Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Kayn sticking tongue out and holding sword
Image via Riot Games

All new TFT Set 10 champions cheat sheet with Headliner bonus

Headline your favorite TFT champion.

Riot Games added a total of 60 Teamfight Tactics champions to Set 10 Remix Rumble, featuring returning units like Illaoi, Kayn, Yorick, and Jhin as five-cost champions. 

Recommended Videos

TFT Set 10 showcases 60 champions and 29 traits. Portals are back, but not Legends, and the team has created new Augments that will get added to the evergreen list. The main mechanic for Remix Rumble is Headliner, an evolved version of Chosen from Set Four Fates

Every TFT Set 10 champion, spell ability, and Headliner bonus

Each TFT Set 10 champion has a Headliner Effect that synergizes with their main abilities. Players can purchase random two-star Headline versions of champions that show up in the shop. All champions, abilities, and stats are according to in-game stats provided by Riot.

 All one-cost TFT Set 10 champions (13 champions)

Vi leaning up against locker drinking from water bottle
Set 10 Vi. Image via Riot Games
  • Corki (8-bit, Big Shot): Corki deals 300 percent attack damage as physical damage to enemies within one Hex of the current target and Wounds them for five seconds. The Wound is reduced healing received by 33 percent. Corki Headliner Effect—20 percent bonus attack damage.
  • Tahm Kench (Country, Bruiser): Tahm Kench has a passive ability that has each instance of damage taken reduced by 12/15/25 percent. Tahm Kench Headliner Effect—300 bonus Health.
  • Nami (Disco, Dazzler): Nami deals 300/450/675 magic damage to the current target and Stuns them for 1.25 seconds. Nami Headliner Effect—25 percent ability power. 
  • Taric (Disco, Guardian): Taric gains a 240/290/330+6 health shield for a total of four seconds. Taric’s next two attacks deal 250/375/565 magic damage. Taric’s Headliner Effect—150 bonus health and 15 bonus armor.
  • Annie (Emo, Spellweaver): Annie has a passive ability that after casting four times, gains 40 percent attack speed and targets one additional nearby enemy with 80/120/180 percent ability power. The active ability deals magic damage to the current target. Annie’s primary spell damage is 220/330/495. Annie’s Headliner Effect—20 percent bonus ability power.
  • K’Sante (Heartsteel, Sentinel): K’Sante enters a defensive stance, reducing 50 percent ability power damage taken by 2.5 seconds. Afterward, K’Sante deals 800 percent attack damage as physical damage to the current target. K’Sante’s Headliner Effect—225 bonus health.
  • Evelynn (K/DA, Crowd Diver): Evelynn deals 200/300/450 magic damage to the current target. For four seconds, gain 150 percent attack speed that decays over four seconds and restore 25/30/35 health on the attack. The buff is granted when the spell resolves. Evelynn Headliner Effect—100 bonus Health and 15 percent bonus ability power.
  • Lillia (K/DA, Superfan, Sentinel): Lillia deals 180/270/400 magic damage to adjacent enemies. Heal Lillia 180/220/260 and her nearest ally 90/110/130. Lillia’s Headliner Effect—100 bonus health and heals for 12 percent more.
  • Olaf (Pentakill, Bruiser): Olaf has a passive ability that heals 20/25/35 on attack. For every one percent missing health, 0.15 health. gain attack speed. Olaf’s Headliner Effect—150 bonus health, 15 bonus armor, and 15 bonus magic resistance. 
  • Vi (Punk, Mosher): Vi deals 330 percent attack damage as physical damage to the current target, Stuns them for 1.5/1.75/2 seconds, and reduces their armor 15/18/20 power for the rest of combat. Empowered spell attack damage is 450 percent. Vi’s Headliner Effect—250 bonus health and 15 percent bonus attack damage.
  • Jinx (Punk, Rapidfire): Jinx has a passive that grants four percent attack speed (Minigun), and her Rocket Launcher attacks deal 50 percent attack damage as bonus physical damage. The active ability swaps between Minigun and Rocket Launcher. Jinx’s Headliner Effect—Minigun attacks grant an extra one percent attack speed, and Rocket Launcher attacks deal an extra 10 percent damage.
  • Yasuo (True Damage, Edgelord):  Yasuo deals damage to the current target. If they die, permanently gain one percent attack damage (doubled in HyperRoll). There is a Bling Bonus that has Synthesizer Strike execute enemies under 15 percent health. Damage is 300 percent attack damage plus 20 percent ability power. Yasuo’s Headliner Effect—200 bonus health and 10 percent Omnivamp.
  • Kennen (True Damage, Superfan, Guardian): Kennen’s discharge produces two Jolts over two seconds. Each Jolt deals 145/215/325 magic damage to the closest targets and Stuns them for 0.75 seconds (tiebreakers are random). There is a Bling Bonus that discharges at an additional target for 60 percent damage and Stun duration. Kennen’s Headliner Effect—75 bonus health and Zaps heal two percent maximum health. Jolt damage is 160/240/360.

 All two-cost TFT Set 10 champions (13 champions)

Seraphine singing on stage
Set 10 Seraphine. Image via Riot Games
  • Garen (8-bit, Sentinel): Garen gains 215/230/245 maximum health. Garen’s next attack deals 160 percent attack damage plus 10 percent health as physical damage. Garen’s Headliner Effect—350 bonus health.
  • Katarina (Country, Crowd Diver): Katarina throws a blade at the current target that bounces three times, dealing 140/210/315 magic damage and applying Wound for six seconds. The Wound reduces healing received by 33 percent. Katarina’s Headliner Effect—150 bonus health and her final blade bounce deals 25 percent bonus damage.
  • Gragas (Disco, Spellweaver, Bruiser): Gragas heals 500/575/650 health over two seconds. Then Gragas deals 190/285/440 magic damage to adjacent enemies and Chills them for three seconds. The Chill reduces attack speed by 50 percent. Gragas’ Headliner Effect—Reduce damage dealt to him by eight percent and increase the damage he deals by 10 percent.
  • Jax (EDM, Mosher): Jax leaps at the highest health enemy within two Hexes and deals 230/345/520 magic damage to them. Then, Jax deals 140/210/315 magic damage to all adjacent enemies. Gain 10 percent attack damage and ability power for the rest of combat. Jax’s Headliner Effect—200 bonus health and 20 percent bonus ability power.
  • Aphelios (Heartsteel, Rapidfire): Aphelios fires a blast at the current target. It deals 725 percent attack damage as physical damage to the first enemy it hits and 10 percent of damage as physical damage to adjacent enemies. Stun the unit hit for 1.5/1.5/2 seconds. If they are dead, Stun the adjacent units for one second instead. Aphelios’ Headliner Effect—25 percent bonus attack damage.
  • Bard (Jazz, Dazzler): Bard plays a tune of four random notes from the following.  Doot deals 200/300/450 magic damage to the current target. Chime heals the lowest health ally 120/150/180. Drop one gold and play another note. (Gain three gold in Hyper Roll!). Tip chance is 1/1/3 percent. Bard’s Headliner Effect—At combat start, for every eight times Bard has cast, play a Doot. The Doot damage is 95/140/215. And the effect will target the nearest enemy.
  • Kai’Sa (K/DA, Big Shot): Kai’Sa dashes up to two Hexes and fires a missile at the current target. It deals 290/290/300 attack damage plus 40/60/90 percent ability power as physical damage to the first enemy hit. Kai’Sa Headliner Effect—15 percent bonus attack damage, plus one Range, and dashes farther.
  • Seraphine (K/DA, Spellweaver): Seraphine sends a High Note to the largest clump of units. It deals 140/210/315 magic damage to nearby enemies and heals nearby allies 80/120/160. Serpahine prefers to hit enemies over allies. Seraphine’s Headliner Effect—Every other cast, Seraphine sings an extra High Note that deals 40 percent damage and heals 60 percent.
  • Kayle (Pentakill, Edgelord): For five seconds, Kayle’s attacks deal 35/55/80 bonus magic damage in a wave behind the target and Shred for a total of four seconds. Afterward, deal 210/315/475 damage to enemies around the current target. The Shred reduces magic resistance by 30 percent. Kayle’s Headliner Effect—25 percent bonus attack speed.
  • Gnar (Pentakill, Superfan, Mosher): Gnar leaps over the current target and transforms for the rest of combat, gaining 500/550/600 health and 70 percent attack damage. Subsequent casts deal 335/335/335 percent attack damage as physical damage to the current target. Gnar’s Headliner Effect—Transforms into Mega Gnar at start of combat.
  • Twitch (Punk, Executioner): Twitch deals 250 percent attack damage as physical damage to enemies within one Hex of the current target. Twitch also deals damage to random enemies within two Hexes through his bottle exploding into four shards. Each enemy critically struck by a shard creates one more shard. Twitch’s Headliner Effect—15 percent bonus attack damage and 20 percent bonus Critical Strike Chance.
  • Pantheon (Punk, Guardian):  Pantheon reduces 20 percent damage taken for 2.5 seconds. Afterward, he deals 200 percent attack damage as physical damage to the three enemies who dealt the most damage to Pantheon during the duration. Pantheon’s Headliner Effect—250 bonus health, along with 20 bonus armor and magic resistance.
  • Senna (True Damage, Rapidfire): Senna fires a blast of sound at the current target’s location. It pulses three times, dealing 150/155/225 magic damage to enemies within a one Hex radius each time. The Bling Bonus is 15 maximum mana. Senna’s Headliner Effect—Five percent bonus ability power and each Subwoofer pulse grows slightly larger.

 All three-cost TFT Set 10 champions (13 champions)

Sett wearing a hat and bandaid on nose
Set 10 Sett. Image via Riot Games
  • Riven (8-bit, Edgelord): For the next six seconds, Riven gains a shield that is 250 percent of attack damage plus 100/120/140 AP as physical damage and deals a bonus 50 percent attack damage as physical damage to the target and enemies adjacent to them on attack. Riven’s Headliner Effect—200 bonus health, 10 percent attack damage, along with 10 armor and 10 magic resistance. 
  • Samira (Country, Executioner): Samira has a passive in which attacks that Critically Strike grant a stack of Style, up to six stacks. Each stack grants 20 percent attack speed. The active ability deals 110 percent attack damage as physical damage to the current target, then another 240/240/250 percent attack damage as physical damage per Style stack. Afterwards, reset Style. Samira must fire five bullets to count as an auto. Samira’s Headliner Effect—15 percent bonus attack damage and 10 percent bonus Critical Strike Chance.
  • Urgot (Country, Mosher): For eight seconds, Urgot converts bonus attack speed to 15/25/40 attack damage. Attacks deal 175/175/180 percent attack damage as physical damage in a cone and grant Urgot 30 percent of the damage dealt as a five-second shield. Urgot’s Headliner Effect—15 percent bonus attack damage and 10 percent Omnivamp.
  • Lux (EDM, Dazzler): Lux fires a beam at the farthest enemy, dealing 250/375/550 magic damage to all enemies it hits. The spell will hit moving targets but units can escape by moving far away. Lux’s Headliner Effect—15 percent bonus Critical Strike Chance and her ability can critically strike.
  • Vex (Emo, Executioner): Vex tosses a shadow at the current target. It Stuns enemies within one Hex for 1.5 seconds. Afterward, Vex deals 255/380/610 magic damage to enemies within one Hex. Vex’s Headliner Effect—25 percent bonus ability power.
  • Amumu (Emo, Guardian): Amumu has a passive ability that when attacked, gains two armor (stacks up to 30 times). The active ability deals 60/90/145 magic damage to adjacent enemies. Every third cast hits within two Hexes and Stuns enemies hit for 1.5 seconds. Amumu’s Headliner Effect—150 bonus health and when attacked, also gains magic resistance.
  • Sett (Heartsteel, Bruiser, Mosher): Sett deals 275/420/680 magic damage to the current target and 130/210/340 magic damage to enemies in a cone around them. Gain a 375/425/475 shield for two seconds, increased by one for every four missing health. Sett’s Headliner Effect—150 health. After dropping below 50 percent health or dying, Sett gains 50 permanent maximum health. 
  • Yone (Heartsteel, Edgelord, Crowd Diver): Yone gains eight percent stacking Omnivamp for the rest of combat. Slash twice, dealing 210/210/215 percent attack damage as physical damage to enemies in a cone each time. Yone also has Omnivamp that heals for the percentage of damage dealt. Yone’s Headliner Effect—200 bonus health and 20 percent bonus attack damage.
  • Lulu (Hyperpop, Spellweaver): Lulu fires a bolt toward the current target. It deals 240/360/575 magic damage to the first unit it passes through and 250/375/600 magic damage to the second unit it hits. For every third cast, Stun the three nearest enemies for 1.25 seconds and deal 120/180/280 magic damage to them instead. Lulu’s Headliner Effect—Plus 25 ability power.
  • Miss Fortune (Jazz, Big Shot): Miss Fortune deals 280/280/290 percent attack damage as physical damage to the current target and 180/180/180 percent attack damage as physical damage to the closest enemy behind them. If either dies, gain 40 percent attack speed for four seconds. Miss Fortune’s Headliner Effect—20 percent bonus attack damage.
  • Neeko (K/DA, Superfan, Guardian): Neeko cosplays the highest-health teammate and gains a 250/300/350 shield plus six percent of the teammate’s health for a total of four seconds. When it breaks, deal 70/90/115 percent of its initial value as magic damage to adjacent enemies. Neeko’s Headliner Effect—200 health and when she cosplays an ally, grant that ally 40 mana.
  • Mordekaiser (Pentakill, Sentinel): Mordekaiser gains a 500/575/650 shield and deal 220/330/525 magic damage to adjacent enemies over three seconds. Afterward, deal 220/330/525 magic damage to nearby enemies. When Face-Melter kills, gain four percent ability power and attack damage, along with four armor and magic resistance. Mordekaiser’s Headliner Effect—100 health, and five percent bonus ability power. When his solo kills, Mordekaiser gains one percent permanent ability power.
  • Ekko (True Damage, Spellweaver, Sentinel): Ekko deals 60/90/145 magic damage to enemies within two hexes and Stuns them for one second. Gain 400/450/550 shield for a total of four seconds. The Bling Bonus goes into effect when the shield is up, healing 100 health every second. Ekko’s Headliner Effect—200 bonus health and 20 percent bonus ability power.

All four-cost TFT Set 10 champions (13 champions)

Akali giving attack pose
Set 10 Akali. Image via Riot Games
  • Caitlyn (8-bit, Rapidfire): Caitlyn shoots at the four furthest enemies. Shots deal physical damage to the first enemy hit. The stat breakdown on Caitlyn’s spell ability damage is 40/60/200 percent ability power plus 360/360/750 percent attack damage. Caitlyn’s Headliner Effect—Five percent bonus attack damage and Caitlyn fires an additional bolt that deals 60 percent damage.
  • Thresh (Country, Guardian): Thresh Stuns the largest group of nearby enemies for 1.75/2/8 seconds and deals 150/225/1200 magic damage to each. Thresh heals for 250/300/60 plus 50 percent of the total damage dealt. Thresh’s Headliner Effect—250 bonus health and reduce his maximum mana by 25.
  • Twisted Fate (Disco, Dazzler): Twisted Fate throws cards divided between the current target and the three nearest enemies, dealing 45/70/210 damage. The cards reduce magic resistance by one. The card count is 21 plus one per 20 percent attack speed. Twisted Fate’s Headliner Effect—Throws three additional cards.
  • Blitzcrank (Disco, Sentinel): Blitzcrank has a passive ability that gains a 600/750/2000 shield for five seconds. The passive deals damage every second while dealing an additional one percent of the target’s maximum health as magic damage. Zap damage is 100/150/1000. Blitzcrank’s Headliner Effect—200 bonus health and passive Zaps also deal additional maximum health magic damage.
  • Zac (EDM, Bruiser): Zac bounces three times on nearby enemies. Each time, deal 120/180/1200 magic damage, Stun them for one second, and heal Zac 120/160/800. Zac’s Headliner Effect—300 bonus health and 20 percent ability power.
  • Zed (EDM, Crowd Diver): Zed marks the current target and spawns an untargetable Shadow with 160/160/320 percent attack damage for a total of four seconds. After a brief delay or when the marked enemy falls below15 percent health threshold, deal an additional 350/350/700 percent attack damage as physical damage. Zed’s clones benefit from items, Augments, and traits on the original Zed. Clone damage is 185/185/370. Zed’s Headliner Effect—100 bonus health and Shadows gain 10 percent attack damage and 10 percent attack speed.
  • Poppy (Emo, Mosher): Poppy has a passive that gains attack damage based on three percent of bonus health. The active ability gains 80 armor and magic resistance for six seconds and Poppy Hammers the nearest enemy three times, dealing 260/260/525 percent attack damage as physical damage and healing five percent of maximum health on each hit. If this kills an enemy, slam an additional time. Poppy’s Headliner Effect—200 bonus health and 15 percent bonus attack damage.
  • Ezreal (Heartsteel, Big Shot): Ezreal blinks away from the current target and deals 330/330/660 percent attack damage as physical damage to them. Every third cast deals 80/120/360 AP plus 350/350/700  percent attack damage as physical damage to all enemies in a line. Ezreal’s Headliner Effect—15 percent bonus attack damage.
  • Akali (K/DA, Breakout, Executioner): Akali throws a shuriken at the farthest unmarked target, making them and dealing 80/120/400 damage. Akali then dashes to every marked enemy and deals 190/190/380 damage to all enemies Akali passes through. Akali Headliner Effect—100 bonus health and 10 percent bonus attack speed.
  • Akali (True Damage, Breakout, Executioner): Akali deals 275/275/550 percent attack damage as physical damage that is split between the closest three enemies within three Hexes. For each enemy that survives, refund 12/12/20 mana. The Bling Bonus has Akali heal for 20 of the damage dealt. Akali’s Headliner Effect—100 bonus health and 10 percent bonus attack speed.
  • Ahri (K/DA, Spellweaver): Ahri blows a kiss at the current target. It deals 275/410/820 percent magic damage and briefly Stuns them. If the target has been kissed before, deal 480/720/1400 magic damage instead. Ahri’s Headliner Effect—25 percent bonus ability power.
  • Viego (Pentakill, Edgelord): Viego slams on the nearest Hex that would strike the most enemies, dealing 225/225/450 percent attack damage as physical damage to enemies within two Hexes and marking them for five seconds. Marked enemies take 10 percent increased damage from all sources. Attacks on marked enemies deal 170/170/340 percent attack damage as physical damage instead. Viego’s Headliner Effect—150 bonus health and 10 percent bonus attack damage.
  • Karthus (Pentakill, Executioner): Karthus deals 220/330/1000 magic damage to the five lowest health enemies. Gain 10 mana for each that dies. Karthus’ Headliner Effect—15 percent bonus ability power.

All five-cost TFT Set 10 champions (eight champions)

Lucian catching gun in one hand and punching with the other
Set 10 Lucian. Image via Riot Games
  • Kayn (Heartsteel, Wildcard, Edgelord): Kayn dashes, then deals 350/525/4000 magic damage to all adjacent enemies and Chills them for three seconds. If Kayn only hits one target, he immediately casts again. The Chill reduces attack speed by 20 percent. Kayn’s Headliner Effect—10 percent ability power. Shadow Assassin rewards an extra two gold. Rhaast rewards an extra one Tactician Health.
  • Ziggs (Hyperpop, Dazzler): Ziggs throws a bomb at the current target that deals 360/540/4000 magic damage. It splits into bombs that Shred their target for four seconds and deal 90/135/500 magic damage. Each cast increases the number of bombs by one. The Shred reduces magic resistance by 15 percent. Starting bombs per star level is 5/5/35. Ziggs’ Headliner Effect—Five ability power and reduce maximum mana by five.
  • Illaoi (ILLBEATS, Bruiser): Illaoi has a passive ability where every three seconds, Illaoi’s tentacles deal 60/80/500 magic damage to nearby enemies. The active ability revives or fully heals the lowest current health tentacle. Leap at the nearest enemy, then deal 100/150/4000 magic damage in a large circle three times. Tentacles slam in rhythm. Gain 100/150/400 armor and magic resistance while casting for 3.5 seconds. Illaoi’s Headliner Effect—10 ability power, five armor, and five magic resistance. Spirit Tentacles slam every two seconds.
  • Lucian (Jazz, Rapidfire): Lucian fires shots toward the furthest enemy. Each shot explodes on the first enemy hit, dealing 60/60/1000 plus 20/30/100 percent attack damage as physical damage to all nearby enemies and reducing their armor by 3/5/20 for the rest of combat. The base number of missiles is 14 plus one per bonus 20 percent attack speed. Lucian’s Headline Effect—Five percent bonus attack damage and add three additional shots to Arpeggio.
  • Jhin (Maestro, Big Shot): Jhin has a passive ability in which attacks accumulate 10 mana. If a player’s bench has four Grand Final Rifeles, begin conducting instead of attacking. Each Rifle fires 1/1/4 as the Maestro and deals 60/60/444 AP plus 15/25/144 percent attack damage as physical damage. Every fourth volley deals 200 percent damage. Jhin’s Headliner Effect—10 percent bonus attack damage and your bench starts with one Grand Finale Rifle in an empty spot.
  • Sona (Mixmaster, Spellweaver): Sona has three abilities. Kinetic has a passive ability where attacks instead send a beat to an ally, healing them for 5/8/100 percent of their maximum health. The active ability sends a beat to all allies and grants them a 350/550/3333 shield for 2/2/30 seconds. Ethereal has a passive where attacks instead send a beat to an ally, granting them 20/30/500 percent attack speed for four seconds. The active grants all allies 100/150/777 percent attack speed and 90/135/777 magic damage on attack for six seconds. Concussive has a passive where attacks instead send a beat to an ally, granting both Sona and the ally 3/4/100 ability power. The active deals 450/675/7777 to the 5/5/11 nearest targets. Sona’s Headliner Effect—Five percent attack speed and every attack increases Sona’s attack speed by one percent. 
  • Yorick (Pentakill, Mosher, Guardian): Yorick summons 9/10/25 headbanging zombies that pile towards the center of the board. Each deals 150/150/1000 percent attack damage as physical damage over three attacks. Zombies damage Sunders 20 percent for three seconds. Every other cast also summons a big zombie with 900/1750/9001 health that deals 250/250/2000 percent attack damage. Yorick’s Headliner Effect—50 bonus health. Summon two extra zombies. The big zombie is bigger and deals an extra 10 percent damage.
  • Qiyana (True Damage, Crowd Diver): Qiyana copies 1/1/3 of the current target’s completed items and throws them to an ally. Knock the current target back and deal 500/500/1000 percent attack damage as physical damage. If no item was copied, knock back the enemy to the edge of the board and deal an additional 60 percent of damage as true damage. Qiyana does not follow targets that were knocked to the edge of the board. The Bling Bonus states “After Sample & Remix kills a champion with a copyable item, create a permanent component based on the copied item.” (Gain both in HyperRoll). Qiyana’s Headliner Effect—Five percent attack damage. When Qiyana copies an item, grant her two percent bonus attack damage.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Danny Forster
Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.