Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Image via Riot Games

Set 6 TFT Patch 12.2: Full notes and updates

Changes continue with the release of Set 6.5 closely approaching.

The large Teamfight Tactics Set Six update streak will continue with Patch 12.2, containing a wide variety of major and small changes along with a host of new cosmetics via the Lunar Legends festival event.  

Recommended Videos

Patch 12.2 is the second-to-last patch for TFT Set Six, prior to the release of Set 6.5. Scheduled to launch on Jan. 20, a large number of small tweaks are being applied to all areas. Patch 12.2 is the last update of Set Six to contain any major changes. The patch also kicks off the Lunar Legends festival, containing a number of free and purchasable cosmetics. 

A system change scheduled to take place within TFT Patch 12.2 will reduce five-cost champions showing up in the shop at level eight to four percent while increasing one-cost units to 16 percent. Level nine will slash one-cost Set Six units to nine percent while increasing the chance of seeing a five-cost champion to 16 percent. 

Here are the full notes for TFT Patch 12.2

12.2 Hextech Augment balance changes

Image via Riot Games

Additional changes have been applied to the TFT Set Six Heart and Crest trait Augments. The third Thrill of the Hunt has been removed from Hextech Augment choices and a Reforger has been added to Item Grab Bag II with the intent of removing low-roll item options. 

  • Metabolic Accelerator: No longer grants two health after PvE rounds
  • High Roller: Grants four gold
  • Shrug it Off: Moved from Gold to Silver tier
  • Thrill of the Hunt III: Has been removed. One and two are still Hextech Augment options
  • Wise Spending: Grants four gold
  • Item Bag II: Grants a Reforger
  • Sniper’s Nest: Visual indicators have been added to help determine the number of stacks a unit has
  • Stand Behind Me: Additionally increased Bodyguard armor by 25 percent

Trait Augments

  • Bodyguard Heart: Grants a Blitzcrank instead of Leona
  • Protector Heart: Grants a Blitzcrank
  • Bodyguard Crest: Grants a Darius instead of Leona
  • Clockwork Crest: Has been added to the Augment selection menu and grants a Zilean
  • Academy Crest: Grants a Garen
  • Mutant Crest: Grants a Kassadin
  • Protector Crest: Grants a Garen
  • Mercenary Crest: Grants three gold
  • Mercenary Heart: Grants one gold
  • Socialite Heart: Grants one gold

Portable Forge

  • Moved from Prismatic to Gold tier
  • Gold Collector: Chance to drop gold reduced from 75 to 50 percent
  • Anima Visage: Health regeneration reduced from eight to six percent
  • Death’s Defiance: Attack damage reduced from 30 to 25
  • Death’s Defiance: Attack speed reduced from 30 to 25 percent
  • Death’s Defiance: Armor reduced from 50 to 40
  • Eternal Winter: Attack speed slow reduced from 35 to 25 percent
  • Manazane: Mana reduced from 50 to 40 and mana restore reduced from 200 to 150

12.2 trait balance changes

TFT Set 6 Graves
Image via Riot Games

The Bodyguard trait is getting a workover with a reduction of armor and an increase to the shield. And the Mercenary trait is receiving a slight nerf with the intention of reducing high-roll moments. 

  • Imperial: A bug fix was applied to Imperial five, in which damage buffs on all Imperial units are no longer removed during some combat situations.
  • Bodyguard: Armor nerfed from 100/200/350/500 to 75/150/250/450
  • Bodyguard: Shield buffed from 100/300/600/1000 to 150/350/700/1200
  • Mercenary: Neeko’s Help removed as a three and four-loss streak drop
  • Mercenary: Four loss average changed from 6.9 to 6.4 gold
  • Mercenary: Five loss average changed from 6.9 to 6.6 gold
  • Mercenary: Six loss average changed from 7.6 to 7.4 gold
  • Mercenary: Seven loss average changed from 8.25 to 7.9 gold
  • Scrap: Shield per component adjusted from 20/35/60 to 20/40/60
  • Syndicate: Armor and magic resistance reduced from 60 to 55
  • Syndicate(7): Bonus increased from 50 to 60 percent
  • Socialite(3): Omnivamp increased from 30 to 33 percent

12.2 champion balance changes

TFT Set 6 Viktor
Image via Riot Games

A buff will be applied to Cho’Gath’s armor and magic resistance, improving the TFT Set Six champion during the early game stages, along with an increase in spell damage across the board. Heimerdinger is getting another round of buffs to his attack speed and spell damage at two and three-star. Braum and Sion are getting mana nerfs while Urgot is getting a spell duration buff at three-star, along with an attack damage increase via his spell. 

One-cost

  • Ziggs: Spell damage nerfed to 300/400/550

Two-cost

  • Zyra: Grasping Spines spell damage adjusted from 350/450/650 to 325/450/675
  • Katarina: Health increased from 650 to 700
  • Swain: Maximum mana increased from 75 to 80
  • Talon: Attack speed reduced from 0.75 to 0.7

Three-cost

  • Cho’Gath: Armor and magic resistance increased from 50 to 55
  • Cho’Gath: Feast damage buffed from 800/900/1000 to 900/975/1050
  • Gangplank: Parley spell damage increased at two and three-star from 110/135/170 to 110/150/200
  • Heimerdinger: Attack speed increased from 0.6 to 0.65
  • Heimerdinger: Rocket Swarm spell damage increased at two and three-star from 70/95/140 to 70/100/150
  • Vex: Personal Space spell shield reduced at one-star from 550/675/850 to 525/675/850
  • Miss Fortune: Make it Rain spell damage buffed at two and three-star from 275/375/550 to 275/375/600
  • Shaco: Attack damage nerfed from 85 to 80

Four-cost

  • Braum: Maximum mana nerfed from 100/180 to 120/200
  • Seraphine: Encore spell heal nerfed from 275/450/1200 to 250/350/1000
  • Sion: Maximum mana nerfed from 100/175 to 125/200
  • Urgot: Spell attack damage ratio increased from 25 to 30 percent
  • Urgot: Spell duration increased at three-star from 5/5/5 to 5/5/10
  • Lux: Attack speed increased from 0.7 to 0.75
  • Jhin: Curtain Call spell damage reduced at three-star from 150/200/344 to 150/200/300 percent
  • Orianna: Command Shockwave shield amount adjusted at two-star from 100/160/400 to 100/150/400
  • Yone: Soul Unbound spell duration reduced at three-star from 4/5/20 to 4/5/15

Five-cost

  • Tahm Kench: Devour spell damage nerfed at one and two-star from 900/1450/30000 to 850/1350/30000
  • Tahm Kench: Stats gained from feeding Tahm Kench are getting reduced by 10 percent
  • Tahm Kench: Only units from the bench can get fed to Tahm Kench
  • Jayce: Melee shield buffed at one and two-star from 350/500/3000 to 375/550/3000
  • Jinx: Super Mega Death Rocket attack damage scaling buffed at one and two-star from 190/200/888 to 200/210/888 percent
  • Viktor: Chaos Ray spell damage buffed at one and two-star from 325/425/1500 to 360/420/1500
  • Kai’Sa: Attack speed reduced from 1.2 to 1.1

12.2 item balance changes

Image via Riot Games

The Locket of the Iron Solari has been one of the weakest items within TFT Set Six, resulting in a buff to the duration of the item. 

  • Locket of the Iron Solari: Shield increased from eight to 15 seconds
  • Chalice of Power: Ability power reduced from 35 to 30
  • Hand of Justice: One buff each round is increased from 30 to 33 percent

12.2 bug fixes

TFT Set 6 Quinn
Image via Riot Games
  • Clockwork Crest has been added to the Hextech Augment selection menu.
  • An issue with a damage buff on all Imperial units getting removed during certain combat situations via Imperial five has been resolved.
  • Caitlyn’s ability will no longer hit invulnerable and untargetable objects, such as units with Guardian Angel.
  • Fiora’s ability will no longer fizzle out if her target perishes when she begins her cast.
  • The magic damage from one-star Illaoi’s Harsh Lessons spell will deal 200 instead of 175.
  • A unit sold with a Sniper emblem will no longer retain the bonus plus-one attack range.
  • The item Runaan’s Hurricane no longer applies to Viktor’s armor shred.
  • Crown Augments will no longer appear upon a player taking the Built Different Hextech Augment, while Soul Augments that benefit the entire team are still allowed to appear.
  • An issue with Zac targeting the same enemy twice with his ability has been resolved and Zac will no longer deal double damage to a target yoinked by him. 

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Danny Forster
Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.