If you want new armor that makes the Automatons jealous in Helldivers 2, here are all the exclusive deals at the Superstore.
Helldivers 2: All Superstore items today (April 27)
Round and round again, the Superstore rotates, bringing back the Executioner and Trench Paramedic. You likely have these in your arsenal already unless you’re a newly recruited Helldiver. But if you haven’t got these armor sets and are torn between the two, let’s break down which is better value for your money.
Item name | Type | Expiry date (4am CT) | Super Credits | Passive | Armor rating | Speed | Stamina Regen |
---|---|---|---|---|---|---|---|
FS-11 Executioner | Body Armor | April 29 | SC 150 | 30 percent reduced weapon recoil while crouched or prone and 50 percent resistance to explosive damage. | 150 | 450 | 50 |
CM-21 Trench Paramedic | Body Armor | April 29 | SC 250 | Increased stim capacity by two slots with increased stim effect duration by two seconds. | 64 | 536 | 118 |
FS-11 Executioner | Helmet | April 29 | SC 75 | – | 100 | 100 | 100 |
CM-21 Trench Paramedic | Helmet | April 29 | SC 125 | – | 100 | 100 | 100 |
The Executioner is a Heavy Armor, prioritizing an explosive damage resistance above anything else. Explosive resistance is particularly helpful against Automaton cannons, dynamite, and launchers. It can also protect you against friendly fire, specifically your teammates’ incoming Stratagems. The Executioner’s Heavy build is slower than others, with an undesirable stamina regeneration speed. Because of this, the Executioner is best used for team players or on solo missions where mid-to-long-range weapons and Stratagems are preferred over a close-range loadout.
On the other hand, the Trench Paramedic is great for those who frequently fall low on health. Extra stims can prevent you from dying, keeping you in the fight for longer to safely reposition or call in Stratagems to clear the area. The Paramedic acts as the combat medic on the field, making it the perfect support armor for Helldivers dropping into a mission together.
While you can use the Trench Paramedic alone, its strength comes from its ability to help others, as you can drop stims to your teammates if anyone is running low. Pair this armor with the Supply Pack, keeping your stims high while you give your comrades health. This lets them prioritize other Stratagems over carrying their own pack to replenish any lost stims.
Unlike other Helldivers 2 armor, the Executioner and Paramedic are best used in team-based settings. Neither is a good option for solo players unless you have a loadout you’ve tested and are comfortable enough with to support these armor passives. Therefore, we recommend these only for those dropping into a mission with squadmates.
Helldivers 2: Superstore items full rotation
The Superstore has a limited supply of body armor sets. At the time of writing, there are seven Superstore rotations. This means if you previously missed an offer, you can get the armor again after a 15-day wait. Let’s get into each body armor set you can buy at the Superstore.
This article will be updated every two days when the Superstore stock refreshes.
Item name | Type | Expiry date (4am CT) | Super Credits | Passive | Armor rating | Speed | Stamina Regen |
---|---|---|---|---|---|---|---|
SC-37 Legionnaire | Body Armor | Feb. 22 | 150 SC | Extra 50 percent limb health and 30 percent increase in throwing range. | 56 | 544 | 122 |
SC-15 Drone Master | Body Armor | Feb. 22 | 250 SC | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 100 | 500 | 100 |
SC-37 Legionnaire | Helmet | Feb. 22 | 75 SC | – | 100 | 500 | 100 |
SC-15 Drone Master | Helmet | Feb. 22 | 125 SC | – | 100 | 500 | 100 |
B-24 Enforcer | Body Armor | Feb. 24 | 150 SC | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 125 | 475 | 75 |
CE-74 Breaker | Body Armor | Feb. 24 | 250 SC | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 56 | 544 | 122 |
CE-74 Breaker | Helmet | Feb. 24 | 125 SC | – | 100 | 100 | 100 |
B-24 Breaker | Helmet | Feb. 24 | 75 SC | – | 100 | 100 | 100 |
B-27 Fortified Commando | Body Armor | Feb. 26 | 400 SC | Higher armor rating | 144 | 456 | 56 |
FS-28 Eradicator | Body Armor | Feb. 26 | 250 SC | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 56 | 544 | 122 |
| |||||||
B-27 Fortified Commando | Helmet | Feb. 26 | 200 SC | – | 100 | 100 | 100 |
FS-28 Eradicator | Helmet | Feb. 26 | 150 SC | – | 100 | 100 | 100 |
B-08 Light Gunner | Body Armor | Feb. 28 | 150 SC | Higher armor rating | 57 | 543 | 121 |
FS-61 Dreadnought | Body Armor | Feb. 28 | 250 SC | Increased throwing range by 30 percent with extra 50 percent limb health. | 144 | 456 | 56 |
B-08 Light Gunner | Helmet | Feb. 28 | 75 SC | – | 100 | 100 | 100 |
FS-61 Dreadnought | Helmet | Feb. 28 | 125 SC | – | 100 | 100 | 100 |
FS-11 Executioner | Body Armor | March 1 | 150 SC | 30 percent reduced weapon recoil while crouched or prone and 50 percent resistance to explosive damage. | 144 | 456 | 56 |
CM-41 Trench Paramedic | Body Armor | March 1 | 250 SC | Increased stim capacity by two slots with increased stim effect duration by two seconds. | 69 | 531 | 116 |
FS-11 Executioner | Helmet | March 1 | 75 SC | – | 100 | 100 | 100 |
CM-41 Trench Paramedic | Helmet | March 1 | 125 SC | – | 100 | 100 | 100 |
| |||||||
CE-81 Juggernaut | Body Armor | March 3 | 250 SC | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 100 | 500 | 100 |
FS-34 Exterminator | Body Armor | March 3 | 400 SC | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 100 | 500 | 100 |
CE-81 Juggernaut | Helmet | March 3 | 125 SC | – | 100 | 100 | 100 |
FS-34 Exterminator | Helmet | March 3 | 200 SC | – | 100 | 100 | 100 |
SC-37 Legionnaire | Body Armor | March 5 | 150 SC | Extra 50 percent limb health and 30 percent increase in throwing range. | 56 | 544 | 122 |
SC-15 Drone Master | Body Armor | March 5 | 250 SC | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 100 | 500 | 100 |
SC-37 Legionnaire | Helmet | March 5 | 75 SC | – | 100 | 100 | 100 |
SC-15 Drone Master | Helmet | March 5 | 125 SC | – | 100 | 100 | 100 |
B-24 Enforcer | Body Armor | March 7 | 150 SC | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 125 | 475 | 75 |
CE-74 Breaker | Body Armor | March 7 | 250 SC | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 56 | 544 | 122 |
| |||||||
B-24 Enforcer | Helmet | March 7 | 75 SC | – | 100 | 100 | 100 |
CE-74 Breaker | Helmet | March 7 | 125 SC | – | 100 | 100 | 100 |
B-27 Fortified Commando | Body Armor | March 9 | 400 SC | Higher armor rating | 200 | 450 | 50 |
FS-38 Eradicator | Body Armor | March 9 | 250 SC | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 50 | 550 | 125 |
B-27 Fortified Commando | Helmet | March 9 | 200 SC | – | 100 | 100 | 100 |
FS-38 Eradicator | Helmet | March 9 | 150 SC | – | 100 | 100 | 100 |
B-08 Light Gunner | Body Armor | March 11 | 150 SC | Higher armor rating | 100 | 550 | 125 |
FS-61 Dreadnought | Body Armor | March 11 | 250 SC | Increased throwing range by 30 percent with extra 50 percent limb health. | 150 | 450 | 50 |
FS-61 Dreadnought | Helmet | March 11 | 125 SC | – | 100 | 100 | 100 |
B-08 Light Gunner | Helmet | March 11 | 75 SC | – | 100 | 100 | 100 |
| |||||||
FS-11 Executioner | Body Armor | March 13 | 150 SC | 30 percent reduced weapon recoil while crouched or prone and 50 percent resistance to explosive damage. | 150 | 450 | 50 |
CM-41 Trench Paramedic | Body Armor | March 13 | 250 SC | Increased stim capacity by two slots with increased stim effect duration by two seconds. | 64 | 536 | 118 |
FS-11 Executioner | Helmet | March 13 | 75 SC | – | 100 | 100 | 100 |
CM-41 Trench Paramedic | Helmet | March 13 | 125 SC | – | 100 | 100 | 100 |
CE-81 Juggernaut | Body Armor | March 14 | 250 SC | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 100 | 500 | 100 |
FS-34 Exterminator | Body Armor | March 14 | 400 SC | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 100 | 500 | 100 |
CE-81 Juggernaut | Helmet | March 14 | 125 SC | – | 100 | 100 | 100 |
FS-34 Exterminator | Helmet | March 14 | 200 SC | – | 100 | 100 | 100 |
CM-17 Butcher | Body Armor | March 17 | 250 SC | Increased stim capacity by two slots with increased stim effect duration by two seconds. | 150 | 450 | 50 |
CE-67 Titan | Body Armor | March 17 | 150 SC | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 79 | 521 | 111 |
| |||||||
CM-17 Butcher | Helmet | March 17 | 125 SC | – | 100 | 100 | 100 |
CE-67 Titan | Helmet | March 17 | 75 SC | – | 100 | 100 | 100 |
SC-37 Legionnaire | Body Armor | March 19 | 150 SC | Extra 50 percent limb health (less chance of breaking limbs from bullet penetration and melee attacks). 30 percent increase in throwing range. | 50 | 550 | 125 |
SC-15 Drone Master | Body Armor | March 19 | 250 SC | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 100 | 500 | 100 |
SC-37 Legionnaire | Helmet | March 19 | 75 SC | – | 100 | 100 | 100 |
SC-15 Drone Master | Helmet | March 19 | 125 SC | – | 100 | 100 | 100 |
B-24 Enforcer | Body Armor | March 21 | 150 Sc | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 129 | 471 | 71 |
CE-74 Breaker | Body Armor | March 21 | 250 SC | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 50 | 550 | 125 |
B-24 Enforcer | Helmet | March 21 | 75 SC | – | 100 | 100 | 100 |
CE-74 Breaker | Helmet | March 21 | 125 SC | – | 100 | 100 | 100 |
| |||||||
B-27 Fortified Commando | Body Armor | March 23 | 400 SC | Higher armor rating | 200 | 450 | 50 |
FS-38 Eradicator | Body Armor | March 23 | 250 SC | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 50 | 550 | 125 |
B-27 Fortified Commando | Helmet | March 23 | 200 SC | – | 100 | 100 | 100 |
FS-38 Eradicator | Helmet | March 23 | 150 SC | – | 100 | 100 | 100 |
B-08 Light Gunner | Body Armor | March 25 | 150 SC | Higher armor rating | 100 | 550 | 125 |
FS-61 Dreadnought | Body Armor | March 25 | 250 SC | Increased throwing range by 30 percent with extra 50 percent limb health. | 150 | 450 | 50 |
B-08 Light Gunner | Helmet | March 25 | 75 SC | – | 100 | 100 | 100 |
FS-61 Dreadnought | Helmet | March 25 | 125 SC | – | 100 | 100 | 100 |
FS-11 Executioner | Body Armor | March 27 | 150 SC | 30 percent reduced weapon recoil while crouched or prone and 50 percent resistance to explosive damage. | 150 | 450 | 50 |
CM-41 Trench Paramedic | Body Armor | March 27 | 250 SC | Increased stim capacity by two slots with increased stim effect duration by two seconds. | 64 | 536 | 118 |
| |||||||
FS-11 Executioner | Helmet | March 27 | 75 Sc | – | 100 | 100 | 100 |
CM-41 Trench Paramedic | Helmet | March 27 | 125 SC | – | 100 | 100 | 100 |
CE-81 Juggernaut | Body Armor | March 29 | 250 SC | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 100 | 500 | 100 |
FS-34 Exterminator | Body Armor | March 29 | 400 SC | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 100 | 500 | 100 |
CE-81 Juggernaut | Helmet | March 29 | 125 SC | – | 100 | 100 | 100 |
FS-34 Exterminator | Helmet | March 29 | 200 SC | – | 100 | 100 | 100 |
CM-17 Butcher | Body Armor | April 1 | 250 SC | Increased stim capacity by two slots with increased stim effect duration by two seconds. | 150 | 450 | 50 |
CE-67 Titan | Body Armor | April 1 | 150 SC | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 79 | 521 | 111 |
CM-17 Butcher | Helmet | April 1 | 125 SC | – | 100 | 100 | 100 |
CE-67 Titan | Helmet | April 1 | 75 SC | – | 100 | 100 | 100 |
| |||||||
SC-37 Legionnaire | Body Armor | April 3 | 150 SC | Extra 50 percent limb health. 30 percent increase in throwing range. | 50 | 550 | 125 |
SC-15 Drone Master | Body Armor | April 3 | 250 SC | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 100 | 500 | 100 |
SC-37 Legionnaire | Helmet | April 3 | 75 SC | – | 100 | 100 | 100 |
SC-15 Drone Master | Helmet | April 3 | 125 SC | – | 100 | 100 | 100 |
B-24 Enforcer | Body Armor | April 5 | SC 150 | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 129 | 471 | 71 |
CE-74 Breaker | Body Armor | April 5 | SC 250 | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 50 | 550 | 125 |
B-24 Enforcer | Helmet | April 5 | SC 75 | – | 100 | 100 | 100 |
CE-74 Breaker | Helmet | April 5 | SC 125 | – | 100 | 100 | 100 |
B-27 Fortified Commando | Body Armor | April 7 | SC 400 | Higher armor rating | 200 | 450 | 50 |
FS-28 Eradicator | Body Armor | April 7 | SC 250 | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 50 | 550 | 125 |
| |||||||
B-27 Fortified Commando | Helmet | April 7 | SC 200 | – | 100 | 100 | 100 |
FS-28 Eradicator | Helmet | April 7 | SC 150 | – | 100 | 100 | 100 |
B-08 Light Gunner | Body Armor | April 9 | SC 150 | Higher armor rating | 100 | 550 | 125 |
FS-61 Dreadnought | Body Armor | April 9 | SC 250 | Extra 50 percent limb health. 30 percent increase in throwing range. | 150 | 450 | 50 |
B-08 Light Gunner | Helmet | April 9 | SC 75 | – | 100 | 100 | 100 |
FS-61 Dreadnought | Helmet | April 9 | SC 125 | – | 100 | 100 | 100 |
FS-11 Executioner | Body Armor | April 11 | SC 150 | 30 percent reduced weapon recoil while crouched or prone and 50 percent resistance to explosive damage. | 150 | 450 | 50 |
CM-21 Trench Paramedic | Body Armor | April 11 | SC 250 | Increased stim capacity by two slots with increased stim effect duration by two seconds. | 64 | 536 | 118 |
FS-11 Executioner | Helmet | April 11 | SC 75 | – | 100 | 100 | 100 |
CM-21 Trench Paramedic | Helmet | April 11 | SC 125 | – | 100 | 100 | 100 |
| |||||||
CE-81 Juggernaut | Body Armor | April 13 | SC 250 | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 100 | 500 | 100 |
FS-34 Exterminator | Body Armor | April 13 | SC 400 | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 100 | 500 | 100 |
CE-81 Juggernaut | Helmet | April 13 | SC 125 | – | 100 | 100 | 100 |
FS-34 Exterminator | Helmet | April 13 | SC 200 | – | 100 | 100 | 100 |
CM-17 Butcher | Body Armor | April 16 | SC 250 | Increased stim capacity by two slots with increased stim effect duration by two seconds. | 150 | 450 | 50 |
CE-67 Titan | Body Armor | April 16 | SC 150 | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 79 | 521 | 111 |
CM-17 Butcher | Helmet | April 16 | SC 125 | – | 100 | 100 | 100 |
CE-67 Titan | Helmet | April 16 | SC 75 | – | 100 | 100 | 100 |
CM-10 Clinician | Body Armor | April 19 | SC 250 | Increased stim capacity by two slots with increased stim effect duration by two seconds. | 100 | 500 | 100 |
FS-37 Ravager | Body Armor | April 19 | SC 250 | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 50 | 550 | 125 |
| |||||||
CM-10 Clinician | Helmet | April 19 | SC 125 | – | 100 | 100 | 100 |
FS-37 Ravager | Helmet | April 19 | SC 125 | – | 100 | 100 | 100 |
SC-37 Legionnaire | Body Armor | April 21 | SC 150 | Extra 50 percent limb health and 30 percent increase in throwing range. | 100 | 500 | 100 |
SC-15 Drone Master | Body Armor | April 21 | SC 250 | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 50 | 550 | 125 |
SC-37 Legionnaire | Helmet | April 21 | SC 75 | – | 100 | 100 | 100 |
SC-15 Drone Master | Helmet | April 21 | SC 125 | – | 100 | 100 | 100 |
B-24 Enforcer | Body Armor | April 23 | SC 150 | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 129 | 471 | 71 |
CE-74 Breaker | Body Armor | April 23 | SC 250 | 30 percent reduced weapon recoil while crouched or prone and increased inventory on drop with plus two grenade capacity. | 50 | 550 | 125 |
B-24 Enforcer | Helmet | April 23 | SC 75 | – | 100 | 100 | 100 |
CE-74 Breaker | Helmet | April 23 | SC 125 | – | 100 | 100 | 100 |
| |||||||
B-27 Fortified Commando | Body Armor | April 25 | SC 400 | Higher armor rating. | 200 | 450 | 50 |
FS-28 Eradicator | Body Armor | April 25 | SC 250 | 30 percent reduced weapon recoil while crouched or prone and 50 percent explosive damage resistance. | 50 | 550 | 125 |
B-27 Fortified Commando | Helmet | April 25 | SC 200 | – | 100 | 100 | 100 |
FS-28 Eradicator | Helmet | April 25 | SC 150 | – | 100 | 100 | 100 |
B-08 Light Gunner | Body Armor | April 27 | SC 150 | Higher armor rating. | 100 | 550 | 125 |
FS-61 Dreadnought | Body Armor | April 27 | SC 250 | Extra 50 percent limb health and 30 percent increase in throwing range. | 150 | 450 | 50 |
B-08 Light Gunner | Helmet | April 27 | SC 75 | – | 100 | 100 | 100 |
FS-61 Dreadnought | Helmet | April 27 | SC 125 | – | 100 | 100 | 100 |
FS-11 Executioner | Body Armor | April 29 | SC 150 | 30 percent reduced weapon recoil while crouched or prone and 50 percent resistance to explosive damage. | 150 | 450 | 50 |
CM-41 Trench Paramedic | Body Armor | April 29 | SC 250 | Increased stim capacity by two slots with increased stim effect duration by two seconds. | 64 | 536 | 118 |
FS-11 Executioner | Helmet | April 29 | SC 75 | – | 100 | 100 | 100 |
CM-41 Trench Paramedic | Helmet | April 29 | SC 125 | – | 100 | 100 | 100 |
How to buy Superstore armor sets and items in Helldivers 2
The Superstore in Helldivers 2 offers cosmetic items and armor that can provide extra stability throughout a fight or increase your overall survivability. Try visiting the Superstore if nothing takes your fancy in the Warbond battle passes. You need Super Credits to purchase anything at the Superstore. You can buy them on the final tab in the Acquisition or accumulate Super Credits in missions.
Super Credits act as the Helldivers 2 in-game currency. They are purchasable using real currency, or you can slowly build a Super Credits collection by opening Salute for Freedom caches or locked facilities (these require two Helldivers to open). Super Credits aren’t always guaranteed in missions, however. Explore the entire map and check every Minor Place of Interest before giving up on your Super Credits search.
How does the Superstore work in Helldivers 2?
Head into Acquisitions as soon as you’re in the Super Destroyer. Go to the Superstore tab to see all body armor offers. Since Helldivers 2 launched on Feb. 8, the Superstore has consisted of two full body armor sets: armor and helmets. There are only four items available for every Superstore refresh. The Superstore rotates its stock every two days at 10am (GMT) or 4am (CT), giving you a small window of opportunity to collect Super Credits and spend them on new armor.
While helmets are purely cosmetic, body armor has passive stats for a light, medium, or heavy build. Passive stats come down to personal preference because each stat is better suited to different playstyles.