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MTG Arena Alchemy unbans Fires of Invention in Historic, boosts zombie tribal

Fires of Invention is back.
This article is over 2 years old and may contain outdated information

Following the global launch of Kamigawa: Neon Dynasty, Wizards of the Coast has adjusted a total of 17 cards within the MTG Arena Alchemy format. 

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Scheduled to go live on Feb. 24, MTG Arena’s Alchemy format may see some changes to the meta via a large number of nerfs and buffs. In addition to the balance changes taking place, players can expect new Alchemy cards in the next month or two.

The Feb. 24 MTG Arena Alchemy balance changes include Fires of Invention getting unbanned from the Historic format. The once-dominant Enchantment has had its cost increased from 3R to 4R and will become playable in the Historic format on Feb. 24. A nerf was also applied to Town-Razer Tyrant, changing the ability damage from upkeep to the end step.

Related: 17 MTG Arena Alchemy nerfs and buffs go live after Kamigawa: Neon Dynasty launch

WotC is giving players a chance to test out the newly rebalanced MTG Arena cards via an Alchemy all-access event that is scheduled to run from Feb. 24 to 26. The Alchemy event is free-to-play, offering individual card rewards and 1,000 XP.

The Alchemy rewards are as follows:

  • One win: A rare A22 Innnistrad individual card reward
  • Two wins: 1,000 XP
  • Three wins: A rare A22 Innnistrad individual card reward

A total of eight balance changes were applied to zombie tribal cards, with a goal of strengthening the Decayed mechanic, according to WotC. All eight MTG Arena cards have a rarity of Common and Uncommon. Narfi, Betrayer King had its cost reduced from 3UB to 2UB, synergizing with zombies and Snow lands, while the nontoken restriction attached to Skull Skaab has been removed. 

Every MTG Arena Alchemy change will go into effect on Feb. 24 and players can test out the new changes via the free and full-access event that runs from Feb. 24 to 26.


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Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.