Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Grukkoh confronting our character in Baldur's Gate 3
Screenshot by Dot Esports

Baldur’s Gate 3: Can you avoid killing Buthir and Grukkoh in BG3?

The two just wanted some privacy

Grukkoh is a Bugbear NPC found in Act One of Baldur’s Gate 3. He is found having certain relationship pleasures with an ogre, Buthir within a barn in the Blighted Village. Once you walk in on them, Grukkoh and Buthir will want to fight.

Recommended Videos

However, seeing as the two were simply trying to have some alone time, players might be wondering if there is a way to let Buthir and Grukkoh live in BG3.

Where are Buthir and Grukkoh in Baldur’s Gate 3?

Within the Blighted Village and specifically at (X: 33, Y: 465), you will run into a barn, and there are some screams coming from the inside of it. If you lockpick the door to the barn, you will interrupt two creatures named Buthir and Grukkoh.

These two were having some carnal relations, and will immediately ask you what you are doing inside of the barn. In most scenarios, no matter what dialogue options you pick will result in the pair attacking you, forcing you to kill them.

Tip: A Bard keeps the peace.

If you are a Bard you will be able to pass a Persuasion check of 15 to leave the situation peacefully.

Letting Buthir and Grukkoh live in Baldur’s Gate 3

A screenshot of an NPC called Karlach in BG3.
Karlach can shame them! Screenshot by Dot Esports.

One way to avoid killing Buthir and Grukkoh is by not interacting with the door. Interacting with Buthir and Grukkoh have no big story relations, so passing them up and allowing them to have their fun is the best option to avoid slaying them.

Another way requires you to be a Berserker Barbarian or have the Intimidation skill, then you will get a new dialogue option once Grukkoh asks what you are doing intruding in on them in the barn. This dialogue option states: “I’M LAUGHING AT YOUR PUNY RUTTING.” This will require a dice roll of 15 to pass. Karlach or a Bard will be able to send these two on their way in peace!

Dialogue options for Bards and Barbarians in BG3

You will need to pass a Persuasion check of 15 in order to avoid killing Grukkoh and Buthir.

Barbarian

  • Response Dialogue: “I’M LAUGHING AT YOUR PUNY RUTTING.”
    • Success: Grukkoh and Buthir will leave in shame.
    • Failure: You will be made to battle them and kill them.

Bard

  • Response Dialogue: ”Do carry on. There’s bookshops in Baldur’s Gate that’d pay well for this kind of smut.”
    • Success: Grukkoh and Buthir will leave in shame.
    • Failure: You will be made to battle them and kill them.
Tip: Karlach can shame them!

Karlach will open the door and have the dialogue option to shame them and they will be on their way.

After saying this, your character will make some mocking gestures and Grukkoh will be so caught off-guard that he will say the moment has been ruined. This results in Grukkoh leaving the barn and the door closing once again. If you open the door again, though, you will initiate combat no matter what, it seems.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Joey Carr
Joey Carr
Joey Carr is a full-time writer for multiple esports and gaming websites. He has 6+ years of experience covering esports and traditional sporting events, including DreamHack Atlanta, Call of Duty Championships 2017, and Super Bowl 53.