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A map of Bind, a Morocco-inspired city from VALORANT.
Image via Riot Games

Here are the VALORANT Patch 6.07 patch notes

A classic map returns, amid some visual UI changes.

The end of VALORANT Episode Six, Act Two is getting closer and closer, and Patch 6.07 is set to introduce some more new changes. While there’s nothing major like a new map or a new agent, there is a map making its return with some new changes, plus some general improvements that will be made.

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While Bind officially returns to the map pool, a couple of user interface indicators are being updated during Patch 6.07. The Bind changes are easily the most significant part of the update, with several alterations made to the classic map.

Here’s all the early information you need about the next VALORANT update, Patch 6.07.

VALORANT 6.07 patch notes

Revamped Bind returns

In VALORANT Patch 6.07, Bind will return to the map pool for all game modes except Competitive and Unrated after getting significant work done following its removal from the active map pool (along with Breeze) at the start of Episode Six.

Image via Riot Games

There are numerous significant changes that have been made to Bind. The exit for the teleporter connecting B Long to A Lobby is now directly next to the entrance to A Bath (aka Showers). The triple box on A site has been significantly altered. A vent opening in the wall between the B site and B Elbow has been added.

Related: Every change coming to Bind in VALORANT

Bind should return to Competitive and Unrated in Patch 6.08 and will replace Icebox.

General updates to user interface indicators

Riot has made some general updates to VALORANT’s user interface indicators to make those indicators more consistent across various agents. The following abilities have been adjusted to have or not have indicators:

  • Reyna
    • Yellow indicator removed from Leer (C)
  • KAY/O
    • Critical danger indicator added to FRAG/ment (C)
  • Skye
    • Yellow indicator removed from Seekers (X)
  • Killjoy
    • Yellow indicator removed from Alarmbot (E)
  • Chamber
    • Yellow indicator removed from Trademark (C)

Sova Recon Bolt changes

A handful of changes have hit Sova’s Recon Bolt in the latest update, most notably to make the ability more visible.

Image via Riot Games
  • Sova’s Recon Bolt (E) has been updated to correctly appear when playing with Bloom (graphical effect that makes things brighter) turned off.
  • Sova’s Recon Bolt (E) scanning VFX has been updated to be more visible as it travels through the world.
  • Sova’s Recon Bolt (E) model has been increased in size to more accurately represent its hitbox. This will not affect lineups. The collision as it travels is unchanged.

Increased penalties for AFK and queue dodging

VALORANT has made improvements to its intervention systems regarding AFKing and queue dodging that are shipping with Patch 6.07.

  • A one-day ranked restriction will be applied to players with excessive AFK behavior “sooner than previously introduced ranked restrictions.”
  • The amount of rank rating lost due to repeated queue dodging has been increased.

Bug fixes

Here’s the list of bugs and issues fixed with VALORANT Patch 6.07.

Agents

  • Projectiles will now reset their blue travel trail when teleporting, removing the line that connects from teleporter to teleporter. This trail is only visible to allies.

Gameplay

  • (late notes for Patch 6.06) Fixed a bug where Agents are able to drop both primary and secondary weapons while planting or defusing the Spike.
  • Fixed a bug in the minimap where teleport abilities can reveal an Agent’s out-of-sight minimap location when under packet loss.
  • Fixed an issue where some players’ outline/fresnel were displayed even when “Hide Outlines and Fresnel” setting was enabled.
  • Fixed a bug (previously fixed in 3.10 but cases of this issue were recently reported) where sometimes outgoing packet send rate was lower than intended for game clients running at > 128 FPS.
  • Fixed issues where vision cones of vertical wall-type abilities (Phoenix’s Blaze (C), Viper’s Toxic Screen (E), Harbor’s High Tide (E)) could flicker or distort on the minimap.

Social

  • Fixed a bug where the social panel from the in-game options screen was sometimes getting stuck open (for example when you opened the social panel, closed the options screen, then opened the options screen again).
  • Fixed a bug where when the in-game language is Arabic and you enter an English word first in a chat message, it would break the right-to-left format standard of text in Arabic.

VALORANT Patch 6.07 is expected to release on Tuesday, April 11.


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Author
Image of Scott Robertson
Scott Robertson
VALORANT Lead / Staff Writer
VALORANT lead staff writer, also covering CS:GO, FPS games, other titles, and the wider esports industry. Watching and writing esports since 2014. Previously wrote for Dexerto, Upcomer, Splyce, and somehow MySpace. Jack of all games, master of none.
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