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Screengrab via Keisuke

Super Smash Bros. Ultimate’s stages are bigger than you imagined

A new Joker glitch has the Smash community buzzing.
This article is over 5 years old and may contain outdated information

If you have ever played Super Smash Bros. Ultimate, then you probably noticed the level of detail that the developers put into every aspect of the game to make it look as stunning as possible.

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From the characters to the modes and the stages, everything on offer has been created to give each individual aspect the labor of love it deserves.

While the stages might look small at first glance, considering the game is always fixated on the stage and not the background, each stage is in fact massive in scale, with the developers going as far as the create entire open worlds to make the backgrounds look as interesting as possible.

It is honestly jaw-dropping to know that each stage could be its own game world, with some areas painstakingly created even though they are never on the screen. You could easily rip each map out of Ultimate and use it in its own game if you wanted.

Players have been able to see the scale of each stage using a new glitch discovered by some YouTubers when using the latest DLC character Joker.

If you want to try to do it yourself (before it gets patched out) then just following these steps to check out each massive stage.

  1. Start a VS mode match with two or more human players (one must be Joker, the other can be anyone with a camera adjusting Final Smash (FS). Also enable FS meter)
  2. Charge up the FS meter for both players.
  3. Have the non-Joker player pause the game and access camera controls.
  4. Hold Z to advance the in-game frames slowly and then have Joker use his FS during this.
  5. Un-pause the game, and the camera should be messed up after Joker’s FS finishes.
  6. Have the other character use their FS to make the camera do various things. (Pac-man, for example, fixes the camera in one spot, Snake makes the camera slanted, etc.)

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Author
Image of Adam Newell
Adam Newell
Assigning Editor
Assigning Editor. In 2015, Adam graduated from the University of Aberystwyth with a bachelor's in Media and Communications. Working in the industry for over ten years. If it has anything to do with Nintendo and Pokémon chances are you will see me talking about it, covering, and likely not sleeping while playing it.