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Pengu mixing songs as DJ on stage
Screenshot via Riot Games

TFT Patch 14.1 notes: All changes for first update of new year

Expect significant changes to the meta.

Big changes are coming to Teamfight Tactics through Patch 14.1 following Riot Games’ holiday break, with the update bringing 11 new Portals and several big buffs designed to break up the Set 10 Remix Rumble metagame.

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The first TFT Set 10 update of 2024 will arrive in Patch 14.1 on Jan. 10. This is the first major update to Remix Rumble in three weeks and will contain a large number of micro-adjustments intended to impact the meta while holding off on any system changes that could impact Open Fort strategies. Players like myself, however, will have to wait until Patch 14.2 until Set 3.5 Galaxies drops into TFT Revival mode drops into live servers. But you won’t have to wait for Spectator mode as it goes live through Patch 14.1.

Full list of all TFT Patch 14.1 balance changes

Art of Sona from TFT Set 10
Big changes are coming. Image via Riot Games

Here are the full Patch 14.1 notes for TFT Set 10 Remix Rumble, according to Riot.

Patch 14.1 system changes

You will notice that Headliner rules have changed in Patch 14.1, simplifying how four and five-cost Headline champions show up in the shop. The rule now states that one, two, and three-cost champions have no Headline restrictions. If you own more than four copies of a four-cost or three copies of a five-cost unit, that Headline champion will not show up in your shop.

Win and loss streaks are changing in Patch 14.1, increasing the streak needed for gold.

  • One gold: Increased from 2-3 to 3-4
  • Two gold: Increased from four to five
  • Three gold: Increased from five to six

Patch 14.1 new TFT Portals

  • Spatula: Start the game with a Spatula
  • Tactician’s Crown: Start the game with Tactician’s Crown
  • Support Anvil: Start with one Support item anvil
  • Crescendo: Aguments this game will be Silver, Gold, and then Prismatic
  • Champion Delivery: Twice per stage, gain a high cost champion. The cost increases with game time
  • Radiant Blessing: At 40 player health, Receive a blessing that contains powerful loot. And in Hyper Roll it’s at 10 player health
  • Treasure Armory: On Stage 4-7, choose a five-piece package of powerful loot. In Hyper Roll it’s at Stage 8-1
  • Wandering Trainers: Start with a Training Dummy with three permanently attached Emblems
  • Loot Subscription: Every Stage, gain random loot from a highly varied pool
  • Crab Rave: Dancing Crabs replace monsters and drop bonus loot, but Crabs on Stage five and higher are extremely dangerous. This Portal isn’t available in Hyper Roll.

Spectate mode in TFT

Spectate mode goes live through Patch 14.1, allowing you to watch your friends play. The TFT mode has a one-minute delay.

Emblem changes for TFT Set 10

  • Jazz is no longer a craftable Emblem
  • Country is now craftable through a Spatula and a Negatron Cloak

Patch 14.1 trait changes

Katarina diving into crowd
Country now has a craftable Emblem | Image via Riot Games

Significant nerfs were applied to traits like Heartsteel, Pentakill, True Damage, and Spellweaver. The Executioner trait received big Critical Strike Chance buffs and 8-bit champions now gain more attack damage for each high score you beat. 

  • 8-Bit: Attack damage increased at each breakpoint to 5/9/14 percent
  • Country: Bonus armor and magic resistance for Hecarim changed to 0/15/50
  • Crowd Diver: Bonus damage buffed at breakpoints two and six to 12 and 50 percent
  • Dazzler: Enemy damage reduction reduced from 15 to 10 percent
  • EDM: Effectiveness of selected ability adjusted to 90/100/110/130 percent
  • EDM: Cast time at the breakpoint of five reduced from two to one second having the frequency reduction at 0/0/1/1. 
  • Emo: Reduced maximum mana and mana gained adjusted to 20/30/40 percent and 20/30/40
  • Emo: Ability power gained at breakpoint of six reduced from 20 to 10
  • Executioner: Critical Strike damage adjusted to 5/15/30 percent
  • Executioner: Maximum Critical Strike Chance buffed to 25/100/200 percent
  • Guardian: Shield percent of maximum health adjusted to 25/45/70 percent
  • Heartsteel: New—After every four tuns, you can cash out like normal or you can choose the Raise the Stakes. If you do, your box will turn gold. You will now gain double the hearts, but if you win a combat round, you lose 50 percent of your current total. If you manage to lose eight times in a row, gain an additional 80 bonus hearts.
  • Heartsteel: Hearts gained at breakpoints five and seven were nerfed to 2.25 and 5.5. 
  • Jazz: Maximum health per trait changed to 1.5/2.5/4 percent
  • K/DA: Health and ability power at 10 KD/A (Prismatic) reduced from 50 to 40 percent
  • K/DA: Health and ability power adjusted from 10/15/22 to 9/15/24 percent
  • Pentakill: Bonus damage at breakpoint of 10 (Prismatic) reduced from 1110 to 99 percent
  • Sentinel: Team armor and magic resistance adjusted to 16/35/55/100
  • Sentinel: Sentinel armor and magic resistance adjusted to 16/35/55/100
  • Spellweaver: Ability power for team adjusted to 20/35/70/120 percent
  • Spellweaver: Ability power per cast changed from 1/2/3/10 to 1/2/3/4
  • Spellweaver: Breakpoint of 10 (Prismatic) has been reduced to Nine (Gold)
  • Superfan: Ziggs item changed from Archangel’s Staff to Spear of Shojin
  • True Damage: Bonus damage at breakpoint of nine (Prismatic) nerfed to 99 percent

Patch 14.1 champion balance changes

Lillia showing up to a concert with weapon in hand
Lots of buffs to test | Image via Riot Games

A large number of changes will take place in TFT Set 10 Patch 14.1. Most are buffs but a few significant nerfs were applied too.

One-cost

  • Annie: Empowered attack speed gained reduced from 50 to 40 percent
  • Annie: Spell damage buffed to 220/330/495 and Empowered Fireball reduced to 80/120/180
  • Corki: Spell attack damage percent reduced from 320 to 300 percent
  • Evelynn: Spell attack speed on cast increased to 150 percent
  • K’Sante: Base spell damage reduction reduced from 30 to 25 percent
  • Lillia: Mana adjusted to 70/130
  • Nami: Mana changed to 15/60 and stun duration reduced to 1.25
  • Nami: Spell now has a slightly lower mana lockout period to prevent cases of not getting mana for attacks at higher attack speeds, according to Riot.
  • Olaf: Attack speed increased from 0.1 to 0.2 percent
  • Olaf: Spell attack speed based on missing health increased from 0.12 to 0.15 percent
  • Taric: Bonus magic damage buffed to 250/375/565
  • Tahm Kench: Attack damage increased to 70 while armor and magic resistance were increased to 40
  • Vi: Base spell attack damage percentage increased to 330 percent and Empowered spell attack damage percent increased to 450 percent
  • Yasuo: Attack damage per kill increased to 1.5 percent

Two-cost

  • Bard: Doot magic damage buffed to 200/300/450 and he will always cast three damage notes and one healing note if possible
  • Garen: Maximum health gained buffed to 215/230/245 and health increased to 80
  • Gragas: Spell damage buffed to 190/285/440
  • Jax: Spell leap damage changed to 230/345/520
  • Kai’Sa: Spell attack damage percentage buffed to 290/290/300 percent
  • Kai’Sa: Spell ability power damage buffed to 40/60/90
  • Katarina: Attack speed increased to 0.75
  • Kayle: Bonus damage adjusted to 35/55/80
  • Kayle: AoE spell finale damage buffed to 240/360/540
  • Pantheon: AP damage reduction increased from 15 to 20 percent
  • Twitch: Spell attack damage increased from 225 to 250 percent and secondary shard explosions reduced from six to four.

Three-cost

  • Ekko: Stun duration reduced from 1.5 to one second
  • Lux: Spell damage adjusted to 250/375/550
  • Lulu: Spell damage adjusted to 250/375/600
  • Miss Fortune: Spell attack damage percent increased to 280/280/290 percent
  • Mordekaiser: Adjacent enemy damage buffed to 220/330/525 and nearby enemies’ finale damage to 220/330/525
  • Neeko: Ally shield value increased from five to six percent

Four-cost

  • Ahri: Attack speed reduced from 0.8 to 0.75
  • Caitlyn: Spell attack damage percent nerfed to 360/360/750 percent
  • Caitlyn: Spell AP percent buffed to 40/60/200
  • Karthus: Magic damage buffed to 270/405/900 and mana changed to 30/120
  • Karthus: Lowest health enemies changed from 4/4/6 to the five lowest health enemies
  • Poppy: Maximum heal on spell hit percent nerfed from six to five percent
  • Thresh: Health increased to 1,050
  • Twisted Fate: Magic damage buffed to 55/80/240
  • Twisted Fate: Bonus attack speed per card reduced from 40 to 20 percent
  • Viego: Spell dive attack damage percentage increased to 225/225/450 percent
  • Zac: Mana changed to 60/120 while armor and magic resistance increased to 70
  • Zac: Spell heal per bounce increased to 120/160/800

Five-cost

  • Lucian: Spell attack damage percentage changed to 60/60/1000 percent and the spell now correctly scales with attack speed
  • Lucian: Attack damage increased to 70
  • Qiyana: Copy items adjusted from 1/2/3 to 1/1/3
  • Qiyana: Spell attack damage percent adjusted to 470/470/1000 percent
  • Qiyana: Itemless true damage reduced from 75 to 60 percent
  • Sona: Heal form adjusted to 5/8/100 percent per auto
  • Sona: Ability power form damage changed to 3/4/100 per auto
  • Sona: Attack speed form damage changed to 20/30/500 percent per auto
  • Sona: Attack speed from on attack speed cast damage changed to 100/150/777 percent
  • Ziggs: Magic damage from split bombs buffed to 90/135/500
  • Ziggs: Attack speed increased from 0.8 to 0.85

Champion Headliner changes in 14.1 

  • Evelynn: Ability power increased to 20
  • Olaf: Magic resistance and armor increased to 15
  • Tahm Kench: Health increased to 300
  • Taric: Health increased to 150
  • Vi: Health increased to 250 and attack damage was reduced to 15 percent
  • Yasuo: Health increased to 200 and Omnivamp reduced to 10 percent
  • Aphelios: Attack damage increased to 25 percent
  • Garen: Health reduced to 350
  • Gnar: Jump into enemies delayed after initial enemy targeting
  • Gragas: Bonus damage increased to 18 percent
  • Neeko: Mana granted to ally increased to 40
  • Zac: Health increased to 300 and ability power increased to 20
  • Kayn: Ability power increased to 10

Patch 14.1 item changes

Ahri getting blinged out and rady for battle or a concert
Significant item changes made in Patch 14.1 | Image via Riot Games

Major changes were applied to Rabadon’s Deathcap giving AP comps a boost while the Bling bonus from the True Damage Emblem was removed. Big Emblem changes are coming too. You can now craft a Country Emblem with a Spatula and a Cloak while Jazz is no longer craftable.

  • Adaptive Helm: Front row armor and magic resistance increased to 40
  • Adaptive Helm: Back row bonus AP increased to 20
  • Radiant Adaptive Helm: Armor and magic resistance increased to 60
  • Archangel’s Staff: Ability power per five seconds increased to 30
  • Radiant Archangel’s Staff: Radiant AP per four seconds increased to 40
  • Bloodthirster: Now grants 15 AP and Radiant grants 30 AP
  • Blue Buff: Bonus damage on takedown reduced to eight percent
  • Dragon’s Claw: Health increase buffed to 10 percent and Radiant to 20 percent
  • Evenshroud: Initial armor and magic resistance increased to 25
  • Gargoyle Stoneplate: Now grants 100 health and for Radiant 250
  • Gargoyle Stoneplate: Radiant base armor and magic resistance increased to 50
  • Hextech Gunblade: Base attack damage and ability power increased to 15
  • Radiant Hextech Gunblade: Radiant attack damage increased to 30 and ability power buffed to 50
  • Ionic Spark: Now grants 200 health and Radiant grants 400
  • Jeweled Gauntlet: Base AP buffed to 35 and Radiant increased to 65
  • Morellonomicon: Now grants 15 percent attack speed and Radiant is 25 percent
  • Rabadon’s Deathcap: Base ability power reduced to 50 and bonus damage increased to 20 percent
  • Radiant Rabadon’s Deathcap: Base ability power reduced to 70 and bonus damage buffed to 50 percent
  • Red Buff: Bonus damage reduced to six percent
  • Radiant Red Buff: Attack speed nerfed to 60 percent and bonus damage reduced to eight percent
  • Radiant Crownguard: Starting shield increased to 50 percent
  • Radiant Steadfast Heart: Base damage reduction buffed to 12 percent
  • True Damage Emblem: Base armor and magic resistance increased to 35

Patch 14.1 Augment changes

Vex looking gloomy
Only minor adjustments in Patch 14.1 | Image via Riot Games

Most of the Augment changes are minor but could still impact the TFT Set 10 meta. 

Multi-tier Augments

  • Cybernetic Bulk: Health nerfed to 200/300/500

Silver-tier Augments

  • Best Friends One: Armor and attack speed increased to 12
  • Consistency: Disabled for now
  • Help is on the Way: Turns to wait increased from six to eight
  • Rolling for Days One: Can show up at Stage 4-2 and rerolls granted increased to nine
  • Stationary Support: Turns to wait increased from seven to eight

Gold-tier Augments

  • Crash Test Dummies: Stun duration reduced from two to 1.25 seconds and jump delayed slightly
  • Expose Weakness: Shred and Sunder reduced from 40 to 30 percent
  • Extended Play: Grants two gold whenever a Punk is two-starred
  • Heroic Grab Bag: Gold increased to four
  • Little Buddies: Health per buddy reduced from 90 to 75
  • Ramping Rhythm: Starting stacks increased to four

Patch 14.1 bug fixes

  • Endless Hordes will no longer delete items from Training Dummies
  • Karthus will no longer target objects like Zed clones which are untargetable
  • Craftable Emblems will no longer roll into abyssal masks from Pandora’s Items or Reforgers in Double Up.

Update Jan. 9 1pm CT: All TFT Set 10 Patch 14.1 balance and system changes were updated following the release of the official update notes.


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Author
Image of Danny Forster
Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.