The Patch 7.2 PBE Cycle: Warwick, Practice Mode and More

While getting ready for patch 7.2, we take a look at all the changes that have taken place in this PBE cycle.

The PBE has been bursting with new content set to come out in the next patch, and there is definitely a lot to look forward to. Not only is there the Warwick update, but the new practice feature was added to the PBE. If you’re a fan of League of Legends, there are a lot of changes just around the corner.

Warwick Champion Update

This complete overhaul for the Uncaged Wrath of Zaun has been on the PBE now for just over a week, and has seen numerous changes throughout the cycle. The new look for Warwick has played a huge part in his change, accompanied by all of the changes to his abilities and stats. Warwick’s new look is fitting, similar to that of other characters originiating from Zaun (Ekko, for example).

Stats and Abilities

Here’s a detailed look at Warwick’s stats:

  • Base Damage: 58
  • Damage Growth: 3
  • Base Armor: 24.04
  • Armor Growth: 3.2
  • Magic Resist: 32.1
  • Magic Resist Per Level 1.25
  • Base HP: 550
  • HP Growth: 85
  • Base HP Regen: 0.75
  • HP Regen growth: 0.15
  • Base Mana: 280
  • Mana Growth: 35
  • Base Mana Regen: 1.4932
  • Mana Regen Growth: 0.115
  • Move Speed: 335
  • Range: 125
  • Attack Delay Percent: -0.02
  • AttackSpeed Per Level: 2.3


Now for a look at his abilities:

Passive- Eternal Hunger

Warwick’s basic attacks deal [8 + 2 per level] bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.

Q- Jaws of the Beast

  • 50/60/70/80/90 Mana
  • 6 sec Cooldown

Warwick lunges forward and bites his target. While the key is held down, he will attach to the target, then leap behind them.

On release, deals [120% AD]+[90% AP] plus 6/7/8/9/10% of your target’s maximum health as magic damage (applies On Hit effects). Heal 30/40/50/60/70% of damage dealt.

While attached, Warwick is connected to the target and follows any movement they make.

W- Blood Hunt

  • 70 Mana
  • 120/105/90/75/60 sec Cooldown

Passive: Warwick gains 50/65/80/95/110% attack speed against enemies below 50% health. He also sensed low health champions globally, moving 35/40/45/50/55% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.

Active: Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for eight seconds. Cast only while not in combat with a champion.

While no enemies are being hunted, Blood Hunt cools down twice as fast.

E- Primal Howl

  • 40 Mana
  • 15/14/13/12/11 sec Cooldown

Warwick gains 35/40/45/50/55% damage reduction for 2.5 seconds. At the end of the duration, or if activated again, Warwick howls, causing all nearby enemies to flee for one second.

R- Infinite Duress

  • 100 Mana
  • 110/90/70 sec Cooldown

Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for 1.5 seconds. Deals 175/350/525 (+ 167.5 bonus AD) magic damage and applies on-hit effects three times. Warwick heals for 100% of all damage he deals during Infinite Duress.

Voice Update

While Warwick has had many visual changes, he has also received an updated voiceover. This includes a wide range of interactions with different characters, some involved in his lore. In addition to this, Warwick received 14 non-English voiceovers.

Warwick’s Lore

While Warwick was known to be an experiment gone wrong, his new in-client lore reads as follow: “Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city’s depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him.”

Skin/Splash Updates and Login Screen

As a part of his rework, all of Warwick’s skins and splash arts have been updated to fit his rework, as well as the visuals in-game. Since this rework is quite in depth and is almost a complete overhaul for Warwick, there is a log-in theme that will accompany his release.

Other Champion Changes

AkaliShadow Dance (R) AP ratio increased to 35% from 25%

DariusHemorrhage (Passive) – Noxian Might bonus AD lowered to [30-200] from [40-200]

[Levels 1-18 = 30/30/30/35/35/35/40/50/60/70/80/90/100/120/140/160/180/200]

Decimate (Q) handle hit damage lowered to 35% from 50%

Gragas – Base armor increased to 29.05 from 26.048

Happy Hour (Passive) heal increased to 6% from 4%

KatarinaShunpo (E) AD ratio lowered to 50% from 65%

LuluGlitterlance (Q) Mana cost lowered to 50/55/60/65/70 from 60/65/70/75/80

Master YiDouble Strike (passive) “If Double Strike kills a minion or monster on the first hit the second will strike another nearby target (same behavior as Lucian’s passive).”

Meditate (W) has a new effect added: “In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.” “The duration of E and R is paused whilst Yi is meditating (they don’t tick down)”.

Nidalee – Base health increased to 540 from 511.2

Bushwhack (W) traps are now invisible – they can be revealed and destroyed. Traps have 6 total health – Melee hits do 3 damage (2 hits total to destroy) and Ranged hits do 2 damage (3 hits total to destroy). Destroying Nidalee’s W traps grant 10 gold to killer. Now only 4/6/8/10 (at levels 1/6/11/16.) traps may be active at once.

Primal Surge (Human E) base heal value increased to 35/55/75/95/115 from 25/45/65/85/105 [Maximum heal increased to 70/110/150/190/230 from 50/90/130/170/210]

YasuoSweeping Blade (E) Base damage lowered to 60/70/80/90/100 from 70/90/110/130/150] 20% Bonus AD ratio added. Bonus AD ratio is not increased by multiple casts.

There has also been an update to the “Revealed” indicator, which happens when players are debuffed by Caitlyn’s traps or being hit by Lee Sin’s Q for example.


Lethality’s armor pen ratio at level 1 shifted to 60% from 40%, still scaling up to 100% vs level 18. Formula changed to: [Armor penetration =   Lethality * (0.6 + (Enemy Level / 45))]

Ghost (Summoner Spell)

Movement speed changes to [28-45% (depending on champion level) after accelerating for 2 seconds] from [28-45% (depending on champion level)]


Ardent Censer – Unique Passive’s Attack speed and attack drain on hit now scale up based on target’s level. Attack speed scales from 20% up to 35% based on Target’s Level (from 20%) Attack health drain on hit increased to 20-35 based on Target’s Level (from 20%)

Athene’s Unholy Grail – MR increased to 30 from 25

Chalice of Harmony – MR increased to 30 from 25

Duskblade of Draktharr – Unique Passive: Nightstalker next basic attack against enemy champion damage increased to 75 from 50.

Edge of Night – Unique Active:  Night’s Veil cooldown lowered to 30 seconds from 45 seconds

Eye of the Equinox – Now has +10% CDR. Total cost increased to 2300 from 2200 (combine cost increased to 650 from 550)

Hextech Gunblade – Damage now scales with level – now 175-250 from 250.

Knight’s Vow – Total cost lowered to 2300 from 2400 (combine cost down to 700 from 800)

Mikael’s Crucible – MR increased to 40 from 35

Redemption – Health lowered to 300 from 400. Mana regen increased to 125% from 75%.

Unique Active: Heal value lowered to [40 +25 per level] from [130 + 20 per level]


Courage of the Colossus – Shield Value changed to [3-54 per nearby enemy champion] from flat [10-180]

Old: [10-180] + [ 5% per nearby enemy champion]

New: [3-54 per nearby enemy champion] +[ 5% per nearby enemy champion]

Shield duration lowered to 3 seconds from 4 seconds.

Practice Tool

The first form of the Practice Tool feature went live on the PBE, and it gives you complete control over Summoner’s Rift. The tool allows you to play in a game by yourself and practice in any way you wish. Whether it be testing character builds, or just general farming practice, the practice tool gives the player complete control of what is happening. Features include: increasing level, spawning minions, spawn allied and enemy dummies for target practice, and even resetting the game. The practice tool looks set to help players practice on their own and create their own scenarios to improve their in-game skills.

New Skins

Sewn Chaos Blitzcrank and Sewn Chaos Amumu

New Chroma Skins

Popstar Ahri and Prestigious LeBlanc

New Ward Skin

Blood Moon

New Icons

Koi Nami (OCE Week Icon)

NA LCS: FlyQuest and Team Liquid (updated)

VSCA: ROG Friends, Marines Esports, Next Gen, Young Generation, e.Hub United, Cantho Cherry, Team Ultimate

CBLOL: KaBuM Esports

What are you most looking forward to in the next patch? Leave your comment down below or tweet us @GAMURScom.

Jordan Aldridge-Payne is an esports journalist for GAMURS and can be reached on Twitter @mrjordanap.

Photo credits: Riot Games

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