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MTG Dorothea, Vengeful Victim VOW
Image via WotC

MTG Blue/White spirits deck guide: Beats Standard Mono-Aggro, competes against Control

Stand up to Mono-White and Mono-Green with a flexible best-of-three Aggro deck.

Taking place two weeks after the digital launch of Innistrad: Crimson Vow, the MTG Arena Standard Metagame Challenge was packed with Mono-White and various Control decks. Mono-Green made an appearance too, but not as much as Mono-White. Sliding under the radar at the Metagame Challenge was another Aggro option via UW spirits, able to hit fast and hard while also capable of dealing with a variety of top MTG decks.

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Blue/White spirit Aggro felled several Mono-White and Mono-Green Aggro Magic: The Gathering decks during the MTG Arena Standard Metagame Challenge, while standing up admirably to Izzet and Mono-Black Control.

MTG Standard UW Aggro

The UW spirits build contains a similar shell to Mono-White, but with additional flexibility. There are a total of 35 creatures, of which 25 are spirits with a 1.9 mana average. Skyclave Apparition, Clarion Spirit, Luminarch Aspirant, Thalia, Guardian of Thraben, Stonebinder’s Familiar, and Intrepid Adversary are all within the main deck.

Here are the full 75 MTG cards within UW Aggro for best-of-three. Players can export the deck via copy and pasting the list to export into MTG Arena.

Image via MTG Arena

Deck

4 Stonebinder’s Familiar (STX) 31
4 Lantern Bearer (VOW) 66
4 Clarion Spirit (KHM) 6
3 Homestead Courage (MID) 24
3 Intrepid Adversary (MID) 25
4 Skyclave Apparition (ZNR) 39
4 Katilda, Dawnhart Martyr (VOW) 21
1 Dorothea, Vengeful Victim (VOW) 235
4 Hengegate Pathway (KHM) 260
4 Deserted Beach (MID) 260
3 Island (XLN) 265
4 Luminarch Aspirant (ZNR) 24
8 Plains (RTR) 250
1 Field of Ruin (MID) 262
4 Spectral Adversary (MID) 77
2 Kabira Takedown (ZNR) 19
3 Thalia, Guardian of Thraben (VOW) 38

Sideboard

3 Negate (STA) 18
3 Elite Spellbinder (STX) 17
1 Portable Hole (AFR) 33
2 Teferi, Who Slows the Sunset (MID) 245
2 Faithful Mending (MID) 221
2 Portable Hole (AFR) 33
2 Dennick, Pious Apprentice (MID) 217

Separating the UW build from Mono-White Aggro are the evasive creatures Lantern Bearer, Spectral Adversary, and Katilda, Dawnhart Martyr. Lantern Bearer is a solid one-drop that can provide a creature with Flying later in a game via its Disturb cost. Spectral Adversary can remove pesky blockers for a lethal blow or protect one of your own creatures. And the Adversary is a spirit that has Flash, synergizing with Katilda, Dawnhart Martyr while taking opponents by surprise.

Katilda, Dawnhart Martyr
Katilda, Dawnhart Martyr

Katilda, Dawnhart Martyr can scale in power and toughness based on the number of spirits and/or Enchantments on the battlefield. The spirit warlock has Flying, Lifelink, and an added bonus of protection against vampires. Upon paying her Disturb cost of 3WW, she returns as the Legendary Enchantment Katilda’s Rising Dawn, which provides target creature you control all of Katilda, Dawnhart Martyr’s abilities and MTG Keywords.

There are 20 lands in the UW Magic deck, along with two copies of Kabira Takedown—acting as land when necessary and a solid piece of Instant removal against planeswalkers and creatures that can’t get exiled with Portable hole or Skyclave Apparition. One copy of Dorothea, Vengeful Victim is also in the main deck, providing flavor and attack value advantage when necessary. Any more than two copies of the Legendary spirit can make the build feel clunky.

Dorothea, Vengeful Victim
Dorothea, Vengeful Victim

Three copies of Homestead Courage can swing an advantage difference against Mono-White and Mono-Green Aggro decks, providing a permanent +1/+1 counter and Vigilance to that creature until the end of the turn. The Sorcery speed spell with Flashback works best on Katilda, Dawnhart Martyr, and can make a Stonebinder’s Familiar a 4/4 on turn two with two White mana. 

The sideboard of UW Aggro is what really separates the MTG Standard build from Mono-White, though. Three copies of Portable Hole can deal with both monocolored Aggro decks, along with tokens. Elite Spellbinder buys time and Negate can counter those pesky noncreature spells like Meathook Massacre, Blood on the Snow, and Alrund’s Epiphany. Cemetery Illuminator is also a solid sideboard option for card advantage but can throw off the curve when playing against Aggro decks. 

Teferi, Who Slows the Sunset borderless alternative art
Teferi, Who Slows the Sunset borderless alternate art

Two copies of Dennick, Pious Apprentice keeps Double-Faced spirit cards safe from Sungold Sentinel, and two copies of Terferi, Who Slows the Sunset can provide card advantage—especially when facing off against a Control deck. There are also two copies of Faithful Mending, providing additional card draw when mana screwed and life points as an added bonus.

Players want at least two untapped lands within an opening hand, along with a one and two-drop. Hitting curve within the UW Aggro build is important, as is making sure a Skyclave Apparition or Portable Hole is readily available during the early game stages. Either Clarion Spirit or Luminarch Aspirant are both solid two drops, and Stonebinder’s Familiar is typically the best one-drop to have in an opening hand.

UW Aggro isn’t the best MTG deck within the Standard meta. But it is top-tier, and able to hold its own in best-of-three matchups. Within best-of-ones, the build is slightly weaker. But for those looking for a change of pace on the VOW Ranked ladder, UW Aggro can help you climb via a flexible build that can match up with just about any MTG meta deck on the ladder.


All images via WotC, Magic: The Gathering.


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Author
Image of Danny Forster
Danny Forster
Staff writer, lead beat writer for MTG and TFT
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.