The definitive Overwatch hero tier list
So you’re in between sessions of Overwatch, resting the good old mouse hand. Your keyboard clickers are tingling, numb from spamming movement keys and smashing that Q a bit harder than you need to rain justice from above. But you can’t get enough Overwatch, and want to find out how to reach the next level. We’ve put together a hero ranking based off organized competitive play—the heroes the pros are using in tournaments.
A big part of a game like Overwatch is knowing what heroes to play when, and this tier list should give you an idea of how every hero is valued in the current competitive metagame, or essentially how strong heroes are in organized play between full teams. That may not be directly applicable to your climb up the ranked ladder, but should give you an idea of how the heroes interact with each other as the level of play gets higher and higher.
If you're hoping to break into the competitive game, join a team, and make you mark in Overwatch tournaments, buffing up on the most played heroes will likely provide a boon. But keep in mind the Overwatch metagame drastically shifts on even small balance changes, or with no changes at all. In another month, this list could be completely different.
- Soldier: 76
Mercy got a rework earlier in the year, and it's done a lot of good for the hero. Now that she's got a new ultimate, Valkyrie, she's a lot more fun to play. Her Resurrect ability got moved to a secondary slot, and it's now used to Resurrect single teammates at a time. We never thought she'd get here, but Mercy is used in most matches these days.
With the tank meta out, we're seeing more Tracer in play. Her speed and survivability in the hands of an experienced player makes her an easy pick. Darting in and out of battle, Tracer is good at overwhelming enemies who can't get a shot on her.
Another staple of dive compositions, Pharah has seen more play in this meta. She certainly has her downsides if the enemy team is prepared to face her, but if they're not, Pharah is a great way to own the skies. Paired with a Mercy, she's damn near unstoppable.
Consistency puts support hero Lúcio at the top of the Overwatch hero tier list. Though he's not able to individually heal ally teammates, the rate at which Lúcio continually heals—which is increased with his healing boost—makes him especially viable. Speed boost, in the hands of a capable player, proves important in keeping players alive, able to rush in and out of fights as the tide of battle changes.
More teams are going to be open to running Zenyatta now that Ana's healing grenade has been nerfed. He's speedier than Ana, so he's more of a viable pick in dive compositions. Now that Bastion is really good, Zenyatta's discord orb is more powerful than ever in taking him out. With dive, Zenyatta can heal from long range, which makes him important.
Long live our soldier dad. His range and power make him a good counter to heroes with mobility, like Pharah, who's been coming into play more and more frequently. It's pretty easy to shoot stuff out of the sky with Soldier: 76—and with his aim hack ultimate, there's nothing certain heroes can do to stop him. Plus, he's relatively self-sustaining. Soldier: 76 is a good option when extra healing is needed, given he can heal himself and his allies.
An exceptionally good Genji is something you want to build a team around. Though he's not nearly as powerful as he was when ridiculously speedy Nano Boosted Genji was a thing, he's still got a place in the current meta.
McCree does good work against heroes that rely on mobility, like Tracer or Genji. His stun grenade forces heroes to stop in their tracks—and in those few moments of pause, if he's able to get off a headshot, they're gonners.
D.Va's dropped a bit in usage after having her armor nerfed a few patches ago, which decreased her mech health for increased regular health. Paired with the Ana healing grenade nerf, it's not as easy as it once was to stay in D.Va's mech. Her mobility will still be important on certain maps against certain compositions, however. A fix to D.Va's defense matrix makes her viable for clutch saves.
In most games of Overwatch, Widowmaker would be a tier four, but in the hands of a great Widowmaker player, she has a place a bit further up. Like Hanzo, she's good at picking off heroes here and there to create space for your team to engage. We're in the era of Widowmaker now.
Sombra is beginning to see more play in competitive Overwatch. Players know how to use her as a support and as a DPS hero, making her essential on certain maps where health packs reign supreme.
Reaper was not the tank buster he was supposed to be when the quad tank meta reigned supreme. He's able to knock D.Va out of her mech much easier now that her health has been decreased—and Reaper mains are likely pleased that Ana's grenades can't keep tanks alive like they used to. On top of that, Reaper regenerates health each and every time he does damage to enemies.
Pushing a payload, holding a chokepoint—Reinhardt used to be instant choice on both offense and defense. Overwatch's only standard tank, Reinhardt wields a shield and a giant hammer. The German soldier doesn't have the sort of mobility that D.Va has, but paired with Lúcio's speed boost, Reinhardt is able to get up close to enemies quickly, smashing them to bits. But this isn't good enough in the current dive meta: Reinhardt is out, and Winston is in. Even with a speed boost, Reinhardt is just too slow.
Again with the mobility: Winston is a natural pick for teams looking to run an aggressive dive composition. It's a little surprising how squishy he is as a tank, but his jump pack is a great way to engage the enemy team with your pals at your back. With a smaller hit box on his head, he's a bit less easy to kill now, too.
While Junkrat's bombs are annoying, the damage he does is not often consistent enough for professional competitive play. Often, players will opt for more precise heroes over the wacky Australian who lobs bombs everywhere. He has seen play competitively recently, because he's been buffed significantly. With two Concussion Mines, Junkrat is much more mobile.
Zarya is a tank hero that can also take on a more support-type role, and that makes her really important. A key player in the tank meta, Zarya was able to keep herself alive while making sure her allies stay up, too. Her graviton surge ultimate—which is perfect for pairing up with other ultimates—will keep her up a viable pick.
Healing sniper Ana was recently nerfed, with her biotic grenade healing boost reduced to just 50 percent extra healing from other sources. She's still really good, though—just not overpowered. While she may not be an "always" pick for professional players, she's still going to be important in competitive play.
Mei's ability to control enemy movement make her a great pick on maps where zoning is particularly important. Her ice wall is effective in separating an enemy team into groups to pick off players, while her blizzard ultimate is fantastic in stalling a capture point.
Overwatch's was added to the game on July 27, and he initially earned a lot of prestige in competitive Overwatch play. Professional players had him figured out, but then he got nerfed. Doomfist is, well, doomed for now, it seems; he's just not as prominent in-game as he once was.
Poor Roadhog. He just can't catch a break. He's continuously being adjusted, and the last one was major. Roadhog does less damage now, but he's got a bigger clip and a faster firing rate. Some players think he just feels weird now, though.
Oh, Bastion. Now that it's been buffed (and slightly nerfed), Bastion does incredible damage with great mobility. Bastion is good again, y'all. He's particularly useful on a map like Junkertown, where players have gotten in the habit of planting him right on the payload, using Orisa and Reinhardt to provide a sturdy shield. It's called the pirate ship.
Hanzo is tricky. His importance in the meta is based around how good the person playing him is. With someone like Brandon "Seagull" Larned, Hanzo is a beast, easily picking off enemy players and creating openings for his team.
As with all new Overwatch heroes, Orisa is still finding her space in the game's competitive environment. She's seen some time in competitive Overwatch matches, but it's too early to really understand the true impact she'll have. It's likely she'll see some buffs before she becomes a staple like Reinhardt or Zarya.
Most of the time, you won't see Torbjörn in competitive play, unless it's to hold a choke point on a map like Hanamura. Regardless, he's still not a top pick. Maybe one day he'll have his place, but that time is not now.
Symmetra is seeing a resurgence after her total rework last year. Her kit is really strong for holding choke points on maps like Hollywood and Temple of Anubis. Good turret placement is everything, though. Spreading them out across a choke point and through side alleyways is a nice way to control the map and keep an eye on your opponent.
As with any new Overwatch hero, Moira is still finding her place in competitive Overwatch. We still haven't seen her make any sort of impact in the professional scene, but that could change as players figure her out. Her simultaneous damage dealing and healing abilities make her an interesting hero to play.
Our hero tier list is based entirely off of competitive, professional Overwatch play—so just because your hero is at the bottom doesn't mean they're bad, they're just unreliable in the current meta. As Blizzard tweaks the game, this list will continue to evolve. And that's the beauty of competitive Overwatch: Next week will be entirely different than the last.