Here are the patch notes for the May 23 Overwatch PTR update

It's a major patch.

Image via Blizzard Entertainment

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A new update for the Overwatch Public Test Realm (PTR) was released yesterday and it introduced a ton of major changes.

Blizzard has finally implemented a replay system, Assault maps have been balanced, and tons of hero buffs and nerfs are on the way.

Here’s a detailed look at the full patch notes and updates.

New feature: Replays

Image via Blizzard Entertainment

“Experience your past Overwatch games from a whole new perspective with Replays,” Blizzard wrote. “Replays allow you to watch your 10 most recent matches from any vantage point. Whether you want a first-person, third-person, or bird’s-eye view, you can see it all with this tool. Hone your strategies by slowing down or speeding up the game to see exactly how a critical moment played out, get a better view of the action from above, or even turn off the UI completely.”

Image via Blizzard Entertainment

Here’s an explanation of how the replay system will work.

Hero updates


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Biotic Launcher

  • Increased heal ammo from 10 to 12.

Amplification Matrix

  • Ultimate duration increased from 8 seconds to 10 seconds.


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Defense Matrix

  • Reduced length of Defense Matrix from 15 meters to 10 meters.


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  • Primary fire recovery reduced from 0.5 seconds to 0.4 seconds.


Protective Barrier

  • Barrier can be deployed without interrupting reload.


Image via Blizzard Entertainment


  • Teleporter interact range increased from 1 meter to 1.5 meters.


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Rivet Gun

  • Secondary Fire damage per pellet reduced from 12.5 to 10.5 (105 damage total per shot).

Game mode updates

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  • Time awarded for capturing Point A on all Assault maps has been reduced from four minutes to three minutes.
  • Upon losing Point A, any defenders that are dead, or that die shortly thereafter, will have a maximum respawn of 3.5 seconds.

Workshop updates

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  • Visual update applied.
  • Check boxes added to support operations on multiple conditions/actions/rules.
  • You can now disable conditions/actions/rules without deleting them.
  • (PC) When copying conditions/actions/rules, the contents will also be copied to your clipboard in a text format.
  • (PC) When pasting conditions/actions/rules, the editor will use the text from your clipboard.
  • Increased maximum number of effects from 64 to 128.
  • Added ‘Modify Global Variable At Index.’
  • Added ‘Modify Player Variable At Index.’

Bug fixes


  • Communication Wheel: “Acknowledge” pings triggered through the Communication Wheel can now target objectives.
  • Fixed a bug where explosions could play in the wrong position if a mispredicted impact happened on the client.
  • Custom Game: Fixed a bug where AI Soldier: 76 wouldn’t fire his Helix Rocket at the same target twice.
  • Custom Game: Fixed an issue where ‘Nearest Walkable Position’ would use a location in a spawn room instead of the specified location when the spawn room doors were closed.
  • Tutorial: Weapon UI is now hidden until your weapon is available.


Image via Blizzard Entertainment.


  • Anti-Heal will be cleared when Sombra uses her translocator to teleport.


  • Translocator will now escape slippery surfaces more easily and not be able to be stuck to them.
  • Fixed an issue where a material effect on Sombra’s hair would cause it to cast a shadow while invisible.


  • Fixed a bug where Torbjörn’s turret was sometimes able to shoot through walls.