Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Three pirates stand on the back of a ship with their backs to the camera
Image via Ubisoft

Skull and Bones reportedly expected to not make back its $200 million budget

It's expected to finally launch soon, but will Skull and Bones be a shipwreck?

A new report alleges Ubisoft’s upcoming pirate game Skull and Bones cost roughly $200 million to produce, and the company doesn’t think it’ll make all that money back.

Recommended Videos

This is according to Insider Gamer, which claimed to have spoken with several Ubisoft employees to discuss the current state of the company and its plans. If this $200 million figure is accurate, it would make Skull and Bones the most expensive video game ever made, at least as far as the general public knows. Development budgets aren’t typically shared but, considering officially known figures, Cyberpunk 2077 is the most expensive game ever developed at the time of writing, as it cost around $174 million—not including marketing.

pirate ship with red flag in skull and bones
Do we already have the biggest gaming flop of the year? Image via Ubisoft

To say Skull and Bones’ development has been tumultuous is a severe understatement. There have been multiple behind-the-scenes reports about its troubled history; just last September, Kotaku reported the game had lost its third creative director. Even without these reports, it’s obvious that progress has been far from smooth, considering Skull and Bones was announced nearly seven years ago and Ubisoft has publicly delayed it no less than six times.

Insider Gaming’s report claims these delays were caused by upper management and constantly shifting visions for the game. As a result, developers were routinely confused about what they were supposed to be doing on a daily basis. One former Ubisoft employee admitted they spent some days just watching YouTube videos.

If Ubisoft really doesn’t expect Skull and Bones to break even, let alone turn a profit, then the company likely just wants to get it out the door so it can move on. It’s certainly too expensive to cancel—not that that’s an option, since Ubisoft reportedly has to launch the game due to a deal the developer struck with the Singaporean government (via Kotaku).

Ubisoft’s supposed pessimism isn’t unfounded thanks to the sordid reputation Skull and Bones has earned itself. The multiple delays alone make it an easy punching bag, but when it finally received a closed beta test last month, many players slammed Skull and Bones for being boring to play. Unless the upcoming open beta makes a remarkably good first impression and generates strong word of mouth, Skull and Bones seems doomed to sink into irrelevancy once it launches on Feb. 16—and that’s assuming it isn’t delayed a seventh time.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Michael Beckwith
Michael Beckwith
Staff Writer
Staff writer at Dot Esports covering all kinds of gaming news. A graduate in Computer Games Design and Creative Writing from Brunel University who's been writing about games since 2014. Nintendo fan and Sonic the Hedgehog apologist. Knows a worrying amount of Kingdom Hearts lore. Has previously written for Metro, TechRadar, and Game Rant.