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BattleBit Remastered Birds eye helicopter
Image via SgtOkiDoki

BattleBit Remastered’s second big patch targets guns, upgrades optimization

Weapon and Client-based changes a-plenty.

BattleBit Remastered has released its latest patch today tailored towards optimization and solving various pesky weapon bugs that have been plaguing the smash-hit indie title lately. Thanks to the new update, players can now use guns like the PP2000, MP7, and Rsh12 without any issues, alongside a slew of performance tweaks.

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The BattleBit developers dropped the patch on Steam on June 9, targeting “backend optimizations” and client-side performance. After BattleBit’s incredibly successful opening weeks, fans can likely prepare for more updates in the near future as the title continues to grow.

SgtOkiDoki, Vilaskis, and TheLiquidHorse’s FPS shooter sold 1.8 million copies within its first few weeks and shows no signs of stopping.

For those playing (and there are loads) here are the July 9 notes.

BattleBit Remastered Update 1.7.2 Patch Notes 

Patch Notes

  • Heavy backend optimizations
  • Further CPU optimization
  • Client-side performance optimization
  • Possible fix for game lagging each 5 seconds
  • Rally points bugs entire UI if player joins to game while game is ending and there is a rally point deployed in their team fixed.

Weapons 

  • PP2000 attachment scaling fixed
  • Rsh12 magazine model fixed
  • MP7’s magazines are back

Maps 

  • Wakistan – CONQ 64v64 order of flag naming fixed.
  • SandySunset – Frontline intial spawn of USA team pushed back by 50 meters to balance travel timing to targeted objective for both teams
  • Frugis – Rush 32v32 added (3 steps / 5 objectives per step with 2 random active objective)

Misc 

  • Number of seats used will be displayed on vehicle if there are any users in the vehicle.
  • Twitch drops limit to 20 skins fixed. (If you have more than 20, it’s still there, our api call was limited to up to 20, it will auto update in game)
  • In cases of player’s data is not updated from game server to backend, when player attempts to join a new server, user stats will be synced much faster. (before 10-15 seconds, now 2 seconds).
  • Friends not loading in party tab fixed.
  • Steam friend list causing lag each 5 fixed.
  • Privacy Policy Update (Restructured for better readability)

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Author
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Harrison Thomas
CS:GO, Overwatch, and Valorant Staff Writer - Played CS:GO since 2012 and keep a close eye on other titles. Give me a game and I'll write about it. Ranks are private information. Contact harry@dotesports.com