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Overvoew of the Grail map added during the "Mission Possible" CS2 update on May 8, 2025.
Image via Steam Workshop

CS2 update introduces weekly missions and new community maps

We've got some fresh reasons to play CS now.

The latest CS2 update, “Mission Possible,” has rolled out today and introduces weekly missions for players to grind for. The patch also added a host of community maps to different game modes, including Competitive.

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Here’s everything you need to know about the Counter-Strike 2 update released on May 8.

CS2 update today (May 8)

Weekly missions

Weekly missions are now a thing in CS2 to mix up your grind. Each week, you’ll get a single challenge that shows up right in the main menu or play menu for easy access. Complete it to earn a chunk of XP, which helps with your overall rank progression and unlocking Armory items.

One of the Weekly Missions, a feature introduced in the CS2 update on May 8, 2025. This requires a player to win 15 rounds in Competitive mode on Grail map.
Something to grind for each week. Image via Valve

One example of a weekly mission is to win 15 rounds on the new Grail map in Competitive mode for a 900 XP reward. Other missions could have you play a certain number of rounds or rack up match wins on specific maps, especially the newly added community ones. Only one mission is given per week, so make sure to complete it before the reset.

New community maps

Valve has shaken up the map rotation by adding community-made maps Grail, Jura, and a revamped version of Agency. These maps are now available in Competitive, Casual, and Deathmatch modes.

Grail is the winner of Mapcore’s Big Adventures Mapping Contest, while Jura is another strong entry in the competition. Agency, which was originally a classic Hostage Rescue map, is making a return.

Overview of the Jura map in CS2, showing the B site with a wooden platform and the sky with hot air balloons.
Jura is one of the community maps added to the game. Image via Steam Workshop

Two more community maps, Dogtown and Brewery, have been added to Wingman mode to keep the action interesting. Valve has also tweaked how maps are grouped.

Basalt, Edin, Palais, and Whistle have been removed from all modes to give way to the new additions.

Other updates

This CS2 patch also brings a few quality-of-life improvements. There’s a new “Main Menu Ambience Volume” setting, so you can finally tweak how loud (or quiet) the menu sounds are. On top of that, several audio glitches have been fixed. A couple of bugs were also squashed to make overall gameplay feel more stable.

Full CS2 patch notes

Missions

  • Added Weekly Missions, which can be entered though the main menu or play menu.
  • Players receive one mission each week.
  • The weekly mission expires after seven days and rewards XP for completion.

Maps

  • Removed community maps Basalt, Edin, Palais, and Whistle from all game modes.
  • Added community maps Jura, Grail, and Agency to Competitive, Casual, and Deathmatch modes.
  • Added community maps Dogtown and Brewery to Wingman mode.
  • Re-organized Casual and Deathmatch map groups.
  • Defusal Group Alpha: Dust 2, Mirage, Inferno, Vertigo.
  • Defusal Group Delta: Train, Anubis, Ancient, Overpass, Nuke.
  • Community Map Group: Jura, Grail, Agency.
  • Hostage Group: Office, Italy.

Audio

  • Added “Main Menu Ambience Volume” setting.
  • Fixed some cases where shooting visible enemies over the top of smoke would not play an attacker feedback sound.
  • Fixed some cases where gameplay sounds were inaudible or would skip.
  • Removed snd_setmixer, snd_setmixlayer, snd_soundmixer_setmixlayer_amount, and snd_soundmixer_set_trigger_factor console commands.

Misc

  • Fixed a bug where input bindings to scancode56 (US English key “/”) wouldn’t persist across app launches.
  • Lobby invites from players marked with “Block All Communication” in Steam will now be ignored in-game.

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Author
Image of Jeremiah Sevilla
Jeremiah Sevilla
Freelance Evening Editor. Jeremiah is a professional writer since 2017, covering esports and traditional sports. He started following the Dota 2 pro scene in 2014 before getting drawn to other titles. He previously wrote for ONE Esports, Manila Bulletin, The Manila Times, and Mineski.