3-star TFT champions become worth chasing in Patch 10.16

Step out of your comfort zone and take a risk.

A number of three-star champions in Teamfight Tactics received buffs in Patch 10.16 today, providing additional strategies toward building a final comp in the late game.

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The goal behind buffing three-star champions was to encourage additional strategic comp options when heading into the mid and late-game stages, according to lead game design Stephen “Mortdog” Mortimer. Champions like Blitzcrank are never chased after due to him hardly improving a late-game comp. But a buff that increases his spell damage from 850 to 1,337 at three stars means Blitzcrank can easily one-shot during the later stages.  

Mordekaiser is another champion to keep an eye. Agon showed off the power of a three-star Mordekaiser during the Mortdog Top 4 Madness tournament while playing Vanguard/Mystic, earning him multiple top-four finishes and a title win. And with an increase to Nautilus regarding spell damage and base stun at three-stars, both champions may be worth chasing when playing Vanguard comps. 

Three-star TFT champion buffs

From Illaoi and Mordekaiser to Janna and Blitzcrank, here’s every three-star TFT champion buff taking place in Patch 10.16.

Leona

  • Spell damage reduction increased from 200 to 400.

Malphinte

  • Spell shield increased from 60 to 70 percent.

Poppy

  • Spell damage increased from 200 to 225.
  • Spell shield increased from 400 to 450.

Ziggs

  • Spell damage increased from 550 to 600.

Ahri

  • Spell damage increased from 375 to 425.

Annie

  • Spell damage increased from 600 to 700.
  • Spell shield damage increased from 700 to 800.

Blitzcrank

  • Spell damage increased from 850 to 1,337.

Darius

  • Spell damage increased from 800 to 888.

Lucian

  • Spell damage increased from 550 to 600.

Mordekaiser

  • Spell shield increased from 800 to 850.

Nautilus

  • Spell damage increased from 400 to 500.
  • Base stun duration increased from five to six seconds.

Ezreal

  • Spell damage increased from 400 to 800.

Rumble 

  • Spell damage increased from 1,500 to 1,650.

Vi

  • Spell damage increased from 100 to 1350.
  • Secondary damage increased from 500 to 600.

Vayne

  • Spell attack damage increased from 225 to 275 percent.

Gnar

  • Transform health increased from 4,000 to 5,000.

Riven

  • Base spell damage increased from 450 to 600.
  • Spell shield increased from 1,000 to 1,200.
  • Final spell damage increased from 1,000 to 1,500.

Janna

  • Stun duration increased from 1.5 to eight seconds. 

Update 8/4/2020 at 1pm CT: A couple of changes were made to the TFT 10.16 patch notes after being published, according to lead game design Stephen “Mortdog” Mortimer.

  • The three-star Illaoi and Shen buffs were pulled.
  • Three-star Lucian and Mordekaiser were toned down slightly.
  • Master Yi recieved a damage nerf.
  • Shroud of Stillness, Mana-Reaver, and Ezreal recieved a mana reave effect nerf.

Adjustments were made in the article to represent the changes made by the TFT team.


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Author
Danny Forster
Lead Magic: The Gathering/Teamfight Tactics scribe and staff writer for Dot Esports. Danny is a gamer beach bum residing in Spacecoast Florida and has been a journalist for seven years, of which five have been at Dot Esports. Prior media outllets Danny wrote for were Screen Rant and TheGamer. You can typically catch Danny playing TCGs and a variety of strategic games. He also hangs out on Twitter @Dannyspacecoast.