The Call of Duty: WWII private multiplayer beta has come and gone, but there’s still plenty to talk about before the game is released on Nov. 3.
One of the most controversial topics surrounding WWII right now is Sledgehammer Games’ decision to replace the classic perk system with basic training abilities.
In previous Call of Duty titles, the create-a-class system allowed players to select multiple perks—or in-game abilities—from separate tiers to help improve their in-game soldier. In WWII, however, it appears that each class can only equip one basic training ability—the ones that are replacing perks.
In the WWII private multiplayer beta, there were 14 total basic training abilities. Others were revealed in an older Reddit post, but this list will only feature the basic training abilities that were available in the WWII beta.
Here are all of the confirmed basic training abilities in Call of Duty: WWII.
Take Launcher as Secondary, and resupply it from enemies killed without explosives.
Enemy targets appear from further away, and increased mini-map coverage.
Resupply bullets from killed enemies, and swap weapons faster.
Reload faster and while sprinting.
Take two Primary Weapons, and swap weapons faster.
Take two attachments on Secondary Weapon.
Fire guns while sprinting and diving.
Enemy Scorestreaks and enemies you damage appear on mini-map.
Scorestreaks do not reset on death, but cost more and can only be earned once.
Take extra Tactical and Mk 2 Fragmentation Lethal.
Sprint again sooner, and no damage from falling.
Cheaper scorestreaks, and ability to re-roll your own Care Packages.
Warning when targeted off-screen, and detect enemy explosive equipment.
Take extra piece Lethal, and British N° 69 as Tactical.
If any other basic training abilities are revealed before the launch of WWII on Nov. 3, this list will be updated accordingly.