Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Photo by Carlos Aldaco

Ladies of League: How an all-female high school esports team is preparing for a historic season

The team's season begins on Monday.
This article is over 5 years old and may contain outdated information

At a glance, the Troy Ladies of League is just like any other high school esports team.

Recommended Videos

They practice for a couple of hours after school. They balance rigorous coursework and competitive gaming. They borrow computers from the Films Media Department—the only ones powerful enough to run League of Legends.

But this isn’t just another high school esports club. When they load into their first competitive game with the North America Scholastic Esports Federation next week, they may be the first all-female high school esports team in the United States.

While most high schools haven’t even considered forming an esports team, Troy High School in Fullerton, California is ahead of the game. The school has competed in various esports over the years and produced notable professional players like Eugene “Pobelter” Park and Kevin “SlurpeeThief” Royston. But the school never had an all-female team—until this year.

For general manager Carlos Aldaco, the primary objective isn’t whose Nexus falls first, but instead proving an all-female roster can compete like everyone else.

“I told the girls, regardless if you do well or not—it doesn’t matter,” Aldaco told Dot Esports. “The point is just form this team and prove that girls can play.”

One common goal

Mindy Jun grew up gaming. Her older brother introduced her to console video games, but when he eventually moved out of the house, he took his consoles with him, which inadvertently introduced Jun to one of the most popular MOBAs in the world.

“I was left with my Dell laptop,” Jun said. “It can really only handle one game, which is League of Legends, which is why I only play that game.”

A couple of her friends at Troy competed with the Overwatch team or played on the boys League of Legends team. Seeing them compete on a team made Jun realize she wanted to move past recreational gaming and pursue something more competitive. As Aldaco started the process of forming the all-female team last April, Jun joined. Since then, she’s gone on to recruit the other four starters on the team.

Photo via thatwweguy 619 (CC BY-SA 4.0)

Each of the starters are seniors at Troy High School and joined the League of Legends team for different reasons. Jaidalyn Bradley wanted a way to connect with other girls at Troy. Samantha Bae realized she wanted to play in a team environment. Emma Herrmann saw an opportunity to get out of her shell and lessen the stress of school by doing something she loves.

But they all share a common goal.

“We are going to be an example of how girls can play, and I definitely don’t want to let that up,” Bae said.

Push for change

The esports industry can be a hostile place for women. Since competitive gaming took off, it’s been a male-dominated field that doesn’t always lend itself to female gamers. Even professional corporations aren’t immune to these issues.

Riot Games—the developer for League of Legendsfaced accusations of gender discrimination late last year and was sued because of it. The fallout resulted in COO Scott Gelb being suspended for two months without pay.

Women working for Riot Games described an uncomfortable “bro culture” that stifled promotion opportunities for women. Other employees felt the interview process was unequal for women who were interested in working for the company. Many agreed sexism underlined the core values of the corporation.

These problems sometimes transcend into the games community itself. Some women avoid these issues by simply turning off their mic when gaming or choosing gender-neutral usernames.

Aldaco said he feels partly responsible for the double standard women face.

“I blame my generation,” Aldaco said. “I was part of that group of guys, growing up we said negative things about women, and I feel like my generation affects that.”

Building the team wasn’t a straightforward process for Aldaco—administrators had to get on board and he needed to find players. As the team began to form through word of mouth last spring, the administration started to see the significance behind what Aldaco was pushing for.

“The students are extraordinary,” principal William Mynster said. “They like to do things that are new; they like to do things that other people haven’t done.”

Today, Aldaco’s accomplished something no one else has through creating the first high school all-female competitive League of Legends team. But he knows he’s only won half the battle. Aldaco worries about the negativity the team will inevitably encounter.

“There’s a lot of pressure on me because I don’t want the girls to be picked on,” Aldaco said. “I want the girls to have fun, that is what I keep telling them: Just have fun.”

The toxicity Aldaco knows the team will face fuels him.

“It makes me want to push the girls to play even harder,” Aldaco said.

More than just a game

Jun knows the team isn’t ready yet. Since all the starters are seniors, Aldaco prioritized college applications over practicing in the fall. The team has only had a few weeks of practice and they’ve identified what needs improvement.

“We need to work on communication as well as understanding our champion pool and trying out different roles and finding out what is best for our team,” Jun said. “It really comes with practice, so I guess we believe we just need more practice.”

While the team works on building champion pools and improving team compositions, they are also aware of what they represent to esports and the responsibility that comes with it.

“We are the first all-female starters in the nation,” Jun said. “In a way, we are kind of representing all-female players and I feel like we should do that well.”

When their regular season begins on Jan. 28, they aren’t quite sure what will happen next. Bradley hopes it will encourage other female gamers to join competitive teams in California and across the country. Aldaco hopes it will help change the toxic culture women face in gaming.

To Jun, she doesn’t want to emphasize that they’re only a team of girls. Instead, she just wants to compete.

“They expect us to do badly and they have these expectations before we go into matches and there is a lot of toxicity that we face,” Jun said. “But we just want to play the game.”


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author