Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Characters fighting a dragon in Dragon Age: The Veilguard.
Image via BioWare

7 things we learned from the Dragon Age: The Veilguard gameplay trailer

There's plenty to glean from the gameplay reveal.

The world of Thedas beckons once again with Dragon Age: The Veilguard, and the first gameplay trailer released by BioWare should be enough to whet the appetite of any fantasy RPG fan. Here’s the biggest things we learned from the trailer.

Recommended Videos

We finally get to see Tevinter

Tevinter has long been an important location in Thedas, but one we’ve mostly only heard and learned about through enemies and companions. That changes right off the bat in The Veilguard, which drops your character, Rook, and a grizzled Varric right into Minrathous—the capital city of Tevinter.

Minrathous is dark and crowded, with plenty of signs and symbols showing off how Tevinter embraces magic far more than other nations in Thedas. From the glowing, magical shop signs to the gigantic floating palace, Minrathous is a location we absolutely can’t wait to get into ourselves, and hopefully there will be more to do in the city after the game’s title sequence. After all, one of The Veilguard’s seven companions, Neve, resides there.

Party size is slimming down to 3 members

Veilguard characters pose with bow and arrow, staff, and war axes.
Party selections are even more crucial. Image via BioWare

Perhaps a bit of a surprise, The Veilguard is choosing to streamline your party somewhat. Whereas party sizes in previous Dragon Age games went up to four including the player character, The Veilguard‘s parties will only have three members to them (including your Rook).

While that might be disappointing to some that wanted to fully flex their tactical skill in assembling and building a party, it may also lend more replayability to the title as you try out characters you neglected in your first couple playthroughs.

The tactical camera has been replaced by the ability wheel

The Dragon Age ability wheel with an enemy ogre in the background
A bit less top-down. Image via BioWare

Another change that will probably be divisive among Dragon Age fans, the top-down tactical mode has been replaced by a close-to-the-action ability wheel. While you can still pause the game with this ability wheel and give orders to your other party members, check on their cooldowns, and look at enemy weaknesses and resistances, it’s not quite the same as the old system that could almost make combat function like a turn-based ARPG, if you relied on the mechanic completely.

Dodge and parry mechanics are now part of combat

Did you catch that?

Those shifts and flips looked a whole lot like dodges to me, and I didn’t notice any cooldowns being expended to perform them, either. That means we might be in for some slick new combat mechanics at the player character’s disposal. There were even some sword-to-sword moments that looked suspiciously like parries in the trailer.

I imagine that exact flavor and adeptness at dodging or parrying probably comes down to their choice in core class. After all, the Rook on display was a Rogue, and I don’t necessarily expect a Mage to pull out some underflip dodges in the heat of battle. Regardless, combat is looking fast, and your timing seems important as well.

Dialogue options and companion choices are back

Dragon Age: The Veilguard characters.
And this time, it’s not just for romance. Image via EA and BioWare

It wouldn’t be a BioWare game without dialogue options and choices that affect how your companions see you. The gameplay trailer showed off multiple instances of classic Dragon Age dialogue choices, from gruff and to the point to unmitigated snark.

You’ll also have choices that affect your companions’ approval of you. As in other Dragon Age games, this approval rating can help or harm your chances to romance one of your companions. But according to game director Corinne Busche, The Veilguard takes it a step further, as companions can unlock special abilities if they reach a high enough bond with your Rook.

Iconic enemies return with new tricks

If you played Inquisition, you probably remember Pride Demons—huge, slow-moving, electrified tanks that were a pain to bring down. The Veilguard takes that design and gives them a whole lot more tricks, as this version of the monster teleports around the battlefield and unleashes brutal ranged attacks.

It seems safe to say The Veilguard is ready to kick the “action” part of action RPG up a notch.

The events of Inquisition loom large

An image of the character Solas from Dragon Age: Inquisition
Taking down a friend. Image via Bioware.

The end of the gameplay trailer features Solas, the companion character from Inquisition who was revealed as an ancient elven trickster god at the end of the main campaign and in DLC. Solas (or the Dread Wolf) was the one responsible for erecting the Veil to separate the mortal realm from the Fade, or the realms of magic. The move succeeded in helping bring down the corrupt elven gods he was warring against, but also wrought havoc on elves and robbed them of their power and immortality.

Now, Solas is trying to undo all that and bring down the Veil. Players were required to journey at least a little with Solas at the beginning of Inquisition and the bulk of the game deals with shutting down rifts in the Fade that allow demons to pass through the Veil and wreak havoc, so seeing a character try to undo all of that work is disconcerting—especially one that might’ve been a friend or even a lover in the last game.

While this game seems like it will be fine to play on its own without knowing every detail from the sequels, there’s going to be Easter eggs and consequences galore for those players that took down Corypheus and his hordes with the Inquisition.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Image of Adam Snavely
Adam Snavely
Associate Editor and Apex Legends Lead. From getting into fights over Madden and FIFA with his brothers to interviewing some of the best esports figures in the world, Adam has always been drawn to games with a competitive nature. You'll usually find him on Apex Legends (World's Edge is the best map, no he's not arguing with you about it), but he also dabbles in VALORANT, Super Smash Bros. Melee, CS:GO, Pokemon, and more. Ping an R-301.