A picture of a number of agents from VALORANT
Image via Riot Games

All VALORANT classes explained

There are 24 agents in VALORANT, covering four classes: duelists, controllers, ititiators, and sentinels. Here's everything you need to know.

VALORANT is a tactical hero shooter with a magical twist, featuring a cast of characters—called agents—who bring along unique sets of abilities and playstyles. To make it easier for players to make a balanced team out of the roster, Riot categorizes them into four classes, each having a distinct role.

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There are 24 agents in VALORANT, covering four classes: duelists, controllers, initiators, and sentinels.

Here’s what these classes offer and the list of agents that fall under them.

Duelists

  • Jett
  • Phoenix
  • Neon
  • Raze
  • Reyna
  • Yoru
  • Iso

Duelists are “self-sufficient fraggers,” according to Riot’s official description. They’re the agents that create some of the most impact, offering aggression to a team comp.

A duelist is expected to seek out engagements and frag, may that be finding the opening pick or clutching out a round. Usually equipped with mobility, deterrents, flashes, and decoys, they are responsible for helping the team make space.

Controllers

  • Astra
  • Brimstone
  • Omen
  • Viper
  • Harbor
  • Clove

Controllers are experts in slicing up dangerous territory to set their team up for success. All controllers come with some form of smokes, which can be used to offensively or defensively block off a target’s vision, but they can also slow, stun, or blind. Uniquely, VALORANT’s newest controller, Clove, can deploy smokes after their death.

Initiators

  • Breach
  • Gekko
  • KAY/O
  • Skye
  • Sova
  • Fade

Initiators are primarily responsible for gathering intel and clearing out angles, helping their team’s duelists make space. They are supportive agents who excel on offense and are usually seen setting up their teammates for success rather than making independent plays. Breach, Gekko, KAY/O, and Skye offer flashes or stuns in one form or another, while Sova and Fade can mark enemy locations.

Sentinels

  • Chamber
  • Cypher
  • Deadlock
  • Killjoy
  • Sage

Sentinels are defensive experts who can lock down areas and watch flanks, both on attack and defender rounds. In a game dedicated to planting or defusing the Spike, these agents are crucial, helping their team anchor sites. Chamber, Cypher, Deadlock, and Killjoy can hold down sites with their gizmos and gadgets, while Sage can put a stop to pushes and rotations with slows and barricades.

What should an ideal VALORANT team comp look like?

A well-rounded VALORANT team would normally consist of at least one of each of these classes, adding something different to the composition, and offering both offensive and defensive capabilities. But leaving out a class isn’t uncommon either, especially in pro play. Similarly, playing two agents of the same class is a popular trend too.

If you ask me, double controller and initiator comps can offer incredible impact in ranked VALORANT games and they are common picks in pro play too. That said, we usually see double duelist comps in ranked, which isn’t necessarily bad either.

Team comps also depend on the VALORANT map. For example, Viper is great on Breeze and Icebox, but she isn’t popular on maps like Ascent—unless it’s pro teams like LOUD and Paper Rex who love playing her as a pseudo-sentinel almost everywhere.


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Author
Jerome Heath
Jerome Heath is a senior editor at Dot Esports.
Author
Sharmila Ganguly
Staff Writer at Dot Esports. An enthusiastic gamer who bumped into the intricacies of video game journalism in 2021 and has been hustling ever since. Obsessed with first-person shooter titles, especially VALORANT. Contact: sharmila@dotesports.com