G2 Carlos says he’d rather have China competing in MSI 2022 with all teams at 35 ping instead of not having an LPL rep and making it a ‘Mickey Mouse tournament’

The outspoken owner revealed his thoughts in a recent AMA on Twitter.
Photo via Riot Games

Over the past week, there has been a ton of discourse within the League of Legends community around the 2022 Mid-Season Invitational and the playing environment in Busan. In a recent AMA on Twitter, G2 Esports CEO Carlos “ocelote” Rodríguez Santiago joined the conversation by addressing certain topics about the tournament, including comments on the artificial ping that is being applied to the event.

Recommended Videos

Before MSI began, Riot Games announced that the LPL champions Royal Never Give Up would not be able to travel to Korea due to strict COVID-19 restrictions in China. Instead of not attending the event, RNG were given the chance to compete remotely from their team headquarters. This did, however, mean that they would be playing with increased ping compared to the other teams at MSI.

To ensure that all teams were playing on an even playing field, Riot set up a special network latency tool to apply an artificial ping of 35 milliseconds for everyone playing in Busan. It was a controversial decision that many people did not agree with, but Carlos said it was a necessary move if they wanted this tournament to actually mean something significant.

Related: LS on MSI 2022 being played on 35 ping: ‘This is putting basically almost all the regions at a disadvantage’

“I mean, I’ve played competitively. Yeah, it sucks. You know, you feel the difference slightly, [but] it’s not enough of a reason not to make the tournament happen,” Carlos said. “I’d much rather have China playing in the tournament and have everybody with 35 ping, than China not been in the tournament and the tournament becoming a Mickey Mouse tournament.”

Ultimately, this system brought even more issues than anticipated, with players in Busan reporting that the latency was actually higher than the promised 35 ping during the first few days of MSI. Riot eventually found a fix to lower the ping, but also made RNG replay their first three matches of the group stage to maintain competitive integrity.

It was a hard decision that brought heavy criticism from RNG themselves since they’ve been also dealing with a plethora of issues and tough scheduling on their end as well. Carlos believes that it “[took] guts” to force the replays since Riot could have simply moved on from the issue without the rematches, but it made sure to uphold fairness for all teams in the group.

You can catch G2 in action when MSI 2022 starts up again on Friday, May 20.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article The 10 best Ahri skins in League of Legends
Read Article How‌ ‌to‌ ‌check‌ ‌how‌ ‌much‌ ‌money‌ ‌you’ve‌ ‌spent‌ ‌on‌ ‌LoL
Promotional artwork for the League of Legends Star Guardians skins
Read Article Why did Riot postpone the remaining VCS 2024 Spring Split matches? Ongoing investigation explained
The last played and recorded VCS match of Spring Split so far was team CERBERUS against GAM Esports. Screenshot by Dot Esports
Related Content
Read Article The 10 best Ahri skins in League of Legends
Read Article How‌ ‌to‌ ‌check‌ ‌how‌ ‌much‌ ‌money‌ ‌you’ve‌ ‌spent‌ ‌on‌ ‌LoL
Promotional artwork for the League of Legends Star Guardians skins
Read Article Why did Riot postpone the remaining VCS 2024 Spring Split matches? Ongoing investigation explained
The last played and recorded VCS match of Spring Split so far was team CERBERUS against GAM Esports. Screenshot by Dot Esports
Author
Tyler Esguerra
Lead League of Legends writer for Dot Esports. Forever an LCS supporter, AD carry main, with more than five years in the industry. Sometimes I like clicking heads in Call of Duty or VALORANT. Creator of the Critical Strike Podcast.