Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
A character in Once Human flying.
Screenshot by Dot Esports

Once Human July 11 update and patch notes -Big performance improvements and servers issues fixed

Once Human gets better.

The updates are coming thick and fast for Once Human, and developer Starry Studio has announced an update for July 11 featuring an array of changes—and we have the patch notes.

Recommended Videos

Once Human enjoyed a successful beta spell, and its full release has been successful. It has a bunch of fun missions from Lost in Madness to Hale’s Moving House, and it’s all designed to keep players ticking over until the inevitable server wipe.

Servers are a focal point of the Once Human July 11 update, and we have everything you need to know about the changes.

All changes in Once Human July 11 update

Once Human cutscene
We offer changes. Screenshot by Dot Esports

Super sturdy servers

Once Human’s servers are given a spot at the front of the update’s key points, and the developer explains it has made changes related to “multiple characters under a single account,” improved Featured servers to increase their connection and efficiency, and fixed an issue where servers would show incorrect server status information related to connection—giving you a better understanding of any server lag.

Improved performance

There has been a big emphasis on optimizing Once Human wherever possible. Starry Studio says it has “Optimized some crash and lag issues” and improved client engine frame rates. Additionally, playing Once Human in High Performance mode is more stable and allows for a greater “number of enemies and players can be shown in High Performance.

Gameplay and story fixes

Some of the survival title’s more finicky bugs have been rectified with the July 11 update, with fixes making it so you can “change weapons using the mouse wheel after executing an enemy with a melee weapon.” On top of this, you should have no issues planting in the Wilderness and Eternaland. Telekinetic items and use are more efficient, and the driving experience has had a mini-overhaul to improve it.

Check out all the tweaks and more with the complete Once Human July 11 patch notes.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Andrew Highton
Andrew Highton
Andy is a Game Guides Writer at Dot Esports with a host of experience working at Dexerto, Twinfinite, Keengamer, and more. He's about as passionate a gamer as you're likely to find and spreads that love across a ton of different titles, but will also talk everything football, golf, and wrestling! Be sure to follow his thoughts and ramblings over at @AndyHighton8 on Twitter.