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How TFT Set 7.5 Shimmerscale trait works in Dragonlands set

Move over Mercenary and Fortune, Shimmerscale has arrived.

Shimmerscale is the new and improved economy trait of Teamfight Tactics Set Seven, providing items at each breakpoint that scale in power equal to accumulated gold.

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Economy traits are healthy for TFT, providing players with an alternative strategy that requires careful planning and skill in conjunction with built-in randomness. The economy trait for TFT Set Seven and 7.5 is Shimmerscale, a vertical trait that provides items at each breakpoint of 3/5/7/9. Each of the items scales in power based on the gold a player has in their bank. The items will produce gold as well. Shimmerscale TFT champions are Nasus, Jax, Volibear, Idas, and Zoe.

Here are the nine possible Shimmerscale items within TFT Set Seven:

  • Draven’s Axe: Gain one attack damage per gold in your bank, up to 80 gold. Every attack, this item gains one stack. At 100 stacks, gain five gold and one item. Holder gains an initial five attack damage and attack speed.
  • Goldmancer’s Staff: Gain one ability power per gold in your bank, up to 80 gold—and a 40 percent chance to drop two gold on an enemy kill. Holder gains an initial 20 ability power and 20 mana.
  • Determined Investor: After the holder dies a total of eight times, this item returns to your item tray and transforms into Diamond Hands. Then gain one Champion Duplicator (formerly known as Neeko’s Help) and 15 gold. Holder gains 150 health.
  • Diamond Hands: Once per combat at 66 and 33 percent health, gain one gold and immunity for one second. Holder gains 200 initial health and 20 ability power.
  • Gambler’s Blade: Gain one percent bonus attack speed per gold in your bank, up to 80 gold. Each attack has a seven percent chance to drop one gold that is obtained via the Shimmerscale trait. Holder gains an initial 10 ability power and attack speed.
  • Mogul’s Mail: Gain one armor, one magic resistance, and eight health stacks when taking damage. After stacking 40 times, gain two gold, obtained via the Shimmerscale trait. Holder gains 350 initial health.
  • Needlessly Big Gem (Heart of Gold): If the holder is alive after 15 seconds of combat, your units deal one percent more damage (maximum one gold) per gold you have. For every two units alive when this happens, gain one gold. Item must be equipped to a unit and a timer was added during Set Seven PBE testing so players can see when Needlessly Big Gem procs.
  • Crown of Champions: Every five seconds, the next attack deals 9,001 times the amount of gold in your bank in true damage. Holder gains 100 health.

Players can only acquire a total of four Shimmerscale items per game. The order in which the items drop will change each game. But the order that items drop within a game that has multiple players tapping into the Shimmerscale trait is the same. Shimmerscale items will remove themselves from Set Seven champions that are placed on the bench and Remover will not be used up if used to remove a Shimmerscale item.

Patch 12.13 shifted the power levels of all the Shimmerscale Set Seven items via nerfs and buffs. The balance changes applied created opportunities for underperforming items like Needlessly Big Gem and Gambler’s Blade while toning down overperformers via nerfs to items like Draven’s Axe and Diamond Hands. Patch 12.18 returned the items for Set 7.5.

Shimmerscale TFT Set 7.5 comps

Top TFT Set 7.5 comps are splashing Shimmerscale for an item and Idas as a frontline tank. As the meta unfolds, additional comps will get added.

Update July 10 10:30am CT: Items and carriers updated for TFT 12.12 B-patch meta.

Update July 12 1:20 pm CT: All Shimmerscale items were updated following changes made in TFT Patch 12.13.

Update Aug. 9 at 1pm CT: All adjustments from TFT Patch 12.15 were applied.

Update Sept. 20 2:30pm CT: All Patch 12.18 balance changes were applied to TFT Set 7.5 traits.


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Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.