Teamfight Tactics Patch 9.20: Full notes and updates

Riot prepares for the end of Set one.

Image via Riot Games

Teamfight Tactics Patch 9.20 looks to keep things simple after 9.19’s monster update.

With the end of TFT Set one approaching, Riot is trying to stabilize the meta with some classes and champions that got a bit out of control. The Wild Assassin comp, with Akali at its forefront, will likely be null and void after nerfs to the champions, traits, and items that made the combo so effective. The powerful Knight class will also shed some of its armor thanks to nerfs that target its late-game effectiveness.

Here are the full notes for Teamfight Tactics Patch 9.20.

Leveling changes

The experience needed to hit the mid and late-game spikes were decreased, giving players the opportunity to scale quicker.

  • XP to level five decreased from 12 to 10.
  • XP to level nine decreased from 70 to 66.

Tier drop rates

Some minor changes to the percentages in drop rates during the late game.

  • Level eight drop rates changed from 15/25/35/20/5 to 15/20/35/22/8.
  • Level nine drop rates changed from 10/15/33/30/12 to 10/15/30/30/15.

Item changes


  • Starting stacks increased from zero stacks to one stack (+15 AD).

Frozen Heart

  • Reduced attack speed duration decreased from four seconds to one second.

Infinity Edge

  • Crit damage decreased from 150 percent to 125 percent.


  • Cooldown of crowd control prevention decreased from five seconds to three seconds.

Thieves Gloves

  • Lowered the average quality of item combinations.



  • Three-unit bonus decreased from 75 percent crit damage and 10 percent crit chance to 75 percent crit damage and five percent crit chance.


  • Armor Bonus increased from 35 to 45.


  • Extra shots increased from one/two/three to one/two/four.


  • Damage ignored decreased from 15/35/65 to 15/35/60.


  • Attack speed per stack decreased from 12 percent to 10 percent.



  • Armor increased from 25 to 35.


  • Attack speed decreased from 0.85 to 0.8.


  • HP increased from 400 to 450.


  • Attack damage increased from 55 to 60.


  • Spell attack speed percentage increased from 30/60/90 to 50/75/100.
  • Shield increased from 300/600/900 to 400/700/1,000.


  • HP increased from 750 to 800.


  • Spell damage increased from 100/225/350 to 125/250/375.


  • HP decreased from 800 to 700.


  • Attack speed increased from 0.6 to 0.65.