Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Image via Activision

Modern Warfare 2 launch update brings huge changes to enemy audio and visibility, UI, and more

Some significant last-second changes.

With the full release of Modern Warfare 2 and the start of another new era of Call of Duty multiplayer less than two days away, Infinity Ward has made some significant changes to multiplayer, most notably to how well players can see and hear their enemies.

Recommended Videos

On the enemy visibility front, diamond icons have been added above the heads of enemies to make it easier for players to clearly identify opponents in-game. Additionally, Infinity Ward has tweaked lighting and contrast in-game to allow for improved enemy visibility.

Image via Activision

But while enemies will be easier to see, they certainly won’t be easier to hear. Loud footsteps were a huge talking point during the MW2 multiplayer beta period, and Infinity Ward has made fitting changes given the feedback. The overall range of footstep audio has been reduced, letting players get closer to the opposition before their footsteps are heard. The audio for teammate footsteps has been reduced as well. The in-world activation sound effect for the Dead Silence field upgrade has also been “drastically decreased.”

The launch update patch notes also allude to a handful of other changes including weapon tweaks, movement refinement, and more seamless UI accessibility and customization. The devs have also implemented changes to reduce lobby disbandment between matches and add address certain movement exploits discovered during the beta.

Finally, a significant change is heading to the third-person POV playlist. Aiming down sights (ADS) with weapons that have low zoom optics will stay in third-person. Only high zoom optics (starting with the ACOG and above) and special optics will still switch to first-person when aiming down sights. This is meant to “enhance the third person experience while keeping the gameplay balanced,” per Infinity Ward.

The changes to weapons, movement, and UI customizing will be expanded upon in future updates after MW2‘s launch on Oct. 28. Info on Warzone 2.0, DMZ, Raids, and other features is coming in the future as well.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
More Stories To Read
Author
Image of Scott Robertson
Scott Robertson
VALORANT lead staff writer, also covering CS:GO, FPS games, other titles, and the wider esports industry. Watching and writing esports since 2014. Previously wrote for Dexerto, Upcomer, Splyce, and somehow MySpace. Jack of all games, master of none.