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Somehow Clash Royale won the only esport award at the BAFTAs

Really?
This article is over 7 years old and may contain outdated information

Something very strange happened at the video game edition of the BAFTA’s—Britain’s largest award show—tonight. In the show’s only esports-specific category, a mobile game that can only generously be considered an esport beat out some of the biggest names in the industry.

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That’s right: Clash Royale, Supercell’s mobile-strategy game, won the “esports audience award,” besting League of Legends, Counter Strike: Global Offensive, Overwatch, Dota 2, and Street Fighter V. Even the game’s nomination raised eyebrows in February. There were high-profile games with much stronger esports followings that missed out on the nomination, including Hearthstone, another mobile game.

The awards were chosen by fan votes, so that might be part of the reason for Clash Royale’s surprise win. There have been no official figures released on how the voting stacked up or by how much Clash won. But Clash was up against League of Legends, the most popular esport in the world with millions of players worldwide, and Overwatch, the hottest esport of the moment.

More importantly there’s also the major conflict of interest at the very heart of the award show: BAFTA’s newly-appointed vice president of games, David Gardner, is an investor in Supercell, Clash’s developer.

Other awards were given on the night for games with esports followings, with Rocket League picking up the best “Evolving Game” award and Overwatch grabbing itself “Best Multiplayer.” At least Clash didn’t pull any upsets in those categories.


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Author
Image of Adam Newell
Adam Newell
Assigning Editor. In 2015, Adam graduated from the University of Aberystwyth with a bachelor's in Media and Communications. Working in the industry for over ten years. If it has anything to do with Nintendo and Pokémon chances are you will see me talking about it, covering, and likely not sleeping while playing it.