Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Image via Riot Games

VALORANT devs have taken ‘wrong’ approach to Chamber nerfs, FaZe dicey says

"These Chamber nerfs aren't really going to matter that much."

FaZe Clan’s Quan “dicey” Tran has voiced his concerns about the changes made to VALORANT’s French sentinel Chamber in the latest patch.

Recommended Videos

The 19-year-old pro player called out the developers for nerfing the wrong abilities. “They’re [Riot Games] doing it wrong,” dicey said in a recent interview with Sportskeeda.com.

The American explained, “these Chamber nerfs aren’t really going to matter that much.” He built his argument by saying in professional matches, where “teams have been playing a lot slower,” the agent’s teleport is rarely used.

“It might change the way that I fight or my timings or things like that, but overall, the agent will still be good. I think people are still going to play him, and I feel like he’ll still be dominant,” dicey said, underlining that in the end, “he’s just a solid Operator agent.”

Related: Chamber hit with drastic nerfs in VALORANT Patch 5.03

In VALORANT Patch 5.03, the devs targeted all of Chamber’s abilities with nerfs. But Rendezvous (the agent’s teleport) received the brunt of the changes. The devs reduced the base and recall cooldown of the ability, set a timer of 45 seconds whenever a teleport anchor is destroyed, and decreased the activate range from 21 to 15 diameters.

In the NA VCT Last Chance Qualifier, in which dicey has been competing, Chamber has the highest win rate with 83 percent, according to stats site VLR.GG. The agent has accumulated a 49 percent win rate on the attacking side, and 51 percent on the defending side.

It remains to be seen if the recent Chamber changes will have the dev’s desired effect on the agent.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Mateusz Miter
Mateusz Miter
Staff Writer
Freelance Writer at Dot Esports. Mateusz previously worked for numerous outlets and gaming-adjacent companies, including ESL. League of Legends or CS:GO? He loves them both. In fact, he wonders which game he loves more every day. He wanted to go pro years ago, but somewhere along the way decided journalism was the more sensible option—and he was right.