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Image via WotC

Zendikar Rising’s new mechanic Party rewards go-wide strategies

Two is company but four is a party.
This article is over 4 years old and may contain outdated information

The flavorful new MTG mechanic Party leans into the adventure theme found within Zendikar Rising, allowing players to form a classic tabletop RPG party to lead them to victory.

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A party consists of four creature types: rogue, cleric, wizard, and warrior. For each creature in your party, you’ll be provided some kind of buff that maxes out with assembling a full party. Linvala, Shield of Sea Gate, for example, can shut down an opponent’s nonland permanent until your next turn if you control a full party.

Here are the party-specific cards revealed on the first day of Zendikar Rising spoiler season.

Tazri, Beacon of Unity

Image via WOTC
  • CMC: 4(W)
  • Type: Legendary Creature Human Warrior
  • Stats: 4/6
  • First ability: This spell costs one less to cast for each creature in your party.
  • Second ability: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard and/or Ally cards from among them and put them in your hand. Put the rest on the bottom of your library in a random order 

Tazri can enter the battlefield as a one-mana 4/6 with a strong activated ability that can find your deck’s silver bullet by digging six cards deep. That’s the best-case scenario. But even paying three mana for a 4/6 is a decent rate that mono-white strategies could afford to play. The activated ability is interesting because it can be paid with four mana (UBRG) or eight generic mana. Tazri might fit within five-color party strategies in the upcoming Standard meta.

Spoils of Adventure

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  • CMC: 4(WU)
  • Type: Instant
  • First ability: This spell costs one less to cast for each creature in your party.
  • Second ability: You gain three life and draw three cards.

This is another card that rewards going wide and getting a full party. Paying six mana for this effect is a no-go. But paying two mana to gain three and draw three is strong. Even paying three mana and using the card draw to complete your party seems like a decent line of play. It’s a solid reward for having a full party.

Acquisitions Expert

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  • CMC: 1(B)
  • Type: Creature Human Rogue
  • Stats: 1/2
  • First ability: When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card.

This card is a good early member of your party, but we’re not sure how strong its ability will end up being. With a full party, it can most likely force your opponent to reveal their hand and you can snipe any of the cards. If Acquisitions Expert is played on curve on turn two, its ability is bad.

Tajuru Paragon

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  • CMC: 1(G)
  • Type: Creature Elf
  • Stats: 3/2 with Kicker 3
  • First ability: Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
  • Second ability: When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.

This card can fix your party early. Need a Rogue? Tajuru Paragon can fill that role. This ability makes the card playable because it seems like the worst thing for a party-focused deck is not being able to assemble a full party quickly. The kicker is good in the mid-to-late game. Tajuru Paragon can find your best cards like Winota, Joiner of Forces, or Tazri, Beacon of Unity.

Coveted Prize

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  • CMC: 4(B)
  • Type: Sorcery
  • First ability: This spell costs one less to cast for each creature in your party.
  • Second ability: Search your library for a card, put it into your hand, then shuffle your library. If you have a  full party, you may cast a spell with converted mana cost four or less from your hand without paying its mana cost.

As with most of these cards, having a full party makes it completely worth it. For one mana, find any card in your library and play a four CMC or less card for free. That’s excellent. Even if you use this to complete your party, two or three mana to search for the card you need is worth it considering how powerful having a full party seems to be. This is also another card that can find Winota.

Shepherd of Heroes

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  • CMC: 4(W)
  • Type: Creature Angel Cleric
  • Stats: 3/4 with Flying
  • First ability: When Shepherd of Heroes enters the battlefield, you gain two life for each creature in your party.

We can’t see this getting Standard play at all. It’s a decent way to gain some life in Limited formats. The most Shepherd of Heroes can do is gain you eight life, which is worth something. But in most cases, you’ll probably be gaining four or six life when this comes down. 


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Author
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Xavier Johnson
My name is Xavier Johnson and I'm a freelance writer who covers Magic: The Gathering. I love control decks and my favorite card is Teferi, Hero of Dominaria.