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MW3 operators showing off an exclusive blueprint on the Estate map.
Image via Activision

How to create a custom class in Modern Warfare 3

A custom package can be key to victory.

There’s a lot to be excited for in Modern Warfare 3 if you’re a Call of Duty fan. While many features are carrying over from MW2, there will be a new equipment/perk system that will let you customize your multiplayer operators in new ways, all of which will be accessible via your custom class menu.

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The custom class or custom loadout maker has been a massive part of the Call of Duty multiplayer system for years now, letting players customize everything they want to take with them on the battlefield. MW3 will be no exception, and you’ll be able to create a plethora of classes for different types of modes and situations.

Here’s how you can create custom loadouts or custom classes in MW3.

Creating a custom class in MW3, explained

To access the create-a-class feature in MW3, you will need to reach player level four. Your player level can be increased just by playing the game, but you will be able to level up faster by completing daily challenges. Keep in mind that if you reach level four during the MW3 open beta, you will have to do so again when the game fully launches as your player level progress will be reset.

Once you reach level four, you will have access to custom loadouts. You can find loadouts under the Weapons tab in the multiplayer menu. Within a single loadout, you will have complete control over your primary weapon, secondary weapon, tactical equipment, lethal equipment, Field Upgrade, and different gloves, boots, and gear that all determine what perks you’ll have.

After you’ve determined all the parts of your class, you can save it, rename it, copy it into another loadout slot, or favorite it so you start any match with that class loaded and ready to go. At this time, there’s a maximum of 10 custom loadouts you can have.


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Author
Image of Scott Robertson
Scott Robertson
VALORANT Lead / Staff Writer
VALORANT lead staff writer, also covering CS:GO, FPS games, other titles, and the wider esports industry. Watching and writing esports since 2014. Previously wrote for Dexerto, Upcomer, Splyce, and somehow MySpace. Jack of all games, master of none.