Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Image via Counter-Strike Wiki

A look at all of the Mirage changes from the June 2018 update

One of CS:GO's most popular maps received a slight makeover last night.
This article is over 6 years old and may contain outdated information

Alterations to Mirage were implemented in last night’s CS:GO update.

Recommended Videos

Mirage underwent a number of changes that should be good for the overall state of the map. Not only were visual improvements made, but there were also a few slight gameplay additions that could alter the map’s competitive meta.

Related: CZ-75 nerf and Mirage revamp among the notable changes in June CS:GO update

The removal of skybox limitations has the potential to vastly change the way Mirage is played competitively. With enough time to prepare, teams can perform newer executes, including fake/double-fake executes, or set up defensive smokes from across the map. Previously, players were very limited with their fakes and executes because each lane of the map had a lower, more limited skybox blocking grenade trajectory.

Additionally, clipping issues in Middle and bugs around the map were fixed to alleviate smaller problems with bullet penetration and streamlined movement. This makes it easier for the Window player to get picks in Middle and for players peeking angles in tight corridors.

Below is a rundown of all of the changed visuals on Mirage, with the Valve patch note preceding the image.

Updated some landmark art

Image via [/u/Ulmali](https://imgur.com/a/8MsAsTW)

Lowered skillceiling to get into apartments from T spawn

Image via [/u/Ulmali](https://imgur.com/a/8MsAsTW)

Banked corner in hallway leading to A site scaffolding

Image via [/u/Ulmali](https://imgur.com/a/8MsAsTW)

Removed ladder near entrance to apartments from T spawn, replaced with boxes

Image via [/u/Ulmali](https://imgur.com/a/8MsAsTW)

Removed broken corner near van in bombsite B

Image via [/u/Ulmali](https://imgur.com/a/8MsAsTW)

Improved visibility from T side of mid towards A connector (removed dark background door inside connector)

Image via [/u/Ulmali](https://imgur.com/a/8MsAsTW)

Improved visibility from CT stairs towards T ramp in bombsite A (removed dark background door inside ramp)

Image via [/u/Ulmali](https://imgur.com/a/8MsAsTW)
Image via [/u/Ulmali](https://imgur.com/a/8MsAsTW)

Removed wooden pillars at bottom of mid

Image via [/u/Ulmali](https://imgur.com/a/8MsAsTW)

These changes have already received overwhelmingly positive feedback by the casual and professional community on Twitter and Reddit. With this in mind, Valve May continue to update Active Duty maps to further improve competitive play.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Jamie Villanueva
Jamie Villanueva
CS:GO writer and occasional IGL support pugger that thinks he's good but is actually trash.
twitter