Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
spiritborn class in diablo 4 VoH
Screenshot by Dot Esports via Blizzard

Total overhaul for Diablo 4 difficulty, World Tiers on chopping block

Is this Diablo 4 2.0?

Diablo 4 will essentially be a whole new game when the Vessel of Hatred expansion drops in October, with Blizzard completely overhauling the difficulty systems by removing World Tiers and redefining difficulty stages.

Recommended Videos

During the Diablo campfire chat on Aug. 29, the developers discussed upcoming changes to Diablo, especially the various endgame systems, tiers, and how they correlate before eventually dropping off and becoming irrelevant. To counter this dropoff, the devs have decided to remove World Tiers when Vessel of Hatred goes live, with The Pit now set to become players’ difficulty guide and the “backbone” of Diablo 4.

A page detailing the new difficulties and tiers for the pit in diablo 4
The Pit is “the” endgame content. Screenshot by Dot Esports via Diablo (YouTube)

In the future, The Pit’s tiers will match difficulty and be the way you determine your strength, the difficulty of the game, and how you’ll get some of the best items in Diablo.

After these impending October changes go into effect, Diablo 4‘s The Pit will be divided into two difficulty categories, Standard and Torment, after you’ve unlock it at level 60 (which will be the new max level). In Standard difficulty, which is from Tiers One to 20, you’ll have Normal, Hard, Expert, and Penitent difficulties, each of which will consist of five tiers. Torment difficulty, which starts from Tier 21, will then be divided into Torment One, Torment Two, Torment Three, and Torment Four—around 15 tiers per difficulty.

What’s interesting is the devs aren’t just buffing the monster’s health and damage for every difficulty. Monsters will now be smarter and faster; they’ll be able to track your movements, have lower cooldowns, more speed, and even predict your moves. So, these new difficulty levels will truly be a test of your strength and your character’s build.

In the campfire chat, Colin Finer, the lead live game designer, also mentioned that Torment One can be considered on par with today’s Diablo 4 World Tier Three. The purpose of these changes is to make the endgame “more fun and challenging” and even give you better access to the best gear as early as The Pit’s new third tier.

While we won’t know how this Diablo 4 rework will impact leveling and the general endgame experience until they hit the PTR realm, players are already calling these massive changes “perfect” and the “glow up” Diablo 4 needed. I agree.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Hayley Andrews
Hayley Andrews
Hayley Andrews is a staff writer for Dot Esports with a dual degree in business and human resource management. After discovering her passion for creative writing and gaming, she now writes about MOBAs, MMOs, and cozy games.