nightreign?

Some new gameplay mechanics in Nightreign include no fall damage, the ability to climb walls and obstacles, an openable mini-map with pings, the option to be revived by allies when your HP runs out, and the awarding of Relics at the end of a session to buff your character with additional stats and items.

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What unique gameplay element does Nightreign introduce in Elden Ring?

Nightreign introduces a class-based system where each class has different abilities that can be combined with other players' classes to strategically survive in the game.

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Others Asked

What do I need to access the Evergaol Bosses in Elden Ring Nightreign?

You will need a Stonesword Key to access the Evergaol Bosses in Elden Ring Nightreign.

Was this helpful to you?
What are some of the new gameplay mechanics introduced in Elden Ring Nightreign?

Some new gameplay mechanics in Nightreign include no fall damage, the ability to climb walls and obstacles, an openable mini-map with pings, the option to be revived by allies when your HP runs out, and the awarding of Relics at the end of a session to buff your character with additional stats and items.

Was this helpful to you?
What unique gameplay element does Nightreign introduce in Elden Ring?

Nightreign introduces a class-based system where each class has different abilities that can be combined with other players' classes to strategically survive in the game.

Was this helpful to you?
Author
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Sourav Banik
Staff Writer at Dot Esports, Sourav covers live-service titles including Fortnite, Marvel Rivals, VALORANT, Rainbow Six Siege, Delta Force, and general gaming. He has been writing about video games since October 2021 with bylines at Destructoid, Dexerto, ONE Esports, and more. In his spare time, he enjoys lifting weights and spending time with his loved ones.