Pokémon UNITE has a very unique approach to certain core mechanics that set the franchise’s first MOBA apart from other games in the same genre.
While the Pokémon themselves have very standard move progression and scale up over time just like many popular MOBAs, UNITE’s item system doesn’t actually factor into the evolving mechanics happening during each match.
That isn’t to say items don’t play a key role in deciding how certain matchups and games can play out, because they often do impact gameplay a lot. UNITE simply has players choose their items ahead of loading into the map, prompting them to edit their loadouts once they have selected a Pokémon to use.
This applies to both types of items, Battle and Held Items, that are used in the game.
Battle Items are multi-use tools that can give players temporary boosts to stats, add a versatile movement option, or simply provide a little healing when needed. On the other hand, Held Items are equippable and give each Pokémon different boosts or effects depending on which ones you are using. Each Pokémon can have three different Held Items equipped at once.
There are different ways to unlock each item, so if you want to optimize your Pokémon’s builds, here is a full list of every item in the game and how you can obtain them.
Battle Items
Players can unlock every Battle Item in the game simply by playing matches and raising their base Trainer Level. In total, there are eight different items to get in this category.
Item | Effect | Cooldown | Unlock |
Potion | Restores some of your Pokémon’s HP | 30 seconds | Trainer Level three |
X Attack | Raises your Pokémon’s Attack and Sp. Atk for a short time | 40 seconds | Trainer Level seven |
X Speed | Raises your Pokémon’s Speed for a short time | 40 seconds | Trainer Level eight |
Fluffy Tail | Stuns Pokémon in front of you for a short time and makes attacks do more damage on them | 25 seconds | Trainer Level 10 |
Eject Button | Quickly moves your Pokémon in the designated direction | 55 seconds | Trainer Level 11 |
Slow Smoke | Creates a cloud of smoke that greatly decreases the movement speed of opposing Pokémon for a short time | 40 seconds | Trainer Level 13 |
Full Heal | Removes all hindrances affecting your Pokémon and makes it immune to hindrances for a short time. | 40 seconds | Trainer Level 14 |
Goal-Getter | Doubles goal-scoring speed for a short while | 120 seconds | Trainer Level 17 |
Held Items
Unlike Battle Items, the 16 Held Items can be obtained multiple ways. The main method and the fastest way to get the specific items you want is simply using in-game currency to buy it from the shop.
However, if you don’t want to spend your currency on items or don’t have enough to get every item you want, you can also obtain them by grinding various challenges or the seasonal Battle Pass.
The only item players will have at the start is Leftovers. If you purchase an item from the shop, they all cost 1,000 Aeos Coins or 625 Aeos Tickets. These can also be leveled up a total of 30 times to reach their full bonus total, which is listed below along with the other details.
Item | Effect | Max Bonuses |
Leftovers | When the Pokémon is not in combat, it recovers one percent of its max HP every second | HP + 240, Recovery + 9 |
Muscle Band | When basic attacks hit, the damage is increased by one percent of the opponent’s opposing HP | Attack + 15, Basic Attack Speed +7.5 percent |
Scope Lens | Increases the damage of basic attack critical hits. The higher the Pokémon’s Attack, the more the damage increases | Critical Hit Rate +6 percent, Critical Hit Damage +12 percent |
Shell Bell | When the Pokémon hits with a move, it recovers a minimum of 45 HP. The higher the Pokémon’s Sp. Atk, the more HP it recovers | Sp. Atk + 24, Move Cooldown – 4.5 percent |
Wise Glasses | Increases Sp. Atk by three | Sp. Atk + 39 |
Focus Band | When the Pokémon drops to low HP, then each second for three seconds, it recovers eight percent of the HP it had lost | Def + 30, Sp. Def + 30 |
Energy Amplifier | After the Pokémon uses its Unite Move, the damage the Pokémon deals is increased by seven percent for a short time | Energy Accumulation +, Wait Time -21 percent |
Float Stone | Increases movement speed by 10 percent when the Pokémon is not in combat | Attack + 24, Movement Speed + 120 |
Buddy Barrier | When the Pokémon uses its Unite Move, that Pokémon and the nearby ally Pokémon with the lowest HP are each granted a shield equal to 20 percent of their max HP | HP + 600 |
Score Shield | While the Pokémon is attempting to score a goal, it is granted a shield equal to five percent of its max HP and its goals cannot be interrupted while it is shielded | HP + 240, Movement Speed + 150 |
Aeos Cookie | When the Pokémon scores a goal, its max HP increases by 100 | HP + 240 |
Attack Weight | When the Pokémon scores a goal, its Attack increases by 6 | Attack + 18 |
Sp. Atk Specs | When the Pokémon scores a goal, its Sp. Atk increases by 8 | Sp. Atk + 24 |
Exp. Share | While the Pokémon has the fewest Exp. Points on its team, it gains 2 Ex. Points per second. However, it will no longer receive shared Exp. Points when its teammates defeat wild Pokémon | HP + 240, Movement Speed + 150 |
Assault Vest | When the Pokémon is not in combat, they are granted a shield that nullifies Sp. Atk damage equal to 9 percent of their max HP | HP + 270, Sp. Def + 42 |
Rocky Helmet | When the Pokémon receives a certain amount of damage, damage is dealt to nearby opposing Pokémon equal to three percent of those Pokémon’s max HP | HP + 240, Defense + 42 |
Razor Claw | After the Pokémon uses a move, its next attack deals a minimum of 10 more damage. The higher the Pokémon’s Attack, the more this damage increases. When held by a Melee Pokémon, the Basic Attack also decreases the movement speed of opposing Pokémon for a short time | Attack + 15, Critical-Hit Rate + 2.1 percent |
Choice Specs | Increases the damage of moves by a minimum of 40 when they land. The higher the Pokémon’s Special Atk, the more the damage is increased | Special Attack + 39 |
Weakness Policy | Increases the Pokémon’s Attack for a short time by a minimum of two percent when the Pokémon receives damage. This increase grows larger the more times damage is taken. | HP + 210, Attack + 15 |
Published: Dec 1, 2021 12:15 am