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Screengrab via Activision

All rebalanced perks in Call of Duty: Modern Warfare

Which ones actually changed?
This article is over 4 years old and may contain outdated information

As a part of the massive Call of Duty: Modern Warfare update version 1.14 from earlier in the day, Activision “rebalanced” many of the game’s perks.

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Numerous perks from each of the three categories were changed in some way, in addition to the new content that was added and general balancing that took place.

Related: Infinity Ward “working on a fix” for missing multiplayer DLC error after Modern Warfare update version 1.14

Here are all the perks that were rebalanced in the latest update.

Screengrab via Activision
Screengrab via Activision
Screengrab via Activision
Screengrab via Activision
Screengrab via Activision
Screengrab via Activision
Screengrab via Activision
Screengrab via Activision
Screengrab via Activision
Screengrab via Activision
  • Perk One
    • Overkill: Switched places with Kill Chain in Perk Two
    • E.O.D.: Hacking ability removed (added to Spotter perk)
    • Double Time: Tactical Sprint recharge rate doubled
    • Quick Fix: Health regeneration delay reduced. Any kill will immediately start regeneration now
  • Perk Two
    • Ghost: Snapshot grenade immunity removed (moved to Battle Hardened)
    • Restock: Equipment recharge rate reduced from 30 seconds to 25
    • Kill Chain: Switched places with Overkill in Perk One
    • Pointman: Score gain for scorestreaks increased
  • Perk 3
    • Tune Up: Increase Field Upgrade cost reduced
    • Spotter: Hacking ability added (from E.O.D. perk)

For the full patch notes for update version 1.14, read our original post on the update.


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Author
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Preston Byers
Dot Esports associate editor. Co-host of the Ego Chall Podcast. Since discovering esports through the 2013 Call of Duty Championship, Preston has pursued a career in esports and gaming. He graduated from Youngstown State University with a bachelor's degree in journalism in 2021.