Image via Riot Games

How A.D.M.I.N. trait works in Teamfight Tactics Set 8.5

There are so many different options to choose from.

The Teamfight Tactics Mid-Set Update introduced 14 new champions, featuring Threats, AP, and AD Champions across all tiers. However, the trait A.D.M.I.N remains in the game, but with several changes.

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One of the changes in TFT Set 8.5 is the removal of Soraka from the game, however Riot decided to occupy her place in the A.D.M.I.N. trait with a new champion, Warwick.

Screengrab via Riot Games

When the A.D.M.I.N. trait is activated, players will be able to choose one of four ’cause’ options and one of four ‘effect’ options. With the presence of four A.D.M.I.N. champions on the board, the player can choose a new effect to be activated with their selected cause, as well as a 25 percent boost in its effects. Finally, six A.D.M.I.N. makes all previously selected effects boosted in 100 percent. The balance of causes and effects takes into account how easy it is to activate your initial cause and how often it can be activated, so not all causes can be used with all effects. 

Because of the skills and characteristics of the newly added A.D.M.I.N. champion, Warwick, Riot had to modify several of the different bonuses that players can choose to receive with their A.D.M.I.N. trait active and all the details of the changes you can check below.

All A.D.M.I.N trait causes and effects combinations in TFT Set 8.5 Monster Attack!

  • On cast
    • AP: 25
    • AD: 25 percent
    • Chance to Drop Gold: 33 percent
    • Flat Heal: 250
    • Permanent HP: 18
  • On Kill, Unit who killed gains
    • AP: 20
    • AD: 20
    • AS: 20
    • Flat Heal: 400
    • Permanent HP: 18
  • Drop below 66 percent HP, A.D.M.I.N. gains
    • AP: 60
    • AD: 60
    • AS: 60
    • Shield duration: 15 seconds
    • Permanent HP: 50
  • On Ally Death
    • AP: 18
    • AD: 18
    • AS: 18
    • Flat Heal: 250
    • Gold Chance: 20 percent
    • Permanent HP: 12
  • Combat Start, A.D.M.I.N. gains
    • AP: 40
    • AD: 40
    • AS: 40
    • Gold chance: 50 percent
    • Permanent HP: 40
  • Every five seconds, A.D.M.I.N. gains
    • AP: 20
    • Mana: 40
    • Gold chance: 25 percent
    • Permanent HP: 12
  • Combat start, team gains
    • AD: 30
    • AP: 30
    • AS: 30
    • Permanent HP: 20
    • Gold chance: 25 percent
    • Max HP shield: 25 percent
  • Every five seconds, team gains
    • AD: 15
    • AP: 15
    • Mana: 20
    • AS: 15
    • Gold chance: 15 percent
    • Permanent HP: 7
    • Flat Heal: 200

There are four A.D.M.I.N. champions in Set 8.5, and each of them has one or two additional traits.

A.D.M.I.N.:

  • Blitzcrank: Tier one, Brawler
  • Camille: Tier two, Renegade
  • Leblanc: Tier three, Spellslinger and Hacker
  • Warwick: Tier four, LaserCorps and Brawler

A.D.M.I.N. is by far the most flexible and complex trait added to TFT to date. The ability for each player to choose their effects goes far beyond the different effects of previous traits like Mutants or Mirage.

The maximum effect of A.D.M.I.N. happens with six units, but it takes two extra units through emblems or Augments. Since it only takes two units to activate the A.D.M.I.N. trait, it will likely be splashed frequently on other compositions to strengthen them. Many different combinations are possible to take advantage of the strengths of other traits, as well as the possibility of helping the economy.

When it comes to how they manage their A.D.M.I.N champions, players must choose wisely.


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Raul Rocha
Freelance writer for Dot Esports. Playing video games since childhood, Raul Rocha has over twenty years experience as a gamer and four years translating and writing gaming news.